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{{infobox instance
{{for|Death knight (disambiguation)}}
 
  +
|name=Karazhan
  +
|aka=Medivh's Tower, KZ, Kara
  +
|ss=Karazhan loading screen.jpg
  +
|caption=The Karazhan loading graphic
  +
|loc=[[Deadwind Pass]]
  +
|race={{Race|Ethereal }}<br />{{Race|Man'ari eredar }}<br />{{Race|Satyr }}<br />{{Race|Undead }}
  +
|boss=[[Prince Malchezaar]]
  +
|type=Raid
  +
|level=70+
  +
|players=10
  +
|lockout=7 days
  +
|key={{loot|common|The Master's Key}} (needed to open front and side gates)
  +
|bosses={{Karazhan}}
  +
}}
  +
'''Karazhan''' {{coords|54|78|Deadwind Pass}} (a.k.a. '''Medivh's Tower''', '''Ivory Tower of Karazhan''', or '''Ivory Spire of Karazhan''')<ref name="LoC 44">''[[Lands of Conflict]]'', 44.</ref> is an abandoned citadel (or castle)<ref name="LG 195, 250">''[[The Last Guardian]]'', 195, 250.</ref> located on a nexus of [[ley line]]s in southern [[Deadwind Pass]]. The tower is best known for its last known occupant — [[Medivh]], the last [[Guardian of Tirisfal]]. After Medivh was killed by [[Khadgar]], [[Lothar]] and [[Garona]], the tower sealed itself off from the rest of the world. But recently, Karazhan has reawakened — an evil presence has taken the tower as its own, its halls crawling with spirits and demons, and Medivh's presence is still alive and well, even decades after his death.
   
  +
Karazhan, as a level 70 ten-man raid instance, was opened in ''[[World of Warcraft: The Burning Crusade]]''. The instance is huge, scripted, and non-winged, containing twelve boss encounters, with 22 different NPCs. The bosses [[Moroes]], the [[Opera Event]], [[The Curator]], and the [[Chess Event]] must be defeated in order, but all other bosses are optional. Anyone above 80 will find Karazhan easily soloable by [[Paladin]]s, [[Druid]]s and [[Death Knight]]s, save the [[Opera Event]] and [[Chess Event]].
'''Death knight''' is the name of a class shared by several organizations of powerful necromancers. These orders share a few things in common, including riding horses with horned skulls for heads and many of the same abilities.
 
   
  +
== General information ==
The death knights of the [[Second War]] were powerful [[undead]] necromancers created by [[Gul'dan]] to replace the warlocks slaughtered by [[Orgrim Doomhammer]]. The first and most prominent of the death knights was [[Teron Gorefiend]].
 
  +
[[File:Karazhan bosses.jpg|thumb|320px|The Karazhan bosses]]
  +
[[File:Karazhan.jpg|thumb|Karazhan — Medivh's Tower]]
   
  +
* The first door after the instance gate is locked. It can be opened with {{loot|common|The Master's Key}} (acquired via a quest chain), a rogue, a skeleton key, or a seaforium charge.
A new order of death knights emerged during the [[Third War]], in service to the [[Lich King]]. They were created from living and undead humans (and occasionally other races) who had been granted unholy runeblades, and most were former [[paladin]]s who had forsaken the [[Holy Light]].
 
  +
* Killing the [[Shade of Aran]] makes a teleport to his room available from [[Berthold]] the Doorman.
  +
* Karazhan has a side entrance. When climbing the tower to the right of the main entrance (across the small creek), the stairs lead to a bridge and to a door which can be unlocked from the inside once the [[Opera Event]] has been cleared.
  +
* Medivh's staff — {{Loot|Legendary|Atiesh, Greatstaff of the Guardian}} can be used to teleport players to the front gate of Karazhan.
  +
* There is a servants' entrance from the mezzanine above the ballroom that leads to the broken stairway. This door must be opened from the stairway side. While this doesn't help for initial clearing, it can later shorten some paths e.g. from the blacksmith to the Curator, or from Nightbane to Berthold (in order to get to Aran).
   
  +
=== Vendors and repair ===
In ''World of Warcraft'', the death knight is the first of the [[hero classes]], see [[Death Knight (hero class)]].
 
  +
* {{NPC||Koren|The Blacksmith}}, next to Attumen the Huntsman, will repair gear for players who are [[Honored]] with [[The Violet Eye|Violet Eye]]. He also sells some epic Blacksmithing recipes (frost resistance gear). Near him is [[Calliard]] who wanders around, babbling how evil Midnight and her owner are.
  +
* Outside of the Gamesman's Hall (before the Chess Event) is [[Ythyar]], a reagent and [[The Consortium]] reputation reward vendor, who can repair gear (however it is worthy to note that [[Ythyar]] has no faction attached to him, so no reputation discounts are available — whether this is a bug or intentional is unclear).
   
==Of the Horde==
+
== History ==
  +
[[File:Karazhan-banquethall.jpg|thumb|right|250px|The Banquet Hall]]
{{Racebox
 
| image = Death Knight & Skeletons.jpg
 
| name = Death Knights of the Horde
 
| capital = None, formerly [[Fortress Shadowmoon]], [[Black Temple]], and [[Stormwind ruin]]s
 
| faction = [[Horde (pre-Thrall)|Horde]], [[Illidari]]
 
| character = Death knight
 
| mount = [[Skeletal horse]]
 
| homeworld = [[Azeroth (world)|Azeroth]], [[Outland]]
 
| language = [[Orcish]]
 
| slang =
 
| leader = [[Gul'dan]], [[Teron Gorefiend]], [[Ner'zhul]], [[Illidan Stormrage]], [[Gaz Soulripper]]
 
| height = Varies according to height, decay and rigor mortis
 
}}
 
   
  +
Karazhan is located in [[Deadwind Pass]] on the sub-continent of [[Azeroth (continent)|Azeroth]] in the [[Eastern Kingdoms]]. Existing long before [[Medivh]] inhabited it, it is unknown who originally built Karazhan or who now resides within its walls. The land it sits on "was similar in shape to a human skull. Many had noted it over the years, though only a few had been sufficiently brave, or powerful, or tactless to mention it to the property's owner".<ref name="LG 2">''The Last Guardian, 2.</ref>
During the [[First War]], [[Warlock (lore)|warlocks]] and [[necrolytes]] composed the magic users of the [[Horde (pre-Thrall)|Horde]]. However, when [[Orgrim Doomhammer]] seized power for himself, the warlocks of the [[Shadow Council]] were branded as traitors to the Horde and executed en masse, leaving the Horde without its leading practitioners of demonic magic. Only Gul'dan the Warlock and a few others survived by pledging allegiance to the new warchief.
 
   
  +
Karazhan's history begins with an explosion that carved out Deadwind Pass and weakened the fabric of reality in the region.<ref name="LG 89">''The Last Guardian, 89.</ref> Someone then built the tower, probably to take advantage of this weakened reality and heightened magic. Medivh eventually took up residence there, but mused that the explosion and the construction only happened because he would eventually arrive.<ref name="LG 91-2">''The Last Guardian, 91-2.</ref>
[[Image:DeathKnightW2.GIF|left|frame|A death knight rides an undead horse in Warcraft II.]]
 
