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'''Diminishing returns''', abbreviated DR,<ref name="wowinsiderPvPGlossary">{{ref web|work=[[WoW Insider]]|url=http://wow.joystiq.com/2012/07/18/a-pvp-glossary-of-comps-cleaves-and-colloquialisms/|title=A PvP glossary of comps, cleaves, and colloquialisms|author={{wowinsider|Olivia Grace}}|date=18-Jul-2012 12:00PM}}</ref> means that certain [[spell]]s and [[ability|abilities]] are less effective against [[Player|player characters]] if they are used frequently within a short period of time. The [[#Table|table below]] contains a list of abilities that are affected by '''DR''', and under what circumstances. In addition, DR categories are listed. Effects within same category diminish each other.
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{{Outdated|Specific information relating to skills and classes has been suggested to be outdated, see talk page for more information.}}
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'''Diminishing returns''', abbreviated DR,<ref name="wowinsiderPvPGlossary">{{ref web|work=[[WoW Insider]]|url=http://wow.joystiq.com/2012/07/18/a-pvp-glossary-of-comps-cleaves-and-colloquialisms/|title=A PvP glossary of comps, cleaves, and colloquialisms|author={{wowinsider|Olivia Grace}}|date=18-Jul-2012 12:00PM}}</ref> means that certain [[spell]]s and [[ability|abilities]] are less effective against [[Player|player characters]] if they are used frequently within a short period of time. The [[#Table|table below]] contains a list of abilities that are affected by '''DR''', and under what circumstances. In addition, DR categories are listed. Effects within same category diminish each other.
   
 
When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. The effect then diminishes by 50%, then 75%, then the target becomes immune. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a stun effect active on them for more than 15 seconds, the next stun will have full effect.''
 
When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. The effect then diminishes by 50%, then 75%, then the target becomes immune. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a stun effect active on them for more than 15 seconds, the next stun will have full effect.''
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| {{ability|Holy Wrath}} || Yes || 3 || Yes || 3 || Controlled Stun
 
| {{ability|Holy Wrath}} || Yes || 3 || Yes || 3 || Controlled Stun
 
|-
 
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| {{ability|Repentance}} || Yes || 6 || No || 60 || Disorient
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| {{ability|Repentance}} || Yes || 8 || No || 60 || Disorient
 
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|-
 
| {{ability|Turn Evil}} || Yes || 8 || No || 20 || Fear
 
| {{ability|Turn Evil}} || Yes || 8 || No || 20 || Fear
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== Diminishing Returns in PvE ==
 
== Diminishing Returns in PvE ==
 
Many types of [[crowd control]] also suffer from diminishing returns versus [[NPC]]s. Diminishing returns do not count per player but per creature; every creature has its own diminishing return for each group of CC and all players in your party / raid will be affected by that diminishing return.
 
Many types of [[crowd control]] also suffer from diminishing returns versus [[NPC]]s. Diminishing returns do not count per player but per creature; every creature has its own diminishing return for each group of CC and all players in your party / raid will be affected by that diminishing return.
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http://us.battle.net/wow/en/forum/topic/10195910192
   
 
== Patch changes ==
 
== Patch changes ==
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== See also ==
 
== See also ==
 
* [[Melee diminishing returns]]
 
* [[Melee diminishing returns]]
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== External links ==
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;Info
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{{elink|site=SacredDuty.net|link=http://www.sacredduty.net/2013/08/08/updated-diminishing-returns-coefficients-all-tanks/|desc=Updated Diminishing Returns Coefficients – All Tanks|bydate=by [http://www.sacredduty.net/author/Theck/ Theck] on August 8, 2013}}
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{{elink|site=SkillCapped|link=http://www.skill-capped.com/guides/shared_drs.php|desc=Shared Diminishing Returns}}
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{{elink|site=Twinking.net|link=http://twinking.net/diminishing-returns-and-you/%7Cdesc=Diminishing Returns and You|bydate=by: [http://twinking.net/author/yoube/ Yoube], date: October 14, 2013}}
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{{attack table}}
 
{{attack table}}
[[Category:PvP]]
 
 
[[Category:Combat]]
 
[[Category:Combat]]
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[[Category:PvP]]

Latest revision as of 23:02, January 29, 2014

Diminishing returns, abbreviated DR,[1] means that certain spells and abilities are less effective against player characters if they are used frequently within a short period of time. The table below contains a list of abilities that are affected by DR, and under what circumstances. In addition, DR categories are listed. Effects within same category diminish each other.

When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. The effect then diminishes by 50%, then 75%, then the target becomes immune. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a stun effect active on them for more than 15 seconds, the next stun will have full effect.

Some abilities share diminishing returns—that is, it doesn't matter which one you use; the next time you use an ability in the same category on the same target, its duration will be diminished just as if you had used the exact same ability. These abilities fall into the same category.

