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A handy addition to any Arms/Fury Critical oriented build - 60% of base weapon damage is not huge, but all adds up, and costs no extra [[Rage]].
 
A handy addition to any Arms/Fury Critical oriented build - 60% of base weapon damage is not huge, but all adds up, and costs no extra [[Rage]].
   
Deep Wounds stacks with [[Rend]], allowing both at once. Like [[Rend]], creatures who have no 'blood' are immune to this as well. This includes [[Elemental]]s, [[Mechanical]]s and the like.
+
Deep Wounds stacks with [[Rend]], allowing both at once. Like [[Rend]], creatures who have no 'blood' are immune to this as well. This includes [[Elemental]]s, [[Mechanical]]s and the like. Deep Wounds is not as effective if you have a high critical hit rate, because every time you land a critical blow the timer on Deep Wounds resets and not all of the damage gets done. Deep Wounds does not stack with itself like [[Sunder Armor]].
   
 
Requires an equipped Melee Weapon.
 
Requires an equipped Melee Weapon.

Revision as of 20:01, 5 August 2006

http://i66.thottbot.com/en/Interface/Icons/Ability_BackStab.jpg

Overview

No matter how pure or noble the warrior, and how principled the code of conduct, rare indeed is the professional fighter who upon burying the weapon in the enemy's flesh, can resist the urge to twist...

Functionality

Deep Wounds causes the warrior's Critical Hits to also cause a damage over time Bleed effect.

It is a passive Arms talent, and triggers automatically whenever the Warrior causes a Critical Hit, causing a percentage of base weapon damage, over 12 seconds.

Prequisites: Arms 10, including Ability gouge [Improved Rend] 3.

Rank Effect
Rank 1/3 20% Damage
Rank 2/3 40% Damage
Rank 3/3 60% Damage

Notes

A handy addition to any Arms/Fury Critical oriented build - 60% of base weapon damage is not huge, but all adds up, and costs no extra Rage.

Deep Wounds stacks with Ability gouge [Rend], allowing both at once. Like Ability gouge [Rend], creatures who have no 'blood' are immune to this as well. This includes Elementals, Mechanicals and the like. Deep Wounds is not as effective if you have a high critical hit rate, because every time you land a critical blow the timer on Deep Wounds resets and not all of the damage gets done. Deep Wounds does not stack with itself like Ability warrior sunder [Sunder Armor].

Requires an equipped Melee Weapon.


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