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Dark Command

Dark Command
Spell nature shamanrage.png
  • Dark Command
  • 20 yd  range
  • 8 sec cooldown
  • Instant
  • Commands the target to attack you, but has no effect if the target is already attacking you.
Usable by
ClassDeath knight
Properties
TypeOffensive
SchoolPhysical
Cooldown8 sec
Related debuff
Spell nature shamanrage.png
  • Dark Command
  • Taunted.
  • Duration: 3 sec

Dark Command is a Death Knight taunt ability that mirrors the Taunt ability of a Warrior. It is trainable from level 65.

Contents

Glyphs Edit

Inv glyph majordeathknight.png55
  • Glyph of Dark Command
  • Major Glyph
  • Classes: Death Knight
  • Requires Level 55
  • Item Level 55Disenchants into:
    Not disenchantable
  • Use: Increases the chance for your Dark Command ability to work successfully by 8%.
  • Sell Price: 37s 50c

Notes Edit

  • Has no rune or Runic Power cost.
  • Dark Command is treated as a spell, but is no longer subject to hit chance. It can't be cast when silenced but no longer has a 17% chance to miss raid bosses (in contrast to the 8% chance to miss boss mobs for melee attacks). Prior to Patch 4.0.1 even if you were melee hit capped (263 hit rating at level 80), Dark Command's chance to miss is still 9%. This 9% gap can was mostly covered with Glyph of Dark Command (removed in 4.0.1).

Patch changesEdit

  • WotLK/Cataclysm Patch 4.0.1 (2010-10-12): Removed miss chance of this effect. 
  • WotLK Patch 3.0.8 (2009-01-20): Range increased to 30 yards. 

External linksEdit


Facts about Dark CommandRDF feed
Patch date12 October 2010  +, and 20 January 2009  +

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