Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
No edit summary
 
No edit summary
 
Line 1: Line 1:
  +
{{Race links}}
=== Summary ===
 
  +
{{this|the recent history and current state of the Horde|its past|History of the Horde}}
  +
{{infobox faction
  +
| image = Horde_Crest.png
  +
| name = The Horde
  +
| faction = Horde
  +
| leader = {{RaceIconExt|Garrosh|Small}}{{npc||Garrosh Hellscream}}<br/>
  +
{{RaceIconExt|Vol'jin}}{{npc||Vol'jin}}<br/>
  +
{{RaceIconExt|Sylvanas|Small}}{{npc||Sylvanas Windrunner}}<br/>
  +
{{RaceIconExt|Lor'themar|Small}}{{npc||Lor'themar Theron}}<br/>
  +
{{RaceIconExt|Baine}}{{npc||Baine Bloodhoof}}<br/>
  +
{{RaceIconExt|Gallywix}}{{npc||Jastor Gallywix}}<br/>
  +
| leaders = {{RaceIconExt|Thrall|Small}}{{npc||Thrall}}<br/>
  +
{{RaceIconExt|Drek'Thar|Small}}{{npc||General Drek'Thar}}<br/>
  +
{{RaceIconExt|Varok|Small}}{{npc||Varok Saurfang}}<br/>
  +
{{RaceIcon|Dragonmaw|Female}}{{NPC||Warlord Zaela}}<br/>
  +
{{RaceIcon|Mag'har|Male|Small}}{{npc||Jorin Deadeye}}<br/>
  +
{{RaceIconExt|Geyah}}{{npc||Greatmother Geyah}}<br/>
  +
{{RaceIconExt|Nazgrel}}{{npc||Nazgrel}}<br/>
  +
{{RaceIconExt|Rexxar|Small}}{{npc||Rexxar}}<br/>
  +
{{RaceIconExt|Leoroxx}}{{npc||Leoroxx}}<br/>
  +
{{RaceIcon|BloodElfDeathKnight|Male}} [[Koltira Deathweaver]]<br/>
  +
{{RaceIconExt|Halduron|Small}}[[Halduron Brightwing]]<br />
  +
{{RaceIconExt|Rommath|Small}} [[Grand Magister Rommath]]<br/>
  +
{{RaceIcon|BloodElf|Male|Small}}{{NPC||Tae'thelan Bloodwatcher}}<br/>
  +
{{RaceIconExt|Aethas}}{{npc||Archmage Aethas Sunreaver}}<br/>
  +
{{RaceIconExt|Hamuul|Small}}{{npc||Hamuul Runetotem}}<br/>
  +
{{RaceIcon|Taunka|Male}}{{npc||Roanauk Icemist}}<br/>
   
  +
| capital = [[Orgrimmar]]
The '''Dire Maul Tribute Run''' is a way to get gear from the [[Dire Maul]] instance. When the [[King Gordok]] is killed, the player is declared king and all the remaining bosses give tribute, which is often better than the gear they drop when you kill them individually. The goal is therefore to kill the king without killing any other bosses.
 
  +
| capitals = [[Thunder Bluff]], [[Undercity]], [[Darkspear Isle]], [[Silvermoon City]], [[Bilgewater Harbor]], [[Warsong Hold]]
  +
| language = [[Orcish]]
  +
| slang = [[Taurahe]], [[Gutterspeak]], [[Thalassian]], [[Zandali]], [[Goblin (language)|Goblin]]
  +
| races = {{Race|Orc|notext}}[[Durotar]] [[Orc]]
  +
*{{RaceIconExt|DireOrc}} [[Dire orc]]<br />
  +
{{Race|Jungle Troll|notext}} [[Jungle Troll]] <br />
  +
{{Race|Tauren|notext}} [[Mulgore]] [[Tauren]]<br />
  +
{{Race|Goblin (playable)|[[Bilgewater Cartel|Bilgewater]] [[Goblin]]}} <br />
  +
{{Race|Forsaken}} [[Undead]]<br />
  +
*{{RaceIconExt|Val'kyr}} [[Forsaken]] [[Val'kyr]]
  +
*{{RaceIconExt|Abomination}} [[Forsaken]] [[Abomination]]
  +
*{{Race|undeadelf|notext}} [[Forsaken]] [[Undead]] [[Elf]]
  +
*{{RaceIconExt|Banshee}} [[Forsaken]] [[Banshee]]
  +
*{{RaceIconExt|MadScientist}} [[Forsaken]] [[Mad Scientist]]
  +
{{Race|Blood elf (playable)|notext}}[[Quel'Thalas]] [[Blood elf]]<br />
  +
{{Race|ForestTroll|[[Revantusk tribe|Revantusk]] [[Forest Troll]]}}<br />
  +
{{Race|Ogre|notext}}{{Race|OgreMage|notext}}[[Ogre]] <br />
  +
{{RaceIcon|Dragonmaw|Male}}{{RaceIcon|Dragonmaw|Female}} [[Dragonmaw Clan|Dragonmaw]] [[Orc]]<br/ >
  +
{{Race|Mag'har}}<br />
  +
{{Race|Half-Ogre}} ([[Mok'Nathal]])<br />
  +
{{Race|Half-Orc}}<br />
  +
{{Race|Fel Orc|notext}} [[Chaos Orc]]<br />
  +
{{Race|Taunka}}<br />
  +
{{RaceIconExt|Hobgoblin}} [[Bilgewater Cartel|Bilgewater]] [[Hobgoblin]]<br />
  +
{{RaceIconExt|Kobold}} [[Stonetalon Kobold|Kobold]]<br />
  +
{{RaceIconExt|Wyvern}} [[Wyvern]]<br />
  +
{{RaceIconExt|Bat}} [[Bat]]<br />
  +
{{RaceIconExt|Dragonhawk}} [[Dragonhawk]]<br />
  +
Few individuals from other [[races]]
  +
| theater = [[Lordaeron]], [[Quel'Thalas]], [[Kalimdor]], [[Outland]], [[Northrend]], [[Great Sea]]
  +
| pop= 292,210 approx.<ref>Based on official totals in various official sources, including Lands of Mystery, Lands of Conflict, and various blood elf/high elf percentages given in various sources. The 38,580 blood elves under Kael'thas have been subtracted from original 330,790 total as his faction is no longer part of the other blood elves. See [[Talk:Horde#Population|talk page]].</ref>
  +
| base = [[Lordaeron]] and [[Central Kalimdor]]}}
   
  +
:''The Horde is made up of orcs, forsaken, tauren, trolls, blood elves, and most recently, goblins. Misunderstood and cast aside, these diverse and powerful races strive to overcome their differences and unite as one in order to win freedom for their people and prosper in a land that has come to hate them.''
  +
:''In the Horde, action and strength are valued above diplomacy, and its leaders earn respect by the blade, wasting no time with politics. The brutality of the Horde's champions is focused, giving a voice to those who fight for survival.''<ref>''Darkmoon Faire Cataclysm Promotion: Fortune card''</ref>
   
  +
The '''Horde''' is one of the two major political [[faction]]s of the mortal races in [[Azeroth (world)|Azeroth]], its counterpart being the [[Alliance]]. The Horde, a faction led by off-worlders and composed of outsiders has survived these obstacles by bonding together, fighting as family, comrades, or even uneasy allies.<ref>"[[Beginnings and Ends]]"</ref> Although its ideals, policies, and beliefs have been revised and membership has changed over time, it is the same Horde inherited by [[Thrall]] through [[Warchief]] {{npc||Orgrim Doomhammer}}.<ref>''[[Horde Player's Guide]]'', 165-176</ref> [[File:HordeLogo.jpg|thumb|Horde Logo]]
=== Needed items ===
 
   
At least at level 80 you can just keep to stuck to the walls to avoid all aggro and thus keep all the bosses alive.
 
   
  +
== Major members ==
;Trap repair Items
 
  +
Major member races include:
*1 x {{item|Frost Oil}} – Made by [[Alchemist]]s
 
*1 x {{item|Thorium Widget}} – Made by [[Engineer]]s
 
   
  +
* {{Race|Orc|notext}} The ''' [[orc (playable)|orcs]]''' of [[Durotar]].
;{{item|Gordok Ogre Suit}} ingredients
 
  +
** The surviving orcs of Azeroth's [[First War|First]], [[Second War|Second]] and [[Third War|Third]] Wars, who were released by [[Thrall]] from the [[Internment camps]] of [[Lordaeron]] and led by him to form their new destiny in [[Kalimdor]] while attempting to re-embrace their once honorable, shamanistic ways and fight the corruption of [[Fel|demonic]] [[magic]].
*4 x {{item|Bolt of Runecloth}} – Made by [[Tailor]]s. Note: you will probably get enough runecloth dropped by ogres in the instance to make your own bolts.
 
  +
** Led by Warchief [[Garrosh Hellscream]], named by Thrall to succeed him in the wake of the Cataclysm.
*8 x {{item|Rugged Leather}} – Gathered by [[Skinner]]s. Note: Lots of wolves just outside the instance that can be skinned for rugged leather as well.
 
  +
*** Lesser leaders include: {{npc||Varok Saurfang}} and {{npc||Drek'Thar}}.
*1 x {{item|Ogre Tannin}} – Found in [[Dire Maul]] Instance
 
  +
** Capital is [[Orgrimmar]] in [[Durotar]].
*2 x {{item|Rune Thread}} – Purchased from a [[Vendor]] outside the instance
 
  +
** They also have camps in the [[Barrens]], [[Ashenvale]], [[Stranglethorn Vale]], [[Arathi Highlands]], [[Badlands]], [[Swamp of Sorrows]] and [[Azshara]]. Since the reopening of the [[Dark Portal]], the orcs have expanded into their former homeworld of Draenor (now [[Outland]]), with encampments in [[Hellfire Peninsula]], [[Terokkar Forest]], [[Nagrand]], the [[Blade's Edge Mountains]] and [[Shadowmoon Valley]]. Recently expanded into [[Northrend]], with massive fortresses and outposts in the [[Borean Tundra]], the [[Dragonblight]], and the [[Grizzly Hills]].
:Leatherworkers and Tailors who have learned the pattern from {{NPC|Neutral|Knot Thimblejack|level=50|smallicon=IconSmall Goblin Male.gif}} only need half the required ingredients.
 
