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For lore, see obsidian destroyer.
Destroyer
Race Obsidian Destroyer
Faction Undead Scourge
Statistics
Hit points 850
Hit point regeneration Blight
Hit point regeneration rate 2.00 HP/sec.
Mana 400 (Initial 0)
Mana Regeneration rate -3.00 Mana/sec.
Unit Type Undead
Level 5
Gold 300 Gold
Lumber 85 Lumber
Food 5 Food
Produced at Obsidian Statue
Build time 1.10 sec.
Requires Destroyer Form Research
Attacking priority 8
Hotkey T
Combat
Weapon(s) Obsidian Magic Scepters
Normal attack 19-21 (20 avg)
Range 45
Cooldown 1.35 sec.
Weapon type Missile (splash)
Armor Type Light
Armor 3
Day Sight 140
Night Sight 100
Movement Speed Fast (320)
WC3RoC-logo
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Large flying unit that must consume magic to sustain its mana. Breaking free of the obsidian stone that holds them, these monstrous creatures roar into battle, swallowing magic to feed their insatiable hunger as they move between battles and rain destruction down upon their foes. Has Spell Immunity. Attacks land and air units.

Information[]

Destroyers are aerial units who specialize in destroying enemy spellcasters by denying the enemy buffs or summoned units in battle.

In order to create Destroyers, Undead players must first research the "Destroyer Form" technology. This allows Obsidian Statues to morph into Destroyers, costing an additional 100 gold, 50 wood, and 2 food. Essentially, every Destroyer costs 300 gold, 85 wood, and 5 food.

Due to their thirst for mana, Destroyers rapidly lose mana, making the Obsidian Statue's Spirit Touch and natural regeneration from Fountains of Mana useless. In order to obtain mana, the Destroyer needs to consume enemy buffs or allied debuffs. Players may alternatively have the Destroyer siphon mana from a friendly unit, but this is seldom used because the of the Destroyer's high mana pool, which would result in draining Necromancers, Banshees and your Heroes of a considerable amount of mana.

The mana is vital for their Orb of Annihilation spell, as it allows the Destroyer's attacks to have AoE properties and also inflicts more damage. However, it's high mana cost combined with the Destroyer's negative mana regeneration means they require a high amount of enemy spellcasters to truly shine in battle. When consuming magic, allow for one or two Destroyers to focus on a targeted area to prevent competition and allow your Destroyers to reel in the full benefits of Devour Magic, while keeping enemy buffs and summoned units at a minimum (it takes two Devour Magic casts to kill summoned skeletons).

Generally, one or two Destroyers are needed when playing alone, but in team matches three or four of them may prove useful depending if the enemy team is running spellcasters. Destroyers have a fairly fast attack rate and have high armor as an aerial unit. However, they are not fairly strong otherwise, being similar to Dragonhawk Riders and Faerie Dragons, and thus it's generally not recommended to have Destroyers as the core of your army.

Spells and abilities[]

Absorb Mana[]

BTNAbsorbMana
Takes all mana from one of your units and gives it to the Destroyer.
Range Allowed Targets Effect
90 Player Units, Vulnerable, Invulnerable Gives Mana to Destroyer

Devour Magic[]

BTNDevourMagic
Consumes all positive and negative buffs from all units in an area. Each unit that is devoured of magic gives back the Destroyer 50 hit points and 75 mana. Deals 160 damage to summoned units.
Cooldown Range Area of Effect Allowed Targets Effect
7 sec. 60 20 Air, Ground, Ward, Invulnerable, Vulnerable, Tree Removes Buffs and De-Buffs. +50 HP and +75 Mana per each unit, 160 damage to summoned units.

Devour Magic does not give health or mana when a player devours friendly buffs. Devour Magic dispels the owl summoned by a Huntress but will not restore the Destroyer's health and mana. It will not dispel an anti-magic shell created by a Banshee but will still restore health and mana.

Orb of Annihilation (Autocast)[]

BTNOrbOfDeathOff
Adds 15 bonus damage to the Destroyer's attack and causes his attacks to do area of effect damage.
Mana Cost Range Area of Effect Allowed Targets Effect
25 45 15 Air, Ground, Structure, Enemy, Neutral Adds 15 damage and AoE to attack
Area of Effect Damage factor
0.1 Full
7.5 9/20
15 1/4

Spell Immunity (Passive)[]

PASBTNGenericSpellImmunity
Renders this unit immune to negative spells.


Upgrades[]

BTNCreatureAttack
Creature Attack
Increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Upgrade Time Effect
150 Gold 50 Lumber Graveyard 60 sec. Normal attack: 20-24 (22 avg)
BTNImprovedCreatureAttack
Improved Creature Attack
Further increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Requirements Upgrade Time Effect
200 Gold 125 Lumber Graveyard Halls of the Dead 75 sec. Normal attack: 21-27 (24 avg)
BTNAdvancedCreatureAttack
Advanced Creature Attack
Further increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Requirements Upgrade Time Effect
250 Gold 200 Lumber Graveyard Black Citadel 90 sec. Normal attack: 22-30 (26 avg)
BTNCreatureCarapace
Creature Carapace
Increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Upgrade Time Effect
150 Gold 75 Lumber Graveyard 60 sec. Armor: 5
BTNImprovedCreatureCarapace
Improved Creature Carapace
Further increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Requirements Upgrade Time Effect
200 Gold 200 Lumber Graveyard Halls of the Dead 75 sec. Armor: 7
BTNAdvancedCreatureCarapace
Advanced Creature Carapace
Further increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Requirements Upgrade Time Effect
250 Gold 325 Lumber Graveyard Black Citadel 90 sec. Armor: 9


Trivia[]

  • The Destroyer was originally known as a "Black Sphinx" in The Frozen Throne beta.

Gallery[]

Patch changes[]

  • WC3tFT-logo Patch 1.30.0 (2018-08-08):
    • Hit points reduced from 900 to 850.
    • Orb of Annihilation bonus damage reduced from 20 to 15.
  • WC3tFT-logo Patch 1.18 (2005-03-01): Devour Magic can no longer be used on Watcher Wards.
  • WC3tFT-logo Patch 1.17 (2004-09-20):
    • Since we have corrected the splash damage bug with Destroyers, we have reverted Destroyers to their old 1.15 statistics. Destroyers now have mana regeneration of -3/sec (down from -6/sec), Orb of Annihilation now costs 25 mana down from 50 mana, and Devour Magic restores 75 mana per unit dispelled, down from 150.
    • Devour Magic now dispels the owl summoned by Sentinel, but does not give mana to the Destroyer.
    • Devour Magic no longer gives health or mana when a player devours friendly buffs.
  • WC3tFT-logo Patch 1.16 (2004-07-01):
    • Due to a bug where the splash damage from Orb of Annihilation was dealing full damage to all units, the following changes were made:
    • Negative mana regeneration increased to -6/sec from -3/sec.
    • Mana gain of Devour Magic increased to 150 per dispelled unit from 75 per dispelled unit.
    • Orb of Annihilation mana cost increased to 50 from 25.
  • WC3tFT-logo Patch 1.15 (2004-05-10): Devour Magic cooldown reduced to 7 seconds from 8 seconds.
  • WC3tFT-logo Patch 1.10 (2003-07-03):
    • Devour Magic now heals 50 hit points per spell devoured, up from 25, and restores 75 mana, up from 50.
    • Destroyer damage reduced to 19-21 from 21-24.
  • WC3tFT-logo Patch 1.07 (2003-07-01): Added.

External links[]

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