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Death knight abilities/Pre-Mists

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< Death knight abilities

Note: This page has to do with the class prior to Mists of Pandaria.

Icon Ability Description
Spell deathknight bloodplague Blood Plague A disease dealing X Shadow damage every 3 sec for 15 sec. Caused by Plague Strike and other abilities.
Spell deathknight frostfever Frost Fever A disease dealing X Frost damage every 3 sec and reducing the target's melee and ranged attack speed by 14% for 15 sec. Caused by Icy Touch and other spells.
Ability parry Forceful Deflection Increases your Parry Rating by 25% of your total Strength.
Inv weapon hand 09 Runic Focus Unlike most casters, a Death Knight's spells cause double damage on critical hits.

Frost Fever and Blood Plague are DoTs that proc from certain abilities, while Forceful Deflection and Runic Focus are passive stat modifiers.

Icon Ability Min Level Description
Spell deathknight bloodpresence Blood Presence Starts with You assume the presence of Blood, increasing Stamina by 8%, armor contribution from cloth, leather, mail and plate items by 60%, and reducing damage taken by 8%. Increases threat generated. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
Spell deathknight deathstrike Blood Strike Starts with Instantly strikes the enemy, causing 80% weapon damage plus X. Increased by an additional 10% for each of your diseases on the target.
Spell shadow deathcoil Death Coil Starts with Fire a blast of unholy energy, causing (X + 15% AP) Shadow damage to an enemy target or healing Y damage from a friendly Undead target. 30 yard range. Costs 40 Runic power.
Spell deathknight strangulate Death Grip Starts with Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec. Instant cast. 30 yard range. 35 sec cooldown. Costs no power.
Spell deathknight icetouch Icy Touch Starts with Chills the target for X Frost damage and infects them with Frost Fever, a disease that reduces melee and ranged attack speed by 14% and deals damage every 3 sec equal to 5.5% AP. The disease lasts 15 sec. Costs 1 Frost Rune.
Spell deathknight empowerruneblade Plague Strike Starts with A vicious strike that deals 50% weapon damage plus X and infects the target with Blood Plague, a disease dealing Shadow damage equal to 5.5% AP every 3 sec for 15 sec. Instant cast. Melee range. Costs 1 Unholy Rune.
Spell deathknight summondeathcharger Acherus Deathcharger 55* Summons and dismisses your rideable Acherus Deathcharger. This is a very fast mount.
*Rewarded from Neutral 15 [55] Into the Realm of Shadows.
Spell arcane teleportundercity Death Gate 55* Opens a gate which the Death Knight can use to return to Ebon Hold. 10 second cast, 1 minute cooldown. Costs 1 Unholy Rune.
*Rewarded from Neutral 15 [55] The Light of Dawn.
Spell deathknight butcher2 Death Strike 56 A deadly attack that deals 150% weapon damage (up from 75%) plus 387 (up from 123), healing you for 30% of the damage you have sustained during the preceding 5 sec (minimum of at least 10% of your maximum health). 1 Unholy 1 Frost, 5 yd range, Instant.
Spell shadow plaguecloud Pestilence 56 Spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. Diseases spread this way deal 50% of normal damage. Melee Range. Costs 1 Blood Rune.
Spell shadow animatedead Raise Dead 56 Raises a Ghoul to fight by your side. If no humanoid corpse that yields experience or honor is available, you must supply Corpse Dust to complete the spell. You can have a maximum of one Ghoul at a time. Lasts 2 min. Instant cast. 30 yard range. 5 min cooldown. Costs no power.
Spell deathknight frostpresence Frost Presence 57 The death knight takes on the presence of frost, increasing total stamina by 8%, armor contribution from items by 60%, and reducing damage taken by 8%. Increases threat generated. Only one Presence may be active at a time. Instant. Costs 1 Frost Rune.
Spell deathknight mindfreeze Mind Freeze 57 Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. Instant cast. 10 second cooldown. Melee range. Costs 20 Runic Power.