It should be noted that the server does not reset diminishing returns after exactly 15 seconds. Instead, it checks every 5 seconds if there are any diminishing returns that should be reset because the last spell in their category was cast on the target more than 15 seconds ago. As a result, a particular diminishing return category may take anywhere between 15 and 20 seconds to reset. Most addons guess that a DR category has reset after 18 seconds by default.

Table Edit

Class Effect PvP PvP
Duration (s)
PvE PvE
Duration (s)
DR Category
Death Knight [Gnaw] (Pet) Yes 3 Yes 3 Controlled Stun
[Hungering Cold] Yes 8 No 10 Disorient
[Strangulate] Yes 5 No 5 Silence
Druid [Bash] Yes 4-5 Yes 4-5 Controlled Stun
[Cyclone] Yes 6 Yes 6 None
[Entangling Roots] Yes 8 No 30 Controlled Root
[Hibernate] Yes 8 No 40 Disorient
[Maim] Yes 1-5 Yes 1-5 Controlled Stun
[Pounce] Yes 3-4 No 3-4 Controlled Stun
Hunter [Entrapment] Yes 4 No 4 None
[Freezing Trap] Yes 8 No 60 Disorient
[Pin] (Pet) Yes 4 No 4 Controlled Root
[Scare Beast] Yes 8 No 20 Fear
[Scatter Shot] Yes 4 No 4 Scatter
[Intimidation] Yes 3 Yes 3 Controlled Stun
[Ravage] (Pet) Yes 2 Yes 2 Controlled Stun
[Silencing Shot] Yes 3 No 3 Silence
[Sonic Blast] (Pet) Yes 2 Yes 2 Controlled Stun
[Snatch] (Pet) Yes 6 No 6 Disarm
[Wyvern Sting] Yes 6 No 30 Disorient
Mage [Deep Freeze] Yes 5 Yes 5 Controlled Stun + Ring of Frost
[Dragon's Breath] Yes 5 No 5 Scatter
[Freeze] (Pet) Yes 8 No 8 Controlled Root
[Frost Nova] Yes 8 No 8 Controlled Root
[Improved Cone of Cold] Yes 4 No 4 Random Root
[Impact] Yes 2 Yes 2 Random Stun
[Improved Counterspell] Yes 4 No 4 Silence
[Polymorph] Yes 8 No 50 Disorient
[Ring of Frost] Yes 8 Yes 8 Disorient + Deep Freeze
[Shattered Barrier] Yes 8 No 8 Random Root
[Slow] No 8 No 15 None
Paladin [Hammer of Justice] Yes 6 Yes 6 Controlled Stun
[Holy Wrath] Yes 3 Yes 3 Controlled Stun
[Repentance] Yes 8 No 60 Disorient
[Turn Evil] Yes 8 No 20 Fear
[Avenger's Shield] Yes 3 No 3 Silence
Priest [Psychic Scream] Yes 8 No 8 Fear
[Mind Control] Yes 8 No 60 None
[Psychic Horror] Yes 3 No 3 Horror
[Psychic Horror] (Disarm Effect) Yes 8 No 10 Disarm
[Shackle Undead] Yes 8 No 50 Disorient
[Silence] Yes 5 No 5 Silence
Rogue [Blind] Yes 8 No 10 Fear
[Cheap Shot] Yes 4 No 4 Controlled Stun
[Dismantle] Yes 8 No 10 Disarm
[Garrote] Yes 3 No 3 Silence
[Gouge] Yes 4-5.5 No 4 Disorient
[Improved Kick] Yes 2 No 2 Silence
[Kidney Shot] Yes 2-6 Yes 6 Controlled Stun
[Sap] Yes 8 No 60 Disorient
Shaman [Bash] (Pet) Yes 2 Yes 2 Controlled Stun
[Earth's Grasp] Yes 5 No 5 Controlled Root
[Frozen Power] Yes 5 No 5 Controlled Root
[Frost Shock] No 8 No 8 None
[Stoneclaw Totem] Yes 3 Yes 3 Random Stun
[Hex] Yes 8 No 30 Disorient
Warlock [Banish] Yes 6 No 30 None
[Death Coil] Yes 3 No 3 Horror
[Demon Charge] Yes 3 Yes 3 Controlled Stun
[Fear] Yes 8 No 20 Fear
[Howl of Terror] Yes 8 No 8 Fear
[Intercept (Felguard)] Yes 3 Yes 3 Controlled Stun
[Seduction] Yes 8 No 15 Fear
[Shadowfury] Yes 3 Yes 3 Controlled Stun
[Spell Lock] Yes 3 No 3 Silence
Warrior [Charge] No 1.5 No 1.5 None
[Concussion Blow] Yes 5 Yes 5 Controlled Stun
[Disarm] Yes 8 No 10 Disarm
[Gag Order] Yes 3 No 3 Silence
[Intercept] Yes 3 Yes 3 Controlled Stun
[Hamstring] No 8 No 15 None
[Improved Hamstring] Yes 5 No 5 Random Root
[Intimidating Shout] Yes 8 No 8 Fear
[Shockwave] Yes 4 Yes 4 Controlled Stun
[Throwdown] Yes 5 Yes 5 Controlled Stun
Racial [Arcane Torrent] Yes 2 No 2 Silence
[War Stomp] Yes 2 Yes 2 Controlled Stun

