Diminishing returnsedit

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Class Effect PvP PvP Duration PvE PvE Duration DR Category
Death Knight Gnaw (Pet) Yes 3s Yes 3s Controlled Stun
Hungering Cold Yes 10s No 10s Disorient
Strangulate Yes 5s No 5s Silence
Druid Bash Yes 4-5s Yes 3s Controlled Stun
Cyclone Yes 6s Yes 6s None
Entangling Roots Yes 10s No 10s Controlled Root
Hibernate Yes 10s No 40s None
Maim Yes 1-5s Yes 3s Controlled Stun
Pounce Yes 3-4s No 3-4s Opener Stun
Hunter Chimera Shot (Scorpid) Yes 10s No 10s Disarm
Entrapment Yes 4s No 4s None
Freezing Trap Yes 10s No 20s Disorient
Pin (Pet) Yes 4s No 4s Controlled Root
Scare Beast Yes 10s No 20s Fear
Scatter Shot Yes 4s No 4s None
Intimidation Yes 3s Yes 3s Controlled Stun
Ravage (Pet) Yes 2s Yes 2s Controlled Stun
Silencing Shot Yes 3s No 3s Silence
Sonic Blast (Pet) Yes 2s Yes 2s Controlled Stun
Snatch (Pet) Yes 6s No 6s Disarm
Wyvern Sting Yes 6s No 30s Disorient
Mage Deep Freeze Yes 5s Yes 5s Controlled Stun
Dragon's Breath Yes 5s No 5s Disorient
Freeze (Pet) Yes 8s No 8s Controlled Root
Frost Nova Yes 8s No 8s Controlled Root
Frostbite Yes 5s No 5s Random Root
Impact Yes 2s Yes 2s Random Stun
Improved Counterspell Yes 4s No 4s Silence
Polymorph Yes 10s No 50s Disorient
Shattered Barrier Yes 8s No 8s Random Root
Slow No 15s No 15s None
Paladin Hammer of Justice Yes 6s Yes 6s Controlled Stun
Holy Wrath Yes 3s Yes 3s Controlled Stun
Repentance Yes 6s No 60s Disorient
Seal of Justice Yes 2s Yes 2s Random Stun
Turn Evil Yes 10s No 20s Fear
Priest Psychic Scream Yes 8s No 8s Fear
Mind Control Yes 10s No 60s None
Psychic Horror Yes 3s No 3s Horror
Psychic Horror (Disarm Effect) Yes 10s No 10s Disarm
Shackle Undead Yes 10s No 50s Disorient
Shield of the Templar Yes 3s No 3s Silence
Silence Yes 5s No 5s Silence
Rogue Blind Yes 10s No 10s Fear
Cheap Shot Yes 4s No 4s Opener Stun
Dismantle Yes 10s No 10s Disarm
Garrote Yes 3s No 3s Silence
Gouge Yes 4-5.5s No 4s Disorient
Improved Kick Yes 2s No 2s Silence
Kidney Shot Yes 2-6s Yes 6s Controlled Stun
Sap Yes 10s No 60s Disorient
Shaman Storm, Earth and Fire Yes 5s No 5s Controlled Root
Frost Shock No 8s No 8s None
Stoneclaw Totem Yes 3s Yes 3s Random Stun
Hex Yes 10 s No 30s Disorient
Warlock Banish Yes 6s No 30s None
Death Coil Yes 3s No 3s Horror
Demon Charge Yes 3s Yes 3s Controlled Stun
Fear Yes 10s No 20s Fear
Howl of Terror Yes 8s No 8s Fear
Intercept (Felguard) Yes 3s Yes 3s Controlled Stun
Seduction Yes 10s No 15s Fear
Shadowfury Yes 3s Yes 3s Controlled Stun
Spell Lock Yes 3s No 3s Silence
Warrior Charge No 1.5s No 1.5s None
Concussion Blow Yes 5s Yes 5s Stun
Disarm Yes 10s No 10s Disarm
Gag Order Yes 3s No 3s Silence
Intercept Yes 3s Yes 3s Controlled Stun
Hamstring No 10s No 15s None
Improved Hamstring Yes 5s No 5s Random Root
Intimidating Shout Yes 8s No 8s Fear
Improved Revenge Yes 2s Yes 2s Random Stun
Racial Arcane Torrent Yes 2s No 2s Silence
War Stomp Yes 2s Yes 2s Controlled Stun

Diminishing returns means that certain spells and abilities are less effective against player characters if they are used frequently within a short period of time. The table to the right contains a list of abilities that are affected by DR, and under what circumstances. In addition DR categories are listed. Effects within same category diminish each other.

From the official 1.4 release patch notes:

  • When a spell with diminishing returns is used against a target in PvP, the first effect has full duration.
  • On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%.
  • On the third use, the duration is reduced by 75%.
  • On the fourth attempt, the target becomes immune to the spell.
  • Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect.

