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Deadmines

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The Deadmines
DM, VC, DMVC

The Deadmines loading graphic
Location Moonbrook, Westfall
Race Human maleHuman female Human
Goblin maleGoblin female Goblin
End boss Edwin VanCleef
Instance info
Advised level 15-23
Player limit 5 (10)

The Deadmines (DM, VC, or DMVC) has expansive, winding tunnels dug out under Westfall and part of northwestern Stranglethorn Vale. It is the lowest level Alliance instance, and is populated by members of the Defias Brotherhood. Its entrance can be accessed in the town of Moonbrook in southwestern Westfall while its exit is located in the western part of the Dagger Hills near the ocean. The Deadmines is the center of the Defias operation, led by the ambitious Edwin VanCleef, who is constructing a juggernaut at the bottom of the mines with the aid of the goblins. Many quests occur in and around the Deadmines.

Prior to the First War, the Deadmines were the greatest gold production center in human lands. However, they were abandoned during the First War. During that time, Lord Lothar ventured into the perilous Deadmines on a quest to obtain the Tome of Divinity but was captured by a band of ogres and held captive for 20 months. He was ultimately rescued and successful in his mission. It was also to the dungeons below the Deadmines to which Blackhand's daughter Griselda fled with the ogre Turok. Both were slain by an orcish raid. At this time, many slimes inhabited the dungeons but have not been encountered lately.

Contents

Geography

Map and subregions

The Deadmines Map
The Deadmines Map
Defias HideoutMast RoomGoblin FoundryIronclad Cove

Guide

The tunnels leading to the instance portal are full of level 17 Defias Strip Miners, and the occasional elite Defias Overseer, or other elite NPC. Two mini-bosses, Marisa du'Paige and Foreman Thistlenettle, exist outside of the instance.

The instance is populated with non-Elite Defias Strip Miners, and level 18 or 19 Elites. The first boss you encounter is the ogre Rhahk'Zor. He is a level 20 Elite, hits quite hard, and has high amounts of armor. He has two level 17 Elite adds in his room.

After fighting Rhahk'Zor, you will enter the Mast Room where goblin carvers are working on a mast for the dreadnaught. Sneed and his Shredder are the bosses here. He is level 20 elite. Sneed's Shredder is immune to burn, bleed, and concussion effects. After destroying his Shreeder, Sneed himself will jump out and attack you.

Immediately after Sneed's Shredder, you will enter the Goblin Foundry, where the goblins are busy creating anchors and cannonballs for the Defias Dreadnaught. The goblins can summon an Elite mechanical unit which will fight alongside them. Gilnid is the boss here. He comes with 3 adds. Killing him opens the door to the next area.

You will eventually come to an alcove which contains Defias Gunpowder. This should be looted as it is required to open the door to the docks. A Rogue can also attempt to pick the lock on the door.

If the party elects to blast open the door, you will alert Mr. Smite, the tauren First Mate, who will send Defias Pirates to see what the disturbance was. If you pick the lock instead, you will not alert them.

Mr. Smite is the next boss. All adds should be cleared from the area (the ship ramp) before you engage him. There are two stealthed Elites at the bottom of the ramp. These should be eliminated before taking Mr. Smite on. Mr. Smite will perform a Warstomp and stun the entire party at 75%, and 50% health. This stun cannot be interrupted, or avoided. Any adds still alive will continue to attack the party. Mr. Smite will run over to his chest, and take out a new, stronger weapon, and attack the party again.

The ship contains level 19 Elite Goblin Shipbuilders, Defias Pirates, and Defias Pillagers. The boss at the top is Captain Greenskin, the ship's captain. He comes with two adds.

The final boss is Edwin VanCleef. He is a level 22 elite. He is hiding in the cabin on top of the ship. Attacking him will bring his two guards out as well. He can stun, and will summon more adds as his life gets low. The other boss is optional. After killing VanCleef, you can jump down the other side of the ship, and find more Defias. You will also find Cookie, a level 19 elite Murloc who is also the ship's cook. After leaving the ship you can continue to go up the path into the tunnel, which leads to the instance exit.

Notable Characters

Deadmines bosses
Deadmines bosses

The Deadmines are home to the notorious Defias Brotherhood, and several of its more important members are stationed here. Sneed and Sneed's Shredder operate the mast room, Gilnid the smelter presides over the goblin foundry, and Mr. Smite the first mate guards the ship. Captain Greenskin patrols the ship itself, where Edwin VanCleef himself rules from the ship's cabin.

Quest guide

Defias Hideout
Defias Hideout
AAlliance Crest Alliance quests
Quest name Quest giver Zone location
Alliance Crest [17] Red Silk Bandanas Human femaleAAlliance Crest Scout Riell Sentinel Hill, Westfall
Alliance Crest [18] Collecting Memories Dwarf maleAAlliance Crest Wilder Thistlenettle the Dwarven District, Stormwind
Alliance Crest [20] Oh Brother... Dwarf maleAAlliance Crest Wilder Thistlenettle the Dwarven District, Stormwind
Alliance Crest [20] Underground Assault Gnome femaleAAlliance Crest Shoni the Shilent the Dwarven District, Stormwind
Alliance Crest [22] The Defias Brotherhood (7) Human maleAAlliance Crest Gryan Stoutmantle Sentinel Hill, Westfall
Neutral Class specific
Alliance Crest Paladin [20] The Test of Righteousness Human maleAAlliance Crest Jordan Stilwell Gates of Ironforge, Ironforge

Resources

The Deadmines
The Deadmines

Dungeon Denizens

Images

Loot

See The Deadmines loot.

Notes

Exit from Deadmines instance.
Exit from Deadmines instance.
  • After a small period of time, after a room is cleared, 2-3 Defias mobs will patrol that room. Be careful when backtracking to a room, or running back after a death.
  • Strange fact: Although players enter from Moonbrook and continue going underground throughout the instance, the one-way instance exit is in the hills above Moonbrook.
  • If you travel to a small cove north of Yojamba Isle (in northwestern Stranglethorn Vale) you can see a large water gate which leads to the docks inside Deadmines. However, you cannot enter or leave through this.
  • Defias Strip Miners do not run in fear when their health falls too low as other typical humanoid mobs do.
  • The Deadmines Instance Guide

External links


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