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'Auntie Em! Uncle Henry! Toto! It's a twister! It's a twister!'

Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.

A universal Spell shadow cripple [Banish]-like spell.

Details

  • Casting Time: 1.5 sec.
  • School: Balance, Nature
  • Target: Single Target / Stun Spell
  • Range: 20 yd. (24 yd. improved)
  • Duration: Up to 6 sec.

Rank Table

Rank Level Casting Time Mana Cost Description Cost
1 70 1.5 sec 249 Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time. 1 Gold

Enhancing Talents

Talent Points Needed Type Description Talent Points Available
Improved Entangling Roots 5 Balance Control of Nature 3
Nature's Reach 10 Balance Nature's Reach 2
Nature's Grace 20 Balance Nature's Grace 1
Nature's Swiftness 20 Restoration Nature's Swiftness 1

Notes

  • Affected by diminishing returns, both in PvE and in PvP.
  • Very few mobs are immune to cyclone, very useful in instances to disable the mob that is going after your healer. Most groups will not like you doing this though. A good rule of thumb is this: if you can stun it, you can cyclone it.
  • If you cast Cyclone on A then immediately cast it on B before Cyclone effect fades from A, A will break free at once.
  • The target is completely locked down: paladins can't divine shield out of it, mages cannot iceblock out of it; however all PvP trinkets can negate the effect.
  • The effect is typeless, thus no one can dispel it.
  • Any aura or passive buff granted by the affected player or mob to other players or mobs will be temporarily negated until the effect ends. For instance if you cast Cyclone on a warlock's pet, Ability warlock soullink [Soul Link] will be removed from warlock and his pet until Cyclone's effect ends. Paladin, Druid, and other auras are affected in the same way.
  • Additionally, DoT (and most likely HoT) effects are also negated for the duration

Tips and Tactics

  • You might consider casting this on healers to "banish" them from battle for a couple seconds, buying enough time to your DPSers to finish off other mobs or players.
  • You can also use this spell in a defensive manner, casting this on a rogue who has sneaked behind your priest will save the day.
  • Remember, this spell completely incapacitates your target for 6 seconds and there's no way to dispel the effect until it fades by itself, so in 1v1 PvP this spell is a flawless way to heal yourself while being sure your target won't be freed earlier than you expect (however be careful if you overuse it on the same target as Cyclone is affected by diminishing returns).
  • This is the only effective interrupt a balance or resto druid has. Use it whenever your enemy is casting a long and nasty spell (i.e Spell fire fireball02 [Soul Fire]) or is about to heal. Then about 3-4 seconds after you've casted Cyclone, start casting Spell arcane starfire [Starfire]! It'll hit your target just after the effect expires.
  • Nothing can pass through Cyclone! Do not try to buff, dispel, harm or even heal a target under the effects of this spell!
  • As the immune effect also blocks heals, you can also use it on a tank / DPSer an healer is trying to heal; the 6 seconds lockdown will probably be enough to your DPSers to kill this healer, then once the effect wears off you can finish off the tank or DPSer.

Patches and Hotfixes

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