World of Warcraft is extremely successful, many criticisms have been directed at the game since its launch in 2004. This article is an attempt to summarize and provide a place to describe these criticisms.
Classic This section concerns content exclusive to World of Warcraft.
Servers could not handle the load when lots of people tried to play at the same time in the same area (this was at its worst during world events). [
] citation needed Graphical quality could be better (the disparity has gotten worse over time, also). [
] citation needed Group play often is primarily experienced in instances and fails at immersion.
 If you drop an item it gets destroyed.
 A boss with a quest item can despawn before you loot it.
 Unnecessary competition for boss spawns.
 Monsters can spawn right next to you.
 Level disparity diminishes the social gaming experience.
Burning Crusade This section concerns content exclusive to The Burning Crusade.
Not enough new content and too much of it seems repetitive.
 By the time you had sufficient reputation built up to buy reputation gear, you usually had passed the level where it was useful.
Wrath of the Lich King This section concerns content exclusive to Wrath of the Lich King.
Cataclysm This section concerns content exclusive to Cataclysm.
Harder for casual players than previous expansion, especially trying to PUG heroic mode dungeons.