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Deadly Throw
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| Deadly Throw | |
|---|---|
| Usable by | |
| Class | Rogue |
| Properties | |
| Type | Offensive, Utility |
| School | Physical |
| Cooldown | none. |
| Talents | |
| Talented | No |
| Other information | |
| Ranks | 1 |
| Requirements | Throwing Weapon |
| Related debuff | |
- "Try to run. I dare you."
—Umbrage[1]
Deadly throw is a rogue finishing move that deals weapon damage plus bonus damage and slows the target.
Contents |
Rank table
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| Rank | Energy Cost | Bonus Damage | Movement Speed Reduced | Level | Cost |
|---|---|---|---|---|---|
| 1 | 35 | 1 Combo Point: 132-228 2 Combo Points: 216-312 3 Combo Points: 300-396 4 Combo Points: 384-480 5 Combo Points: 468-564 | %50 | 64 | 7 |
Notes
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- As with all instant cast spells, this is usable while moving.
- Can be used with Cold Blood.
- Does not work with Ruthlessness.
- Improved by combat talents (interrupts target for 3 secs): Throwing Weapon Specialization (rogue talent)
Tips and tactics
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- Instant cast and unaffected by weapon speed, so it favors slower throwing weapons.
- Useful if you want to open with Cheap Shot on a mage. They will probably blink out of it, but if your crippling poison hasn't snared them, this will. However, Garrote (with its silence effect at later levels) or Ambush may still be better choices when opening against a mage.
Patch changes
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-
Patch 3.0.2 (2008-10-14): [High Warlord's Leather Gloves], [Gladiator's Leather Gloves], and [Opportunist's Leather Gloves] no longer grant the "Deadly Throw Interrupts Spellcasting" effect.
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Patch 2.3.0 (2007-11-13): Missile speed increased significantly and snare duration increased slightly.
References
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- ^ TCG Scourgewar, 80
External links
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