Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
Line 59: Line 59:
 
Deep Wounds is not as effective if you have a high critical hit rate, because every time you land a critical blow the timer on Deep Wounds resets and not all of the damage gets done. Deep Wounds does not stack with itself like [[Sunder Armor]]. However, slow two-hander builds suffer less from this than faster weapon builds because the longer time between Critical Strikes means less wasted damage if the effect resets.
 
Deep Wounds is not as effective if you have a high critical hit rate, because every time you land a critical blow the timer on Deep Wounds resets and not all of the damage gets done. Deep Wounds does not stack with itself like [[Sunder Armor]]. However, slow two-hander builds suffer less from this than faster weapon builds because the longer time between Critical Strikes means less wasted damage if the effect resets.
   
Deep Wounds can be rather annoying as it breaks the cowering effect of intimidating shout. However, it keeps rogues from stealthing away without the need to rend and can finish off a mage that resumed kiting you with 2% hp left. It's worth taking, even if only to get impale. Mostly of warriors use Deep Wound for these propouse.
+
Deep Wounds can be rather annoying as it breaks the cowering effect of intimidating shout. However, it keeps rogues from stealthing away without the need to rend and can finish off a mage that resumed kiting you with 2% hp left. It's worth taking, even if only to get impale. Mostly of warriors use Deep Wounds for these propouse.
   
 
Requires an equipped Melee Weapon.
 
Requires an equipped Melee Weapon.

Revision as of 11:35, 7 April 2008

Overview

Ability BackStab

No matter how pure or noble the warrior, and how principled the code of conduct, rare indeed is the professional fighter who, upon burying the weapon in the enemy's flesh, can resist the urge to twist...

Functionality

Deep Wounds causes the warrior's Critical Hits to also cause a damage over time Bleed effect.

It is a passive Arms talent, and triggers automatically whenever the Warrior causes a Critical Hit, causing a percentage of base weapon damage, over 12 seconds.

Prequisites: Arms 10.

Rank Effect
Rank 1/3 20% Damage
Rank 2/3 40% Damage
Rank 3/3 60% Damage

Deep wounds is worked out at:

(((BEWD+TEWD)/2)x0.60) = Total Damage of full duration deep wounds 3/3

(((BEWD+TEWD)/2)x0.40) = Total Damage of full duration deep wounds 2/3

(((BEWD+TEWD)/2)x0.20) = Total Damage of full duration deep wounds 1/3

Where:

BEWD = Bottom end weapon damage

TEWD = Top end weapon damage

Note that this weapon damage refers to overall damage with attack power, not just the damage of your wielded weapon.

Deep wounds is effected by damage modifiers such as:

Enrage - (((BEWD+TEWD)/2) x 1.25

Deathwish - (((BEWD+TEWD)/2) x 1.20

etc.

Also note that abilities that affect your attack power (Battle Shout, Demoralizing Shout, etc.) will also increase/decrease the damage Deep Wounds does.

Notes

A handy addition to any Arms/Fury Critical oriented build - 60% of base weapon damage is not huge, but all adds up, and costs no extra Rage.

Deep Wounds stacks with Ability gouge [Rend], allowing both at once. Like Ability gouge [Rend], creatures who have no 'blood' are immune to this as well. This includes Elementals, Mechanicals and the like.

Deep Wounds is not as effective if you have a high critical hit rate, because every time you land a critical blow the timer on Deep Wounds resets and not all of the damage gets done. Deep Wounds does not stack with itself like Ability warrior sunder [Sunder Armor]. However, slow two-hander builds suffer less from this than faster weapon builds because the longer time between Critical Strikes means less wasted damage if the effect resets.

Deep Wounds can be rather annoying as it breaks the cowering effect of intimidating shout. However, it keeps rogues from stealthing away without the need to rend and can finish off a mage that resumed kiting you with 2% hp left. It's worth taking, even if only to get impale. Mostly of warriors use Deep Wounds for these propouse.

Requires an equipped Melee Weapon.


Go to Warrior Talents
Template:AbilitiesFooter