   
  +
During the [[First War]], the tower was inhabited by Medivh, his steward [[Moroes]], his cook named Cook, and his then-apprentice [[Khadgar]]. [[Garona]] also resided here as an emissary in the same time of Khadgar's apprenticeship. [[Sargeras]] allowed Medivh to freely explore Karazhan. As a result of the region's weakened reality, many strange and disturbing visions lurked within the tower, and Moroes was known for wearing blinders to avoid seeing them. The visions were ultimately ended when most of Karazhan's ambient magical power was absorbed by the resurrected Medivh, reducing it to "a pile of stone in the remote reaches", its power taken to serve the Prophet.<ref name="LG 306-8">''The Last Guardian, 306-8.</ref>
Seeking to please Doomhammer, Gul'dan promised him an army of undead warriors loyal only to him. After a number of failures, Gul'dan summoned his necrolyte followers to a conjunction spell and sacrificed them while they were channeling. This sacrifice allowed him to imbue the spirits of the members of the Shadow Council into the corpses of the fallen Knights of Stormwind. Thus the death knights were born. Each death knight was given a jeweled truncheon into which the powers of the slain necrolytes was imbued. Doomhammer was pleased with Gul'dan's creations, however, he overlooked the fact that the spirits of the Shadow Council warlocks remained loyal to Gul'dan.
 
   
  +
Recently, despite Medivh's absence and the draining of magic, a new power seems to have made its home in Karazhan. The [[Black Rider]]s of [[Deadwind Pass]], though rarely seen, have a connection to Karazhan. However, no one knows who their master is. [[Jitters' Completed Journal|One recent sighting]] is cause for concern &mdash; the Black Riders seek the [[Scythe of Elune]], a powerful artifact with the ability to summon the vile [[Worgen]] into this world.
The dreaded undead spellcasters were distributed among the Horde clans, and some of them crossed the [[Dark Portal]] and established themselves in [[Draenor]], joining the forces of the Elder Shaman [[Ner'zhul]] as well as [[Mogor]] the Ogre-Lord. Some, such as [[Ragnok]] and [[Gaz Soulripper]], were assigned special duties during the conflicts. With the Alliance victory, most of the death knights were destroyed, though some of them were rallied by Teron Gorefiend, who offered his allegiance to Ner'zhul in exchange of a world for the death knights alone to conquer.
 
   
  +
It is believed that all [[ley line]]s on Azeroth lead to a location under Karazhan.
During the destruction of Draenor, many death knights ventured alongside Ner'zhul into the [[Twisting Nether]], where they were captured by the [[Burning Legion]] and transformed into [[lich]]es. The [[Ghostriders of Karabor]] are the remnants of those death knights stranded in Outland.
 
   
  +
Worldofwarcraft.com says the following about Karazhan:
===After the Second War and Draenor===
 
[[Image:Deathknight.JPG|left|thumb|[[Ghostriders of Karabor|Karabor Ghostrider]], remnant of Gorefiend's death knights.]]
 
   
  +
''The decrepit tower of Karazhan once housed one of the greatest powers Azeroth has ever known: the sorcerer Medivh. Since his death, a terrible curse has pervaded the tower and the surrounding lands. The spirits of nobles from nearby Darkshire reportedly walk its halls, suffering a fate worse than death for their curiosity. More dangerous spirits wait within Medivh's study, for it was there that he summoned demonic entities to do his bidding. However, the brave and foolish are still relentlessly drawn to Karazhan, tempted by rumors of unspeakable secrets and powerful treasures. Forge a group of ten stalwart heroes, and journey to the tower in [[Deadwind Pass]] &mdash; but be warned that only those who have achieved level 70 should dare enter.''
While a new, distinct order of death knights has arisen in [[Azeroth (world)|Azeroth]], no death knights of the original order are known to have survived. Any in Azeroth would likely have been destroyed by the [[Alliance of Lordaeron]]. Nonetheless, it is possible that a few death knights may remain. Not all travelled with [[Ner'zhul]], as evidenced by the Ghostriders.
 
   
  +
== Contradictions ==
It is believed by some that the [[Black Rider]]s of [[Deadwind Pass]] are surviving death knights of this order (perhaps [[Attumen]]). This is speculated on in ''[[Alliance Player's Guide]]'' and ''[[Horde Player's Guide]]''.
 
  +
In ''[[The Last Guardian]]'', Karazhan is described as being an isolated tower, no mention of any village around the tower's base. Quite the contrary in fact. Medivh is described as a hermit, rarely taking visitors into Karazhan, yet in ''World of Warcraft'', it seems he held a banquet with many, many guests who, at some point, became undead. It also seems contrary to Medivh's character to have a harem inside Karazhan, yet that's exactly what we find in the Maiden of Virtue's area. We can only assume they were not undead and demons all along. It is possible Prince Malchezaar brought them with him in order to keep Moroes busy and unaware of what was going on, but it seems an odd thing to do. Another possibility is that an unknown tenant of Karazhan, or even the original builder or owner, made use of these features as there is a vision mentioned in the book of drunk people sitting around a table. Also, Karazhan included a bailey which may have had enough room for a small village.{{Citation needed}}<!-- Cited as LG - but what page? -->
   
  +
== Instance layout ==
The undead [[Ghostriders of Karabor]] still haunt the roads of Shadowmoon Valley. So far, the only physical death knight that has been spotted is the infamous [[Teron Gorefiend]], who has joined forces with Illidan.
 
  +
[[File:KarazhanInstanceMap.jpg|thumb|Detailed layout of Karazhan]]
{{clr}}
 
  +
{| class="darktable nowraplinks"
  +
|-
  +
| [[The Banquet Hall]]{{·}} [[The Broken Stair]]{{·}} [[Gamesman's Hall]]{{·}} [[The Gatehouse]]{{·}} [[The Grand Ballroom]]{{·}} [[The Guardhouse]]{{·}} [[Guardian's Library]]{{·}} [[The Guest Chambers]]{{·}} [[Livery Stables]]{{·}} [[Master's Terrace]]{{·}} [[The Menagerie]]{{·}} [[Netherspace]]{{·}} [[The Opera Hall]]{{·}} [[The Repository]]{{·}} [[The Scullery]]{{·}} [[Servants' Quarters]]
  +
|}
   
  +
The following is a compilation of areas in Karazhan and the corresponding bosses of the apparent layout of Karazhan.
==Of the Scourge==
 
  +
{{Racebox
 
  +
A teleporter exists in the person of Berthold the Doorman (in the front entrance of Karazhan), which activates after the Shade of Aran is killed. Berthold can port players back up to Aran's room.'''
| image = DeathKnightA&HC.jpg
 
  +
;The main entrance
| resizing= yes
 
  +
* The Gatehouse &ndash; leads to A1, A2, A3
| name = Death knights of the Scourge
 
  +
* '''A1''': The Livery Stable &ndash; [[Attumen the Huntsman]], links to A1+
| capital = [[Naxxramas]], [[Icecrown Citadel]]
 
  +
** '''A1+''': The Guardhouse and Scullery &ndash; links to B2
| faction = [[Scourge]]
 
  +
* '''A2''': The Servant's Quarters &ndash; one of three random animal bosses, leads to B1
| character = [[Death knight]]
 
  +
* '''A3''': The Grand Ballroom &ndash; leads to B1, B2, and B3
| mount = [[Skeletal horse]]
 
