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Deep Freeze
| Deep Freeze | |
|---|---|
| |
| Usable by | |
| Class | Mage |
| Properties | |
| Type | Offensive, Utility |
| School | Frost |
| Cooldown | 30 secs |
| Talents | |
| Talented | Yes |
| Talent tree | Frost |
| Talent required | 50 points in Frost talents |
| Other information | |
| Ranks | 1 |
| Related debuff | |
| |
Deep Freeze is the 51-point talent in the Frost tree for Mages. It was introduced in Patch 3.0.2.
Deep Freeze causes a target to be considered Frozen for the duration of its stun, turning it into yet another tool for Frost mages to perform Shatter Combos with.
Contents |
Improvements
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Glyphs
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- Glyph of Deep Freeze
- Prime Glyph
- Classes: Mage
- Requires Level 60
- Item Level 45
- Use: Your Deep Freeze deals 20% additional damage.
- Sell Price: 1

Tips and Tactics
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This spell is best used at the very end of a Frost Nova to maximize the opponent's Shatter-able and stationary time and minimize the risk of them trinketing the effect right away. It can be somewhat reliably used as an interrupt when coupled with Fingers of Frost.
Note, however that this spell is not off the GCD. It is subject to diminishing returns in the controlled stun category (such as Cheap Shot) and Frost Nova, Frostbite and Shattered Barrier will not diminish the results of Deep Freeze.
The 3.3 changes allow for this talent to hit bosses in PvE for a massive quantity of damage (while FoF is up, naturally.) If Fingers of Frost procs, you can use a charge (or the "ghost charge") to deliver a massive spike of Deep Freeze damage. This will do far more damage than Frostbolt. This applies to all raid bosses, most or all dungeon bosses and many elites.
Patch changes
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Patch 4.0.3a (2010-11-23): Deep Freeze: the cooldown on this ability is no longer reduced by Haste.
Patch 3.3.0 (2009-12-08): This spell now deals a large amount of damage to targets permanently immune to stuns. In addition, when this ability deals damage it will no longer consume two charges of Fingers of Frost for those mages with the Shatter talent.
Now deals frost damage to permanently stun immune targets, with 1469 to 1741 base damage and a spell power coefficient of approximately 7.5/3.5 or 214.3%.
Patch 3.0.2 (2008-10-14): Added.
External links
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