  +
** Surviving orc [[clan]]s that have joined Thrall:
  +
*** [[Frostwolf clan]] - Thrall's own clan, led by [[Farseer]] {{npc||Drek'Thar}} since the death of its last affirmed chieftain, [[Durotan]]. The Frostwolf clan is the largest concentration of orcs in the [[Eastern Kingdoms]], residing in [[Alterac Valley]] since their exile by Gul'dan decades earlier.
  +
*** [[Warsong clan]] - Led by {{npc||Garrosh Hellscream}}, these orcs have largely settled in [[Ashenvale Forest]].
  +
*** [[Shattered Hand clan]] - The Azerothian part of the clan have joined Thrall and serve as the Horde's guild of assassins.
  +
*** The [[Mag'har]] are orcs that have escaped corruption and remained in Outland throughout all three wars. They are led by [[Greatmother Geyah]], Thrall's Grandmother. Other notable members are {{npc||Dranosh Saurfang}}, {{npc||Garrosh Hellscream}}, and {{npc||Jorin Deadeye}}.
  +
*** [[Bleeding Hollow clan]] - The clan returned to Draenor after the Second War, but as it was torn apart some of the members crossed to the safety of Azeroth at the same time that Grom Hellscream and his Warsong clan passed. They were captured and later rescued from the internment camps, and now they serve the New Horde. Additionally they have a notable presence in the [[Mag'har]] including their Chieftain {{npc||Jorin Deadeye}}.
  +
*** [[Burning Blade clan]] - The [[blademaster]]s were once part of the Burning Blade clan, although the clan consumed itself in the throes of demonic corruption, these few swordsmen are still part of the Horde.<ref>''[[Warcraft III: Reign of Chaos|Warcraft III: Reign of Chaos - manual]]'', 84</ref>
  +
*** [[Blackrock clan]] - {{npc||Eitrigg}} and {{npc||Varok Saurfang}} are known members of the new Horde,<ref>{{quest|Eitrigg's Wisdom#Dialogue}}</ref> {{npc||Bloodeye Redfist}} went with {{npc||Reghar Earthfury}} to [[Kalimdor]] with the new Horde,<ref>[[Prologue]]</ref> besides this known members there were banners of this clan in some encampments during the [[Third War]].<ref>{{ref game |title=Warcraft III: Reign of Chaos |expansion= |campaign=[[Eternity's End]] |mission=[[The Awakening of Stormrage]] |zone= |npc= |quote= |quest= }}</ref>
  +
*** [[Twilight's Hammer clan]] - At least {{npc||Zaruk||one orc}} is still part of the Horde.<ref>{{quest|Theldurin the Lost}}</ref>
  +
*** [[Dragonmaw Clan]] - The Dragonmaw Clan is led by [[Warlord Zaela]] and reside in the [[Twilight Highlands]].<ref>http://forums.worldofwarcraft.com/thread.html?topicId=24702035296&postId=246996836533&sid=1#14</ref>
  +
*** [[Rageroar clan]] - The Rageroar are led by {{npc||Karga Rageroar}}. Currently they are assualting [[Northwatch Hold]].
  +
** The orcs have a special bond with wolves. They serve as mounts for the orcs and are often seen as their symbol, especially the Frostwolves.
   
;Group Formation
 
*1 x [[Healer]]
 
*1 x [[Tank]]
 
*1 x [[Druid]]/[[Rogue]] (Rogue recommended with 300 lockpicking; 276 [[lockpicking]] is fine for inner door)
 
*1 x [[Mage]]/[[Warlock]] (For area of effect spells and crowd control)
 
*1 x Any
 
   
  +
* {{Race|Jungle Troll|notext}} The [[jungle troll|jungle]] '''[[troll (playable)|trolls]]''' of the [[Darkspear]] tribe.
;There are three doors that you need to pass; The Instance entrance door, Courtyard door and Inner Courtyard door.
 
  +
** Originally from a small chain of islands in the [[Great Sea]]. Eventually joined Thrall’s journey to Kalimdor and moved to the [[Echo Isles]], but were then rooted out by the [[Kul Tiras]] marines. They are forever indebted to the orcs for saving their tribe and giving them a home.
* The outer door is opened with the {{item|Crescent Key}} from [[Dire Maul]] East
 
  +
** Led by [[Shadow hunter]] {{npc||Vol'jin}}, son of the former leader {{npc||Sen'jin}}.
* The Courtyard door is opened with {{item|Gordok Courtyard Key}}, which can be picked up during the run, from a chest on a pedestal near the door.
 
  +
*** Lesser leaders include: {{npc||Vanira}} the shaman and {{npc||Zen'tabra}} the druid.
* The inner Courtyard door is opened with {{item|Gordok Inner Door Key}}, which is dropped by {{mob|Guard Mol'dar|level59+|smallicon=IconSmall Ogre Male.gif}}. Only one person in the group will see the key, so make sure everybody attempts to loot him. '''The key disappears immediately if you exit the instance''', so you '''cannot''' kill Mol'dar for his key and reset the instance to keep him alive for tribute.
 
  +
** Capital is [[Darkspear Isle]], the largest of the [[Echo Isles]], off the coast of [[Durotar]].
All the doors can also be opened with {{item|Powerful Seaforium Charge|Powerful Seaforium Charges}} (made by Engineer) or {{item|Truesilver Skeleton Key|Truesilver Skeleton Keys}} (made by Blacksmiths), or by a rogue with 300 (276 works fine for inner door now) lockpicking skill. The most problematic is the innermost door, since the key drops from one of the guards. Rather than kill the guard it is better to pick or defeat the lock.
 
  +
*** Prior to the reclamation of the Echo Isles, [[Sen'jin Village]] in mainland Durotar was the main Darkspear settlement. Other troll settlements are located in [[Ashenvale]], [[Stonetalon Mountains]] and [[Desolace]]. They also control both of the Horde outposts ([[Swamprat Post]] and [[Zabra'jin]]) in the [[Zangarmarsh]] in [[Outland]].
  +
** The trolls use [[raptor]]s and [[bat]]s as riding mounts.
   
=== Important information ===
 
   
  +
* {{Race|Tauren|notext}} The '''[[tauren (playable)|tauren]]''' of [[Mulgore]].
* Do not kill any of the [[Boss]]es: [[Guard Mol'dar]], [[Guard Fengus]], [[Guard Slip'kik]], and [[Captain Kromcrush]]. When you kill the King, the [[Gordok Tribute]] chest will contain one item for each boss left alive, and each of these items is generally better than the loot dropped directly by the guards. You will also have the option of getting 2-hour [[buffs]] from [[Guard Fengus]] (Fengus's Ferocity: +200 Attack Power), [[Guard Mol'dar]] (Mol'dar's Moxie: Stamina +15%), and [[Guard Slip'kik]] (Slip'kik's Savvy: +3% crit with spells). (It should be noted that as of [[Patch 2.1]], the three Guards no longer buff players above level 63 after becoming friendly.) [[Stomper Kreeg]] <The Drunk> will sell you an assortment of alcoholic beverages and limited quantities of Volatile Rum (a reagent used in Alchemy for crafting [[Goblin Rocket Fuel]]).
 
  +
** A race of noble creatures, native to [[Kalimdor]], who befriended the orcs and offered them spiritual guidance and aid.
* The [[Gordok Courtyard Key]] and the [[Gordok Inner Door Key]] will disappear if you leave the instance alive (they do not disappear if you die and ghost run back to the instance entrance). In previous patches, the courtyard and inner door keys persisted in inventory after exiting the instance and even across a reset of the instance, though they disappeared if the player died any time after that (whether in the instance or not). This has been fixed and can no longer be exploited.
 
  +
** Led by High Chieftain {{npc||Baine Bloodhoof}}, following the death of his father [[Cairne Bloodhoof|Cairne]].
* Watch out for the [[Eye of Kilrogg|Eyes of Kilrogg]] when inside the inner instance.
 
  +
** Lesser leaders include: Archdruid {{npc||Hamuul Runetotem}}.
  +
** Capital is [[Thunder Bluff]] in Mulgore.
  +
*** They also have camps in the [[Barrens]], [[Thousand Needles]], [[Stonetalon Mountains]], [[Desolace]], [[Feralas]] and [[Felwood]]. They have also sent ambassadors to their cousins, the [[taunka]], in Northrend.
  +
** They lend their mighty [[kodo]] beasts to the Horde's efforts.
  +
** Tauren tribes
  +
*** [[Bloodhoof tribe]] - The first Tauren tribe to side with the Horde, they are led by {{NPC||Baine Bloodhoof}} in the wake of his [[Cairne Bloodhoof|father's]] death at the hands of {{npc||Magatha Grimtotem}}.
  +
*** [[Ragetotem tribe]] - Proud warriors of [[Thunder Bluff]]. Formerly led by [[Sark Ragetotem]].
  +
*** [[Dawnstrider tribe]] - Talented enchanters and shaman.
  +
*** [[Runetotem tribe]] - Led by {{npc||Hamuul Runetotem}}, these tauren have recently discovered the ways of the druid.
  +
*** [[Highmountain tribe]] - Led by {{NPC||Sulamm}} and {{NPC||Ornamm}}. {{NPC||Trag Highmountain}} is a former member of the [[tribe]].
  +
*** [[Skychaser tribe]] - The spiritual leaders of the tauren shaman.
  +
*** [[Thunderhorn tribe]] - Most of the Thunderhorn tribe are hunters.
  +
*** [[Grimtotem tribe]] - The Grimtotem tauren that survived the battle at [[Thunder Bluff]] and chose to follow [[Jevan Grimtotem]] and ally with the Horde.
   
=== Heading to the instance ===
 
   
  +
* {{Race|Forsaken|notext}} The '''[[undead (playable)|undead]]''' of [[Lordaeron]].
All the [[mob]]s outside the instance can be avoided entirely by riding around them. Take care and stick together just in case one [[aggro]]s. Head up the ramp into Eldreth Row, follow the corridor as it turns right and then left. At the T-junction, directly across from the entrance corridor is a massive closed arched doorway. Alcoves to the right and left provide a path around the door.
 
  +
** Known as the [[Forsaken]], this group of [[undead]] was released from the control of the {{npc||Lich King}} and have entered into an alliance of convenience with the other members of the Horde.
  +
*** The group also consists of other undead creatures, such as the [[val'kyr]], that chose to join the Forsaken after the Lich King's death.
  +
** Led by the Banshee Queen {{npc||Sylvanas Windrunner}}.
  +
*** Lesser leaders include: {{npc||Faranell||Master Apothecary Faranell}}, {{npc||Nathanos Blightcaller||Nathanos Blightcaller}}.
  +
** Capital is the [[Undercity]], beneath the [[Ruins of Lordaeron|ruined City of Lordaeron]] in [[Tirisfal Glades]].
  +
** They also have holdings in [[Silverpine Forest]] and the [[Hillsbrad Foothills]], as well as towns in the [[Howling Fjord]] and the [[Dragonblight]] in [[Northrend]].
  +
** The [[Royal Apothecary Society]] - a faction of forsaken alchemists trying to create a new plague to wipe out the Scourge and other forms of life.
  +
** The [[Cult of the Forgotten Shadow]] is the official forsaken religion. Leader unknown.
  +
** The Forsaken contribute [[Vampire Bat]]s and [[Skeletal Horse]]s to the horde forces and use them as mounts. These are regular beasts with no sentient mind.
  +
** {{Race|LeperGnome|notext}} A few [[leper gnomes]] have sworn fealty to Sylvanas. Some notable gnomes include {{npc||Ganoosh||Ganoosh}} and {{npc||Apprentice Crispin||Apprentice Crispin}}.
  +
** Various types of Forsaken that broke free from the Lich King with them, including:
  +
*** {{Race|Undeadelf|notext}} Various former [[high elven]] citzens who follow the Banshee Queen.
  +
*** {{RaceIconExt|Banshee}} {{npc||Sylvanas Windrunner||Sylvanas}} has many [[banshee]] allies and is known as the banshee queen.
  +
*** {{RaceIconExt|Val'kyr}} Following the death of the [[evil]] {{npc||Lich King}}, many [[val'kyr]] were conscripted by Sylvanas to raise slain enemies as Forsaken.
  +
*** {{RaceIconExt|Abomination}} The Forsaken keep a large amount of [[abomination]]s in their service.
   
Beyond the large door are the [[Broken Commons]], which contains the arena. The DM North entrance is all the way across on the other side. Ride around the perimeter of the commons until you reach the doors, avoiding ogres and dogs as you go. Up the ramp you will find a door which requires the [[Crescent Key]].
 
   
  +
* {{Bc-inline}} {{Race|Blood elf (playable)|notext}} The '''[[blood elf (playable)|blood elves]]''' of [[Quel'Thalas]].
=== Inside the instance ===
 
  +
** A group of former [[high elf|high elves]] shunned for their magic addiction and betrayed by members of the Alliance, turned to the Horde to help them reach Outland and achieve their destiny. These elves have a strong alliance with the [[Forsaken]] with whom they share a similar fate and former denizens (high elven banshees and [[dark ranger]]s).
  +
** Led by {{npc||Lor'themar Theron}}, Regent Lord of Quel'Thalas.
  +
*** Lesser leaders include: {{npc||Halduron Brightwing}}, {{NPC||Grand Magister Rommath}} and {{npc||Lady Liadrin}}.
  +
** Capital is [[Silvermoon City]] in [[Eversong Woods]], in northern [[Quel'Thalas]].
  +
** They also have holdings in the [[Ghostlands]], alongside the Forsaken and an encampment in [[Hellfire Peninsula]] in Outland, to support blood elf pilgrims traveling through the Dark Portal from Azeroth.
  +
** The Blood Elves have long been using [[hawkstrider]]s and [[dragonhawk]] mounts.
   
