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Diminishing returns

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Class Effect PvP PvE DR Category
Death Knight Hungering Cold Yes No Gouge/Polymorph/Sap
Druid Pounce Yes No Cheap Shot/Pounce
Bash Yes No Stun
Maim Yes  ? Stun
Entangling Roots Yes No Root
Hibernate Yes No Sleep/Freeze
Cyclone Yes Yes None
Hunter Freezing Trap No No Sleep/Freeze
Entrapment Yes TBD None
Wyvern Sting TBD TBD Sleep/Freeze
Mage Frost Nova Yes No Root
Polymorph Yes No Gouge/Polymorph/Sap
Impact Yes Yes Stun Proc
Frostbite Yes No Root Proc
Shaman Frost Shock No (in 2.3) No None
Stoneclaw Totem Yes Yes Stun Proc
Earth Shock No No None
Paladin Hammer of Justice Yes Yes Stun
Seal of Justice Yes Yes Stun Proc
Repentance Yes  ? Gouge/Polymorph/Sap
Priest Psychic Scream Yes No Fear
Mind Control Yes No Charm
Rogue Sap Yes No Gouge/Polymorph/Sap
Gouge Yes No Gouge/Polymorph/Sap
Blind Yes Yes Fear/Blind
Cheap Shot Yes Yes Cheap Shot/Pounce
Kidney Shot Yes Yes Stun
Warlock Fear Yes No Fear
Seduction Yes No Charm
Howl of Terror Yes No Fear/Blind
Death Coil Yes No Horror
Shadowfury Yes  ? Stun
Warrior Charge No Yes Stun
Intercept Yes Yes Stun
Concussion Blow Yes Yes Stun
Hamstring No No None
Intimidating Shout Yes No Fear/Blind

Diminishing returns means that certain spells and abilities are less effective against player characters if they are used frequently within a short period of time. The table to the right contains a list of abilities that are affected by DR, and under what circumstances. In addition DR categories are listed. Effects within same category diminish each other.

From the official 1.4 release patch notes:

  • When a spell with diminishing returns is used against a target in PvP, the first effect has full duration.
  • On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%.
  • On the third use, the duration is reduced by 75%.
  • On the fourth attempt, the target becomes immune to the spell.
  • Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect.

Some abilities share diminishing returns, — that is, it doesn't matter which one you use; the next time you use an ability in the same category on the same target, its duration will be diminished just as if you had used the exact same ability. These abiltiies are the Rogue abilities Gouge and Sap; the Warlock spells Fear, Howl of Terror, and Seduction; and the Warrior abilities Charge, Concussion Blow, and Intercept.

Diminishing Returns in PvE

Many types of crowd control also suffer from diminishing returns versus NPCs. Diminishing returns do not count per player but per creature; every creature has its own diminishing return for each group of CC and all players in your party / raid will be affected by that diminishing return.

Please note that as of patch 3.0, melee mitigation stats also have diminishing returns. See Formula:Melee diminishing returns for calculation details.

Recent Changes to Diminishing Returns in PvP

As of patch 2.3, Disarm was placed on Diminishing returns. This includes, to name a few, Disarm, Dismantle, and Chimera Shot's Scorpid Sting effect. In addition, all item enchantments and abilities that prevented players from being Disarmed have been changed to grant a 50% reduction in duration.

In 3.0.8, all abilities that silenced a target such as Silence and Improved Counterspell have been placed on Diminishing Returns.

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