Spell deathknight bloodboil Blood Boil 58 Boils the blood of all enemies within 10 yards, dealing (8% of AP + 267) Shadow damage. Deals additional damage to targets infected with Blood Plague or Frost Fever. Instant cast. Costs 1 Blood rune.
Spell frost chainsofice Chains of Ice 58 Shackles the target with frozen chains, reducing their movement to 95% and infects them with Frost Fever. The target regains 10% of their movement each second for 10 sec. Costs 1 Frost rune.
Spell shadow soulleech 3 Strangulate 59 Strangulates an enemy, silencing them for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec. Instant cast. 30 yard range. 2 min cooldown. Costs 1 Blood rune.
Spell shadow deathanddecay Death and Decay 60 Corrupts the ground targeted by the Death Knight, causing (X + 4.75% AP) Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat. Instant. 30 yard range. 30 sec cooldown. Costs 1 Blood rune, 1 Unholy rune and 1 Frost rune.
Spell deathknight classicon Obliterate 61 A brutal instant attack that deals 80% weapon damage plus 292, and an additional 12.5% bonus damage per disease, but consumes the diseases (Having 3 points in the Frost talent Annihilation gives you a 100% chance for the diseases to stay on your target). Instant. Melee range. Requires melee weapon. Costs 1 Unholy rune and 1 Frost rune.
Spell deathknight pathoffrost Path of Frost 61 The Death Knight's freezing aura creates ice beneath <his/her> feet, allowing <him/her> and <his/her> party or raid to walk on water for 10 min. Works while mounted. Any damage will cancel the effect. Costs 1 Frost rune.
Spell deathknight iceboundfortitude Icebound Fortitude 62 The Death Knight freezes <his/her> blood to become immune to Stun effects and reduce all damage taken by 20% and an additional ammount based on defense for 12 sec. (Does not remove existing Stun effects) Instant. 2 min cooldown. Costs 20 Runic power.
Spell deathknight bloodtap Blood Tap 64 Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 20 sec. Costs 6% of the Death Knight's base health. 1 Min Cooldown.
Spell nature shamanrage Dark Command 65 Commands the target to attack you, but has no effect if the target is already attacking you. Instant cast. 30 yard range. 8 sec. cooldown.
Inv misc horn 02 Horn of Winter 65 The Death Knight blows the Horn of Winter, which generates 10 runic power and increases total Strength and Agility of all party or raid members within 30 yards by X. Lasts 2 min.
Spell shadow deathpact Death Pact 66 Sacrifices an undead minion, healing the Death Knight for 40% of <his/her> maximum health. The heal cannot be critical. Instant cast. 30 yard range. 2 min cooldown. Costs 40 Runic power.
Spell deathknight darkconviction Rune Strike 67 Strike the target for 150% weapon damage plus [1/5 AP]. Only usable after the Death Knight dodges or parries. Can't be dodged, blocked, or parried. Costs 20 Runic Power.
Spell shadow antimagicshell Anti-Magic Shell 68 Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by harmful spells (up to 50% of the Deaht Knight's health) and preventing application of harmful magical effects. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additional Runic Power. Lasts 5 sec. Costs 20 Runic power. 1 min cooldown.
Spell deathknight unholypresence Unholy Presence 70 Infuses the death knight with unholy fury, increasing attack speed by 15%, movement speed by 15% and reducing the global cooldown on all abilities by 0.5 sec. Only one Presence may be active at a time. Instant. Costs 1 Unholy rune.
Spell shadow deadofnight Raise Ally 72 Raises the corpse of a raid or party member to fight by your side. The player will have control over the Ghoul for 4 min.
Inv sword 62 Empower Rune Weapon 75 Empower your rune weapon, immediately activating all your runes and generating 25 runic power. Instant cast. 5 min cooldown.
Spell deathknight armyofthedead Army of the Dead 80 Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. While channelling Army of the Dead, the Death Knight takes less damage equal to <his/her> Dodge plus Parry chance. 10 min cooldown. Channeled. Costs 1 Blood rune, 1 Unholy rune and 1 Frost rune.
