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==Tips and Tactics==
 
==Tips and Tactics==
This basically turns you into an extremely dangerous combat-specced rogue for 30 seconds. The armor and resistance penalty means that you take a decent amount of additional damage, but this doesn't matter when you're only in the DPS position in a group.
+
*This basically turns you into an extremely dangerous combat-specced rogue for 30 seconds. The armor and resistance penalty means that you take a decent amount of additional damage, but this doesn't matter when you're only in the DPS position in a group.
   
In addition, a DPS warrior's already fairly high damage is boosted to become VERY high. This ability is also somewhat useful for soloing, since the increased kill rate will actually mean you take less damage from each mob.
+
*In addition, a DPS warrior's already fairly high damage is boosted to become VERY high. This ability is also somewhat useful for soloing, since the increased kill rate will actually mean you take less damage from each mob.
   
Good PvP protection against other Warriors ([[Intimidating Shout]]), Priests and Warlocks ([[Fear]]), but use sparingly - 3 minute cooldown. [[Berserker Rage]] provides an alternative method of [[Fear]] protection also.
+
*Good PvP protection against other Warriors ([[Intimidating Shout]]), Priests and Warlocks ([[Fear]]), but use sparingly - 3 minute cooldown. [[Berserker Rage]] provides an alternative method of [[Fear]] protection also.
   
At high level instances, it's sometimes wise to use this even while tanking certain encounters. While it does require that you and your healers have fairly decent equipment, 30 seconds of Fear immunity as well as boosted damage and increased rage generation due to taking more damage can greatly assist you in securing aggro during fights such as [[The Beast]] or [[Onyxia]].
+
*At high level instances, it's sometimes wise to use this even while tanking certain encounters. While it does require that you and your healers have fairly decent equipment, 30 seconds of Fear immunity as well as boosted damage and increased rage generation due to taking more damage can greatly assist you in securing aggro during fights such as [[The Beast]] or [[Onyxia]].
   
 
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Revision as of 02:06, 10 January 2008

Overview

Spell Shadow DeathPact

Caution can be healthy. But for a Berserker, of what worth is your own health if it means turning your opponent into a large red stain?

Functionality

This 21-point Arms talent increases physical damage dealt by 20% but increases all damage taken by 5%. It also grants immunity to Spell shadow possession [Fear] effects, and lasts for 30 seconds.

Use

  • Cast Cost: 10 Rage
  • Cast Time: Instant
  • Duration: 30 Seconds
  • School and Damage Type: Physical
  • Targets/Positioning: Self
  • Range: Self
  • Cooldown: 3 Minutes
  • Stances: All

Talents

None

Notes

  • Counts as a Debuff for Cancelling/Dispel purposes.

This is no longer the case.

  • Can be used while under the influence of Spell shadow possession [Fear] to halt it.
  • Death Wish and Enrage effects no longer stacks.
  • Patch 2.3 moved this talent from Fury to Arms.

Rank Table

Only one rank.

Tips and Tactics

  • This basically turns you into an extremely dangerous combat-specced rogue for 30 seconds. The armor and resistance penalty means that you take a decent amount of additional damage, but this doesn't matter when you're only in the DPS position in a group.
  • In addition, a DPS warrior's already fairly high damage is boosted to become VERY high. This ability is also somewhat useful for soloing, since the increased kill rate will actually mean you take less damage from each mob.
  • At high level instances, it's sometimes wise to use this even while tanking certain encounters. While it does require that you and your healers have fairly decent equipment, 30 seconds of Fear immunity as well as boosted damage and increased rage generation due to taking more damage can greatly assist you in securing aggro during fights such as The Beast or Onyxia.

Go to Warrior Talents
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