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This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Template:Battle

Departures is chapter two (2) of the prologue campaign, Exodus of the Horde, in Warcraft III: Reign of Chaos.

Transcript

Loading Screen

Three days later, near the Lordaeron coast...

Quests

Main Quests

File:Quest Avail 16x16.png Establish a Base

BTNRepair
  • Objectives
  • Description
    • The Orcish Horde will be arriving soon. This camp must be prepared for their arrival.

File:Quest Avail 16x16.png Rescue Grom

BTNHellScream
  • Objectives
  • Description
    • Apparently, the Humans have captured the Warsong clan's chieftain, Grom Hellscream. You must infiltrate the Human base and free Grom before the Humans execute him. Slay anyone who gets in the way!

Mission Fails

  • All of your buildings have been destroyed.

Hints

Hints

  • Peons can perform a wide range of valuable tasks, such as harvesting gold and lumber, and constructing buildings.
  • You can queue up additional Peons by CLICKING multiple times on the TRAIN PEON button. Each unit that is queued will automatically begin training when the previous unit finishes.
  • When you hear a "work complete" notification, pressing the SPACEBAR will center your screen on the notification's source.
  • Upgrades affect both current and future troops.
  • Constructing an additional Barracks enables you to train multiple units simultaneously.
  • You can also Repair buildings by selecting your Peon, then RIGHT-CLICKING on the damaged building.
  • To find out more information about Upkeep, point your mouse at the Upkeep indicator in the upper-right corner of your screen.
  • You can attack gates to destroy them.
  • To unload your Peon from the Burrow, select the Burrow and CLICK on the STAND DOWN button in the command card.
  • You can place a rally point for your Great Hall on either a gold mine or a tree to make newly trained Peons automatically begin harvesting.
  • When Heroes die, their spirits persist and can be revived at an altar. To revive Thrall, select your Altar of Storms and LEFT-CLICK on the REVIVE FAR SEER - THRALL button.
  • Revived Heroes return to life with all of the experience, skills, and items that they had when they died.

New unit acquired

  • Shaman - This spellcaster has a ranged attack and can cast the Purge spell on enemy units to slow their movement.

Quotes

Intro cinematic

Middle cinematic

Between the battle

  • BTNGrunt Grunt: "The wretched humans have been destroyed!"


  • BTNGrunt Grunt: "My life for the Horde!"



  • BTNGrunt Grunt: "My life for the Horde!"


  • BTNShaman Shaman: "Power to the Horde!"