Icon Ability Requirements Description
Inv weapon shortblade 40 Heart Strike Blood Specialization Instantly strike the target and up to two additional nearby enemies, causing 175% weapon damage plus X on the primary target, with each additional enemy struck taking 25% less damage than the previous target. Damage dealt to each target is increased by an additional 15% for each of your diseases present. Costs 1 Blood Rune
Ability deathknight boneshield Bone Shield Blood 10 Surrounds you with a barrier of whirling bones. The shield begins with 4 charges, and each damaging attack consumes a charge. While at least 1 charge remains, you take 20% less damage from all sources and deal 2% more damage with all attacks, spells and abilities. Lasts 5 min. 1 Minute Cooldown. Costs 1 Unholy Rune.
Spell deathknight runetap Rune Tap Blood 20 Converts 1 Blood Rune into 10% of your maximum health. 30 Second Cooldown. Costs 1 Blood Rune.
Spell shadow lifedrain Vampiric Blood Blood 35 Temporarily grants the Death Knight 15% of maximum health and increases the amount of health received from healing spells and effects by 25% for 10 sec. After the effect expires, the health is lost. 1 Minute Cooldown.
Inv sword 07 Dancing Rune Weapon Blood 50 Summons a second rune weapon that fights on its own for 12 sec, mirroring the Death Knight's attacks. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active. 30 yd range. 1.5 minutes cooldown. 60 Runic Power.
Icon Ability Requirements Description
Spell deathknight empowerruneblade2 Frost Strike Frost Specialization Instantly strike the enemy, causing 130% weapon damage plus X as Frost damage. Costs 40 Runic Power.
Spell shadow raisedead Lichborne Frost 5 Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear and Sleep effects. 2 Minute Cooldown.
Ability deathknight pillaroffrost Pillar of Frost Frost 15 Calls upon the power of Frost to increase the Death Knight's Strength by 20%. Icy crystals hang heavy upon the Death Knight's body, providing immunity against external movement such as knockbacks. Lasts 20 sec. Costs 1 Frost Rune.
Inv staff 15 Hungering Cold Frost 20 Purges the earth around the Death Knight of all heat. Enemies within 10 yards are afflicted with Frost Fever and trapped in ice, preventing them from performing any action for 10 sec. Enemies are considered Frozen, but any damage other than diseases will break the ice. 1 Minute Cooldown. Costs 40 Runic Power.
Spell frost arcticwinds Howling Blast Frost 30 Blast the target with a frigid wind, dealing X Frost damage to that foe, and X/2 Frost damage to all other enemies within 0 yards. Costs 1 Frost Rune. 20 yd. range.
Icon Ability Requirements Description
Spell deathknight scourgestrike Scourge Strike Unholy Specialization An unholy strike that deals 100% of weapon damage as Physical damage plus X. In addition, for each of your diseases on your target, you deal an additional 18% of the Physical damage done as Shadow damage. Costs 1 Unholy Rune.
Spell shadow unholyfrenzy Unholy Frenzy Unholy 10 Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their melee and ranged haste by 20%, but causes them to lose health equal to 2% of their maximum health every 3 sec. 3 min cooldown.
Spell deathknight antimagiczone Anti-Magic Zone Unholy 20
Magic Suppression 3
Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs X spell damage. 2 Minute Cooldown. Costs 1 Unholy Rune.
Achievement boss festergutrotface Dark Transformation Unholy 20
Shadow Infusion 3
Consume 5 charges of Shadow Infusion on your Ghoul to transform it into a powerful undead monstrosity for 30 sec. The Ghoul's abilities are empowered and take on new functions while the transformation is active. Costs 1 Unholy Rune. 100 yd range.
Ability hunter pet bat Summon Gargoyle Unholy 30 A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 30 sec. 3 Minutes cooldown. Costs 60 Runic Power. 30 yd range. 3 minute cooldown.
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