Shared Diminishing Return Categories Edit

  • Controlled Root - Freeze (Water Elemental), Pin (Crab), Frost Nova, Entangling Roots, Earthgrab (Earth's Grasp), Frost Shock (Frozen Power)
  • Controlled Stun - Bash, Concussion Blow, Deep Freeze, Demon Charge, Gnaw, Holy Wrath, Inferno Effect (Doomguard summon), Hammer of Justice, Intercept (Felguard), Intercept (Warrior), Intimidation, Kidney Shot, Maim, Ravage, Shadowfury, Shockwave, Sonic Blast, War Stomp, Throwdown
  • Disarm - Chimera Shot - Scorpid, Disarm, Dismantle, Psychic Horror (Disarm effect), Snatch
  • Disorient - Freezing Arrow, Freezing Trap, Gouge, Hex, Hibernate, Hungering Cold, Polymorph, Repentance, Sap, Shackle, Wyvern Sting
  • Fear - Blind, Fear (Warlock), Howl of Terror, Intimidating Shout, Psychic Scream, Scare Beast, Seduction (Pet), Turn Evil
  • Horror - Death Coil, Psychic Horror
  • Opener Stun - Cheap Shot, Pounce
  • Random Root - Improved Cone of Cold, Improved Hamstring, Shattered Barrier
  • Random Stun - Impact, Seal of Justice, Stoneclaw Stun
  • Silence - Arcane Torrent, Gag Order (Warrior talent), Garrote, Improved Counterspell, Nether Shock, Silencing Shot, Improved Kick, Shield of the Templar, Silence (Priest), Spell Lock, Strangulate
  • Taunt - Angered Earth, Challenging Howl, Challenging Roar, Challenging Shout, Dark Command, Death Grip, Distracting Shot, Growl (Druid), Hand of Reckoning, Mocking Blow, Righteous Defense, Taunt (Pet),Taunt (Warrior)
  • Scatter - Scatter Shot, Dragon's Breath

Banish, Charge, Cyclone, Entrapment, and Mind Control are on diminishing returns with themselves.

Diminishing Returns in PvE Edit

Many types of crowd control also suffer from diminishing returns versus NPCs. Diminishing returns do not count per player but per creature; every creature has its own diminishing return for each group of CC and all players in your party / raid will be affected by that diminishing return.

http://us.battle.net/wow/en/forum/topic/10195910192

Patch changes Edit

  • Wrath-Logo-Small Patch 3.3.0 (08-Dec-2009): Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.
  • WoW Icon 16x16 Hotfix (2009-09-09): "We just deployed a hotfix to modify [Holy Wrath] so this spell has the same diminishing return mechanics that other player stun spells and abilities currently have. This will prevent Undead creatures that we wish to be susceptible to stun from being permanently stunned if you include enough Paladins in your raid who then rotate their Holy Wrath casts.

    This will affect the difficulty of Combat 15 Anub'arak, but we didn't want the "right way" to defeat this fight to involve bringing five Paladins who [glyphed] their Holy Wrath spell.
    "
  • WoW Icon 16x16 Hotfix (2009-04-30): "Blind (Rogue) is now in the same diminishing returns category as Fear effects, but no longer shares diminishing returns with [Cyclone] (Druid)."
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): All Silence spells now have diminishing returns. This includes: [Arcane Torrent], [Garrote] silence effect, [Improved Counterspell] effect, [Improved Kick] effect, [Silence], [Gag Order], [Silencing Shot], [Spell Lock], and [Strangulate].
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008):  Melee mitigation stats also have diminishing returns.
  • Bc icon Patch 2.3.0 (13-Nov-2007):
    • [Blind] is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as [Cyclone] and is now diminished in PvE as well as PvP.
    • [Riposte] is now subject to diminishing returns in PvP.
    • [Frost Shock] is no longer subject to diminishing returns.
    • [Unstable Affliction]: The silence from this ability is now subject to diminishing returns.
    • [Disarm] is now subject to diminishing returns in PvP.
  • Bc icon Patch 2.1.0 (22-May-2007):
    • [Entrapment] (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.
    • [Frostbite] effect is now subject to diminishing returns in PvP.
    • [Death Coil] is now is now subject to diminishing returns in the Horror category.
    • [Reputation]: Players will experience diminished gains in reputation from killing outdoor mobs while in raids larger than five players.
  • WoW Icon 16x16 Patch 1.9.0 (03-Jan-2006): The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells:
  • WoW Icon 16x16 Patch 1.4.0 (2005-05-05): A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is:

References Edit

See also Edit

External links Edit

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