|description=A defensive combat stance.Decreases damage taken by 10%. Increases threat generatedby200%.
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|description=A tanking combat stance.<br><br>Decreases damage taken by 25%.<br>Significantlyincreases threat generation.<br>Generates1Rage every 3 sec while in combat.
|class=[[Warrior]]
|class=[[Warrior]]
|type=Utility
|type=Utility
|school=Physical
|school=Physical
|cast_time=Instant
|cast_time=Instant
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|cooldown=1 sec
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|cooldown=3 sec
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|level=9
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|tcg=DefensiveStanceTCG.jpg
}}</onlyinclude>
}}</onlyinclude>
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'''Defensive Stance''' is thesecond [[stance]] learned by [[warrior]]s, and is considered essential for warriors who [[tank]].
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'''Defensive Stance''' is acore [[warrior]] ability learned at level nine. It is the second [[stance]] learned by warriors, and is considered essential for warriors who [[tank]]. While decreasing damage taken, it increases [[threat]] generation and generates one [[rage]] every three seconds while in combat.
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==Notes==
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== Modified by ==
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DefensiveStanceallowsthe use of some stance-specific abilities. These include [[Warrior Taunt|Taunt]], [[Revenge]], [[Shield Block]], [[Disarm]], and [[Shield Wall]]. Defensive Stance also shares some abilities with [[Battle Stance]].
DefensiveStanceis a cautious back-footed stance that allows the warrior to react more efficiently to incoming attacks, and better utilize the sheer immensity of armor available to him. The slower, more deliberate nature of the stance makes it difficult to inflict as much damage with his own attacks. This style of fighting lends itself to shield use with main-handed weapons for the most effect, but can be successfully used with any type of weapon to a lesser degree.
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==Notes==
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Defensive Stance is a cautious back-footed stance that allows warriors to react more efficiently to incoming attacks, and better utilize the sheer immensity of armor available. The slower, more deliberate nature of the stance makes it difficult to inflict as much damage. This style of fighting lends itself to shield use with main-handed weapons for the most effect, but can be successfully used with any type of weapon to a lesser degree.
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==Improvements==
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== Tips ==
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The[[StanceMastery]]abilityand[[TacticalMastery]]talentreducethe [[Rage]] lost when switchingstances.
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Amustformaintankwork,thedamagereduction,increased [[threat]],and rage generation make all the difference when workingin a group.
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==Tipsandtactics==
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Thisstancedoes have some place in solo work. If a fight looks like it could go either way, a stance swap to Defensive will more often than not allow the warrior to survive long enough to finish the job, particularly if the mob has status effects built up already like {{ability|Sunder Armor}}.
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A must for main tank work, the 10% incoming damage reduction, increased [[threat]], and access to Taunt make all the difference when working in a group. Since several of the Defensive Stance abilities require one, a [[shield]] is a must to get the most out of this stance.
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Thisstancedoes have some place in solo work, as on average, mostwarriorswillbedoingalotmorethan 5% extra damage than a similarly leveled non-elitemobperswing, meaningthatifafightlookslikeitcouldgoeitherway, a stanceswap to Defensive will more often than not allow the warrior to survive long enough to finish the job, particularlyifthemob has status effects built up already — [[Sunder Armor]], [[Rend]] and so on.
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Undernormalcircumstances, however, itisanunnecessarilyslowwaytogoone-on-onevssolomobs, and{{ability|BattleStance}}or{{ability|BerserkerStance}}wouldachievethesameeffectin a shortertime, withminimalextrarisk.
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Undernormal circumstances, however,it is anunnecessarilyslowwaytogoone-on-onevssolomobs,and[[BattleStance]] or [[Berserker Stance]]wouldachievethesameeffectinashortertime,withminimalextrarisk.
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InPvP, thisstance is lesshelpfulbecausecombatisgenerallydecidedbywhocancausethemost critical hits and stun or fear effects in as short a time as possible. Survivability usually comes second to "Shock and Awe". Use Defensive Stance onlybrieflyifyouwishtoreducedamagethat youknowwillcomesoon.
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InPvP,thisstance is less helpful because combat is generally decided by who can cause the most critical hits and stun or fear effects in as short a time as possible. Survivability usually comes second to "Shock and Awe". Use Defensive Stance only briefly to allow use of particular abilities; [[Disarm]], [[Shield Wall]], or if you wish to reduce damage that you know will come soon by 10%/20%.