Around the corner inside the instance, there is one ogre on a short patrol path. Kill it and wait for a couple of patrols to pass. As they do, pull them back to the entrance alcove and dispose of them. If you have no method of defeating the inner door lock, head down into the courtyard, clear the area, and kill [[Guard Mol'dar]] for his key. Then backtrack to the entrance.
 
   
  +
* {{C-inline}} {{Race|Goblin (playable)|notext}} The '''[[goblin (playable)|goblins]]''' of the [[Bilgewater Cartel]].
From the entrance alcove, head to the left, pulling and killing ogre groups until you have reached the corner. You should now be near a separate room that has a slight ramp up to it and a large raised rectangular part in the middle.
 
  +
** With the Cataclysm consuming their home island of [[Kezan]], the goblins of the Bilgewater Cartel are shipped across the sea, intended for slave labor in Azshara, when they are caught in a naval crossfire between an Alliance fleet and a single Horde vessel off the [[Lost Isles]]. While there, they are attacked by the [[Alliance]] and ally with the orcs to defeat both their mutual foe, the hostile natives of the Lost Isles, and dissent from within their own ranks.
  +
**Led by [[Trade Prince]] {{npc||Jastor Gallywix}}.
  +
***Lesser Leaders include: {{npc||Boss Mida}}
  +
**Current home is [[Bilgewater Harbor]] in the heavily-reshaped [[Azshara]].
  +
*** The goblins also have a [[Goblin Slums|district]] led by [[Boss Mida]] within the orcish capital of Orgrimmar.
  +
** Like the gnomes, the goblins are masters of engineering and have built trikes - essentially three-wheeled motorcycles - to serve as their mounts.
  +
** {{RaceIconExt|Hobgoblin}} [[Hobgoblin]]s, huge chemically altered goblins have come with the goblins. In-game goblins can summon them to access the [[bank]].
   
  +
=== Horde Forces ===
When you head in to the new area, be careful of more patrols; take your time, pulling and killing. Head to the left and get to the corner. You will now be able to see a ramp up to the rectangular platform; [[Guard Fengus]] patrols that area, and he comes down and turns right, walks up to the corner and then goes back. Be wary of him; if you do aggro him, run to the instance entrance while leaving a durable member (who will die) to keep Fengus occupied long enough that everyone else gets out, at which point he will reset rather than go to the instance entrance to greet you when you come back in. If he does aggro, it's still early enough in the run to reset the instance and try again without too much lost time.
 
  +
;Azeroth
  +
The uneasy truce between the [[Alliance]] and the Horde in the aftermath of the Third War was soon broken when several battlegrounds between various forces of the factions have erupted:
  +
* [[Defilers]] – A force of [[Forsaken]] sent to gather resources of [[Arathi Basin]], found themselves fighting a vicious war with the [[League of Arathor]], humans who are native to the land of [[Arathi]] who in turn are fighting to gather resources for the Alliance.
  +
* [[Frostwolf clan]] – This clan settled in the [[Alterac Mountains]] attempting to claim the area for their own, however the [[Stormpike]] Dwarves have historic connections to the land dating back before the orcs arrival leading to a confrontation.
  +
* [[Warsong Outriders]] – Following the Third War, the [[Warsong clan]] that invaded [[Ashenvale]] and began deforestation have not ceased their operation and have come into direct conflict with the [[Silverwing Sentinels]] who are bent on protecting their ancestral homeland.
  +
*[[Hellscream's Reach]]- An elite Horde regiment comprised solely of veterans of multiple tours of duty. Handpicked by Garrosh himself, he has commanded them to take complete control of [[Tol Barad]].
   
You need to get across the room to the door on the west side: the shortest path is to follow the left wall, but you'll have to deal with Fengus' patrol pattern. It helps to put a raid marker on him, which can sometimes be seen through terrain objects and let you know he's coming.
 
   
  +
;Outland
This door requires the [[Gordok Courtyard Key]] which is in the middle of that raised platform. If you have a [[Rogue]] or [[Druid]], send them up to loot the box (via the ramp you passed). It does not have to be a Rogue but if you do not have stealth, be very careful and keep an eye out for Fengus. While the person is getting the key, everyone should wait in one of the south corners of the room to avoid Fengus' patrol pattern, which takes him right in front of the door you're trying to get through. In general it's better to make your key-gathering attempt as early as possible (rather than waiting until you're all the way to the door), because if aggro occurs you'll probably need to reset the instance.
 
  +
* [[Thrallmar]] - is the name for the Horde expeditionary forces to [[Outland]], who quickly found many native allies. These brave warriors of the horde are led by {{NPC||Nazgrel}}, and consist of all the Horde races.
  +
** The expedition's settlements are scattered all over Outland's zones, except Nagrand and Netherstom.
  +
* {{Race|Mag'har|notext}} The [[Mag'har]] orcs of [[Nagrand]] - a clan of orcs that wasn't corrupted by demons and remained in Outland through all the wars of Azeroth, being led by {{NPC||Geyah}}.
  +
* {{Race|Mok'nathal|notext}} The [[Mok'Nathal]] clan of [[Blade's Edge Mountains]], led by {{npc||Leoroxx}}.
   
=== Inside the Inner Instance ===
 
   
  +
;Northrend ([[Horde Expedition]])
Head in and clear the mobs, including some bugs which need a little [[AoE]] lesson. At the bottom of the ramp, you'll come to a room where you can see a Broken Ice Trap. Hang back for a minute and watch [[Guard Slip'Kik]], who patrols this area. His patrol pattern takes him right over the Broken Ice Trap. Pull the mobs by the fire back away from Slip'kik when his patrol pattern allows for it and dispose of them.
 
  +
* [[Warsong Offensive]] - The main forces of the horde's expedition to northrend, led by {{npc||Garrosh Hellscream}}.
  +
** [[Kor'kron Guard]] - the elite fighting forces of the Horde, serving the Horde Expedition in Northrend led by {{npc||Varok Saurfang}}.
  +
* {{Race|Taunka|notext}} The [[Taunka]] - Ancient relatives of the tauren, were thought to be lost until re-discovered by {{npc||Garrosh Hellscream}} and his orc forces upon their arrival to Northrend. They are welcomed into the Horde soon after {{npc||Roanauk Icemist}} is {{quest|All Hail Roanauk!|rescued}}.
  +
* [[Hand of Vengeance|The Hand of Vengeance]] - A group of Forsaken forces that have been sent to Northrend by Sylvanas Windrunner to bring Undercity's vengeance upon the Lich King. Their method is the delivery of the latest strain of their deadly Plague.
  +
* [[The Sunreavers]] - The blood elven members of the [[Kirin Tor]], named for their leader, {{NPC||Aethas Sunreaver}}. The Horde, traditionally barred from [[Dalaran]], is allowed entry to the city due to their efforts.
   
  +
===Other members, factions and allies===
When Guard Slip'Kik walks away, quickly fix the trap with 1 [[Frost Oil]] & 1 [[Thorium Widget]]. Then move back and wait for the idiot of an ogre to activate the trap. He will now be frozen for the remainder of the instance.
 
  +
[[File:Orcswolves.jpg|thumb|Wolves serve as mounts and are often seen as the symbol of the orcs of the Horde, especially the Frostwolves.]]
  +
* {{Race|Ogre|notext}}{{Race|OgreMage|notext}} The [[Horde]] [[Ogre]]s
  +
** The [[Stonemaul]] [[ogre]]s of [[Dustwallow Marsh]], formerly lead by {{npc||Mok'Morokk}}, currently many support {{npc||Tharg}} instead. The clan is affiliated with the [[Orgrimmar (faction)|faction of Orgrimmar]].
  +
** After losing [[Dreadmaul Hold]] a portion of the [[Dreadmaul tribe]] have become slaves to the conquering Horde forces while another portion of the clan fight to reclaim their former home.<ref>http://www.wowhead.com/quest=25674</ref>
  +
** The Horde is trying to [[Dunemaul Recruitment Camp|recruit]] the [[Dunemaul band]] of ogres and succeed at the end of the quest chain.
  +
* {{Race|HalfOgre|notext}} The [[half-ogre]]s from [[Azeroth (world)|Azeroth]] who work on the Horde.
  +
* {{Race|HalfOrc|notext}} Many (though not all) [[half-orc]]s.
  +
* {{Race|Jungle Troll|notext}} The [[Shatterspear Tribe]], led by [[Jor'kil the Soulripper]], have joined the Horde. They were personally recruited by Garrosh Hellscream to fight against the Night Elves.<ref>http://www.youtube.com/watch?v=PNB4py6LOz0</ref> (Although the tribe is destroyed during Night Elf quests). Another seemingly Jungle Troll tribe, aids the Horde in the Twilight Highlands; oddly, they are native to the region.<ref>http://www.wowhead.com/quest=27491</ref>
  +
* {{Race|Fel Orc|notext}} Some [[Chaos Orc]]s (un-mutated [[Fel Orc]]s) are aligned with the Horde ([[Thrallmar]]) and are guarding the Dark Portal.<ref>http://www.wowhead.com/npc=42301#screenshots:id=192345</ref>
  +
* {{RaceIconExt|Wyvern}} The Horde has befriended sentient [[Wyvern]] beasts of Kalimdor, whom they use as riding and flying mounts.
  +
* {{Race|Kobold|notext}} The Kobold of [[Stonetalon Mountains]] becomes servants of the Horde thanks to the efforts of [[Subjugator Devo]].<ref>http://www.wowhead.com/quest=26066</ref> <ref>http://www.wowhead.com/quest=26068</ref>
   
  +
====Horde-aligned====
It is possible to get past [[Guard Slip'kik]] without using the trap at all, although it is a little tricky. You must carefully observe Guard Slip'kik's patrol pattern – make sure he is at the complete other end of the room, as far away as possible, before you attempt to pull other mobs in the room. Before moving past him, you will need to pull a total of two groups of mobs and one wandering [[Eye of Kilrogg]]. These groups are: two ogre-mages and their pets in the far corner of the room, past the trap, and under the staircase two whirlwind axe ogres. Make sure, however, that when pulling the first group (with the mages) that the entire group runs all the way back into the doorway that led into the room, as they have range and you will need to be that far back in order for them to move out of Guard Slip'kik's patrol path. The ogres with the whirlwind axes are easier, but similarly pull them far back so that you are not within Guard Slip'kik's patrol. Once you have downed these two groups, head into the far corner where the mages were, then run along that wall towards the stairs until you get to a small pillar jutting out of the wall that blocks you from walking further. Make sure you are as close against this wall as possible. Guard Slip'kik should walk by without aggro, giving you enough time to run towards the stairs, pulling the remaining mobs three quarters up the stairway. This is difficult, as you must be high enough that Guard Slip'kik will not aggro when he walks back, and you don't want to aggro the group of mobs at the top of the stairs. It may take a bit of practice, but without much trouble you can save yourself a few gold or time going to town to get the ingredients if you forgot them.
 