Some abilities share diminishing returns, — that is, it doesn't matter which one you use; the next time you use an ability in the same category on the same target, its duration will be diminished just as if you had used the exact same ability. These abilities fall into the same category on the table to the right. Also important to note is that the table to the right lists durations of max rank abilities.

Contents

Shared Diminishing Return Categories

  • Controlled Root - Freeze (Water Elemental), Pin (Crab), Frost Nova, Entangling Roots, Earthgrab (Storm, Earth and Fire)
  • Controlled Stun - Bash, Concussion Blow, Deep Freeze, Demon Charge, Gnaw, Holy Wrath, Inferno Effect (Doomguard summon), Hammer of Justice, Intercept (Felguard), Intercept (Warrior), Intimidation, Kidney Shot, Maim, Ravage, Shadowfury, Shockwave, Sonic Blast, War Stomp
  • Disarm - Chimera Shot - Scorpid, Disarm, Dismantle, Psychic Horror (Disarm effect), Snatch
  • Disorient - Dragon's Breath, Freezing Arrow, Freezing Trap, Gouge, Hex, Hungering Cold, Polymorph, Repentance Sap, Shackle, Wyvern Sting
  • Fear - Blind, Fear (Warlock), Howl of Terror, Intimidating Shout, Psychic Scream, Scare Beast, Seduction (Pet), Turn Evil
  • Horror - Death Coil, Psychic Horror
  • Opener Stun - Cheap Shot, Pounce
  • Random Root - Frostbite, Improved Hamstring, Shattered Barrier
  • Random Stun - Impact, Improved Fire Nova Totem, Revenge Stun, Seal of Justice, Stoneclaw Stun
  • Silence - Arcane Torrent, Gag Order (Warrior talent), Garrote, Improved Counterspell, Nether Shock, Silencing Shot, Improved Kick, Shield of the Templar, Silence (Priest), Spell Lock, Strangulate
  • Taunt - Angered Earth, Challenging Howl, Challenging Roar, Challenging Shout, Dark Command, Death Grip, Distracting Shot, Growl (Druid), Hand of Reckoning, Mocking Blow, Righteous Defense, Taunt (Pet),Taunt (Warrior)

Banish, Charge, Cyclone, Hibernate, Entrapment, Scatter Shot, and Mind Control are on diminishing returns with themselves.

Recent Changes to Diminishing Returns in PvP

As of patch 2.3, Disarm was placed on Diminishing returns. This includes, to name a few, Disarm, Dismantle, and Chimera Shot's Scorpid Sting effect. In addition, all item enchantments and abilities that prevented players from being Disarmed have been changed to grant a 50% reduction in duration.

In 3.0.8, all abilities that silenced a target such as Silence and Improved Counterspell have been placed on Diminishing Returns.

Diminishing Returns in PvE

Many types of crowd control also suffer from diminishing returns versus NPCs. Diminishing returns do not count per player but per creature; every creature has its own diminishing return for each group of CC and all players in your party / raid will be affected by that diminishing return.

Please note that as of patch 3.0, melee mitigation stats also have diminishing returns. See Formula:Melee diminishing returns for calculation details.

Patch changes

  • Patch 3.3.0 (2009-12-08): Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.
  • Patch 3.0.2 (2008-10-14): Melee mitigation stats also have diminishing returns. See Formula:Melee diminishing returns for calculation details.
  • Hotfix (2009-09-09): "We just deployed a hotfix to modify [Holy Wrath] so this spell has the same diminishing return mechanics that other player stun spells and abilities currently have. This will prevent Undead creatures that we wish to be susceptible to stun from being permanently stunned if you include enough Paladins in your raid who then rotate their Holy Wrath casts.

    This will affect the difficulty of Combat Anub'arak, but we didn't want the "right way" to defeat this fight to involve bringing five Paladins who [glyphed] their Holy Wrath spell.
    "
  • Patch 3.0.8 (2009-01-20): All Silence spells now have diminishing returns. This includes: Arcane Torrent, Garrote silence effect, Improved Counterspell effect, Improved Kick effect, Silence, Gag Order, Silencing Shot, Spell Lock, and Strangulate.
  • Patch 3.0.2 (2008-10-14): Melee mitigation stats also have diminishing returns. See Formula:Melee diminishing returns for calculation details.
  • Patch 2.3.0 (2007-11-13):
    • Blind is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as Cyclone and is now diminished in PvE as well as PvP.
    • Riposte is now subject to diminishing returns]] in PvP.
    • Frost Shock is no longer subject to diminishing returns]].
    • Unstable Affliction: The silence from this ability is now subject to diminishing returns.
    • Disarm is now subject to diminishing returns]] in PvP.
  • Patch 2.1.0 (2007-05-22):
    • Entrapment (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.
    • Frostbite effect is now subject to diminishing returns in PvP.
    • Death Coil is now is now subject to diminishing returns in the Horror category.
    • Reputation: Players will experience diminished gains in reputation from killing outdoor mobs while in raids larger than five players.
  • Patch 1.9 (2006-01-03): The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells:
  • Patch 1.4 (2005-05-05): A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is:

External links