| Icon | Ability | Min Level | Description
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| Acherus Deathcharger
| 55 | Summons and dismisses your rideable Acherus Deathcharger. This is a very fast mount. Rewarded from [55] Into The Realm of Shadows.
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| Blood Plague
| 55 | A disease dealing X Shadow damage every 3 sec for 12 sec. Has a 25% chance to remove one heal over time effect whenever it does damage. Caused by Plague Strike and other abilities.
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| Blood Presence
| 55 | Strengthens the Death Knight with the presence of blood, increasing damage by 15% and healing the Death Knight by 2% of damage dealt. Only damage dealt to targets that grant experience or honor can trigger this heal. Only one Presence may be active at a time. Costs 1 Blood Rune.
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| Blood Strike
| 55 | Instantly strike the enemy, causing 50% weapon damage plus 191, and an additional 95.5 bonus damage per disease. Costs 1 Blood Rune.
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| Death Coil
| 55 | Fire a blast of unholy energy, causing (443 + 15% AP) Shadow damage to an enemy target or healing 664.5 damage from a friendly Undead target. 30 yard range. Costs 40 Runic power.
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| Death Gate
| 55 | Opens a gate which the Death Knight can use to return to Ebon Hold. 10 second cast, 1 minute cooldown. Costs 1 Unholy Rune.
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| Death Grip
| 55 | Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec. Instant cast. 30 yard range. 35 sec cooldown. Costs no power.
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| Forceful Deflection
| 55 | Increases your Parry Rating by 25% of your total Strength.
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| Icy Touch
| 55 | Chills the target for (227 to 245) + 10% AP Frost damage and infects them with Frost Fever, a disease that reduces melee and ranged attack speed by 14% and deals damage every 3 sec equal to 5.5% AP. The disease lasts 12 sec. Costs 1 Frost Rune.
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| Frost Fever
| 55 | A disease dealing X Frost damage every 3 sec and reducing the target's melee and ranged attack power by 14% for 12 sec. Caused by Icy Touch and other spells.
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| Plague Strike
| 55 | A vicious strike that deals 30% weapon damage plus 113.4 and infects the target with Blood Plague, a disease dealing Shadow damage equal to 5.5% AP every 3 sec for 12 sec. The strike removes one heal over time effect from the target. Instant cast. Melee range. Costs 1 Unholy Rune.
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| Runic Focus
| 55 | Unlike most casters, a Death Knight's spells cause double damage on critical hits.
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| Death Strike
| 56 | A deadly attack that deals 60% weapon damage plus 178.2 and heals the Death Knight for a percent of damage done for each of <his/her> diseases on the target. Instant cast. Melee range. Costs 1 Unholy Rune and 1 Frost Rune.
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| Pestilence
| 56 | Causes (65 to 79) + 4% AP Shadow damage to the target and all targets within 10 yards and spreads any diseases on the target to the additional targets. Instant cast. 10 sec cooldown. Melee Range. Costs 1 Blood Rune.
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| Raise Dead
| 56 | Raises a Ghoul to fight by your side. If no humanoid corpse that yields experience or honor is available, you must supply Corpse Dust to complete the spell. If the corpses of friendly players are raised, they will have control over the Ghoul. You can have a maximum of one Ghoul at a time. Lasts 2 min. Instant cast. 30 yard range. 5 min cooldown. Costs no power.
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| Frost Presence
| 57 | The death knight takes on the presence of frost, increasing total health by 10%, armor contribution from items by 60%, and reducing spell damage taken by 5%. Increases threat generated. Only one Presence may be active at a time. Instant. Costs 1 Frost Rune.
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| Mind Freeze
| 57 | Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. Instant cast. 10 second cooldown. Melee range. Costs 10 Runic Power.
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| Blood Boil
| 58 | Causes any of the Death Knight's diseases on the target, and all enemies within 30 yards of the target, to painfully erupt, dealing (117 to 143) + 4% AP Shadow damage. Instant cast. Costs 1 Blood rune.
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| Chains of Ice
| 58 | Chains the target in place for 3 sec, during which time the target is considered Frozen. The target regains 10% of their movement speed each second after breaking free of the chains. Costs 1 Frost rune.
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| Strangulate
| 59 | Strangulates an enemy, silencing them for 5 sec, and deals 180 + 6% AP Shadow damage at the end of the effect. Instant cast. 30 yard range. 2 min cooldown. Costs 1 Blood rune.
