Deep Freeze
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| Deep Freeze | |
|---|---|
| |
| Usable by | |
| Class | Mage |
| Properties | |
| Type | Offensive, Utility |
| School | Frost |
| Cooldown | 30 sec (GCD 1.5 sec) |
| Level required | 66 |
| Related debuff | |
| |
| TCG image | |
- When you're cold, you spend a lot of time shivering.
Deep Freeze is a core mage ability learned at level 66. It causes a target to be considered Frozen for the duration of its stun, turning it into yet another tool for mages to perform [Shatter] combos with.
Contents |
Modified by
- [Fingers of Frost] (
frost spec ability)
- Glyph of Deep Freeze
- Item Level 25
- Major Glyph
- Classes: Mage
- Requires Level 25
- Use: Permanently teaches you this glyph.
Your Deep Freeze spell is no longer on the global cooldown, but its duration is reduced by 1 sec. - Sell Price: 1

Tips
This spell is best used at the very end of a [Frost Nova] to maximize the opponent's Shatter-able and stationary time and minimize the risk of them trinketing the effect right away. It can be somewhat reliably used as an interrupt when coupled with [Fingers of Frost] (frost specialization).
Note, however that this spell is not off the GCD. It is subject to diminishing returns in the controlled stun category (such as Cheap Shot); [Frost Nova] will not diminish the results of Deep Freeze.
Patch changes
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Patch 5.1.0 (27-Nov-2012): The duration of Deep Freeze has been reduced to 4 seconds.
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Patch 4.2.0 (28-Jun-2011): Deep Freeze and Ring of Frost will cause diminishing returns on each other, in addition to the spells they normally share diminishing returns with.
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Patch 4.0.6 (8-Feb-2011): Deep Freeze damage done has been reduced by 20%.
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Patch 4.0.3a (2010-11-23): Deep Freeze: the cooldown on this ability is no longer reduced by Haste.
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Patch 3.3.0 (08-Dec-2009): This spell now deals a large amount of damage to targets permanently immune to stuns. In addition, when this ability deals damage it will no longer consume two charges of Fingers of Frost for those mages with the Shatter talent. Now deals frost damage to permanently stun immune targets, with 1469 to 1741 base damage and a spell power coefficient of approximately 7.5/3.5 or 214.3%.
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Patch 3.1.0 (14-Apr-2009): Floating combat text will now display when this ability is able to be used.
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Patch 3.0.3 (04-Nov-2008): Now consumes a charge of Fingers of Frost when used.
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/Patch 3.0.2 (14-Oct-2008): Added.
External links
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