  +
** '''B1''': The Guest Chambers &ndash; the [[Maiden of Virtue]] stands watch here
| homeworld = [[Azeroth (world)|Azeroth]]
 
  +
** '''B2''': The Banquet Hall &ndash; [[Moroes]]
| slang = Can be most langues based on race
 
  +
** '''B3''': The Opera House &ndash; the [[Opera Event]], one of three random stage productions
| leader = [[Lich King]] [[Arthas]]
 
  +
| height = Varies according to height, decay and rigor mortis
 
  +
;All paths lead into the Broken Stair
}}
 
  +
* '''AA''': The Broken Stair &ndash; side entrance unlocked by opera event, leads to AA+, BA
  +
** '''AA+''': The Master's Terrace &ndash; One may summon [[Nightbane (Boss)|Nightbane]] should the need arise... (dead end)
  +
** '''BA''': The Menagerie &ndash; [[The Curator]], leads to CA, CB, CC, ??
  +
*** '''CA''': The Repository &ndash; [[Terestian Illhoof]]
  +
*** '''CB''': The Guardian's Library &ndash; [[Shade of Aran]]
  +
*** '''CC''': The Celestial Watch &ndash; [[Netherspite]]
  +
**** '''??''': The Gamesman's Hall &ndash; [[Chess event]], a side event encounter of epic proportions
  +
**** Medivh's Chambers &ndash; leads to D
  +
**** '''D''': The Topmost &ndash; onward to X
  +
**** '''X''': Netherspace &ndash; [[Prince Malchezaar]] lurks within
  +
  +
* '''Random Servant's Quarters Bosses''' include three bosses that drop epic-level items that can be worse than virtually any level-70 blue. They follow the pattern of green drops (of the Owl, of the Whale). Useful drops are sparse, but they are epic (they can be disenchanted) and can be sold for a few gold, plus every mob gives normal reputation, which is much considering the low difficulty of that area. The bosses are:
  +
** [[Hyakiss the Lurker]] &ndash; spider boss
  +
** [[Rokad the Ravager]] &ndash; darkhound boss
  +
** [[Shadikith the Glider]] &ndash; bat boss
  +
  +
You do not have to clear the entire quarters for a boss to spawn. It appears that the boss will spawn after a certain number of kills occurs. Look for an emote, such as 'Hyakiss the Lurker emerges from...' The boss can also spawn multiple times if the quarters continue to get cleared. Killing the maiden does not prevent respawns in this room.
  +
NOTE: These bosses, if done previous to any real bosses in Karazhan, will not lock you with a [[Raid timer|raid ID]] to Karazhan. The main value of this area is that it helps a new raid group build confidence and quickly levels everyone's reputation to honored so that Koren can be used to repair (something you want the whole raid to be able to do).
  +
  +
* '''Random Opera House Bosses''' include:
  +
** [[Dorothee]], [[Tito]], [[Roar]], [[Strawman]], [[Tinhead]], & [[The Crone]]
  +
** [[Romulo]] & [[Julianne]]
  +
** [[The Big Bad Wolf]]
  +
  +
To check the week's event without making a real attempt, start it with [[Barnes]], then with one or more people on stage (to die) leave the rest of the raid in the pit below. The person(s) on stage will need to talk to Grandmother to finish starting the Big Bad Wolf, without this person the event can sometimes lock up the doorway and the GMs will not help you. The other two events will engage straight away and the person on stage will die. This can also be accomplished by sending a [[Hunter]] to start the event, and then [[Feign Death]] once the event is started.
  +
  +
Be aware that the conversations between the stagehands do not contain hints about the upcoming event. They will say "need more paint for the Oz set", even if R&J or Wolf is up for the week.
  +
  +
You must kill Moroes before Barnes will allow you to try the Opera Event.
  +
  +
* Kings for each side of the [[Chess event]] are [[King Llane]] piece and [[Warchief Blackhand]] piece.
  +
  +
* '''How to reach [[Chess event]]''': After having defeated the Curator, head to the Library, clean your way up the upper part of library until you arrive at Shade door, and continue your way and go down on the first crossroad you encounter.
  +
  +
===Built-in zone maps===
  +
Karazhan's map was added in [[patch 4.1.0]]. It by far and away has the most floors of any instance with ''seventeen'' floors (The next highest is [[Icecrown Citadel]] with eight, and a few others with seven).
  +
  +
<gallery>
  +
File:WorldMap-Karazhan1.jpg|Servant's Quarters
  +
File:WorldMap-Karazhan2.jpg|Upper Livery Stables
  +
File:WorldMap-Karazhan3.jpg|The Banquet Hall
  +
File:WorldMap-Karazhan4.jpg|The Guest Chambers
  +
File:WorldMap-Karazhan5.jpg|Opera Hall Balcony
  +
File:WorldMap-Karazhan6.jpg|Master's Terrace
  +
File:WorldMap-Karazhan7.jpg|Lower Broken Stair
  +
File:WorldMap-Karazhan8.jpg|Upper Broken Stair
  +
File:WorldMap-Karazhan9.jpg|The Menagerie
  +
File:WorldMap-Karazhan10.jpg|Guardian's Library
  +
File:WorldMap-Karazhan11.jpg|The Repository
  +
File:WorldMap-Karazhan12.jpg|Upper Library
  +
File:WorldMap-Karazhan13.jpg|The Celestial Watch
  +
File:WorldMap-Karazhan14.jpg|Gamesman's Hall
  +
File:WorldMap-Karazhan15.jpg|Medivh's Chambers
  +
File:WorldMap-Karazhan16.jpg|The Power Station
  +
File:WorldMap-Karazhan17.jpg|Netherspace
  +
</gallery>
  +
  +
== Encounters ==
  +
[[File:Oprah house.jpg|thumb|Karazhan Opera House — note the curtains and pipe organ.]]
  +
  +
{| class="darktable"
  +
|-
  +
! Bosses || Monsters
  +
|- class="alt"
  +
|
  +
* '''The Stables
  +
**[[Attumen the Huntsman]] & [[Midnight]] (optional)
  +
|
  +
*[[Spectral Charger]]
  +
*[[Spectral Stallion]]
  +
*[[Spectral Stable Hand]]
  +
*[[Spectral Apprentice]]
  +
|-
  +
|
  +
* '''The Scullery
  +
|
  +
*[[Spectral Chef]]
  +
*[[Ghostly Baker]]
  +
|- class="alt"
  +
|
  +
* '''The Grand Ballroom
  +
**The Banquet Hall: [[Moroes]] (required)
  +
|
  +
*[[Spectral Servant]]
  +
*[[Skeletal Waiter]]
  +
*[[Phantom Guest]]
  +
*[[Ghostly Steward]]
  +
*[[Phantom Valet]]
  +
*[[Phantom Attendant]]
  +
*[[Spectral Retainer]]
  +
|-
  +
|
  +
* '''The Guest Quarters
  +
**[[Maiden of Virtue]] (optional)
  +
|
  +
*[[Phantom Guardsman]]
  +
*[[Spectral Sentry]]
  +
*[[Night Mistress]]
  +
*[[Concubine]]
  +
*[[Wanton Hostess]]
  +
|- class="alt"
  +
|
  +
* '''Servant's Quarters
  +
**one random optional boss:
  +
***[[Hyakiss the Lurker]]
  +
***[[Rokad the Ravager]]
  +
***[[Shadikith the Glider]]
  +
|
  +
*[[Coldmist Widow]]
  +
*[[Coldmist Stalker]]
  +
*[[Shadowbat]]
  +
*[[Vampiric Shadowbat]]
  +
*[[Greater Shadowbat]]
  +
*[[Dreadbeast]]
  +
*[[Shadowbeast]]
  +
*[[Phase Hound]]
  +
*[[Shadowbeast]]
  +
|-
  +
|
  +
* '''Opera House
  +
** [[Opera Event]] (required) — one of three random encounters:
  +
***[[Wizard of Oz]]
  +
***[[Big Bad Wolf]]
  +
***[[Romulo and Julianne]]
  +
|
  +
*[[Phantom Stagehand]]
  +
*[[Skeletal Usher]]
  +
*[[Spectral Performer]]
  +
*[[Spectral Patron]]
  +
*[[Ghostly Philanthropist]]
  +
|- class="alt"
  +
|
  +
* '''The Broken Stair
  +
|
  +
*[[Ghastly Haunt]]
  +
*[[Trapped Soul]]
  +
|-
  +
|
  +
* '''The Menagerie
  +
**[[The Curator]] (required)
  +
|
  +
*[[Arcane Watchman]]
  +
*[[Arcane Anomaly]]
  +
*[[Syphoner]]
  +
|- class="alt"
  +
|
  +
* '''Guardian's Library
  +
**[[Shade of Aran]] (optional but recommended because of the shortcut)
  +
**The Repository: [[Terestian Illhoof]] (optional, but recommended because his death stops the spawning of demons in the library)
  +
**The Celestial Watch: [[Netherspite]] (optional)
  +
|
  +
*[[Arcane Watchman]]
  +
*[[Arcane Protector]]
  +
*[[Chaotic Sentience]]
  +
*[[Mana Feeder]]
  +
*[[Mana Warp]]
  +
*[[Magical Horror]]
  +
*[[Spell Shade]]
  +
*[[Homunculus]]
  +
*[[Shadow Pillager]]
  +
*[[Sorcerous Shade]]
  +
*[[Ethereal Thief]]
  +
*[[Ethereal Spellfilcher]]
  +
|-
  +
|
  +
* '''Gamesman's Hall
  +
**[[Chess Event]] (required)
  +
|
  +
* [[Chess_Event#Chess_Piece_Abilities|Various chess pieces]]
  +
|- class="alt"
  +
|
  +
* '''The Topmost
  +
**Netherspace: [[Prince Malchezaar]] (required)
  +
|
  +
* [[Fleshbeast]]
  +
* [[Greater Fleshbeast]]
  +
|-
  +
|
  +
* '''The Master's Terrace
  +
**[[Nightbane (Boss)|Nightbane]]
  +
|
  +
|- class="alt"
  +
|}
  +
  +
== Related quests ==
  +
For a description of the entire Karazhan quest chain see: [[Karazhan Quest Progression]]
  +
  +
Getting {{loot|Common|The Master's Key}} opens the following follow-up quests:
  +
{{Arcane Disturbances}}
   