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| Death and Decay
| 60 | Corrupts the ground targeted by the Death Knight, causing (62 + 4.75% AP) Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat. Instant. 30 yard range. 30 sec cooldown. Costs 1 Blood rune, 1 Unholy rune and 1 Frost rune.
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| Obliterate
| 61 | A brutal instant attack that deals 100% weapon damage plus 292, and an additional [1.46e + 006 / 10000] bonus damage per disease, but consumes the diseases. Having 3 points in the Frost talent Annihilation gives you a 100% chance for the diseases to stay on your target. Instant. Melee range. Requires melee weapon. Costs 1 Unholy rune and 1 Frost rune.
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| Path of Frost
| 61 | The Death Knight's freezing aura creates ice beneath <his/her> feet, allowing <him/her> and <his/her> party or raid to walk on water for 10 min. Works while mounted. Any damage will cancel the effect. Costs 1 Frost rune.
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| Icebound Fortitude
| 62 | The Death Knight freezes <his/her> blood to become immune to Stun effects and reduce all damage taken by 50% for 12 sec. Does not remove existing Stun effects. Instant. 1 min cooldown. Costs 20 Runic power.
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| Blood Tap
| 64 | Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 20 sec. Costs 6% of the Death Knight's base health. 1 Min Cooldown.
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| Dark Command
| 65 | Commands the target to attack you, but has no effect if the target is already attacking you. Instant cast. 20 yard range. 8 sec. cooldown.
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| Horn of Winter
| 65 | The Death Knight blows the Horn of Winter, which generates 10 runic power and increases total Strength and Agility of all party or raid members within 30 yards by 86 (155 at max rank, learnable at level 75). Lasts 2 min.
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| Death Pact
| 66 | Sacrifices an undead minion, healing the Death Knight for 40% of <his/her> maximum health. Instant cast. 30 yard range. 2 min cooldown. Costs 40 Runic power.
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| Rune Strike
| 67 | Strike the target for 150% weapon damage plus [1/5 AP]. Only usable after an attack is dodged or parried. Can't be dodged, blocked, or parried. Costs 20 Runic Power.
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| Anti-Magic Shell
| 68 | Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by harmful spells and preventing application of harmful magical effects. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additional runic power. Lasts 5 sec. Costs 20 Runic power. 1 Minute Cooldown.
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| Unholy Presence
| 70 | Infuses the death knight with unholy fury, increasing attack speed by 15%, movement speed by 15% and reducing the global cooldown on all abilities by 0.5 sec. Only one Presence may be active at a time. Instant. Costs 1 Unholy rune.
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| Empower Rune Weapon
| 75 | Empower your rune weapon, immediately activating all your runes and generating 25 runic power. Instant cast. 5 min cooldown.
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| Army of the Dead
| 80 | Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. While channelling Army of the Dead, the Death Knight takes less damage equal to <his/her> Dodge plus Parry chance. 20 min cooldown. Channeled. Costs 1 Blood rune, 1 Unholy rune and 1 Frost rune.
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| Icon | Ability | Requirements | Description
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| Lichborne
| Frost 10 | Draw upon unholy energy to become undead for 15 sec. While undead, you are immune to Charm, Fear and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you. 3 Minutes Cooldown.
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| Deathchill
| Frost 20 | When activated, makes your next Icy Touch, Howling Blast, Frost Strike or Obliterate a critical hit. 2 Minutes Cooldown.
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| Howling Blast
| Frost 50 | Blast the target with a frigid wind dealing 259 to 281 Frost damage to all enemies within 10 yards. Deals double damage to targets infected with Frost Fever. Costs 1 Frost and 1 Unholy Rune. 6 seconds Cooldown. 20 yards range.
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| Unbreakable Armor
| Frost 35 | Increases your armor by 25%, your total Strength by 10% and your Parry chance by 5% for 20 sec. Costs 1 Frost Rune. 1 Minute Cooldown.
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| Frost Strike
| Frost 40 | Instantly strike the enemy, causing 60% weapon damage plus 150 as Frost damage. Can't be dodged, blocked, or parried. Costs 40 Runic Power.
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| Hungering Cold
| Frost 30 | Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice. 1 Minute Cooldown. Costs 40 Runic Power.
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These are death knight abilities seen in previous Warcraft games. Some may not have yet appeared on the hero class, and some may appear but with a new name or different effect.