| Icon | Ability | Min Level | Description
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| Acherus Deathcharger
| 55 | Summons and dismisses your rideable Acherus Deathcharger. This is a very fast mount. Rewarded from [55] Into The Realm of Shadows.
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| Blood Presence
| 55 | Strengthens the Death Knight with the presence of blood, increasing damage by 15% and healing the Death Knight by 2% of damage dealt. Only damage dealt to targets that grant experience or honor can trigger this heal. Only one Presence may be active at a time. Costs 1 Blood Rune.
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| Blood Strike
| 55 | Instantly strike the enemy, causing 50% weapon damage plus 191, and an additional 95.5 bonus damage per disease. Costs 1 Blood Rune.
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| Icy Touch
| 55 | Chills the target for (227 to 245) + 10% AP Frost damage and infects them with Frost Fever, a disease that reduces melee and ranged attack speed by 14% and deals damage every 3 sec equal to 5.5% AP. The disease lasts 12 sec. Costs 1 Frost Rune.
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| Death Coil
| 55 | Fire a blast of unholy energy, causing (443 + 15% AP) Shadow damage to an enemy target or healing 664.5 damage from a friendly Undead target. 30 yard range. Costs 40 Runic power.
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| Death Gate
| 55 | Opens a gate which the Death Knight can use to return to Ebon Hold. 10 second cast, 1 minute cooldown. Costs 1 Unholy Rune.
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| Death Grip
| 55 | Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec. Instant cast. 30 yard range. 35 sec cooldown. Costs no power.
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| Plague Strike
| 55 | A vicious strike that deals 30% weapon damage plus 113.4 and infects the target with Blood Plague, a disease dealing Shadow damage equal to 5.5% AP every 3 sec for 12 sec. The strike removes one heal over time effect from the target. Instant cast. Melee range. Costs 1 Unholy Rune.
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| Death Strike
| 56 | A deadly attack that deals 60% weapon damage plus 178.2 and heals the Death Knight for a percent of damage done for each of <his/her> diseases on the target. Instant cast. Melee range. Costs 1 Unholy Rune and 1 Frost Rune.
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| Pestilence
| 56 | Causes (65 to 79) + 4% AP Shadow damage to the target and all targets within 10 yards and spreads any diseases on the target to the additional targets. Instant cast. 10 sec cooldown. Melee Range. Costs 1 Blood Rune.
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| Raise Dead
| 56 | Raises a Ghoul to fight by your side. If no humanoid corpse that yields experience or honor is available, you must supply Corpse Dust to complete the spell. If the corpses of friendly players are raised, they will have control over the Ghoul. You can have a maximum of one Ghoul at a time. Lasts 2 min. Instant cast. 30 yard range. 5 min cooldown. Costs no power.
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| Rune Strike
| 67 | Strike the target for 200% weapon damage plus [200 * AP * 10 / 10000]. Only usable after an attack is dodged or parried. Can't be dodged, blocked, or parried.
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| Frost Presence
| 57 | The death knight takes on the presence of frost, increasing total health by 10%, armor contribution from items by 60%, and reducing spell damage taken by 5%. Increases threat generated. Only one Presence may be active at a time. Instant. Costs 1 Frost Rune.
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| Mind Freeze
| 57 | Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. Instant cast. 10 second cooldown. Melee range. Costs 10 Runic Power.
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| Blood Boil
| 58 | Causes any of the Death Knight's diseases on the target, and all enemies within 30 yards of the target, to painfully erupt, dealing (117 to 143) + 4% AP Shadow damage. Instant cast. Costs 1 Blood rune.
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| Chains of Ice
| 58 | Shackles the target with heavy chains, reducing their movement to zero. The target regains 5% of their movement each second. Lasts for 20 sec. Instant cast. 20 yard range. Costs 1 Frost Rune.
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| Strangulate
| 59 | Strangulates an enemy, silencing them for 5 sec, and deals 180 + 6% AP Shadow damage at the end of the effect. Instant cast. 30 yard range. 2 min cooldown. Costs 1 Blood rune.
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| Death and Decay
| 60 | Corrupts the ground targeted by the Death Knight, causing (62 + 4.75% AP) Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat. Instant. 30 yard range. 30 sec cooldown. Costs 1 Blood rune, 1 Unholy rune and 1 Frost rune.
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| Obliterate
| 61 | A brutal instant attack that deals 100% weapon damage plus 292, and an additional [1.46e + 006 / 10000] bonus damage per disease, but consumes the diseases. Having 3 points in the Frost talent Annihilation gives you a 100% chance for the diseases to stay on your target. Instant. Melee range. Requires melee weapon. Costs 1 Unholy rune and 1 Frost rune.
