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[[Category:Darkshore quests| List]] |
[[Category:Darkshore quests| List]] |
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+ | [[Category:Quests by zone]] |
Revision as of 23:48, 7 July 2008
This is a list of all Darkshore quests in table format (arranged by level).
For a questing guide detailing the best order to obtain and complete quests in Darkshore, see Darkshore questing guide.
The following quests can be found in Darkshore:
Quest Table
Quests which take place outside of Darkshore are denoted by a . Mouse over the icon to see where the quests take place.
Quests which are part of a chain are denoted by .
Notable Quest Chains
The following quest chains occur in Darkshore. Chains have been included if they are more than three quests long or are specially significant in some way.
The Tower of Althalaxx Chain
A series of nine quests revolving around Tower of Althalaxx, started by Sentinel Elissa Starbreeze in Auberdine and culminating in a showdown with Athrikus Narassin, leader of the Cult of the Dark Strand.
- Main article: The Tower of Althalaxx quest chain
The subject of this article was removed in patch 4.0.3a but remains in World of Warcraft: Classic.
|
The Tower of Althalaxx | |
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Level range | 18-31 |
Zones | Darkshore, Ashenvale |
This series of quests formerly led the character to discover the Cult of the Dark Strand and its leader, Athrikus Narassin.
The Tower of Althalaxx
In Auberdine, Sentinel Elissa Starbreeze asked you to travel north to the Tower of Althalaxx, to check up on Balthule Shadowstrike, an agent she sent to check out the tower. Balthule was late checking in, and Elissa was concerned that he may have run afoul of something.
Balthule found something, alright, and it didn't look good. It seemed that a cult of warlocks had moved into the tower. He didn't know anything about them, really, but ... warlocks... cult... couldn't be good. He had some scraps of parchment fall into his hands, but needed more in order to assess the threat they posed. And he asked you to secure them for him.
You relieved some of the fanatics of their parchments and returned to Balthule, who was able to put together something more about them. Specifically, they were part of the Cult of the Dark Strand. ... About which Balthule had no real information. However, he knew someone who might: Delgren the Purifier.
It turned out that Balthule was actually an agent of Delgren, a human paladin who was assisting the night elves in destroying demonic and undead forces. (Elissa was just 'borrowing' him...)
Balthule asked you to carry a letter to Delgren, outlining the situation at the tower. You found that it was a long, long run, from the Tower of Althalaxx to Maestra's Post in Ashenvale Forest.
Delgren took the threat of the Dark Strand cultists seriously, as he had already been battling them near Ordil'Aran. It seemed that somewhere among the cultists was a [soul gem] that he believed held the secret to the cult's power. You volunteered to go retrieve it for him.
You killed a lot of cultists in the process of finding the gem, but found it you ded. Soul gems, as it sounded like, contained a trapped soul. Delgren shattered the gem, freeing the ghost of Sargath, who explained the situation to Delgren.
The freed spirit gave you the name Ilkrud Magthrull. Delgren knew this name. He was a warlock in southwestern Ashenvale, at Fire Scar Shrine. He was up to his little eyeballs in this Dark Strand cult. He had to go. And you were just the person to do it.
Despite his succubus, despite his voidwalkers, all his necromantic powers availed him naught. You returned to Delgren victorious, with [his tome] in hand.
Delgren read through the tome and related the results. It seemed that Athrikus Narassin still had two soul gems, one in Night Run, and one in Satyrnaar, both under the control of Satyrs. Two more souls to free.
Those things one valued, one protected. The Satyrs defended the soul gems quite stoutly, but you were still able to free the souls and thus weaken the chief of the Dark Strand cultists, and do other Good in the process.
Upon returning to Delgren, he declared that it was time to confront Athrikus himself. But first, he said, you should talk to Balthule and see if there had been any developments.
You did, and you found that yes, your work had been ... noticed. Out of the blue, as it were, there was a blinding flash from the top of the tower, followed by a lot of lightning and screams.
Good work, that.
You related what you'd been up to since you last talked to him, and Balthule agreed that Athrikus will never be weaker. He cautioned you, though, that there were many warlocks surrounding him, more powerful than those you'd faced before.
And he was right. You fought (or perhaps snuck) your way to the top of the tower and found a veritable cloud of warlocks guarding Athrikus. The fighting was savage, but you prevailed! For proof, you used the time-honored method of returning with [the head of your foe].
