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Mitigation is the reduction of attack effectiveness. Physical damage is mitigated by armor and block; magical damage is mitigated by resistance; and both are mitigated by resilience as well as by buffs and debuffs.

Not to be confused with avoidance, which includes such stats as dodge, miss and parry.

The crucial difference between the two being that an attack that is mitigated still does damage to the player at least sometimes (although an attack can be fully absorbed or fully resisted), whereas an avoided attack deals no damage.

See also[]

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