  +
(Must be [[Honored]] with the [[Violet Eye]])
Even the most honorable warriors can fall prey to the temptations of the Lich King. Some who devote themselves to his cause become the horrors known as death knights — elite members of the Scourge who lead the Lich King’s armies. Neither their personalities nor their skills are lost, but their souls belong to the Lich King.{{cite|DF|57}} When Prince [[Arthas Menethil]] of [[Lordaeron]] gave himself over to [[Frostmourne]] during the [[Third War]], he became [[Lich King]] [[Ner'zhul]]'s first death knight, sworn to the Scourge and invested with dark powers to carry out its will. Since then, paladin warriors who accede to the call of the Scourge and make a pact to serve the Lich King receive a vampiric runeblade specially crafted for them and are anointed by Ner’zhul as one of his death knights. Thus the Lich King fashions his corrupted paladins: his greatest champions — living or undead — in his campaign to conquer all of Azeroth.
 
  +
{{Medivh's Journal}}
   
  +
For the old Serpentshrine Cavern attunement:
Becoming a death knight does not, ironically enough, involve actually dying. Thus, most death knights resemble their living selves, though pale and with an unholy light that illumines their malefic eyes. However, as powerful and valuable agents of the Scourge, death knights are not freed from service to the Lich King when they die. They are simply raised into undeath to continue their grim work. As a result, the occasional death knight is undead and more closely resembles a zombie or skeleton, with rotting skin and protruding bones. Death knights, despite their evil natures, remain true to a code of honor — or, at least, to a semblance of order and discipline — but only in the strictest sense. In combat, for example, death knights might abide by the rules of warfare even though in all other respects they are ruthless and cruel combatants.
 
  +
* {{questlong|Neutral|70|The Cudgel of Kar'desh}}
   
  +
== Loot ==
Death knights are elite servants of the Scourge. Few death knights exist, but they are all fearsome individuals — brutal people who willingly pledged their souls and service to the Lich King. All good creatures fear their bloody runeblades.
 
  +
{{main|Karazhan loot}}
Most death knights are fallen Knights of the Silver Hand, brought to their knees by their failure to do anything to stop the plague and save Lordaeron from the Lich King’s depredations. These once noble warriors have allowed bitterness and defeat to overcome them and propel their souls toward damnation. The occasional member of another class has a will strong enough to make a deal with the Lich King and also become a death knight, but these death knights are exceedingly rare.
 
Regardless of their class, all death knights embrace the honor of their new status.{{cite|DF|57}}
 
   
  +
=== Tier 4 ===
[[Image:MograineDK.jpg|thumb|left|Death knight Mograine]]
 
  +
Tier 4 parts dropped by [[The Curator]] (Glove tokens):
  +
*{{loot|epic|Gloves of the Fallen Champion}}
  +
*{{loot|epic|Gloves of the Fallen Hero}}
  +
*{{loot|epic|Gloves of the Fallen Defender}}
   
  +
Tier 4 parts dropped by [[Prince Malchezaar]] (Helm tokens):
To become a death knight, a Paladin must vow before Ner’zhul (or one of his designates) to serve the Scourge, be accepted, and then receive a [[vampiric runeblade]] forged specifically for him. Once the runeblade is used to corrupt his holy powers and turn a hero into a death knight, it becomes that knight’s personal weapon and is slowly charged with the life energies of those it injures and slays thereafter. Death knights are immune to attempts to alter their alignment magically. Holy weapons and spells that specifically target those of evil alignment (such as holy smite), however, do extra damage to death knights. A death knight gains the ability to inflict disease upon a touched target, as per the spell contagion. Death knights may project a beam of necromantic energy, called [[Death Coil]] that unerringly strikes its target. Similarly, undead creatures are healed of a like amount of damage when struck by the death coil.
 