Balthule directed you to return to Delgren the Purifier and tell him of your deeds: Athrikus Narassin lay dead, and the Cult of the Dark Strand was scattered!
Delgren tould you he sensed that you are destined for greatness, and that you would right many wrongs plaguing the lands. He offered you a gift, as well, in thanks for your courageous deeds.
Rewards
- 1750 Darnassus reputation, and 1/4 of that for all other Alliance factions.
For bringing Ilkrud Magthrull's Tome to Delgren, you got your choice of
[Clergy Ring] | [Staff of the Purifier] |
From the final quest, your choice of
[Pious Legwraps] | [Seraph's Strike] |
Patch changes
- Patch 4.0.3a (2010-11-23): Removed.
- Patch 1.2.0 (2004-12-18): Fixed a bug with the Tower of Althalaxx quest line that allowed you to skip the step that leads into Fire Scar Shrine.
See also
- The Bashal'Aran quest chain - an Alliance quest chain wherein the character freed Asterion, a highborne imprisoned by Athrikus before the Great Sundering.
Summary
- [18] The Tower of Althalaxx
- [18] The Tower of Althalaxx
- [18] The Tower of Althalaxx
- [21] The Tower of Althalaxx
- [24] The Tower of Althalaxx
- [28] The Tower of Althalaxx
- [28] The Tower of Althalaxx
- [31] The Tower of Althalaxx
- [31] The Tower of Althalaxx
Broken Buzzboxes Chain
In these quests, the gnome Wizbang Cranktoggle asks the players to fix various broken "buzzboxes" around Darkshore. These boxes allow people to talk to each other from a distance.
- [10] Buzzbox 827
- [12] Buzzbox 411
- [14] Buzzbox 323
- [16] Buzzbox 525
Bashal'Aran Chain
In the Bashal'Aran quest chain, players investigate a strange light in the ruins of Bashal'Aran, eventually finding and aiding an imprisoned spirit.
- Main article: Bashal'Aran quest chain
The subject of this article was removed in patch 4.0.3a but remains in World of Warcraft: Classic.
|
Darkshore quests | |
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Level range | 12 - 13 |
Zones | Darkshore |
The Bashal'Aran quest chain is a relatively short series of quests involving a shrine as yet untouched by the demonic forces in the area.
Bashal'Aran
- [12] Bashal'Aran
Thundris Windweaver in Auberdine has heard reports of a strange blue aura around a shrine in the ruins of Bashal'Aran. While minor demons have overrun the area, they aren't touching this shrine, and Thundris would like you to investigate.
- [12] Bashal'Aran
You travel to the shrine, and discover Asterion, a ghost who has been trapped in the shrine by an [Ancient Moonstone Seal]. Asterion asks your help to find the seal, the first step of which is to gather earrings from the sprites and grells inhabiting the ruins.
- [13] Bashal'Aran
Asterion casts his spells on the earrings and finds that while the grells do not have the seal, they have been in contact with it recently. Knowing demons, he suspects that one of the more powerful Satyrs nearby must have it.
And it proves to be so. You slay a number of the Satyrs (a good work of its own) until you find the one that has possession of the seal.
- [13] Bashal'Aran
Returning to Asterion, the ghost is pleased to find that his immurement may finally be coming to an end. He asks you to travel south to Ameth'Aran, where persists an ancient blue flame that can destroy the seal.
There are the spirits of the highborne all throughout the ruins, and you have to destroy a few to make it to the flame Asterion told you about. You destroy the seal as Asterion instructed you, and return to the shrine.
Asterion thanks you for his freedom, and mentions that he had been imprisoned there since before the Great Sundering.
Rewards
One of:
Summary
- [12] Bashal'Aran
- [12] Bashal'Aran
- [13] Bashal'Aran
- [13] Bashal'Aran
See also
- The Tower of Althalaxx quest chain - wherein Balthule Shadowstrike asks you (among other things) to defeat Athrikus Narassin, the mage who imprisoned Asterion.
The Absent Minded Prospector Chain
The Absent Minded Prospector is a quest chain involving a dwarf prospector whose dig site has been overrun by strange creatures. Players must help the prospector find his fossil, then assist in a series of delivery quests involving the fossil.
- [20] The Absent Minded Prospector (1)
- [20] The Absent Minded Prospector (2)
- [20] The Absent Minded Prospector (3)
- [20] The Absent Minded Prospector (4)
- [24] The Absent Minded Prospector (5)