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For the Pet Battle ability, see Peticon-undead Spell deathknight strangulate [Death Grip].
Death Grip
Spell deathknight strangulate
  • Death Grip
  • Level 8 death knight ability
  • 30 yd range
  • 25 sec cooldown
  • Instant
  • FrostUnholyHarnesses the energy that surrounds and binds all matter, drawing the target toward you.

    BloodHarnesses the energy that surrounds and binds all matter, drawing the target toward you and forcing the enemy to attack you.
Properties
Class Death knight
School Shadow
Cooldown 25 seconds
Other information
Level learned 8
Improvements Ability deathknight icygrip [Clenching Grasp], Inv fabric ebonweave [Death's Echo], Spell deathknight strangulate [Death's Reach], Ability fiegndead [Walking Dead]
Related buff
Spell deathknight strangulate
  • Death Grip
  • Taunted.
  • Duration: 3 sec
Death Grip TCG

In World of Warcraft: Trading Card Game.

"I find your excess of resistance disturbing." - Vanessa Fairgraves[1]

Death Grip is a death knight starting ability that pulls the target directly to the death knight. For Blood death knights it also taunts the target.

Notes[]

Gripping a target will interrupt any cast currently in progress. This can be used to great effect in PvP, interrupting healers or preventing node captures. Casting will be interrupted even if the target is barely moved, such as when engaging a caster at point-blank range.

Tips and tactics[]

This is a great way to make your group like you. Caster mobs are difficult for a tank to deal with. Stand next to the tank and grip the caster over. Then switch to another target, letting the tank's AoE abilities build threat on the caster. It's now safely tanked.

Using Death Grip on a warrior with Ability warrior shieldreflection [Spell Reflection] up will send you hurtling towards the warrior instead of the warrior hurtling towards you.

Trivia[]

  • On initial release this ability could not be used while moving. Undocumented change was made approximately 12/2/2008 to allow use while moving.
  • If two death knights Death Grip each other simultaneously, they will be pulled to each other's previous location.
  • A bug was discovered, and now long-since fixed, that if a death knight Death Gripped a player from the dock in Booty Bay onto the ship to Ratchet the person gripped would fly through northwards underneath the map, passing beneath Stormwind and eventually land on a ship underneath the game map.

Patch changes[]

  • Dragonflight Hotfix (2022-11-01): Fixed an issue where both charges of Death Grip could be accidentally used in quick succession when talented into Inv fabric ebonweave [Death's Echo].
  • Shadowlands Patch 9.0.1 (2020-10-13): Now learned at level 8 (was 55).
  • Legion Hotfix (2017-02-21): Death Grip should no longer ignore Grounding Totem.
  • Legion Patch 7.0.3 (2016-07-19): Now taunts only for Blood death knights.
  • Mists of Pandaria Hotfix (2012-12-05): Fixed an issue that could cause Death Grip, when modified with Inv glyph minordeathknight [Glyph of Tranquil Grip], to work on inappropriate targets.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Cooldown reduced from 35 to 25 sec.
  • Cataclysm Patch 4.0.1 (2010-10-12): Removed miss chance of this effect.
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): This spell will no longer automatically cast on the nearest enemy when no valid target is selected.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Added.

See also[]

References[]

External links[]

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