|Hit point regeneration||Always|
|Mana regen. rate||.01 Mana/sec.|
|Build time||55 sec.|
|Movement Speed||Average (270)|
These ancient, evil behemoths were once the mighty kings of the subterranean spider kingdom of Azjol-Nerub. Though the Nerubians fell before the wrath of the Lich King during the fabled War of the Spider, the insidious Crypt Lords were swayed over to the Lich King's ranks and granted considerable power and the immortality of undeath. Now the giant, thundering beasts serve as the Lich King's mightiest warriors and the guardians of the Scourge's holdings in Northrend.
Crypt Lords are undead heroes, so the Holy Light ability from a Paladin will be the only problem. Crypt Lords are mainly Strength based heroes, so therefore their Agility will be somewhat slow at the start. The Spiked Carapace is useful when dealing with melee troops due to the recoil when melee units attack. However, actual players may counter it by bringing in ranged units such as Riflemen. The abilities are useful in a many-sided battle as Locust Swarm and Impale are useful against clusters of enemies.
Spells and Abilities Edit
- Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.
- The Crypt Lord forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.
Carrion Beetles (Autocast)Edit
- The Crypt Lord progenerates 1 Carrion Beetle from a target corpse to attack the Crypt Lord's enemies. Beetles are permanent but only 5 can be controlled at a time. Level 2 and 3 Beetles will be able to have the ability to use Burrow.
Locust Swarm (Ultimate)Edit
- Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Crypt Lord when they return.