Death Gripedit
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| Death Grip | |
|---|---|
| |
| Usable by | |
| Class | Death knight |
| Properties | |
| Type | Offensive |
| School | Physical |
| Cooldown | 35 sec |
| Talents | |
| Improvement talents | Unholy Command |
| Related debuff | |
Hey, you, with the face, c'mere...
"I find your excess of resistance disturbing." - Vanessa Fairgraves TCG #?
Death Grip is a Death Knight ability that pulls the target directly to the Death Knight and forces it to attack. This ability can miss, preventing the target moving to the caster, however the forced attack function remains.
Death Grip functions like other Taunt abilities, granting the DK the threat of the mob's current highest-aggro target, in addition to forcing the mob to attack the DK for 3 seconds. Some mobs (especially bosses) are immune to the forced movement mechanic, but the taunt effect remains.
This is a great way to make your group hate you. Death Gripping a mob away from the tank will make it hit you instead, and make it difficult for the tank to regain aggro.
This is also a great way to make your group like you. Caster mobs are difficult for a tank to deal with. Stand next to the tank and grip the caster over. Then switch to another target, letting the tank's AOE abilities build threat on the caster. It's now safely tanked.
Trivia
On initial release this ability could not be used while moving. Undocumented change was made approximately 12/2/2008 to allow use while moving.
Glyphs
- Glyph of Death Grip
- Major Glyph
- Classes: Death Knight
- Requires Level 55
- Item Level 55
- Use: When you deal a killing blow that grants honor or experience, the cooldown of your Death Grip is refreshed.
External links
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