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| Path of Frost
| 61 | The Death Knight's freezing aura creates ice beneath <his/her> feet, allowing <him/her> and <his/her> party or raid to walk on water for 10 min. Works while mounted. Any damage will cancel the effect.
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| Icebound Fortitude
| 62 | The Death Knight freezes <his/her> blood to become immune to Stun effects and reduce all damage taken by 50% for 12 sec. Does not remove existing Stun effects. Instant. 1 min cooldown. Costs 20 Runic power.
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| Blood Tap
| 64 | Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 20 sec. Costs 6% of the Death Knight's base health. 1 Min Cooldown.
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| Dark Command
| 65 | Commands the target to attack you, but has no effect if the target is already attacking you. Instant cast. 20 yard range. 8 sec. cooldown.
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| Death Pact
| 66 | Sacrifices an undead minion, healing the Death Knight for 20% of <his/her> maximum health. Instant cast. 30 yard range. 2 min cooldown. Costs 40 Runic power.
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| Empower Rune Weapon
| 68 | Empower your rune weapon, immediately activating all your runes and generating 25 runic power. Instant cast. 5 min cooldown.
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| Unholy Presence
| 70 | Infuses the death knight with unholy fury, increasing attack speed by 15%, movement speed by 15% and reducing the global cooldown on all abilities by 0.5 sec. Only one Presence may be active at a time. Instant. Costs 1 Unholy rune.
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| Anti-Magic Shell
| 75 | Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by harmful spells and preventing application of harmful magical effects. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additional runic power. Lasts 5 sec. Costs 20 Runic power. 1 Minute Cooldown.
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| Army of the Dead
| 80 | Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. While channelling Army of the Dead, the Death Knight takes less damage equal to <his/her> Dodge plus Parry chance. 20 min cooldown. Channeled. Costs 1 Blood rune, 1 Unholy rune and 1 Frost rune.
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| Icon | Ability | Requirements | Description
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| Lichborne
| Frost 10 | Draw upon unholy energy to become undead for 15 sec. While undead, you are immune to Charm, Fear and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you. 3 Minutes Cooldown.
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| Deathchill
| Frost 20 | When activated, makes your next Icy Touch, Howling Blast, Frost Strike or Obliterate a critical hit. 2 Minutes Cooldown.
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| Howling Blast
| Frost 30 | Blast the target with a frigid wind dealing 259 to 281 Frost damage to all enemies within 10 yards. Deals double damage to targets infected with Frost Fever. Costs 1 Frost and 1 Unholy Rune. 6 seconds Cooldown. 20 yards range.
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| Unbreakable Armor
| Frost 35 | Increases your armor by 25%, your total Strength by 10% and your Parry chance by 5% for 20 sec. Costs 1 Frost Rune. 1 Minute Cooldown.
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| Frost Strike
| Frost 40 | Instantly strike the enemy, causing 60% weapon damage plus 150 as Frost damage. Can't be dodged, blocked, or parried. Costs 10 Runic Power.
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| Hungering Cold
| Frost 50 | Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice. 1 Minute Cooldown. Costs 60 Runic Power.
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| Icon | Ability | Requirements | Description
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| Corpse Explosion
| Unholy 10 | Cause a corpse to explode for 220 Shadow damage to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses. Costs 1 Unholy Rune. 20 yards range.
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| Summon Gargoyle
| Unholy 20 | A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 1 sec per 8 runic power up to 1 min. 3 Minutes cooldown. Costs 10 Runic Power. 30 yards range.
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| Anti-Magic Zone
| Unholy 30 Magic Suppression 5 | Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 30 sec or until it absorbs [10000 + 2 * AP] spell damage. 2 Minutes Cooldown. Costs 1 Unholy Rune.
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| Bone Shield
| Unholy 35 | The Death Knight is surrounded by 4 whirling bones. While at least 1 bone remains, <he/she> takes 40% less damage from all sources and deals 2% more damage with all attacks, spells and abilities. Each damaging attack that lands consumes 1 bone. Lasts 5 min. 1 Minute Cooldown. Costs 1 Unholy Rune.
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| Scourge Strike
| Unholy 40 | An unholy strike that deals 60% of weapon damage as Shadow damage plus 190.5, and an additional 95.25 bonus damage per disease. Costs 1 Unholy and 1 Frost Rune.
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| Unholy Blight
| Unholy 50 | A vile swarm of unholy insects surrounds the Death Knight for a 10 yard radius. Enemies caught in the area take 37 Shadow damage per sec and are considered diseased. Lasts 20 sec. Costs 60 Runic Power.
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These are death knight abilities seen in previous Warcraft games. Some may not have yet appeared on the hero class, and some may appear but with a new name or different effect.