  +
* {{Race|ForestTroll|notext}} The [[forest troll]]s of the [[Revantusk tribe]]
  +
** Situated in the [[Hinterlands]], led by {{npc||Primal Torntusk}}, are [[Independent]], though loosely allied with the Horde. While not members of the Horde, they are its friends. They know compassion, though they find it a bit difficult to relate to the Darkspear jungle trolls, having once been enemies.<ref>''[[Horde Player's Guide]]'', 10</ref>
  +
* {{RaceIconExt|BabyRaptor}}{{RaceIconExt|Raptor}}{{Race|Troll|notext}} The [[Ravasaur Trainers]] in [[Un'goro Crater]] are a group of Darkspeak troll elite raptors riders that provide their mounts to members of the Horde who prove themselves able to survive the creature's poison.
   
  +
====Former Horde forces====
The goblin by the fire is [[Knot Thimblejack]]: he can make you a [[Gordok Ogre Suit]] if you have all the required components. More often than not you will still need the [[Ogre Tannin]], which is on the platform directly above you. If at this point you have picked up a [[Gordok Shackle Key]], do '''not''' turn it in to the goblin unless you already have the [[Gordok Ogre Suit]] or can make it yourself. Knot can also teach players with [[Tailoring]] or [[Leatherworking]] professions how to make the suit with half the required materials (though you still need the tannin).
 
  +
{{main|History of the Horde}}
  +
* {{Race|Forest troll|notext}} The forest trolls of [[Zul'Aman]].
  +
** Allied with the Horde during the [[Second War]] after their leader, [[Zul'jin]] was rescued from the Alliance by Horde warriors.
  +
* {{Race|Ogre|notext}}{{Race|Ogre mage|notext}} The ogres of Draenor.
  +
** [[Ogre magi]] created by [[Gul'dan]].
  +
* {{Race|Goblin|notext}} Goblin mercenaries.
  +
* {{Race|Red dragonflight|notext}} The [[red dragons]] subjugated by the [[Dragonmaw Clan]].
   
  +
== History ==
Fight your way through the rest of this room and up the ramp to the next level. You will need to clear this level of all mobs, which is only a couple of groups. Once you have done that, heal up and rebuff, as when you loot the Ogre Tannin ([[BoP]]) [[Gordok Bushwacker]] will come down the ramp and attack; he is not hard as long as you have rested. He has a very high probability of dropping the key to free Knot Thimblejack, if you haven't picked one up yet.
 
  +
[[File:Horde2b01.jpg|thumb|right|Crest of the Horde during the Third War]]
  +
[[File:W3OrcHeroes.jpg|thumb|Notable figures from the Third War, from left to right: {{npc||Cairne Bloodhoof}}, {{npc||Samuro (Warcraft III)||Samuro}}, {{npc||Drek'Thar}}, and {{npc||Rokhan}}. All of these Heroes also helped {{npc||Rexxar}} in his journeys.]]
   
  +
:''See also: [[History of the Horde|Old Horde and History of the Horde]], [[Dark Horde]], [[Fel Horde]]''
Whoever has the Ogre Tannin can head back to the Goblin and make the Gordok Ogre Suit, or make it themselves if they've learned the pattern. I would recommend that you all go down in case one of the Eyes turns up. Once you have it, head up back up the ramp and clear all the mobs away from the door area.
 
  +
In the past, the Horde referred to the orcs and their battle thralls from both [[Draenor]] and Azeroth, such as trolls and ogres. Following its utter defeat at the end of the [[Second War]], the Horde's dark power was broken, allowing Thrall to awaken the dormant spirituality of his people and free them from the [[Burning Legion]]'s control.
   
  +
During the events of the [[Third War]], Thrall has made lasting bonds with the tauren chief {{npc||Cairne Bloodhoof}} and the troll shadowhunter [[Vol'jin]] of the Darkspear clan. The ties between the three races is very close, as both share many similar cultural views. With the help of the tauren, both the orcs and the tribe of trolls have established a place for themselves in [[Kalimdor]]. Since then, certain ogre tribes, as well as the Forsaken and blood elves have chosen to affiliate themselves with the Horde.
=== King's Area ===
 
   
  +
The present Horde is mostly about surviving in a land that has come to hate them. The orcs are hated because, much like the Forsaken, they were formerly mindless, controlled beings. Though redeemed, they are not forgiven by many members of the [[Alliance]] who believe them to be their old selves still.<ref>{{ref game |title=Warcraft III |expansion=[[The Frozen Throne]] |campaign=[[The Founding of Durotar]] |mission=[[A Blaze of Glory]] Map: Theramore Isle |zone= |npc=Admiral Proudmoore |quote=Can your blood atone for genocide, orc? Your Horde killed countless innocents with its rampage across Stormwind and Lordaeron. Do you really think you can just sweep all that away and cast aside your guilt so easily? No, your kind will never change, and I will never stop fighting you. |quest= }}</ref><ref>''[[Alliance & Horde Compendium]]'', pg. 55. Quote: ''Although the brave and foolhardy Proudmoore and the men and women who followed him are gone, many of Theramore's citizens agreed with their actions.</ref><ref>''[[Horde Player's Guide]]'', pg. 175. Quote: ''For the time being, the Horde is now our most "obvious" enemy, in that they are numerous, and old hatreds put the fight with them at the top of nearly every priority list.''</ref> The [[troll]]s, [[tauren]] and their other allies are the ones who understood them, and so they are hated for that. An interesting fact is that every prominent Horde leader has been allied with certain members of the Alliance in times of war.
Head through the inner Courtyard door either with the [[Gordok Inner Door Key]], picking the lock or using the other possible tools. Clear the mobs until you reach [[Captain Kromcrush]]. At this point, use the Gordok Ogre Suit and have a little chat with him. He will turn red and run back the way you came. Do not worry; you cannot aggro him after he has turned red from the ogre suit. Also do not waste the opportunity to see an ogre dance - whoever has the suit on should try a few emotes as they can be quite funny!
 
   
  +
== Organization ==
Clear your way up to the dais where [[King Gordok]] is. He does not call for help and does not generally run off the dais or knock people off, so it's only necessary to clear enough of the ogres to get there safely.
 
  +
Although its name would imply otherwise, the Horde may actually be viewed as a more centralized body than the Alliance, as Orgrimmar is the obvious center, Thrall is the undisputed leader, and he stands as Warchief over the entire Horde, holding dominion over the Darkspear Trolls and tauren tribes alike<ref>''[[World of Warcraft]]'' manual, 182</ref> (though he treats his fellow racial leaders as equals{{Citation needed}}).
   
  +
Like the old [[Alliance of Lordaeron]], {{npc||Thrall}} accepts ambassadors and advisors from all the different tribes and members of the Horde and makes sure their voice is heard in the running of the fledgling empire. Although unavoidably possessing the characteristic militarism of the orcs, Thrall has also proven himself to be a compassionate, idealistic, and enlightened individual, and commands a great deal of respect within the Horde.
=== Boss Fight ===
 
   
  +
Though the Horde could quickly become a formidable war machine once again, in formal terms they are a peaceful nation deciding to try for peace and help the world rather than savage rampaging like the early history of the Horde. More informally however, a state of Cold War still exists. The Orcs' attempts to drive the Alliance out of Warsong Gulch and Alterac Valley are ongoing, as is the Forsaken's expansionistic advance in Arathi and Hillsbrad.
Usually you'll want to keep the King's advisor ([[Cho'Rush the Observer]]) alive as this will improve the tribute loot. Cho'Rush does, however, drop very nice loot, some of which is better than what can be found in the tribute chest. He will, however, heal the King so it's best to keep him busy in some way that prevents him from doing this. Hunters can use [[Freezing Trap]] on him to buy a few seconds at the start of the fight, but he is immune to other forms of crowd control. The best solution is to have one durable player offtank him and pull him far away from the King. A Shaman is ideal for this task, as he can tank, heal, and interrupt casting with low rank Earth Shock and Grounding Totem. Other self-sufficient classes such as Paladins and Druids can capably offtank him, and even a well-geared Rogue can keep Cho'Rush busy with stuns and interrupts. One very easy way (maybe the best way) to tank the King's advisor is to have a warlock put his Felhunter on him and ask the warlock to put curse of tongues on the advisor. You wouldn't even need to heal the Felhunter since he does it himself and the warlock can actually join the Boss fight himself. The King hits like a truck, so keep him on the tank and off your cloth. If all goes well you will now have the King's dropped loot and the [[Gordok Tribute]].
 
   
  +
Equal in size, the Horde also has its complexities, much like the Alliance. The main five races of the [[blood elves]], [[tauren]], [[Forsaken|undead]], [[troll]]s and [[orc]]s have countless friends among the races of Azeroth: the Revantusk forest trolls of the Hinterlands, the Stonemaul Ogres and various individuals like the [[Mok'Nathal]] beastmaster {{npc||Rexxar}}.
== Doing Tribute without materials ==
 
   
  +
In the Third War, before the liberation of the Forsaken from the [[Scourge]] and the defection of the blood elves, the Horde allied themselves with the Alliance to rid Azeroth of the Burning Legion. Since then old animosity has risen again, resulting in open conflict on several [[battleground|battlefields]]. However, the two factions still officially kept a truce until the [[Battle for the Undercity]], when King {{npc||Varian Wrynn}}, tired of constant backstabbing from various factions within the Horde, officially declared war.
The tribute run can actually be completed without using all the materials. All you have to do is avoid killing the bosses, although you will probably need to have the mats for the frost trap because that area is pretty infested with mobs. At the last boss you can get past him with some stacks of [[Invisibility Potion]]s and rest right around the left corner. From there you can continue killing the mobs between you and the King.
 
  +
[[Category:Walkthroughs]]
 
  +
Despite their somewhat monstrous appearance, the majority of the Horde is not evil; much like the Alliance, it is comprised of diverse factions and individuals who possess a wide range of values and virtues.
[[Category:Dire Maul]]
 
