Currency is any item accumulated and used to make purchases. Money is the definitive example of currency.
Gold sovereigns were a type of currency in the kingdom of Azeroth.
- Money: gold piece, silver piece, and copper piece.
In World of Warcraft EditThis section concerns content exclusive to World of Warcraft.
Currency tab Edit
These can be represented by an inventory item that must be carried, but money has long been tracked as a numeric value only, not represented in inventory, and as of Patch 3.0.2, many currencies are now tracked in the Currency tab of the character window and have no inventory item. (When the patch was applied, these inventory items were converted and were removed from inventories.) (References to a Token tab of the character window appear to refer to a beta implementation.)
These virtual items with no inventory representation show up as icons in the currency page and on price lists for items they can purchase.
Main bag currency display Edit
Traditionally, and by default, the amount of money a character has is displayed in the margin below the main bag in the main bag window when the main bag is opened. This is convenient for purchases, since the main bag will open automatically when a vendor is accessed. With Patch 3.0.2, this line can be set on the Currency tab to display a different currency other than money by selecting tracking for that currency on the Currency tab, however addons for bags may stop additional tracked currencies from showing up. Tracking can also be set back to track money.
All money is stored on the server as a 32 bit integer amount of copper. The WoW client UI calculates the amount of gold, silver, and copper for presentation to the player.
Money can be transferred or given away. Since non-item currencies do not have a binding property, technically none of them are bound, but the game provides no mechanism for transferring non-item currencies other than money. Several interfaces facilitate the transfer of money among characters, including a section of the trade window, a section of the mail interface, the C.O.D. section of the mail interface, and various parts of the auction interface.
Non-item currencies, including money, cannot be destroyed, they can only be accumulated and spent, or transferred (money only) as related above.
Points as currencies Edit
As of Patch 3.0.2, these points are tracked on the Currency tab of the character window. Prior to the patch these points were tracked on the PvP tab of the character window.
- Achievement point (tracked, but not actually usable as currency)
- Honor point (sometimes shown as / )
As of Patch 4.0.3, the follow points are tracked on the Currency tab.
After Patch 4.0.3, the following points were obsoleted.
Items tracked as currencies Edit
As of Patch 3.0.2, these items disappear immediately after they are obtained and are tracked in the Currency tab of the character window. Prior to the patch, these were represented by an inventory item. In Patch 4.0.1, additional items were tracked in the Currency tab and many were obsoleted and removed.
- Archaeology Fragments
The following currency items were made obsolete as of Patch 4.0.1 ( systems patch):
- (for purchasingitem level 110-146 rewards)
- (for purchasingitem level 200 rewards)
- (for purchasingitem level 213 rewards)
- (for purchasingitem level 226 rewards)
- (for purchasingitem level 232-245 rewards)
- (for purchasing item level 251-264 rewards)
Items used as currencies Edit
- Single items used as currency
Armor tokens Edit
A sub-set of the above, these are items in inventory that can be exchanged for particular pieces of armor. Unlike some other varieties of "currency items", these are invariably Bind on Pickup. They are typically obtained as raid rewards. Most represent particular items (IE chest, feet, helm, etc), and most are keyed to 3-4 particular classes.
- Tier 3 "desecrated" tokens
- Was available from the original Naxxaramas, were removed when Naxxaramas was renovated for the Wrath of the Lich King expansion. Was an 8 piece set.
- Tier 4 "the Fallen" tokens
- Available from Karazhan, Gruul's Lair, and Magtheridon's Lair.
- 15 individual tokens (5 piece set). Tokens for each armor location dropped by separate bosses. See Tier 4 for details.
- Tier 5 "the Vanquished" tokens
- Available from Serpentshrine Cavern and The Eye in Tempest Keep.
- 15 individual tokens (5 piece set). Tokens for each armor location dropped by separate bosses. See Tier 5 for details.
- Tier 6 "the Forgotten" tokens
- Available from Sunwell, Mount Hyjal, and the Black Temple raid instances
- 24 individual tokens (8 piece set). Tokens for each armor location dropped by separate bosses. See Tier 6 for details.
- Tier 7 "the Lost" tokens
- Available as drops from 10-man Northrend raid instances: Naxxaramas, Obsidian Sanctum. Hand and chest armor tokens also available from Emblem of Heroism vendors.
- 24 individual tokens (8 piece set). See Tier 7 for details.
- Tier 8 "the Wayward" tokens
- Available as drops from 25-man raid instances: Naxxaramas, Obsidian Sanctum. Head and chest items also available from Emblem of Conquest vendors.
- 24 individual tokens (8 piece set). See Tier 8 for details.
- Tier 9 tokens
- Require items from the Trial of the Crusader and Trial of the Grand Crusader
- item level 245 gear: is part of the cost, but is not keyed to class or specific item location.
- item level 258 gear: , , (items are keyed to class but not location)
- Tier 10 tokens
- any piece of Tier 10/item level 264 armor: , , (items are keyed to class but not location)
- any piece of Tier 10/item level 277 armor: (Heroic versions of the above) , , (items are keyed to class but not location)
There is a gray area of whether some items are currency or quest items. The discussion page Template_talk:Cost has various comments about this, and incidentally has a comprehensive list of the current consensus on WoWWiki of which are currency.
Prior to Patch 3.0.2 there were only three items (five if you count gold and silver, vice copper alone) given non-inventory status. After the patch, anything listed on the Currency tab is officially currency.
To distinguish, a quest item is turned in for other items using a quest mechanic. There is usually only one place to turn in the quest items to exchange them for other items. There is often a limited selection of items available in exchange. Currency is used at a vendor that does not incorporate a quest mechanic. There is usually more than one vendor who will accept a form of currency. The selection available for purchase is broader.
Player perception is an important part of this. Items that are conceptually currency tend to be treated as currency, items that are not conceptually currency tend to be treated as quest items.