  +
*{{loot|epic|Helm of the Fallen Champion}}
  +
*{{loot|epic|Helm of the Fallen Defender}}
  +
*{{loot|epic|Helm of the Fallen Hero}}
   
  +
=== Badges ===
The death knight may summon the dead to fight alongside him in combat. This ability is similar to the animate dead spell. As he continues to embrace the darkness, the life force of the death Knight ebbs as it is focused into strengthening and maintaining his physical form. An experienced death knight discovers how to leech the life force of those he slays in combat. For each living creature he kills, the death Knight recovers some of his health. A death knight can become undying; in doing so the death knight becomes immune to all death spells and magical death effects. This immunity does not protect the death knight from other sorts of attacks such as physical damage, poison, petrification or other effects even if they might be lethal. A fully trained death knight may project an unholy aura, in a ten-foot radius that will heal damage to any undead controlled by the death knight and/or to those of evil alignment allied to the death knight, divided among those in the area of the aura’s effect as chosen by the death knight. The death knight can also heal himself. Those of good alignment take damage instead.{{Cite|A&HC|24-26}}
 
  +
The bosses of Karazhan used to drop {{loot|epic|Badges of Justice}} in addition to their normal loot. In Karazhan, all bosses dropped two Badges each, except for the animal bosses (zero), [[Attumen the Huntsman]] (one) and [[Prince Malchezaar]] (three). Since the chest at the [[Chess Event]] also contained two badges, a total of 22 Badges could be obtained from clearing the entire instance. Since [[Patch 4.0.1]], all bosses now award [[Justice point]]s instead.
   
  +
== Dungeon denizens ==
Other once-noble paladins would follow in Arthas' steps. During the fall of Lordaeron, the [[Order of the Silver Hand]] was disbanded, and its leader [[Uther Lightbringer]] slain. Some of the paladins traveled to the plague-ridden colonies, seeking to continue to help the people of the land. Though the Paladins were immune to disease of any kind, they were persecuted by the general populace who believed that they had been infected by the foul [[plague]]. Embittered by this rejection, a few traveled north to find the plague's source.
 
  +
* {{RaceIconExt|ArcaneGuardian|Small}} [[Arcane guardian]]s
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* {{RaceIconExt|Banshee|Small}} [[Banshee]]s
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* {{RaceIconExt|Bat|Small}} [[Bat]]s
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* {{RaceIconExt|DragonBlue|Small}} [[Blue dragon]] (one, [[Arcanagos]])
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* {{RaceIconExt|BoneGolem|Small}} [[Bone golem]]s
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* {{RaceIcon|Darkfallen|Male|Small}} [[Darkfallen]] (one, [[Prince Tenris Mirkblood]], only during the pre-Wotlk event)
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* {{RaceIconExt|Darkhound|Small}} [[Darkhound]]s
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* {{RaceIconExt|Attumen|Small}} [[Death knight]] (one, [[Attumen the Huntsman]])
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* {{RaceIconExt|Doomguard|Small}} [[Doomguard]]s
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* {{RaceIconExt|Midnight|Small}} [[Dreadsteed]] (one, [[Midnight]])
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* {{RaceIconExt|Emberwyrm|Small}} [[Emberwyrm]] (one, [[Nightbane]])
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* {{RaceIconExt|Archimonde|Small}} [[Eredar]] (one, [[Prince Malchezaar]])
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* {{RaceIconExt|Ethereal|Small}} [[Ethereal]]s
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* {{RaceIconExt|Fleshbeast|Small}} [[Fleshbeast]]s
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* {{RaceIcon|Undead|Male|Small}}{{RaceIcon|Undead|Female|Small}} [[Forsaken]]
  +
* {{RaceIconExt|Ghost|Small}} [[Ghost]]s
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* {{RaceIconExt|Grell|Small}} [[Grell]]s
  +
* {{RaceIconExt|HarvestGolem|Small}} [[Harvest golem]]s (one, [[Strawman]])
  +
* {{RaceIconExt|Horse|Small}} [[Horse]]s
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* {{RaceIcon|Human|Male|Small}}{{RaceIcon|Human|Female|Small}} [[Human]]s
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** {{RaceIconExt|Medivh|Small}} [[Medivh]]
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* {{RaceIconExt|Imp|Small}} [[Imp]]s
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* {{RaceIconExt|ArcaneWraith|Small}} [[Arcane wraith]]s
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* {{RaceIconExt|Mana|Small}} [[Mana surge]]s
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* {{RaceIconExt|ManaWyrm|Small}} [[Mana wyrm]]s
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* {{RaceIconExt|DragonNether|Small}} [[Nether dragon]] (one, [[Netherspite]])
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* {{RaceIcon|Orc|Male|Small}}{{RaceIcon|Orc|Female|Small}} [[Orc]]s
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* {{RaceIconExt|Rat|Small}} [[Rat]]s (critters)
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* {{RaceIconExt|Satyr|Small}} [[Satyr]]s (one, [[Terestian Illhoof]])
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* {{RaceIconExt|SkeletalGryphon|Small}} [[Skeletal gryphon]]s
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* {{RaceIconExt|SkeletalHorse|Small}} [[Skeletal horse]]s
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* {{RaceIconExt|SkeletalMage|Small}} [[Skeletal mage]]s
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* {{RaceIconExt|Skeleton|Small}} [[Skeleton]]s
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* {{RaceIconExt|Spark|Small}} [[Spark]]s
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* {{RaceIconExt|Spider|Small}} [[Spider]]s
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* {{RaceIconExt|Succubus|Small}} [[Succubus|Succubi]]
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* {{RaceIcon|Titan|Female|Small}} [[Titan]] (one, [[Maiden of Virtue]])
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* {{RaceIcon|Troll|Female|Small}} [[Troll]]s (one, [[The Crone]])
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* {{RaceIconExt|Water|Small}} [[Water elemental]]s
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* {{RaceIconExt|Wisp|Small}} [[Wisp]]s (only during the pre-Wotlk event)
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* {{RaceIconExt|Wolf|Small}} [[Wolves]]
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* {{RaceIconExt|Worgen|Small}} [[Worgen]] (one, [[The Big Bad Wolf]])
  +
* {{RaceIconExt|Wraith|Small}} [[Wraith]]s
   
  +
== Trivia ==
Much as Arthas had before them, these renegade paladins succumbed to bitter hatred over the course of their grueling quest. When they finally reached [[Ner'zhul]]'s icy fortress in [[Northrend]] they had become dark and brooding. The Lich King offered them untold power in exchange for their services and loyalty. The weary, vengeful warriors accepted his dark pact, and although they retained their humanity, their twisted souls were bound to his evil will for all time. Bestowed with black runeblades and shadowy undead steeds, death knights serve as the Scourge's mightiest generals.''
 
  +
[[File:Khar2.jpg|thumb|Looking towards the sky.]]
   
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*There was some discussion as to who is the final boss of Karazhan, [[Prince Malchezaar]] or [[Nightbane (boss)|Nightbane]]. The Prince drops higher level loot (125 vs. 115) and yields three heroic tokens, the most in the entire instance. On the other hand, Nightbane drops the [[Serpentshrine Cavern|SSC]] attunement quest item. The difficulty of the two fights is very similar. With the release of the achievements system, Prince Malchezaar is listed as the boss required for the Karazhan achievement, which is evidence that Blizzard considers him the final boss of the raid instance.
===Tabletop===
 
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*In the [[Opera House]], certain mobs will have a spotlight effect, increasing your damage while in the spotlight (for friend and foe) by 20%. On these mobs, it's considered a good strategy for tanks to move the mob out, and run into the spotlight. "stealing the spotlight"
In the Warcraft RPG, the death knight is a [[wikipedia:prestige class|prestige class]] (an advanced class with certain requirements for entry). It is comparable to the [[wikipedia:Blackguard|blackguard]], a prestige class in [[Wikipedia:Dungeons & Dragons|Dungeons & Dragons]]. The would-be Death Knight must vow to serve the Scourge and must receive a vampiric runeblade from the Lich King.
 