  +
  +
Culturally, orcs and tauren believe in redemption more than most other races on Azeroth and are willing to give almost anyone a chance, regardless of reputation. The Revantusk seem to have even accepted, (if not at least tolerate) their ancient enemy the blood elves. Largely because of these beliefs, a number of mortal races and many diverse factions can be found in service in the Horde.
  +
  +
It seems that new members have to swear a [[Blood Oath of the Horde|blood oath]] to the Horde.
  +
  +
==The Two Hordes==
  +
[[File:Horderaces.jpg|thumb|A Orc, Half orc, Goblin, and tauren drawn by Chris Metzen]]
  +
[[File:HordeRaces2.jpg|thumb|Metzen's drawing of a Blood Elf and Troll.]]
  +
  +
Although the Horde in the MMORPG is a single faction, it is actually divided in two or more distinct parts (partially including the [[Dark Horde]] in the [[Burning Steppes]] but not the [[Fel Horde]] in Outland). It is both a geographical division and an ideological one.
  +
  +
*Two small orc factions use the same rationale to pursue completely opposite goals. Both factions display utter loyalty to the Horde. The Horde is their family, their home, and they take great pride in serving it. These orcs believe the Horde comes first in everything. One faction has come to terms with the Horde’s association with the Alliance. By joining arms with the Alliance, the Horde was able to assist in preventing the destruction of the world. These orcs consider their success a sign that {{npc||Thrall}} and the Horde are on the right path to strength and glory. The other faction feels that Thrall betrayed the Horde by allying with humans. They consider the Horde corrupted, tainted and weak. These orcs fight for their lost glory using any tools at their disposal, including arcane magic. They dream of one day becoming powerful enough to destroy the mock Horde that exists today and replace it with the old and glorious empire the Horde once was. Faithful of the Horde can be of any class, but those who support the current Horde never become warlocks, and those who denounce the current Horde never become shamans.<ref>''[[Horde Player's Guide]]'', 85-86</ref> This situation causes a rift within the ranks of the proud orcs, and it grows increasingly difficult to tell friend from foe.<ref name="HPG177"/>
  +
  +
===The Horde of Kalimdor===
  +
The Horde of Kalimdor follow mostly [[Thrall]]'s leadership. They include most of the Orcs, the Tauren, the Darkspear trolls and some ogres. They are united by a shamanistic culture, honor, and their respect for Thrall, who they consider their hero and affirmed leader. This Horde is the result of the actions in [[Warcraft III: Reign of Chaos]].
  +
  +
The orcs are undergoing a cultural revolution as they feel the unnatural, arcane bloodlust leave their bodies, giving them calmer and more focused states of mind. They, for the most part, follow Thrall as he forges ahead to reform the Horde both inside, with his shamanism, and outside, with the founding of Durotar. Still, not all orcs are pleased with these movements, namely the evil orcs who still reside on Azeroth. These orcs, who include a good number of the surviving warlocks, actively raid Alliance and Independent caravans and towns, and renounce all that Thrall proclaims the Horde is. Like the two faces of the Alliance, the different Horde factions meet rarely; but there are some orc warlocks on Kalimdor who would very much like to retake control of the Horde forces, and they are gaining strength in the wilderness to do so.<ref name="WoWRPG12166">''[[World of Warcraft: The Roleplaying Game]]'', 12, 166</ref>
  +
  +
While geographically separated, the [[Frostwolf Clan]] in the Alterac Mountains share their shamanistic culture; and the uncorrupted [[Mag'har]] in Outland would also fall in this group.
  +
  +
===The Eastern Horde===
  +
[[File:Forsaken.jpg|thumb|left|"Forsaken" by Chris Metzen.<ref>''[[Manual of Monsters]]'', 138</ref>]]
  +
The Horde of the [[Eastern Kingdoms]] includes the [[Forsaken]], the [[blood elves]], and sometimes the evil orcs of the [[Dark Horde]].<ref>''[[World of Warcraft: The Roleplaying Game]]'', 166</ref>
  +
  +
While Thrall freed most of the orcs held in Lordaeron and brought them to Kalimdor, other orc clans remained in the Eastern Kingdoms, mostly in the southern part of the former kingdom of Azeroth. Orc warlocks and other clans that refuse Thrall’s leadership are strongest in Azeroth around the [[Burning Steppes]] and the [[Blasted Lands]]. Many of them prefer to stay near the Dark Portal through which they first entered Azeroth, and some warlocks still try to tap into the magic holding the portal in place.<ref name="WoWRPG12166"/> Most of them are part of the [[Dark Horde]], who follow {{npc||Rend Blackhand}} as their warchief and are opposed to Thrall. The Forsaken of Lordaeron will, of course, happily aid the Horde in the area. They don’t care whether the orcs are evil or not; it’s actually easier for them if their allies are evil.<ref name="WoWRPG12166"/>
  +
  +
The Forsaken are nominally allied with the Horde but serve only themselves.<ref name="WoWRPG51">''[[World of Warcraft: The Roleplaying Game]]'', pg. 51</ref> They are much darker than their allies from Kalimdor, do not necessairly consider Thrall as their leader and certain members of their race do not care about honor, morality or even other races. Not all Forsaken are evil, but the many are, and other races definitely view them as such. A non-evil Forsaken must work hard to prove his neutral (or perhaps, good) intentions. Few good Forsaken exist, but many evil ones do, and their leadership is definitely up to nefarious ends.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 53</ref><ref>''[[Lands of Conflict]]'', 105, 107-8</ref><ref>''[[Horde Player's Guide]]'', 76, 154, 181</ref>
  +
  +
Blood elves despise most other races, but they are coming to accept that the Forsaken are different, or at least share the same goals.<ref name="MG 64">''[[Monster Guide]]'', 64</ref> Most blood elves are not insane or evil - they just choose to fight fire with fire. They were suffering for lack of the Sunwell; they all needed—and still need—to feed on arcane energies, even though most of them aren't spellcasters. The most powerful blood elf spellcasters are insane, as the magic they wield is corrupting.<ref name="MG 64"/><ref name="MG 65">''[[Monster Guide]]'', 65</ref> The western Horde recognizes the blood elves as dangerous, volatile and ultimately destructive.<ref>''[[Alliance & Horde Compendium]]'', 15</ref>
  +
  +
Even if many Forsaken and some blood elves are evil, this "second Horde" cannot currently be considered as a danger to the world, as {{npc||Thrall}}'s Horde has kept them mostly in check. The Forsaken's [[Royal Apothecary Society]] surely have questionable plans, but so far they keep fighting the Scourge and left the rest of the world alone for the most part (except for a few deals with the Grimtotem tribe, and spreading diseases and enslavement of druids in Ashenvale forest, among other things).<ref>''[[Lands of Mystery]]'', 44, 48</ref><ref>{{quest|Forsaken Diseases}}</ref>
  +
  +
It is so far unknown how much {{quest|The Battle For The Undercity}} affected both the Society's manpower as well as its reputation among the Forsaken, or the Forsaken's standing among the other Horde races. Since then, Thrall has dispatched [[Kor'kron]] guards to the Undercity to keep watch on the Royal Apothecary Society, and a conversation between {{npc||Overseer Kraggosh}} and {{npc||Master Apothecary Faranell}} indicates the strain between the two groups.
  +
  +
===Relations between the groups===
  +
The relations between the two groups are not cordial. The orcs, tauren and jungle trolls do not trust the undead. Many see the Forsaken as betrayers in their midst, standing as allies while secretly using their comrades to further their own goals.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 370</ref> They are wise to the possibility of betrayal, and they keep a wary eye on their pale allies.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 371</ref>
  +
  +
There is also racial animosity as blood elves reek of fel power, offending the spiritual senses of the tauren.<ref name="MG 65"/> The Horde orcs, darkspear trolls and tauren distrust the blood elves, as their addiction to magic makes the high elves look like amateurs. The blood elves are dangerous, and the Horde races can smell the rotten magic on them. In particular, the orcs revile the blood elves because they see them as descending down the same path toward damnation that so corrupted the orcish people — the orcs can smell the demon taint on the blood elves and know how badly it will twist them. The blood elves disdain the Horde as barbarians who refuse to grasp power in front of them. They especially dislike the orcs, who should have been strong enough to control the power the demons gave them instead of falling under their command.<ref>''[[Alliance & Horde Compendium]]'', 68-69</ref>
  +
  +
Since the Horde is leery of the Forsaken, it keeps watchful eyes on them. For example {{npc||Ambassador Galavosh}} was sent by Thrall to make sure the Forsaken are honest and dismiss their evil tendencies. Galavosh is suspicious of the Forsaken as well.<ref name="WoWRPG51"/><ref>''[[Lands of Conflict]]'', 108</ref>
  +
  +
While the Forsaken were let into the Horde for various reasons, including the Earthen Ring to help create a cure for undeath; {{npc||Sage Truthseeker}}, believes however, that while Earthen Ring had pure intentions towards their plagued brethren, who is to know the motivations of those whispering in the ears of the Elder Council? He believes that the Forsaken whom the Horde allied with had a history wrought with deceit. He believes the pact was too hasty, and that perhaps {{npc||Cairne Bloodhoof||Cairne}} would have been wise to heed the warnings from Orgrimmar.<ref name="Compendium of the Fallen">{{questlong|horde|38D|Compendium of the Fallen}}</ref> The Forsaken have absolutely no intention of throwing aside their dark ways. They joined the Horde because they saw them as the strongest — and most tractable — faction. While they maintain the illusion of allegiance, the Forsaken’s goals are not the same as their allies'.<ref>''[[World of Warcraft: The Roleplaying Game]]'', pg. 371</ref>
  +
  +
Thrall and Cairne remain suspicious of the Forsaken.<ref name="HPG151">''[[Horde Player's Guide]]'', 151</ref> Thrall freely admits he isn't pleased about allowing the Forsaken joining the Horde, and expects them to betray him, but he simply felt that he needed allies — even if those allies were not completely trustworthy.<ref>''[[Lands of Mystery]]'', 42</ref><ref name="HPG181">''[[Horde Player's Guide]]'', 181</ref> He had only grudgingly, accepted the [[Forsaken]] into the Horde as he needed them as much as they needed the Horde.<ref name="HPG151"/> A number of Horde members in [[Durotar]] are disturbed by the growing presence of the Forsaken in their lands.<ref>''[[Lands of Mystery]]'', 34</ref> [[Tauren]] rarely trust the Forsaken with more than a nod and a place to set their withered feet.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 47-48</ref> They are less thrilled at the presence of the Forsaken at Thunder Bluff, who they grudgingly tolerate due to their alliance. The tauren place a strong emphasis on the value of life, and the unlife of the Forsaken stands as an affront to their beliefs.<ref>''[[Lands of Mystery]]'', 147</ref> They consider the Forsaken abominations — much like all other undead.<ref name="HPG181"/> [[Trolls]] are suspicious of the Forsaken, but so is everyone else,<ref name="WoWRPG50">''[[World of Warcraft: The Roleplaying Game]]'', 50</ref> they have little trust for the manipulative Forsaken, whom they believe will visit only misery and strife upon their allies.<ref>http://www.worldofwarcraft.com/info/races/trolls.html</ref>
  +
  +
Interestingly, a few Forsaken seem to genuinely like the Horde — they see the Horde as a group of outcasts, which is something the Forsaken can respect. These few legitimate Horde supporters also tend to focus on the sides of the Horde they like — like [[warlock]]s and the [[Grimtotem tribe]]. Others are fairly open in their contempt of the Horde.<ref name="HPG181"/> The Forsaken remain on good behavior when with Horde member races, but secretly distrust and mock their allies. They feel the Horde is made up of brutish and ignorant peoples, and are full of pride that they have manipulated the Horde into accepting their allegiance. They will not openly betray the Horde — not yet — but they are slowly eroding the sense of peace and unity the Horde was experiencing after the Third War.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 167</ref>
