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The Lunacy deck can be turned into to get the Darkmoon Card: Madness. The card gives 51 stamina and has an equip that whenever you land a killing blow on a target, you get a class-specific buff. The buffs are: |
The Lunacy deck can be turned into to get the Darkmoon Card: Madness. The card gives 51 stamina and has an equip that whenever you land a killing blow on a target, you get a class-specific buff. The buffs are: |
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− | Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid) |
+ | * Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid) |
− | Dimentia: "Down the rabbit hole..." Every 5 seconds either gives you +5% or -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin) |
+ | * Dimentia: "Down the rabbit hole..." Every 5 seconds either gives you +5% or -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin) |
− | Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid) |
+ | * Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid) |
− | Manic: +35 haste (spell, melee and ranged) (All classes) |
+ | * Manic: +35 haste (spell, melee and ranged) (All classes) |
− | Martyr Complex: +35 stamina (All classes) |
+ | * Martyr Complex: +35 stamina (All classes) |
− | Meglomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin) |
+ | * Meglomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin) |
− | Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter) |
+ | * Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter) |
− | Paranoia: +35 spell/melee/ranged crit strike rating (All classes) |
+ | * Paranoia: +35 spell/melee/ranged crit strike rating (All classes) |
− | Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior) |
+ | * Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior) |
Each of the buffs lasts for 30 seconds. |
Each of the buffs lasts for 30 seconds. |
Revision as of 10:12, 28 May 2007
The Lunacy deck can be turned into to get the Darkmoon Card: Madness. The card gives 51 stamina and has an equip that whenever you land a killing blow on a target, you get a class-specific buff. The buffs are:
- Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
- Dimentia: "Down the rabbit hole..." Every 5 seconds either gives you +5% or -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
- Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
- Manic: +35 haste (spell, melee and ranged) (All classes)
- Martyr Complex: +35 stamina (All classes)
- Meglomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
- Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
- Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
- Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
Each of the buffs lasts for 30 seconds.