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[[Category:Nature spells]]
 
[[Category:Nature spells]]

Revision as of 08:53, 29 December 2008

Were you looking for the Priest version?

Cure Disease
Inv misc questionmark
Properties
Class Shaman
School Nature
Cooldown Global Cooldown
Improvements Spell nature mentalquickness [Mental Quickness]

[[Category:shaman abilities]][[Category:shaman abilities]]

Cure Disease is a Nature spell that cures one disease effect on a friendly target.

Rank Table

Rank Mana Cost Diseases cured Level Cost
1 7% of Base Mana 1 22 27s

Notes

For restoration shamans, the Ability shaman cleansespirit [Cleanse Spirit] spell completely replaces this spell. It costs the same amount of mana and removes one poison and one curse effect in addition to the disease.

Talent improvement

Spell nature mentalquickness [Mental Quickness] reduces the mana cost by up to 6%.

Tips and tactics

Consider using Spell nature diseasecleansingtotem [Disease Cleansing Totem] instead. It has the same mana cost or less if you have Spell nature nullward [Totemic Mastery] and will retry every 5 seconds for five minutes, however your target must be in your party, within 30 yards, and you will lose any other water totem you have out. If more than one person in your group are diseased, it is usually faster and cheaper to use Disease Cleansing Totem and then immediately replace it with the water totem you had up before. The reduced global cooldown on totems means that this 'totem switch' will only take two seconds, whereas casting Cure Disease twice takes three seconds.

Patch changes

Template:Patched Template:Patched

External links


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