  +
*In the Opera House, you will meet [[Barnes the Stage Manager]] on the stage, addressing his ghostly audience. Barnes will then announce the night's presentation. One of three (currently) boss presentations will appear, each based on famous stories or tales. "Tonight, things are not what they seem, for tonight, your eyes may not be trusted."
  +
** The [[Little Red Riding Hood]] - Starring the hungry [[Wolf]] himself.
  +
** The Wizard of Oz - Starring [[Dorothee]] and her dog [[Tito]], [[Tinhead]], [[Strawman]], the lion [[Roar]], and the evil [[Crone]] that tries to stop them on their way home!
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** [[Romulo]] and [[Julianne]] - A tale of forbidden love...
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[[File:Underkarasmiley.jpg|thumb|The smiley under Karazhan]]
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*After defeating Moroes, and all mobs up to the Opera Event, a mage could use [[Invisibility]] to stealth past everything to get up there and see what this is.
  +
*When Karazhan was first announced, there were rumors that an upside-down version of the tower existed, extending down from the bottom floor, deep underground. Whether or not Blizzard actually plans to implement this "[[Lower Karazhan]]" remains unknown.
  +
**It is likely that this is a reference to ''[[The Last Guardian]]'' by [[Jeff Grubb]], a novel which details the last weeks of (living) activity within the tower. Several references are made to an "inverse" of Karazhan which begins at the lowest level and works its way downward, with Medivh's secret chambers lying at the very bottom.
  +
**It is also possible that this rumor was a nod to the Konami game Castlevania: Symphony of the Night, wherein players could fight through an upside-down version of Dracula's Castle after completing the regular version.
  +
**There exists a building behind the nearby graveyard in which there is a stair downward towards a locked gate. One could (but no longer) go through this gate as a ghost and explore the large area beyond. This is likely to play a part in the future of Karazhan.
  +
**Karazhan could be based on The Dark Tower from the Stephen King novels.
  +
*In the first room in the Guest Rooms there is a bed with two skeletons lying in it. Dead roses lay between them, and one has a knife stuck in it, while the other is holding a bottle. This is a reference to Romeo and Juliet.
  +
*A curious easter egg is hidden below the tower outside the instance. If you can get under it, you can find a Smiley face on the ground.
   
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==Karazhan gryphon roost==
== Knights of the Ebon Blade (Horde & Alliance) ==
 
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[[File:Aa-karazhan-roost-425.jpg|thumb|Screenshot taken by Natala.<ref>[http://www.wowinsider.com/2008/02/17/around-azeroth-the-karazhan-gryphon-roost/]</ref>]]
{{main|Death knight}}
 
{{main|Knights of the Ebon Blade}}
 
   
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The Karazhan gryphon roost is leftover from the planning phase of Karazhan. Before the teleport to Aran's room was implemented, the original plan was to have a flightpath that connected to the top of Karazhan for the convenience of groups who had already cleared most of the instance.{{Citation needed}} With the release of Cataclysm, the ledge is still there, along with the gryphon nests. The portal, however, still is blocked.
In ''[[World of Warcraft: Wrath of the Lich King|Wrath of the Lich King]]'', death knights appear as the first available [[Hero Class]]. They share the heritage from both death knight organizations.[http://www.worldofwarcraft.com/wrath/features/deathknight/lore.xml] Their powers are a combination of most of the abilities from Warcraft II and Warcraft III.
 
   
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== References ==
Death knights of ''World of Warcraft'' belong to the [[Knights of the Ebon Blade]], an organization that begins in Scourge service but later turns against the Lich King.
 
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<references />
   
==See also==
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==External links==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
*Statistics of [[Death knight (Warcraft II)|death knight]]s in [[Warcraft II]].
 
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elinks-zone|2562|al=127|armory=1}}
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{{elink|link=http://www.gsdkp.com/index.php?s=items&z=21|site=gsDKP|desc=Loot table (164 epic drops, including Tier 4 gloves and head set tokens)}}
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{{elink|link=http://www.uber.com/karazhan|site=Pillage Karazhan Guide|desc=Instance Guide}}
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{{elink|site=AlmostGaming|link=http://www.almostgaming.com/wowguides/karazhan-raid-guide-karazhan-strategy-guide|desc=Karazhan Raid Guide}}
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{{elink|link=http://feeds.feedburner.com/BossSlayersPresentedBySolarShockPictures|site=Boss Slayers|desc=Instructional videos on all the KZ bosses.}}
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{{elink|link=http://wow.mmosite.com/content/2006-08-31/20060831232531715.shtml|site=MMOsite|desc=Chess event preview}}
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{{elink|link=http://www.nytimes.com/2005/02/10/technology/circuits/10warr.html?pagewanted=1&ei=5088&en=ba733bc96ee82182&ex=1265691600&adxnnl=1&partner=rssnyt&adxnnlx=1114026478-0Sboc1TDiT0hJvx/02XDHg |site=New York Times|desc=First preview}}
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{{elink|link=http://www.worldofwarcraft.com/burningcrusade/townhall/karazhan.html|site=Official World of Warcraft: Burning Crusade|desc=Introduction}}
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{{elink|site=RealmHistory|link=http://www.realmhistory.net/guild-ranking/karazhan.html|desc=Guild Progression}}
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{{elink|link=http://www.wowguru.com/previews/karazhan/|site=WoW Guru|desc=Preview on the nearby [[crypt]]}}
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{{elink|link=http://www.askapadwe.com/46/how-do-i-get-keyed-for-karazhan/|site=Ask Apadwe|desc=Get Keyed For Karazhan Guide}}
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{{elink|link=http://www.wowinsider.com/2008/02/17/around-azeroth-the-karazhan-gryphon-roost|site=World of Warcraft Insider|desc=Roost Article}}
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{{Karazhan Subzones}}
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{{Deadwind Pass}}
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{{Dungeons|The Burning Crusade}}
   
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[[Category:Ruins]]
== External links ==
 
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[[Category:Towers]]
*[http://www.battle.net/war2/units/deathknight.shtml Death Knight], Warcraft II Strategy
 
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[[Category:Raids]]
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[[Category:Instances]]
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[[Category:Karazhan| ]]
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[[Category:Deadwind Pass]]
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[[Category:Burning Crusade]]
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[[Category:Forts]]
   
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[[es:Karazhan]]
{{undead}}
 
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[[fr:Karazhan]]
{{Warcraft II units}}
 
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[[pl:Karazhan]]
[[Category:Death Knights| ]]
 
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[[ru:Каражан]]
[[Category:Lore]]
 

Revision as of 14:26, 14 June 2011

Karazhan
Medivh's Tower, KZ, Kara
Karazhan loading screen
The Karazhan loading graphic
Location Deadwind Pass
Race(s) Ethereal Ethereal
Man'ari eredarMan'ari eredar Man'ari eredar
Satyr Satyr
UndeadUndead Undead
End boss Prince Malchezaar
Instance info
Type Raid
Advised level 70+
Player limit 10
Key [The Master's Key] (needed to open front and side gates)
Lockout timer 7 days
Bosses

Template:Karazhan

Karazhan [54, 78]VZ-Deadwind PassBlip (a.k.a. Medivh's Tower, Ivory Tower of Karazhan, or Ivory Spire of Karazhan)[1] is an abandoned citadel (or castle)[2] located on a nexus of ley lines in southern Deadwind Pass. The tower is best known for its last known occupant — Medivh, the last Guardian of Tirisfal. After Medivh was killed by Khadgar, Lothar and Garona, the tower sealed itself off from the rest of the world. But recently, Karazhan has reawakened — an evil presence has taken the tower as its own, its halls crawling with spirits and demons, and Medivh's presence is still alive and well, even decades after his death.