  +
  +
Surprisingly there are even Forsaken that do not trust many if not most of their kind, for example {{npc||Roberick Dartfall}}, {{npc||Kegan Darkmar}}, {{npc||Trevor}}, and {{npc||Leonid Barthalomew the Revered}}. Apparently these Forsaken do not like to be judged for the actions of many of their kind, and want to be judged for their individual actions.<ref>''[[Lands of Conflict]]'', 106</ref> Though at least some of these end up leaving the Forsaken altogether to join other forces like Argent's Dawn, such as Leonid, or those that aspire to leave such as Trevor.<ref>''[[Horde Player's Guide]]'', 170</ref>
  +
  +
According to [[Thrall]], in ''[[Rise of the Horde]]'', the Forsaken are merely "befriended".<ref>''[[Rise of the Horde]]'', 123</ref>
  +
  +
===In World of Warcraft===
  +
In World of Warcraft, the distrust by other Horde races to Forsaken is mentioned within quest dialogue in the game.<ref name="Compendium of the Fallen"/> In which case, because Forsaken's loyalty is being questioned they cannot do certain quests for the Horde.
  +
  +
One major element showing the difference between these two "sub-factions": Forsaken and blood elves begin with a {{Reputation|friendly}} reputation with Undercity and Silvermoon City, but only {{reputation|neutral}} with Orgrimmar, Thunder Bluff, and Darkspear trolls. Orcs, trolls, and tauren begin the game as Friendly with their respective factions (Orgrimmar for the orcs, Darkspear tribe for the trolls, and Thunder Bluff for the tauren) and Neutral with Undercity and Silvermoon. A notable exception to this are Undead and Blood Elf Death Knights, They start Friendly with the Orcs due to game mechanics setting them from Unfriendly to Friendly regardless of race upon completion of the final starting quest.
  +
  +
While most Forsaken are not trusted, the Horde still works with members of the Forsaken, like Kirith, who was Trebor's lieutenant.<ref>{{quest|Kirith}}</ref>
  +
  +
==Notable Leaders==
  +
*{{RaceIconExt|Ner'zhul}} {{npc||Ner'zhul}}
  +
*{{RaceIconExt|Gul'dan}} {{npc||Gul'dan}}
  +
*{{RaceIconExt|Blackhand}} {{npc||Blackhand||Warchief Blackhand}}
  +
*{{RaceIconExt|Orgrim}} {{npc||Orgrim Doomhammer||Warchief Orgrim Doomhammer}}
  +
*{{RaceIconExt|Kargath}} {{npc||Kargath Bladefist||Warchief Kargath Bladefist}} ([[Fel Horde]])
  +
*{{RaceIconExt|Rend}} [[Warchief]] {{NPC||Rend Blackhand}} ([[Dark Horde]])
  +
*{{RaceIconExt|Thrall}} {{npc||Thrall||Warchief Thrall}}
  +
*{{RaceIconExt|Sylvanas}} {{npc||Sylvanas Windrunner||Lady Sylvanas Windrunner}}
  +
*{{RaceIconExt|Garrosh}} {{npc||Garrosh Hellscream||Warchief Garrosh Hellscream}}
  +
  +
{| class="darktable" width="80%" style="text-align:center" cellspacing="1"
  +
!colspan="3"|History
  +
!style="background:#555555;"|Shamanism
  +
!style="background:#444444;"|Rise of the Horde
  +
!colspan="2" style="background:#555555;"|First War
  +
!colspan="3" style="background:#444444;"|Second War and Invasion of Outland
  +
!style="background:#555555;"|Third War and Aftermath
  +
!colspan="2" style="background:#444444;"|War in Outland
  +
!colspan="3" style="background:#555555;"|Cataclysm
  +
|-
  +
!rowspan="3"|Ruler
  +
!colspan="2"|Draenor / Outland
  +
|style="background:#007000;"|Ner'zhul
  +
|colspan="2" style="background:#880088;"|Gul'dan<br/>Blackhand
  +
|colspan="4" style="background:#007000;"|Ner'zhul
  +
|colspan="2" style="background:#900000;"|Kargath Bladefist
  +
|colspan="2" style="background:#007000;"|Thrall
  +
|style="background:#004444;"|Garrosh Hellscream
  +
|-
  +
!rowspan="2" |Azeroth
  +
!Eastern
  +
|colspan="2" |None
  +
|style="background:#880088;"|Gul'dan<br/>Blackhand
  +
|colspan="2" style="background:#004444;"|Orgrim Doomhammer
  +
|style="background:#007000;"|Ner'zhul
  +
|style="background:#004444;"|Orgrim Doomhammer
  +
|style="background:#007000;"|Thrall ([[New Horde]])<br>Rend Blackhand ([[Dark Horde]])
  +
|colspan="4" style="background:#660066;"|Sylvanas Windrunner
  +
|-
  +
!Kalimdor
  +
|colspan="7" |None
  +
|colspan="4" style="background:#007000;"|Thrall
  +
|style="background:#004444;"|Garrosh Hellscream
  +
|}
  +
  +
==Strengths==
  +
===Physical strength===
  +
If you put an orc, a tauren, a human and a dwarf in a room with no weapons, most everyone can make a good guess as to who would come out alive. The front lines of the Alliance’s armies are always in danger against the physically stronger Horde.<ref>''[[Alliance Player's Guide]]'' 182</ref> The Horde can boast of many strengths in its army; what it lacks in mobility it makes up for in sheer power.<ref name="HPG190">''[[Horde Player's Guide]]'', 190</ref>
  +
  +
===Weaponry===
  +
With the inclusion of the Forsaken, and more recently the Bilgewater Goblins, the Horde has solidified its monopoly on weapons of large scale destruction. The recently completed (and subsequently banned, officially) [[Forsaken Blight]] has won several battles for the Horde, and turned around several [[Invasion of Gilneas|unfavourable scenarios]]. Despite its status as a taboo tactic, the Forsaken have been given a less potent version to make use of, though on several occasions they have opted to ignore this restriction.
  +
  +
Goblin ingenuity can be no less destructive, and they have brought to the Horde's arsenal potent technology along with more weapons capable of massive destruction.
  +
  +
===Ruthlessness===
  +
The two major superpowers of the Horde (the Orcs in Kalimdor and the Forsaken in the Eastern Kingdoms), though lacking the same modus operandi, are a ruthless people, and this trait is certainly noticeable. The creed instilled within fierce warriors of the Horde, "Victory or Death", is taken quite literally. The western Horde takes pride in its unwillingness to relent, and has employed a wide variety of tactics (some of dubious nature) to secure victory. The Horde has more often than not been the aggressor in its conflicts, and despite the odds, often fights to the very end.
  +
  +
The Forsaken display a more pragmatic ruthlessness. Without the natural boundaries of life and death to concern themselves with (and also in many cases, morality), the merciless Forsaken war machine has claimed massive casaulties to its power, as noted by several [[Quest:Waiting to Exsanguinate|Alliance]] [[Quest:No Escape|leaders]], and even some belonging to [[Quest:Matters of Loyalty|the Horde]].
  +
  +
==Weaknesses==
  +
The Horde may seem to be an unstoppable juggernaut, but like the best-laid walls, they have their weak points. In the past, these weak links kept the Alliance from losing the Second War.<ref name="HPG192">''[[Horde Player's Guide]]'', 192</ref>
  +
  +
===Savagery===
  +
Perhaps its greatest weakness, as a whole the Horde is a group of primitive savages bound together by extreme circumstances. Subtlety is a four-letter word to these guys, and most prefer to talk with their fists. Even the Forsaken are bloodthirsty and prone to violent rages, as well as an inherent distrust in anyone else.<ref name="HPG192"/> While the bloodlust of the sin'dorei is less overt and more contained by a veneer of elegance and refinement, in truth they can also revel in death and cruelty to the same degree as any of the Horde's other member nations.
  +
  +
A cunning Alliance general can incite rages in a warband and laugh as the Horde’s best laid plans fall apart while the savages fly mindlessly into combat.<ref name="HPG192"/>
  +
  +
Orcs connect with their legacy as mighty warriors, as barbaric, demon-bred savages, and as shamanistic spiritualists. Despite the fact that they are no longer under demonic influence, orcs can still enter bloodthirsty frenzies.<ref>''[[Horde Player's Guide]]'', 12</ref> When engaging in combat, bloodlust flows over orcs; they fly into blind and frightening rages, cleaving through foes with axes.<ref name="HPG191"/> Although Thrall gradually learned to control it, the novel ''Lord of the Clans'' depicts him at times experiencing the bloodlust himself.
  +
  +
The Darkspear jungle trolls are steadfastly loyal to the orcs. Though they practice voodoo and many retain their savage natures, Thrall lets them live in his borders and generally do what they want.<ref name="WoWRPG50"/><ref>''[[Alliance & Horde Compendium]]'', 23</ref>
  +
  +
The Trolls are about as prone to rages as orcs.<ref name="HPG192"/>
  +
  +
The Ogres are some of the most powerful creatures the Horde can muster, they are even less subtle than the orcs. Ogres care little for well-laid plans and strategies, charging into combat and swinging clubs with the smallest provocation.<ref name="HPG191">''[[Horde Player's Guide]]'', 191</ref>
  +
  +
Forsaken culture is colored by white-hot rage toward the Lich King and an almost equally intense devotion to their queen.<ref>''[[World of Warcraft]]'' manual, 51</ref> Although the fury of the Forsaken is generally more intellectually inclined and controlled, and while this certainly is not true of all of them, at their heart they are capable of being exactly what they appear; a raging, voracious army of cannabalistic zombies, intent on the eradication of (at least human) life.
  +
  +
===Small forces===
  +
Despite their power, the Horde lacks the numbers it once enjoyed. They are the underdogs now, and it becomes easy to simply overwhelm their forces with greater numbers. Strength is good, but the many are stronger than the few.<ref name="HPG192"/> The tauren used to roam Kalimdor in great numbers. The constant skirmishes with the centaur tribes have whittled away at their numbers. The war with the Burning Legion diminished their population even more. Their alliance with the orcs and their spiritual strength are what saved them from extinction. Their populations are too low; one of their main goals — now that they are not looking over their shoulders every instant for a centaur attack — is to build their population back up.<ref>''[[Alliance & Horde Compendium]]'', 64</ref>
  +
  +
===Leadership===
  +
With Thrall's recent departure from the Horde, there are signs of internal strife among the Horde leaders. While [[Garrosh Hellscream]] has been named the acting Warchief, several of the other Horde leaders have expressed a strong dislike for both Thrall's decision for his successor and Garrosh himself. [[Cairne Bloodhoof]] challenged him to an honorable duel in the wake of Garrosh's ascension, [[Vol'jin]] gave him a veiled death threat, and [[Sylvanas Windrunner]] has come into conflict with him on both an ethical and a tactical level- the use of [[Val'kyr]] to raise new soldiers, and the [[Forsaken Blight]] as a weapon. Although most of these rifts improve over time (the coming to power of [[Baine Bloodhoof]], Sylvanas' [[Lady Cozwynn|willingness to mend bridges]] and Thrall's intervention with Vol'jin), there are still signs of lasting tension.
  +
  +
==Reputation==
  +
For Horde characters, there is a specific Horde reputation bar that is hidden (an Alliance bar also exists for those characters). It can be improved like all of the other factions and it appears in the armory listing of the character. Like Steamwheedle Cartel reputation, gaining "Horde" reputation also acquires reputation for all five racial factions.
  +
  +
To see the Horde faction reputation, use the following code but adjust the number in the parenthesis (it depends on how many factions are listed above "Horde"; factions marked as inactive are ignored):
  +
<code>
  +
/run SetWatchedFactionIndex(12)
  +
</code>
  +
  +
{|class="darktable zebra"
  +
|+Quests that give Horde rep
  +
!Name!!Amount of Reputation
  +
|-
  +
|{{questlong|Horde|57|Lethtendris's Web (Horde)|Lethtendris's Web|id=7489}}||500
  +
|}
  +
  +
==Videos==
  +
===Lore For Noobs===
  +
{| class="darktable" style="text-align:center; float:left;"
  +
! Lore For Noobs The Horde Part 1 || Lore For Noobs The Horde Part 2
  +
|-
  +
| <youtube>6q56jQQ3LRE</youtube> || <youtube>NLFUXUPIcoQ</youtube>
  +
|}
  +
{{clear|both}}
  +
  +
==References==
  +
{{Reflist|2}}
  +
  +
  +
{{New Horde}}
  +
{{Factions}}
  +
{{Orc clans}}
  +
[[Category:Horde| Horde]]
  +
[[Category:Horde Player's Guide]]
  +
[[Category:World of Warcraft: The Roleplaying Game]]
  +
[[Category:Warcraft: The Roleplaying Game]]
  +
[[Category:Alliance & Horde Compendium]]
  +
[[Category:Manual of Monsters]]
  +
[[Category:Monster Guide]]
  +
[[Category:Lands of Conflict]]
  +
[[Category:Lands of Mystery]]
  +
[[Category:More Magic and Mayhem]]
  +
[[da:Horde]]
  +
[[es:Horda]]
  +
[[fr:Horde]]

