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This article covers the Shaman spell Cure Poison. Were you looking for the Druid Version?

Cure Poison
Inv misc questionmark
Properties
Class Shaman
School Nature
Cooldown Global Cooldown
Improvements Spell nature mentalquickness [Mental Quickness]

[[Category:shaman abilities]][[Category:shaman abilities]]

"No chemicals or toxins will harm the those that are protected by the powers of nature itself!"

Cure Poison is a Nature spell that cures one poison effect on a friendly target.

Rank Table

Rank Mana Cost Poisons cured Level Cost
1 7% of Base mana 1 16 16s 20c

Notes

For restoration shamans, the Ability shaman cleansespirit [Cleanse Spirit] spell completely replaces this spell. It costs the same amount of mana and removes one disease and one curse effect in addition to the poison.


Talent improvement

Spell nature mentalquickness [Mental Quickness] reduces the mana cost by up to 6%.

Tips and tactics

Consider using Spell nature poisoncleansingtotem [Poison Cleansing Totem] instead. It has the same mana cost or less if you have Spell nature nullward [Totemic Mastery] and will retry every 5 seconds for five minutes, however your target must be in your party, within 30 yards, and you will lose any other water totem you have out. If more than one person in your group are poisoned, it is usually faster and cheaper to use Poison Cleansing Totem and then immediately replace it with the water totem you had up before. The reduced global cooldown on totems means that this 'totem switch' will only take two seconds, whereas casting Cure Poison twice takes three seconds.

Patch changes

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External links


Template:Dispel

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