Karazhan, as a level 70 ten-man raid instance, was opened in World of Warcraft: The Burning Crusade. The instance is huge, scripted, and non-winged, containing twelve boss encounters, with 22 different NPCs. The bosses Moroes, the Opera Event, The Curator, and the Chess Event must be defeated in order, but all other bosses are optional. Anyone above 80 will find Karazhan easily soloable by Paladins, Druids and Death Knights, save the Opera Event and Chess Event.

General information

Karazhan bosses

The Karazhan bosses

Karazhan

Karazhan — Medivh's Tower

  • The first door after the instance gate is locked. It can be opened with [The Master's Key] (acquired via a quest chain), a rogue, a skeleton key, or a seaforium charge.
  • Killing the Shade of Aran makes a teleport to his room available from Berthold the Doorman.
  • Karazhan has a side entrance. When climbing the tower to the right of the main entrance (across the small creek), the stairs lead to a bridge and to a door which can be unlocked from the inside once the Opera Event has been cleared.
  • Medivh's staff — [Atiesh, Greatstaff of the Guardian] can be used to teleport players to the front gate of Karazhan.
  • There is a servants' entrance from the mezzanine above the ballroom that leads to the broken stairway. This door must be opened from the stairway side. While this doesn't help for initial clearing, it can later shorten some paths e.g. from the blacksmith to the Curator, or from Nightbane to Berthold (in order to get to Aran).

Vendors and repair

  • Koren <The Blacksmith>, next to Attumen the Huntsman, will repair gear for players who are Honored with Violet Eye. He also sells some epic Blacksmithing recipes (frost resistance gear). Near him is Calliard who wanders around, babbling how evil Midnight and her owner are.
  • Outside of the Gamesman's Hall (before the Chess Event) is Ythyar, a reagent and The Consortium reputation reward vendor, who can repair gear (however it is worthy to note that Ythyar has no faction attached to him, so no reputation discounts are available — whether this is a bug or intentional is unclear).

History

Karazhan-banquethall

The Banquet Hall

Karazhan is located in Deadwind Pass on the sub-continent of Azeroth in the Eastern Kingdoms. Existing long before Medivh inhabited it, it is unknown who originally built Karazhan or who now resides within its walls. The land it sits on "was similar in shape to a human skull. Many had noted it over the years, though only a few had been sufficiently brave, or powerful, or tactless to mention it to the property's owner".[3]

Karazhan's history begins with an explosion that carved out Deadwind Pass and weakened the fabric of reality in the region.[4] Someone then built the tower, probably to take advantage of this weakened reality and heightened magic. Medivh eventually took up residence there, but mused that the explosion and the construction only happened because he would eventually arrive.[5]

During the First War, the tower was inhabited by Medivh, his steward Moroes, his cook named Cook, and his then-apprentice Khadgar. Garona also resided here as an emissary in the same time of Khadgar's apprenticeship. Sargeras allowed Medivh to freely explore Karazhan. As a result of the region's weakened reality, many strange and disturbing visions lurked within the tower, and Moroes was known for wearing blinders to avoid seeing them. The visions were ultimately ended when most of Karazhan's ambient magical power was absorbed by the resurrected Medivh, reducing it to "a pile of stone in the remote reaches", its power taken to serve the Prophet.[6]

Recently, despite Medivh's absence and the draining of magic, a new power seems to have made its home in Karazhan. The Black Riders of Deadwind Pass, though rarely seen, have a connection to Karazhan. However, no one knows who their master is. One recent sighting is cause for concern — the Black Riders seek the Scythe of Elune, a powerful artifact with the ability to summon the vile Worgen into this world.

It is believed that all ley lines on Azeroth lead to a location under Karazhan.

Worldofwarcraft.com says the following about Karazhan:

The decrepit tower of Karazhan once housed one of the greatest powers Azeroth has ever known: the sorcerer Medivh. Since his death, a terrible curse has pervaded the tower and the surrounding lands. The spirits of nobles from nearby Darkshire reportedly walk its halls, suffering a fate worse than death for their curiosity. More dangerous spirits wait within Medivh's study, for it was there that he summoned demonic entities to do his bidding. However, the brave and foolish are still relentlessly drawn to Karazhan, tempted by rumors of unspeakable secrets and powerful treasures. Forge a group of ten stalwart heroes, and journey to the tower in Deadwind Pass — but be warned that only those who have achieved level 70 should dare enter.

Contradictions

In The Last Guardian, Karazhan is described as being an isolated tower, no mention of any village around the tower's base. Quite the contrary in fact. Medivh is described as a hermit, rarely taking visitors into Karazhan, yet in World of Warcraft, it seems he held a banquet with many, many guests who, at some point, became undead. It also seems contrary to Medivh's character to have a harem inside Karazhan, yet that's exactly what we find in the Maiden of Virtue's area. We can only assume they were not undead and demons all along. It is possible Prince Malchezaar brought them with him in order to keep Moroes busy and unaware of what was going on, but it seems an odd thing to do. Another possibility is that an unknown tenant of Karazhan, or even the original builder or owner, made use of these features as there is a vision mentioned in the book of drunk people sitting around a table. Also, Karazhan included a bailey which may have had enough room for a small village.[citation needed] 

Instance layout

KarazhanInstanceMap

Detailed layout of Karazhan

The following is a compilation of areas in Karazhan and the corresponding bosses of the apparent layout of Karazhan.

A teleporter exists in the person of Berthold the Doorman (in the front entrance of Karazhan), which activates after the Shade of Aran is killed. Berthold can port players back up to Aran's room.

The main entrance
  • The Gatehouse – leads to A1, A2, A3
  • A1: The Livery Stable – Attumen the Huntsman, links to A1+
    • A1+: The Guardhouse and Scullery – links to B2
  • A2: The Servant's Quarters – one of three random animal bosses, leads to B1
  • A3: The Grand Ballroom – leads to B1, B2, and B3
    • B1: The Guest Chambers – the Maiden of Virtue stands watch here
    • B2: The Banquet Hall – Moroes
    • B3: The Opera House – the Opera Event, one of three random stage productions
All paths lead into the Broken Stair
  • AA: The Broken Stair – side entrance unlocked by opera event, leads to AA+, BA
    • AA+: The Master's Terrace – One may summon Nightbane should the need arise... (dead end)
    • BA: The Menagerie – The Curator, leads to CA, CB, CC, ??
  • Random Servant's Quarters Bosses include three bosses that drop epic-level items that can be worse than virtually any level-70 blue. They follow the pattern of green drops (of the Owl, of the Whale). Useful drops are sparse, but they are epic (they can be disenchanted) and can be sold for a few gold, plus every mob gives normal reputation, which is much considering the low difficulty of that area. The bosses are:

You do not have to clear the entire quarters for a boss to spawn. It appears that the boss will spawn after a certain number of kills occurs. Look for an emote, such as 'Hyakiss the Lurker emerges from...' The boss can also spawn multiple times if the quarters continue to get cleared. Killing the maiden does not prevent respawns in this room. NOTE: These bosses, if done previous to any real bosses in Karazhan, will not lock you with a raid ID to Karazhan. The main value of this area is that it helps a new raid group build confidence and quickly levels everyone's reputation to honored so that Koren can be used to repair (something you want the whole raid to be able to do).

