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== Problems with Pricing token Rewards == |
== Problems with Pricing token Rewards == |
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− | Token rewards do not contain an Item Level, thus a Price cannot be calculated. As a workaround a price has to be assigned on the awarded item. |
+ | Token rewards (e.g. Gloves_of_the_Fallen_Defender do not contain an Item Level, thus a Price cannot be calculated. As a workaround a price has to be assigned on the awarded item. |
[[Category:Loot_Distribution_Systems]] |
[[Category:Loot_Distribution_Systems]] |
Revision as of 15:03, 26 January 2008
Every Loot system needs to assign a Price for a looted item.
Fixed Prices
Fixed Pricing will always assign the same Price for an item.
Blizzards Item Level
Blizzard has an internal formula to assign abilities to items, based on the Quality and Item Leve. Formulas:Item values is an attempt to reverse engineer this formula. So a basic formula to calculate an item's value can be:
Blue = (itemLevel - 1.84) / 1.6 Epic = (itemLevel - 1.3) / 1.3 Legendary = itemLevel
ItemLevelDKP
Apart from the calculation mentioned above this addon does modify the costs based on the item slot. See the ItemLevelDKP homepage for an in depth explaination.
HoB_DKP v2.8.5
HoB_DKP v2.8.5 calculates the Item's Value based on the Item Stats and item's slot. It was developed for Loot distribution Pre-TBC. The current version (01/2008) cannot assign a DKP Price for [Romulo's Poison Vial].
Problems with Pricing token Rewards
Token rewards (e.g. Gloves_of_the_Fallen_Defender do not contain an Item Level, thus a Price cannot be calculated. As a workaround a price has to be assigned on the awarded item.