Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 3 sec.
Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 3 sec.
"I find your excess of resistance disturbing." - Vanessa FairgravesTCG #?
Death Grip is a beginning death knight ability that pulls the target directly to the death knight and forces it to attack. Based off testing on Growl and Dark Command this ability likely no longer suffers from a miss chance, prior to Patch 4.0.1, this ability could miss, preventing the target moving to the caster, however the forced attack function remains.
Death Grip functions like other taunt abilities, granting the death knight the threat of the mob's current highest-aggro target, in addition to forcing the mob to attack the death knight for 3 seconds. Some mobs (especially bosses) are immune to the forced movement mechanic, but the taunt effect remains.
This is a great way to make your group hate you. Death Gripping a mob away from the tank will make it hit you instead, and make it difficult for the tank to regain aggro.
This is also a great way to make your group like you. Caster mobs are difficult for a tank to deal with. Stand next to the tank and grip the caster over. Then switch to another target, letting the tank's AOE abilities build threat on the caster. It's now safely tanked.
Death Grip requires a minimum distance of 8 yards in PvP.
Use: Permanently teaches you this glyph. Immediately finishes the cooldown of your Death Grip upon dealing a killing blow to a target that grants experience or honor.