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==Removedquests==
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{{Questch-section}}
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==Quests==
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Thisabilitywas gained through completing one of several quests:
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This ability is gained through completing one of several quests:
* {{questclass|alliance|warrior|10|Vejrek}} in [[Ironforge]]
* {{questclass|alliance|warrior|10|Vejrek}} in [[Ironforge]]
* {{questclass|alliance|warrior|10|Vorlus Vilehoof}} in [[Darnassus]]
* {{questclass|alliance|warrior|10|Vorlus Vilehoof}} in [[Darnassus]]
Line 35:
Line 35:
* {{questclass|horde|warrior|10|Path of Defense}} in [[The Barrens]]
* {{questclass|horde|warrior|10|Path of Defense}} in [[The Barrens]]
* {{questclass|horde|warrior|10|Ulag the Cleaver}} in [[Tirisfal Glades]]
* {{questclass|horde|warrior|10|Ulag the Cleaver}} in [[Tirisfal Glades]]
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''[[Blood elves]] cannot be [[warriors]], and [[troll]]s, [[orc]]s, and [[tauren]] can all share the [[Barrens]], so the Horde have fewer locations to pick up Defensive Stance quests.''
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You may only have one of these quests at a time, as their rewards are identical skills.
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You could only have one of these quests at a time, as their rewards are identical skills.
== Patch changes ==
== Patch changes ==
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*{{Patch 4.0.1|note=Nowincreasesthreat by 200% and decreases damage taken by 10%.Itisavailable at level 10 for {{cost||6|46}}
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*{{Patch 5.3.0|note=DefensiveStancenow decreases damage taken by 25%,upfrom15%.}}
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*{{Patch 3.1.0|note=Now reduces damage caused by 5%. (Was10%.)}}
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*{{Patch 5.2.0|note=Defensive Stance now reduces damage by 15% (was25%).}}
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*{{Patch 3.0.2|note=Nowincreases threat by 45%.}}
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*{{Patch 4.3.0|note=Threatgenerated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.}}
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*{{Patch 4.0.1|note=Now increases threat by 200% and decreases damage taken by 10%. It is available at level 10 for {{cost||6|46}}}}
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*{{Patch 3.1.0|note=Now reduces damage caused by the warrior by 5% (previously 10%).}}
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*{{Patch 3.0.2|note=Defensive Stance now increases threat by 45%.}}
Decreases damage taken by 25%. Significantly increases threat generation. Generates 1 Rage every 3 sec while in combat.
Defensive Stance is a core warrior ability learned at level nine. It is the second stance learned by warriors, and is considered essential for warriors who tank. While decreasing damage taken, it increases threat generation and generates one rage every three seconds while in combat.
Defensive Stance is a cautious back-footed stance that allows warriors to react more efficiently to incoming attacks, and better utilize the sheer immensity of armor available. The slower, more deliberate nature of the stance makes it difficult to inflict as much damage. This style of fighting lends itself to shield use with main-handed weapons for the most effect, but can be successfully used with any type of weapon to a lesser degree.
A must for main tank work, the damage reduction, increased threat, and rage generation make all the difference when working in a group.
This stance does have some place in solo work. If a fight looks like it could go either way, a stance swap to Defensive will more often than not allow the warrior to survive long enough to finish the job, particularly if the mob has status effects built up already like [Sunder Armor].
Under normal circumstances, however, it is an unnecessarily slow way to go one-on-one vs solo mobs, and [Battle Stance] or [Berserker Stance] would achieve the same effect in a shorter time, with minimal extra risk.
In PvP, this stance is less helpful because combat is generally decided by who can cause the most critical hits and stun or fear effects in as short a time as possible. Survivability usually comes second to "Shock and Awe". Use Defensive Stance only briefly if you wish to reduce damage that you know will come soon.
Patch 5.3.0 (20-May-2013): Defensive Stance now decreases damage taken by 25%, up from 15%.
Patch 5.2.0 (5-Mar-2013): Defensive Stance now reduces damage by 15% (was 25%).
Patch 4.3.0 (29-Nov-2011): Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.
/Patch 4.0.1 (12-Oct-2010): Now increases threat by 200% and decreases damage taken by 10%. It is available at level 10 for 6 46
Patch 3.1.0 (14-Apr-2009): Now reduces damage caused by the warrior by 5% (previously 10%).
/Patch 3.0.2 (14-Oct-2008): Defensive Stance now increases threat by 45%.