Revision as of 21:05, 4 March 2011

Core races
Allied races
This article is about the recent history and current state of the Horde. For its past, see History of the Horde.
HordeThe Horde
Horde Crest
Main leader

File:IconSmall Garrosh Small.gifGarrosh Hellscream
IconSmall Vol'jinVol'jin
File:IconSmall Sylvanas Small.gifSylvanas Windrunner
File:IconSmall Lor'themar Small.gifLor'themar Theron
IconSmall BaineBaine Bloodhoof

IconSmall GallywixJastor Gallywix
Secondary leaders

File:IconSmall Thrall Small.gifThrall
File:IconSmall Drek'Thar Small.gifGeneral Drek'Thar
File:IconSmall Varok Small.gifVarok Saurfang
IconSmall Dragonmaw FemaleWarlord Zaela
IconSmall Mag'har MaleJorin Deadeye
IconSmall GeyahGreatmother Geyah
IconSmall NazgrelNazgrel
File:IconSmall Rexxar Small.gifRexxar
IconSmall LeoroxxLeoroxx
IconSmall BloodElfDeathKnight Male Koltira Deathweaver
File:IconSmall Halduron Small.gifHalduron Brightwing
File:IconSmall Rommath Small.gif Grand Magister Rommath
IconSmall BloodElf MaleTae'thelan Bloodwatcher
IconSmall AethasArchmage Aethas Sunreaver
File:IconSmall Hamuul Small.gifHamuul Runetotem

IconSmall Taunka MaleRoanauk Icemist
Race(s)

OrcOrcDurotar Orc

Jungle trollJungle troll Jungle Troll
TaurenTauren Mulgore Tauren
GoblinGoblin Bilgewater Goblin
ForsakenForsaken Forsaken Undead

Blood elfBlood elfQuel'Thalas Blood elf
Forest trollForest troll Revantusk Forest Troll
OgreOgreOgre mageOgre
IconSmall Dragonmaw MaleIconSmall Dragonmaw Female Dragonmaw Orc
Mag'har orcMag'har orc Mag'har orc
Half-ogreHalf-ogre Half-ogre (Mok'Nathal)
Half-orcHalf-orc Half-orc
Fel orcFel orc Chaos Orc
TaunkaTaunka Taunka
IconSmall Hobgoblin Bilgewater Hobgoblin
IconSmall Kobold Kobold
IconSmall Wyvern Wyvern
IconSmall Bat Bat
IconSmall Dragonhawk Dragonhawk

Few individuals from other races
Capital Orgrimmar
Other major settlements Thunder Bluff, Undercity, Darkspear Isle, Silvermoon City, Bilgewater Harbor, Warsong Hold
Base of operations Lordaeron and Central Kalimdor
Theater of operations Lordaeron, Quel'Thalas, Kalimdor, Outland, Northrend, Great Sea
Language(s) Orcish
The Horde is made up of orcs, forsaken, tauren, trolls, blood elves, and most recently, goblins. Misunderstood and cast aside, these diverse and powerful races strive to overcome their differences and unite as one in order to win freedom for their people and prosper in a land that has come to hate them.
In the Horde, action and strength are valued above diplomacy, and its leaders earn respect by the blade, wasting no time with politics. The brutality of the Horde's champions is focused, giving a voice to those who fight for survival.[1]

The Horde is one of the two major political factions of the mortal races in Azeroth, its counterpart being the Alliance. The Horde, a faction led by off-worlders and composed of outsiders has survived these obstacles by bonding together, fighting as family, comrades, or even uneasy allies.[2] Although its ideals, policies, and beliefs have been revised and membership has changed over time, it is the same Horde inherited by Thrall through Warchief Orgrim Doomhammer.[3]

HordeLogo

Horde Logo


Major members

Major member races include:






  • Icon Cataclysm 18x18 GoblinGoblin The goblins of the Bilgewater Cartel.
    • With the Cataclysm consuming their home island of Kezan, the goblins of the Bilgewater Cartel are shipped across the sea, intended for slave labor in Azshara, when they are caught in a naval crossfire between an Alliance fleet and a single Horde vessel off the Lost Isles. While there, they are attacked by the Alliance and ally with the orcs to defeat both their mutual foe, the hostile natives of the Lost Isles, and dissent from within their own ranks.
    • Led by Trade Prince Jastor Gallywix.
    • Current home is Bilgewater Harbor in the heavily-reshaped Azshara.
      • The goblins also have a district led by Boss Mida within the orcish capital of Orgrimmar.
    • Like the gnomes, the goblins are masters of engineering and have built trikes - essentially three-wheeled motorcycles - to serve as their mounts.
    • IconSmall Hobgoblin Hobgoblins, huge chemically altered goblins have come with the goblins. In-game goblins can summon them to access the bank.

Horde Forces

Azeroth

The uneasy truce between the Alliance and the Horde in the aftermath of the Third War was soon broken when several battlegrounds between various forces of the factions have erupted:

  • Defilers – A force of Forsaken sent to gather resources of Arathi Basin, found themselves fighting a vicious war with the League of Arathor, humans who are native to the land of Arathi who in turn are fighting to gather resources for the Alliance.
  • Frostwolf clan – This clan settled in the Alterac Mountains attempting to claim the area for their own, however the Stormpike Dwarves have historic connections to the land dating back before the orcs arrival leading to a confrontation.
  • Warsong Outriders – Following the Third War, the Warsong clan that invaded Ashenvale and began deforestation have not ceased their operation and have come into direct conflict with the Silverwing Sentinels who are bent on protecting their ancestral homeland.
  • Hellscream's Reach- An elite Horde regiment comprised solely of veterans of multiple tours of duty. Handpicked by Garrosh himself, he has commanded them to take complete control of Tol Barad.


Outland
  • Thrallmar - is the name for the Horde expeditionary forces to Outland, who quickly found many native allies. These brave warriors of the horde are led by Nazgrel, and consist of all the Horde races.
    • The expedition's settlements are scattered all over Outland's zones, except Nagrand and Netherstom.
  • Mag'har orcMag'har orc The Mag'har orcs of Nagrand - a clan of orcs that wasn't corrupted by demons and remained in Outland through all the wars of Azeroth, being led by Geyah.
  • The Mok'Nathal clan of Blade's Edge Mountains, led by Leoroxx.


Northrend (Horde Expedition)
  • Warsong Offensive - The main forces of the horde's expedition to northrend, led by Garrosh Hellscream.
  • TaunkaTaunka The Taunka - Ancient relatives of the tauren, were thought to be lost until re-discovered by Garrosh Hellscream and his orc forces upon their arrival to Northrend. They are welcomed into the Horde soon after Roanauk Icemist is rescued.
  • The Hand of Vengeance - A group of Forsaken forces that have been sent to Northrend by Sylvanas Windrunner to bring Undercity's vengeance upon the Lich King. Their method is the delivery of the latest strain of their deadly Plague.
  • The Sunreavers - The blood elven members of the Kirin Tor, named for their leader, Aethas Sunreaver. The Horde, traditionally barred from Dalaran, is allowed entry to the city due to their efforts.

Other members, factions and allies

File:Orcswolves.jpg

Wolves serve as mounts and are often seen as the symbol of the orcs of the Horde, especially the Frostwolves.

Horde-aligned

  • Forest trollForest troll The forest trolls of the Revantusk tribe
    • Situated in the Hinterlands, led by Primal Torntusk, are Independent, though loosely allied with the Horde. While not members of the Horde, they are its friends. They know compassion, though they find it a bit difficult to relate to the Darkspear jungle trolls, having once been enemies.[16]
  • IconSmall BabyRaptorIconSmall RaptorTrollTroll The Ravasaur Trainers in Un'goro Crater are a group of Darkspeak troll elite raptors riders that provide their mounts to members of the Horde who prove themselves able to survive the creature's poison.

Former Horde forces

Main article: History of the Horde

History

Horde2b01

Crest of the Horde during the Third War

W3OrcHeroes

Notable figures from the Third War, from left to right: Cairne Bloodhoof, Samuro, Drek'Thar, and Rokhan. All of these Heroes also helped Rexxar in his journeys.

See also: Old Horde and History of the Horde, Dark Horde, Fel Horde

In the past, the Horde referred to the orcs and their battle thralls from both Draenor and Azeroth, such as trolls and ogres. Following its utter defeat at the end of the Second War, the Horde's dark power was broken, allowing Thrall to awaken the dormant spirituality of his people and free them from the Burning Legion's control.

During the events of the Third War, Thrall has made lasting bonds with the tauren chief Cairne Bloodhoof and the troll shadowhunter Vol'jin of the Darkspear clan. The ties between the three races is very close, as both share many similar cultural views. With the help of the tauren, both the orcs and the tribe of trolls have established a place for themselves in Kalimdor. Since then, certain ogre tribes, as well as the Forsaken and blood elves have chosen to affiliate themselves with the Horde.

The present Horde is mostly about surviving in a land that has come to hate them. The orcs are hated because, much like the Forsaken, they were formerly mindless, controlled beings. Though redeemed, they are not forgiven by many members of the Alliance who believe them to be their old selves still.[17][18][19] The trolls, tauren and their other allies are the ones who understood them, and so they are hated for that. An interesting fact is that every prominent Horde leader has been allied with certain members of the Alliance in times of war.

Organization

Although its name would imply otherwise, the Horde may actually be viewed as a more centralized body than the Alliance, as Orgrimmar is the obvious center, Thrall is the undisputed leader, and he stands as Warchief over the entire Horde, holding dominion over the Darkspear Trolls and tauren tribes alike[20] (though he treats his fellow racial leaders as equals[citation needed] ).

Like the old Alliance of Lordaeron, Thrall accepts ambassadors and advisors from all the different tribes and members of the Horde and makes sure their voice is heard in the running of the fledgling empire. Although unavoidably possessing the characteristic militarism of the orcs, Thrall has also proven himself to be a compassionate, idealistic, and enlightened individual, and commands a great deal of respect within the Horde.

Though the Horde could quickly become a formidable war machine once again, in formal terms they are a peaceful nation deciding to try for peace and help the world rather than savage rampaging like the early history of the Horde. More informally however, a state of Cold War still exists. The Orcs' attempts to drive the Alliance out of Warsong Gulch and Alterac Valley are ongoing, as is the Forsaken's expansionistic advance in Arathi and Hillsbrad.

Equal in size, the Horde also has its complexities, much like the Alliance. The main five races of the blood elves, tauren, undead, trolls and orcs have countless friends among the races of Azeroth: the Revantusk forest trolls of the Hinterlands, the Stonemaul Ogres and various individuals like the Mok'Nathal beastmaster Rexxar.

In the Third War, before the liberation of the Forsaken from the Scourge and the defection of the blood elves, the Horde allied themselves with the Alliance to rid Azeroth of the Burning Legion. Since then old animosity has risen again, resulting in open conflict on several battlefields. However, the two factions still officially kept a truce until the Battle for the Undercity, when King Varian Wrynn, tired of constant backstabbing from various factions within the Horde, officially declared war.

Despite their somewhat monstrous appearance, the majority of the Horde is not evil; much like the Alliance, it is comprised of diverse factions and individuals who possess a wide range of values and virtues.

Culturally, orcs and tauren believe in redemption more than most other races on Azeroth and are willing to give almost anyone a chance, regardless of reputation. The Revantusk seem to have even accepted, (if not at least tolerate) their ancient enemy the blood elves. Largely because of these beliefs, a number of mortal races and many diverse factions can be found in service in the Horde.

It seems that new members have to swear a blood oath to the Horde.

The Two Hordes

Horderaces

A Orc, Half orc, Goblin, and tauren drawn by Chris Metzen

File:HordeRaces2.jpg

Metzen's drawing of a Blood Elf and Troll.

Although the Horde in the MMORPG is a single faction, it is actually divided in two or more distinct parts (partially including the Dark Horde in the Burning Steppes but not the Fel Horde in Outland). It is both a geographical division and an ideological one.