To check the week's event without making a real attempt, start it with Barnes, then with one or more people on stage (to die) leave the rest of the raid in the pit below. The person(s) on stage will need to talk to Grandmother to finish starting the Big Bad Wolf, without this person the event can sometimes lock up the doorway and the GMs will not help you. The other two events will engage straight away and the person on stage will die. This can also be accomplished by sending a Hunter to start the event, and then Ability rogue feigndeath [Feign Death] once the event is started.

Be aware that the conversations between the stagehands do not contain hints about the upcoming event. They will say "need more paint for the Oz set", even if R&J or Wolf is up for the week.

You must kill Moroes before Barnes will allow you to try the Opera Event.

  • How to reach Chess event: After having defeated the Curator, head to the Library, clean your way up the upper part of library until you arrive at Shade door, and continue your way and go down on the first crossroad you encounter.

Built-in zone maps

Karazhan's map was added in patch 4.1.0. It by far and away has the most floors of any instance with seventeen floors (The next highest is Icecrown Citadel with eight, and a few others with seven).

Encounters

File:Oprah house.jpg

Karazhan Opera House — note the curtains and pipe organ.

Bosses Monsters
  • The Scullery
  • The Grand Ballroom
    • The Banquet Hall: Moroes (required)
  • The Broken Stair
  • Guardian's Library
    • Shade of Aran (optional but recommended because of the shortcut)
    • The Repository: Terestian Illhoof (optional, but recommended because his death stops the spawning of demons in the library)
    • The Celestial Watch: Netherspite (optional)
  • The Master's Terrace
    • Nightbane

Related quests

For a description of the entire Karazhan quest chain see: Karazhan Quest Progression

Getting [The Master's Key] opens the following follow-up quests:

  1. N [70] Archmage Alturus
  2. N [70] The Contact from Dalaran
  3. N [70] Khadgar
  4. N [70D] Entry Into Karazhan
  5. N [70D] The Second and Third Fragments
  6. N [70D] The Master's Touch
  7. N [70] Return to Khadgar
  8. N [70] The Violet Eye
  9. N [70R] Assessing the Situation
  10. N [70R] Keanna's Log
  11. N [70R] A Demonic Presence
  12. N [70R] The New Directive

(Must be Honored with the Violet Eye) This is part of the Nightbane quest chain:

  1. N [70R] Medivh's Journal
  2. N [70] In Good Hands
  3. N [70] Kamsis
  4. N [70R] The Shade of Aran
  5. N [70R] The Master's Terrace
  6. N [70] Digging Up the Past
  7. N [70] A Colleague's Aid
  8. N [70D] Kalynna's Request
  9. N [70R] Nightbane

For the old Serpentshrine Cavern attunement:

Loot

Main article: Karazhan loot

Tier 4

Tier 4 parts dropped by The Curator (Glove tokens):

Tier 4 parts dropped by Prince Malchezaar (Helm tokens):

Badges

The bosses of Karazhan used to drop [Badges of Justice] in addition to their normal loot. In Karazhan, all bosses dropped two Badges each, except for the animal bosses (zero), Attumen the Huntsman (one) and Prince Malchezaar (three). Since the chest at the Chess Event also contained two badges, a total of 22 Badges could be obtained from clearing the entire instance. Since Patch 4.0.1, all bosses now award Justice points instead.

Dungeon denizens

Trivia

Khar2

Looking towards the sky.

  • There was some discussion as to who is the final boss of Karazhan, Prince Malchezaar or Nightbane. The Prince drops higher level loot (125 vs. 115) and yields three heroic tokens, the most in the entire instance. On the other hand, Nightbane drops the SSC attunement quest item. The difficulty of the two fights is very similar. With the release of the achievements system, Prince Malchezaar is listed as the boss required for the Karazhan achievement, which is evidence that Blizzard considers him the final boss of the raid instance.
  • In the Opera House, certain mobs will have a spotlight effect, increasing your damage while in the spotlight (for friend and foe) by 20%. On these mobs, it's considered a good strategy for tanks to move the mob out, and run into the spotlight. "stealing the spotlight"
  • In the Opera House, you will meet Barnes the Stage Manager on the stage, addressing his ghostly audience. Barnes will then announce the night's presentation. One of three (currently) boss presentations will appear, each based on famous stories or tales. "Tonight, things are not what they seem, for tonight, your eyes may not be trusted."
Underkarasmiley

The smiley under Karazhan

  • After defeating Moroes, and all mobs up to the Opera Event, a mage could use Ability mage invisibility [Invisibility] to stealth past everything to get up there and see what this is.
  • When Karazhan was first announced, there were rumors that an upside-down version of the tower existed, extending down from the bottom floor, deep underground. Whether or not Blizzard actually plans to implement this "Lower Karazhan" remains unknown.
    • It is likely that this is a reference to The Last Guardian by Jeff Grubb, a novel which details the last weeks of (living) activity within the tower. Several references are made to an "inverse" of Karazhan which begins at the lowest level and works its way downward, with Medivh's secret chambers lying at the very bottom.
    • It is also possible that this rumor was a nod to the Konami game Castlevania: Symphony of the Night, wherein players could fight through an upside-down version of Dracula's Castle after completing the regular version.
    • There exists a building behind the nearby graveyard in which there is a stair downward towards a locked gate. One could (but no longer) go through this gate as a ghost and explore the large area beyond. This is likely to play a part in the future of Karazhan.
    • Karazhan could be based on The Dark Tower from the Stephen King novels.
  • In the first room in the Guest Rooms there is a bed with two skeletons lying in it. Dead roses lay between them, and one has a knife stuck in it, while the other is holding a bottle. This is a reference to Romeo and Juliet.
  • A curious easter egg is hidden below the tower outside the instance. If you can get under it, you can find a Smiley face on the ground.

Karazhan gryphon roost

Aa-karazhan-roost-425

Screenshot taken by Natala.[7]

The Karazhan gryphon roost is leftover from the planning phase of Karazhan. Before the teleport to Aran's room was implemented, the original plan was to have a flightpath that connected to the top of Karazhan for the convenience of groups who had already cleared most of the instance.[citation needed]  With the release of Cataclysm, the ledge is still there, along with the gryphon nests. The portal, however, still is blocked.

References

  1. ^ Lands of Conflict, 44.
  2. ^ The Last Guardian, 195, 250.
  3. ^ The Last Guardian, 2.
  4. ^ The Last Guardian, 89.
  5. ^ The Last Guardian, 91-2.
  6. ^ The Last Guardian, 306-8.
  7. ^ [1]

External links

ru:Каражан