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==Tips and Tactics== |
==Tips and Tactics== |
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− | *This basically turns you into an extremely dangerous combat-specced rogue for 30 seconds. The armor and resistance penalty means that you take a decent amount of additional damage, but this doesn't matter when you're only in the DPS position in a group. |
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*Good PvP protection against other Warriors ([[Intimidating Shout]]), Priests and Warlocks ([[Fear]]), but use sparingly - 3 minute cooldown. [[Berserker Rage]] provides an alternative method of [[Fear]] protection also. |
*Good PvP protection against other Warriors ([[Intimidating Shout]]), Priests and Warlocks ([[Fear]]), but use sparingly - 3 minute cooldown. [[Berserker Rage]] provides an alternative method of [[Fear]] protection also. |
Revision as of 04:43, 13 April 2008
Death Wish | |
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Properties | |
Class | Warrior |
School | Physical |
Cooldown | 3 Minutes |
Improvements | None |
Related buff | |
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[[Category:warrior abilities]][[Category:warrior abilities]]
- Caution can be healthy. But for a Berserker, of what worth is your own health if it means turning your opponent into a large red stain?
Death Wish is a 21-point Arms talent that increases physical damage dealt by 20% but increases all damage taken by 5%. It also grants immunity to [Fear] effects, and lasts for 30 seconds.
Rank Table
Rank | Duration | Level | Cost |
---|---|---|---|
1 | 30 Seconds | 30 | Talent |
Notes
- Can be used while under the influence of [Fear] to halt it.
- The effects of Death Wish and Enrage do not stack.
Patch Changes
- Patch 2.1.0 changed this to no longer stack with Enrage.
- Patch 2.2 changed the effect of this talent from a debuff to a buff. (undocumented)
- Patch 2.3 moved this talent from Fury to Arms.
Tips and Tactics
- A DPS warrior's already fairly high damage is boosted to become VERY high. This ability is also somewhat useful for soloing, since the increased kill rate will actually mean you take less damage from each mob.
- Good PvP protection against other Warriors ( [Intimidating Shout]), Priests and Warlocks ( [Fear]), but use sparingly - 3 minute cooldown. [Berserker Rage] provides an alternative method of [Fear] protection also.
- At high level instances, it's sometimes wise to use this even while tanking certain encounters. While it does require that you and your healers have fairly decent equipment, 30 seconds of Fear immunity as well as boosted damage and increased rage generation due to taking more damage can greatly assist you in securing aggro during fights such as The Beast or Onyxia.
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