End cinematic

Narrator

  • IconSmall Human Male Narrator: "The blinking button at the top of the screen indicates that your quest journal has been updated. To find out more about your objectives, CLICK on the QUESTS button."
  • IconSmall Human Male Narrator: "In order to establish a base and recruit more troops, it is necessary to collect two different types of resources, gold and lumber."
  • IconSmall Human Male Narrator: "To learn how to harvest gold, select a peon."
  • IconSmall Human Male Narrator: "Peons can harvest gold from gold mines such as the one located here."
  • IconSmall Human Male Narrator: "To begin collecting gold, select your peon and RIGHT-CLICK on the gold mine."
  • IconSmall Human Male Narrator: "Once a peon has been ordered to harvest gold, he will automatically travel back and forth between the gold mine and your closest great hall."
  • IconSmall Human Male Narrator: "Here are a few additional peons. To increase the rate of gold collection, order them to harvest from the same gold mine."
  • IconSmall Human Male Narrator: "The amount of gold that you currently possess is displayed in the upper-right portion of your screen. As peons return to your great hall with gold, your gold stockpile increases."
  • IconSmall Human Male Narrator: "Now that your gold income is steady, you will want to produce additional peons to construct the rest of your base."
  • IconSmall Human Male Narrator: "To train a peon, first select your great hall."
  • IconSmall Human Male Narrator: "There is now a TRAIN PEON button located in the command card near the bottom-right corner of the screen. To begin training a peon, simply CLICK this button."
  • IconSmall Human Male Narrator: "Training a unit takes time. When your great hall is selected, you can see a progress indicator in the bottom-middle portion of your screen."
  • IconSmall Human Male Narrator: "In order to support a larger population, additional orc burrows will have to be constructed. Burrows provide the food that allows you to train more troops."
  • IconSmall Human Male Narrator: "To construct a burrow, select one of your peons."
  • IconSmall Human Male Narrator: "Now, CLICK on the BUILD STRUCTURE button in the command card."
  • IconSmall Human Male Narrator: "Notice that additional buttons are now available in the command card. To construct an orc burrow, CLICK on the BUILD ORC BURROW button."
  • IconSmall Human Male Narrator: "Now, move the mouse to where you want the building to be placed."
  • IconSmall Human Male Narrator: "Once you have found an appropriate location, LEFT-CLICK to begin construction."
  • IconSmall Human Male Narrator: "In order to produce additional buildings, you must gather more lumber from the nearby forests."
  • IconSmall Human Male Narrator: "To harvest lumber, select a peon and RIGHT-CLICK on a nearby tree."
  • IconSmall Human Male Narrator: "Now that your peon has been assigned to gather lumber, he will automatically travel back and forth between the forest and your closest great hall."
  • IconSmall Human Male Narrator: "Well placed war mills can increase the efficiency of your lumber harvesters. Try ordering a peon to construct a war mill near where your peons are chopping wood."
  • IconSmall Human Male Narrator: "To increase the rate at which you collect lumber, train additional peons and assign them to harvest from the forest."
  • IconSmall Human Male Narrator: "Congratulations. You have accumulated enough gold and lumber to construct a barracks. This will enable you to train additional troops for your army."
  • IconSmall Human Male Narrator: "To construct a barracks, select a peon, CLICK on the BUILD STRUCTURE button, and CLICK on BUILD BARRACKS."
  • IconSmall Human Male Narrator: "Now that your burrow has been completed, the peon who built it can be assigned to a new task."
  • IconSmall Human Male Narrator: "War mills contain various upgrades that can be researched to improve your troops. To see what upgrades are available, select your war mill."
  • IconSmall Human Male Narrator: "All available upgrades appear as buttons in the war mill's command card. To research an upgrade, LEFT-CLICK on the one you want to purchase."
  • IconSmall Human Male Narrator: "Now that your barracks is complete, you can begin training grunts to reinforce your army."
  • IconSmall Human Male Narrator: "To train a grunt, first select your barracks."
  • IconSmall Human Male Narrator: "Now, CLICK on the TRAIN GRUNT button in the command card."
  • IconSmall Human Male Narrator: "Continue producing grunts until you reach your quest requirement."
  • IconSmall Human Male Narrator: "Your army has grown to such a large size that it now requires a portion of your income to sustain it. This maintenance cost is referred to as upkeep."
  • IconSmall Human Male Narrator: "You have just garrisoned a peon in one of your burrows. This enables your peon to hurl spears at any enemies that come within range."
  • IconSmall Human Male Narrator: "You have just placed a rally point for your structure. Whenever a unit finishes training from this building, he will automatically travel to the rally point's location."
  • IconSmall Human Male Narrator: "To place a rally point, select one of your unit-producing structures, and RIGHT-CLICK on the ground where you want the rally point to appear."
  • IconSmall Human Male Narrator: "One of your structures was damaged during the fight. To repair a damaged building, select a peon, CLICK the REPAIR button, and then LEFT-CLICK on the desired structure."
  • IconSmall Human Male Narrator: "Move Thrall and the rest of your forces across the bridge, and locate Grom."
  • IconSmall Human Male Narrator: "When you control multiple spellcasters at the same time, it often becomes necessary to quickly switch between them to cast their individual spells. By using the subgroup interface, you can do so without having to try to select them individually."
  • IconSmall Human Male Narrator: "Notice that the currently selected units are displayed in the bottom-middle portion of your screen by little portraits. One of the unit portraits is highlighted with a yellow glow. This means that it is the currently activated subgroup."
  • IconSmall Human Male Narrator: "You can switch between subgoups by pressing the TAB key or LEFT-CLICKING on one of the portraits that is not highlighted. This activates that subgroup and displays their spells in your command card."
  • IconSmall Human Male Narrator: "Move Thrall and the rest of your forces across the bridge, and locate Grom."

Units

Named

Creeps

Critters

The battle

Following the instructions of the mysterious Prophet, Thrall is assembling the clans to prepare to leave for Kalimdor. However, it would take a while before all the clans had gathered. Not having heard from the Prophet in three days, Thrall began to worry. Even more troubling was that Grom Hellscream hadn't been seen in some time. Thrall established a base in preparation for the Horde's arrival.[1]

However, just as the base was finished, a group of human footmen from a nearby Alliance internment camp approached and ordered the orcs to surrender. The human captain informed the orcs that the they had already captured one of their leaders - Hellscream. Determined to rescue his friend, Thrall and his warriors slew the human attackers and launched an attack on the interment camp. The orcs fought their way through the camp's defenses, rescuing many captured orcs in the process. Eventually, Thrall and his warriors located Hellscream, but before they could free him, they had to destroy three guard towers protecting the area. When this was done, Thrall released Hellscream.[1]

Hellscream hadn't been hurt (with the exception of his pride) and was eager to leave the human lands. He showed Thrall some human ships docked at the camp. Seconds later, the rest of the clans arrived and the Horde assembled, the orcs commandeered the ships and set sail for Kalimdor. While they were sailing Medivh watches the Horde and tells that in Kalimdor is the only place where their salvation is assured.[1]

Notes

  • The captain and the footmen that attack the base can die simply with the towers, the player just have to wait until they are killed so that their grunts aren't damaged.
  • With just the five grunts required for the first quest is enough to beat the mission.
  • In the demo version, the Alliance knights are replaced by two captains.

Items

Reference list

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