Diminishing returns
From WoWWiki
| Class | Effect | PvP | PvE | DR Category |
|---|---|---|---|---|
| Druid | Bash | Yes | No | Stun |
| Entangling Roots | Yes | No | Root | |
| Hibernate | Yes | No | Sleep | |
| Cyclone | Yes | Yes | Blind/Cyclone | |
| Celestial Focus | Yes | Yes | Stun Proc | |
| Hunter | Freezing Trap | No | No | None |
| Entrapment | Yes | TBD | None | |
| Wyvern Sting | TBD | TBD | Sleep | |
| Mage | Frost Nova | Yes | No | Root |
| Polymorph | Yes | No | Gouge/Polymorph/Sap | |
| Impact | Yes | Yes | Stun Proc | |
| Frostbite | Yes | No | Root Proc | |
| Shaman | Frost Shock | No (in 2.3) | No | None |
| Stoneclaw Totem | Yes | Yes | Stun Proc | |
| Earth Shock | No | No | None | |
| Paladin | Hammer of Justice | Yes | Yes | Stun |
| Seal of Justice | Yes | Yes | Stun Proc | |
| Repentance | Yes | ? | Gouge/Polymorph/Sap | |
| Priest | Psychic Scream | Yes | No | Fear |
| Mind Control | Yes | No | Charm | |
| Blackout | Yes | Yes | Stun Proc | |
| Rogue | Sap | Yes | No | Gouge/Polymorph/Sap |
| Gouge | Yes | No | Gouge/Polymorph/Sap | |
| Blind | Yes | Yes | Blind/Cyclone | |
| Cheap Shot | Yes | Yes | Stun | |
| Kidney Shot | Yes | Yes | Kidney Shot | |
| Mace Specialization | Yes | Yes | Stun Proc | |
| Warlock | Fear | Yes | No | Fear |
| Seduction | Yes | No | Fear | |
| Howl of Terror | Yes | No | Fear | |
| Death Coil | Yes | No | Horror | |
| Shadowfury | Yes | ? | Stun | |
| Warrior | Mace Specialization (Stun) | Yes | Yes | Stun Proc |
| Charge | Yes | Yes | Stun | |
| Intercept | Yes | Yes | Stun | |
| Concussion Blow | Yes | Yes | Stun | |
| Hamstring | No | No | None |
Diminishing returns means that certain spells and abilities are less effective against player characters if they are used frequently within a short period of time. The table to the right contains a list of abilities that are affected by DR, and under what circumstances. In addition DR categories are listed. Effects within same category diminish each other.
From the official 1.4 release patch notes:
- When a spell with diminishing returns is used against a target in PvP, the first effect has full duration.
- On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%.
- On the third use, the duration is reduced by 75%.
- On the fourth attempt, the target becomes immune to the spell.
- Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect.
Some abilities share diminishing returns, — that is, it doesn't matter which one you use; the next time you use an ability in the same category on the same target, its duration will be diminished just as if you had used the exact same ability. These abiltiies are the Rogue abilities Gouge and Sap; the Warlock spells Fear, Howl of Terror, and Seduction; and the Warrior abilities Charge, Concussion Blow, and Intercept.
Diminishing Returns in PvE
Many types of crowd control also suffer from diminishing returns versus NPCs. Diminishing returns do not count per player but per creature; every creature has its own diminishing return for each group of CC and all players in your party / raid will be affected by that diminishing return.
External links
- Official 1.4 Patch notes that talk about diminishing returns
- Official 1.9 Patch notes that talk about diminishing returns as they relate to controlled stuns
