Dancing Rune Weapon
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| Dancing Rune Weapon | |
|---|---|
| |
| Usable by | |
| Class | Death knight |
| Properties | |
| Type | Offensive, Utility |
| School | Physical |
| Cooldown | 1.5 min |
| Talents | |
| Specialization | Blood |
| Level required | 74 |
| Other information | |
| Requirements | Requires Melee Weapon |
| Related buff | |
| TCG image | |
Dancing Rune Weapon is a death knight ability learned at level 74 for death knights with the blood specialization. It allows the death knight to summon a rune weapon to fight with them.
Modified by
- Glyph of Dancing Rune Weapon
- Item Level 25
- Major Glyph
- Classes: Death Knight (Blood)
- Requires Level 25
- Use: Permanently teaches you this glyph.
Increases your threat generation by 100% while your Dancing Rune Weapon is active, but reduces its damage dealt by 25%. - Sell Price: 1

Patch changes
-
Patch 3.2.0 (04-Aug-2009):
- This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
- The rune weapon will no longer cast Corpse Explosion.
-
Patch 3.1.0 (14-Apr-2009): Damage done by, and duration of this pet is reduced by 50%, but the cooldown is reduced to 90 seconds. Attack speed of pet increased from 2.0 to 3.5. Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the death knight. In addition, it will now only echo death knight spells whose primary purpose is dealing damage. This pet will no longer break stealth on nearby targets and attack them. Also corrected a bug making the effect last 8 seconds longer than intended.
-
Patch 3.0.8 (2009-01-20): The weapon no longer echoes the Raise Dead and Army of the Dead spells. In addition it will now more closely match the master's damage and will cast Rune Strike when its master does. Costs 40 Runic Power - (Old 50)
External links
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