- 0 Talk
-
Deep Wounds
| Deep Wounds | |
|---|---|
| Usable by | |
| Class | Warrior |
| Properties | |
| Location | Arms, Tier 2 |
| Affects | Damage after a critical strike |
| Ranks | 3 |
| Requirements | |
| Points required | 5 |
| Related debuff | |
Deep Wounds is a Tier 2 talent in the Warrior's Arms tree.
Contents |
Rank table
Edit
| Rank | Bleed Damage |
|---|---|
| 1 | 16% |
| 2 | 32% |
| 3 | 48% |
Info
Edit
Deep Wounds causes any of the warrior's Critical Hits to apply a damage over time bleed effect. The bleed effect deals a percentage of the base weapon damage over 6 seconds.
Formulas
Edit
The damage from Deep Wounds can be calculated with the following formulas:
([(WDPS + AP/14)*WSPD]x0.16) = Rank 1
([(WDPS + AP/14)*WSPD]x0.32) = Rank 2
([(WDPS + AP/14)*WSPD]x0.48) = Rank 3
WDPS = Base main hand weapon DPS
WSPD = Base main hand weapon speed
AP = Attack Power
Deep wounds is affected by damage modifiers such as:
Enrage - 10% extra damage
Death Wish - 20% extra damage
Mangle/Trauma - 30% extra damage
Also note that abilities that affect your attack power (Battle Shout, Demoralizing Shout, etc.) will also increase/decrease the damage Deep Wounds does.
Notes
Edit
Since patch 3.0.2 went live, the functionality of Deep Wounds changed considerably making it significantly more powerful.
Previously, Deep Wounds lasted 12 seconds, ticking every 3 seconds. Any crits reset the duration and overwrote the previous buff entirely. This meant that the actual effect of the talent was far less than would be expected. Any crit within 12 seconds of the previous crit would diminish the effect, and crits in under 3 seconds would prevent it from working entirely.
Presently, Deep Wounds has been changed to a 6 second debuff, ticking every second. New crits reset the duration of the debuff, but add the damage to the debuff rather than overwriting it. This allows Deep Wounds to essentially act as a damage buffer, ensuring that the full Deep Wounds proc damage will occur with every crit. Main hand and special ability crits apply Deep Wounds damage based on the percentage of MH weapon damage formula. Off hand crits apply Deep Wounds damage based on a percentage of OH weapon damage.
Example) Your average MH weapon damage is 100, meaning Deep Wounds will deal 48 damage with 3 ranks per application.
0 seconds: You land a critical attack. The DW debuff is added with a total of 48 damage and 6 seconds remaining
1 second: Deep Wounds deals 8 damage.
2 seconds: Deep Wounds deals 8 damage.
3 seconds: Deep Wounds deals 8 damage. You land another critical attack. DW duration is reset to 6 seconds, and the new damage is the remaining damage plus 48, 48-(3*8)+48 = 72.
4 seconds: Deep Wounds deals 12 damage.
5 seconds: Deep Wounds deals 12 damage.
6 seconds: Deep Wounds deals 12 damage.
7 seconds: Deep Wounds deals 12 damage.
8 seconds: Deep Wounds deals 12 damage. You land another critical attack. DW duration is reset to 6 seconds, and the new damage is the remaining damage plus 48, 72-(5*12)+48 = 60.
9-15 seconds: Deep Wounds deals 10 damage.
This functionality is identical to Ignite's.
- A Critical strike, dealt with ranged weapon will also trigger Deep Wounds, but deals still 1/3 of your Melee Weapon Damage, not the ranged weapon. (USeful for killing runners with Thrown weapons.)
Patch changes
Edit
-
/
Patch 4.0.1 (2010-10-12): No longer requires Impale
-
Patch 3.1.0 (2009-04-14): The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.
-
Patch 3.0.3 (2008-11-04): Now works properly with Heroic Throw.
-
Patch 3.0.2 (2008-10-14): Now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
External links
Edit
| |||||||||||