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(Undo revision 2130879 by KMcIntyre (talk) vandalism)
m (Revised definition of mitigation in relation to avoidane.)
 
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'''Mitigation''' is the reduction of attack effectiveness. Types of [[melee]] and magical [[spell]] mitigation are [[absorb]], [[armor]], [[block]], [[defense]], [[dodge]], [[miss]], [[parry]], [[resilience]] and [[resistance]].
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'''Mitigation''' is the reduction of attack effectiveness. Types of [[melee]] and magical [[spell]] mitigation are [[absorb]], [[armor]], [[block]], [[defense]], [[resilience]] and [[resistance]].
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Not to be confused with [[avoidance]], which includes such stats as [[dodge]], [[miss]] and [[parry]].
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The crucial difference between the two being that an attack that is mitigated still does damage to the player, however an avoided attack deals no damage.
   
 
==See also==
 
==See also==

Latest revision as of 14:22, July 6, 2010

Mitigation is the reduction of attack effectiveness. Types of melee and magical spell mitigation are absorb, armor, block, defense, resilience and resistance.

Not to be confused with avoidance, which includes such stats as dodge, miss and parry.

The crucial difference between the two being that an attack that is mitigated still does damage to the player, however an avoided attack deals no damage.

See alsoEdit

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