  • Two small orc factions use the same rationale to pursue completely opposite goals. Both factions display utter loyalty to the Horde. The Horde is their family, their home, and they take great pride in serving it. These orcs believe the Horde comes first in everything. One faction has come to terms with the Horde’s association with the Alliance. By joining arms with the Alliance, the Horde was able to assist in preventing the destruction of the world. These orcs consider their success a sign that Thrall and the Horde are on the right path to strength and glory. The other faction feels that Thrall betrayed the Horde by allying with humans. They consider the Horde corrupted, tainted and weak. These orcs fight for their lost glory using any tools at their disposal, including arcane magic. They dream of one day becoming powerful enough to destroy the mock Horde that exists today and replace it with the old and glorious empire the Horde once was. Faithful of the Horde can be of any class, but those who support the current Horde never become warlocks, and those who denounce the current Horde never become shamans.[21] This situation causes a rift within the ranks of the proud orcs, and it grows increasingly difficult to tell friend from foe.[22]

The Horde of Kalimdor

The Horde of Kalimdor follow mostly Thrall's leadership. They include most of the Orcs, the Tauren, the Darkspear trolls and some ogres. They are united by a shamanistic culture, honor, and their respect for Thrall, who they consider their hero and affirmed leader. This Horde is the result of the actions in Warcraft III: Reign of Chaos.

The orcs are undergoing a cultural revolution as they feel the unnatural, arcane bloodlust leave their bodies, giving them calmer and more focused states of mind. They, for the most part, follow Thrall as he forges ahead to reform the Horde both inside, with his shamanism, and outside, with the founding of Durotar. Still, not all orcs are pleased with these movements, namely the evil orcs who still reside on Azeroth. These orcs, who include a good number of the surviving warlocks, actively raid Alliance and Independent caravans and towns, and renounce all that Thrall proclaims the Horde is. Like the two faces of the Alliance, the different Horde factions meet rarely; but there are some orc warlocks on Kalimdor who would very much like to retake control of the Horde forces, and they are gaining strength in the wilderness to do so.[23]

While geographically separated, the Frostwolf Clan in the Alterac Mountains share their shamanistic culture; and the uncorrupted Mag'har in Outland would also fall in this group.

The Eastern Horde

Forsaken

"Forsaken" by Chris Metzen.[24]

The Horde of the Eastern Kingdoms includes the Forsaken, the blood elves, and sometimes the evil orcs of the Dark Horde.[25]

While Thrall freed most of the orcs held in Lordaeron and brought them to Kalimdor, other orc clans remained in the Eastern Kingdoms, mostly in the southern part of the former kingdom of Azeroth. Orc warlocks and other clans that refuse Thrall’s leadership are strongest in Azeroth around the Burning Steppes and the Blasted Lands. Many of them prefer to stay near the Dark Portal through which they first entered Azeroth, and some warlocks still try to tap into the magic holding the portal in place.[23] Most of them are part of the Dark Horde, who follow Rend Blackhand as their warchief and are opposed to Thrall. The Forsaken of Lordaeron will, of course, happily aid the Horde in the area. They don’t care whether the orcs are evil or not; it’s actually easier for them if their allies are evil.[23]

The Forsaken are nominally allied with the Horde but serve only themselves.[26] They are much darker than their allies from Kalimdor, do not necessairly consider Thrall as their leader and certain members of their race do not care about honor, morality or even other races. Not all Forsaken are evil, but the many are, and other races definitely view them as such. A non-evil Forsaken must work hard to prove his neutral (or perhaps, good) intentions. Few good Forsaken exist, but many evil ones do, and their leadership is definitely up to nefarious ends.[27][28][29]

Blood elves despise most other races, but they are coming to accept that the Forsaken are different, or at least share the same goals.[30] Most blood elves are not insane or evil - they just choose to fight fire with fire. They were suffering for lack of the Sunwell; they all needed—and still need—to feed on arcane energies, even though most of them aren't spellcasters. The most powerful blood elf spellcasters are insane, as the magic they wield is corrupting.[30][31] The western Horde recognizes the blood elves as dangerous, volatile and ultimately destructive.[32]

Even if many Forsaken and some blood elves are evil, this "second Horde" cannot currently be considered as a danger to the world, as Thrall's Horde has kept them mostly in check. The Forsaken's Royal Apothecary Society surely have questionable plans, but so far they keep fighting the Scourge and left the rest of the world alone for the most part (except for a few deals with the Grimtotem tribe, and spreading diseases and enslavement of druids in Ashenvale forest, among other things).[33][34]

It is so far unknown how much The Battle For The Undercity affected both the Society's manpower as well as its reputation among the Forsaken, or the Forsaken's standing among the other Horde races. Since then, Thrall has dispatched Kor'kron guards to the Undercity to keep watch on the Royal Apothecary Society, and a conversation between Overseer Kraggosh and Master Apothecary Faranell indicates the strain between the two groups.

Relations between the groups

The relations between the two groups are not cordial. The orcs, tauren and jungle trolls do not trust the undead. Many see the Forsaken as betrayers in their midst, standing as allies while secretly using their comrades to further their own goals.[35] They are wise to the possibility of betrayal, and they keep a wary eye on their pale allies.[36]

There is also racial animosity as blood elves reek of fel power, offending the spiritual senses of the tauren.[31] The Horde orcs, darkspear trolls and tauren distrust the blood elves, as their addiction to magic makes the high elves look like amateurs. The blood elves are dangerous, and the Horde races can smell the rotten magic on them. In particular, the orcs revile the blood elves because they see them as descending down the same path toward damnation that so corrupted the orcish people — the orcs can smell the demon taint on the blood elves and know how badly it will twist them. The blood elves disdain the Horde as barbarians who refuse to grasp power in front of them. They especially dislike the orcs, who should have been strong enough to control the power the demons gave them instead of falling under their command.[37]

Since the Horde is leery of the Forsaken, it keeps watchful eyes on them. For example Ambassador Galavosh was sent by Thrall to make sure the Forsaken are honest and dismiss their evil tendencies. Galavosh is suspicious of the Forsaken as well.[26][38]

While the Forsaken were let into the Horde for various reasons, including the Earthen Ring to help create a cure for undeath; Sage Truthseeker, believes however, that while Earthen Ring had pure intentions towards their plagued brethren, who is to know the motivations of those whispering in the ears of the Elder Council? He believes that the Forsaken whom the Horde allied with had a history wrought with deceit. He believes the pact was too hasty, and that perhaps Cairne would have been wise to heed the warnings from Orgrimmar.[39] The Forsaken have absolutely no intention of throwing aside their dark ways. They joined the Horde because they saw them as the strongest — and most tractable — faction. While they maintain the illusion of allegiance, the Forsaken’s goals are not the same as their allies'.[40]

Thrall and Cairne remain suspicious of the Forsaken.[41] Thrall freely admits he isn't pleased about allowing the Forsaken joining the Horde, and expects them to betray him, but he simply felt that he needed allies — even if those allies were not completely trustworthy.[42][43] He had only grudgingly, accepted the Forsaken into the Horde as he needed them as much as they needed the Horde.[41] A number of Horde members in Durotar are disturbed by the growing presence of the Forsaken in their lands.[44] Tauren rarely trust the Forsaken with more than a nod and a place to set their withered feet.[45] They are less thrilled at the presence of the Forsaken at Thunder Bluff, who they grudgingly tolerate due to their alliance. The tauren place a strong emphasis on the value of life, and the unlife of the Forsaken stands as an affront to their beliefs.[46] They consider the Forsaken abominations — much like all other undead.[43] Trolls are suspicious of the Forsaken, but so is everyone else,[47] they have little trust for the manipulative Forsaken, whom they believe will visit only misery and strife upon their allies.[48]

Interestingly, a few Forsaken seem to genuinely like the Horde — they see the Horde as a group of outcasts, which is something the Forsaken can respect. These few legitimate Horde supporters also tend to focus on the sides of the Horde they like — like warlocks and the Grimtotem tribe. Others are fairly open in their contempt of the Horde.[43] The Forsaken remain on good behavior when with Horde member races, but secretly distrust and mock their allies. They feel the Horde is made up of brutish and ignorant peoples, and are full of pride that they have manipulated the Horde into accepting their allegiance. They will not openly betray the Horde — not yet — but they are slowly eroding the sense of peace and unity the Horde was experiencing after the Third War.[49]

Surprisingly there are even Forsaken that do not trust many if not most of their kind, for example Roberick Dartfall, Kegan Darkmar, Trevor, and Leonid Barthalomew the Revered. Apparently these Forsaken do not like to be judged for the actions of many of their kind, and want to be judged for their individual actions.[50] Though at least some of these end up leaving the Forsaken altogether to join other forces like Argent's Dawn, such as Leonid, or those that aspire to leave such as Trevor.[51]

According to Thrall, in Rise of the Horde, the Forsaken are merely "befriended".[52]

In World of Warcraft

In World of Warcraft, the distrust by other Horde races to Forsaken is mentioned within quest dialogue in the game.[39] In which case, because Forsaken's loyalty is being questioned they cannot do certain quests for the Horde.

One major element showing the difference between these two "sub-factions": Forsaken and blood elves begin with a friendly reputation with Undercity and Silvermoon City, but only neutral with Orgrimmar, Thunder Bluff, and Darkspear trolls. Orcs, trolls, and tauren begin the game as Friendly with their respective factions (Orgrimmar for the orcs, Darkspear tribe for the trolls, and Thunder Bluff for the tauren) and Neutral with Undercity and Silvermoon. A notable exception to this are Undead and Blood Elf Death Knights, They start Friendly with the Orcs due to game mechanics setting them from Unfriendly to Friendly regardless of race upon completion of the final starting quest.

While most Forsaken are not trusted, the Horde still works with members of the Forsaken, like Kirith, who was Trebor's lieutenant.[53]

Notable Leaders

History Shamanism Rise of the Horde First War Second War and Invasion of Outland Third War and Aftermath War in Outland Cataclysm
Ruler Draenor / Outland Ner'zhul Gul'dan
Blackhand
Ner'zhul Kargath Bladefist Thrall Garrosh Hellscream
Azeroth Eastern None Gul'dan
Blackhand
Orgrim Doomhammer Ner'zhul Orgrim Doomhammer Thrall (New Horde)
Rend Blackhand (Dark Horde)
Sylvanas Windrunner
Kalimdor None Thrall Garrosh Hellscream

Strengths

Physical strength

If you put an orc, a tauren, a human and a dwarf in a room with no weapons, most everyone can make a good guess as to who would come out alive. The front lines of the Alliance’s armies are always in danger against the physically stronger Horde.[54] The Horde can boast of many strengths in its army; what it lacks in mobility it makes up for in sheer power.[55]

Weaponry

With the inclusion of the Forsaken, and more recently the Bilgewater Goblins, the Horde has solidified its monopoly on weapons of large scale destruction. The recently completed (and subsequently banned, officially) Forsaken Blight has won several battles for the Horde, and turned around several unfavourable scenarios. Despite its status as a taboo tactic, the Forsaken have been given a less potent version to make use of, though on several occasions they have opted to ignore this restriction.

Goblin ingenuity can be no less destructive, and they have brought to the Horde's arsenal potent technology along with more weapons capable of massive destruction.

Ruthlessness

The two major superpowers of the Horde (the Orcs in Kalimdor and the Forsaken in the Eastern Kingdoms), though lacking the same modus operandi, are a ruthless people, and this trait is certainly noticeable. The creed instilled within fierce warriors of the Horde, "Victory or Death", is taken quite literally. The western Horde takes pride in its unwillingness to relent, and has employed a wide variety of tactics (some of dubious nature) to secure victory. The Horde has more often than not been the aggressor in its conflicts, and despite the odds, often fights to the very end.

The Forsaken display a more pragmatic ruthlessness. Without the natural boundaries of life and death to concern themselves with (and also in many cases, morality), the merciless Forsaken war machine has claimed massive casaulties to its power, as noted by several Alliance leaders, and even some belonging to the Horde.

Weaknesses

The Horde may seem to be an unstoppable juggernaut, but like the best-laid walls, they have their weak points. In the past, these weak links kept the Alliance from losing the Second War.[56]

Savagery

Perhaps its greatest weakness, as a whole the Horde is a group of primitive savages bound together by extreme circumstances. Subtlety is a four-letter word to these guys, and most prefer to talk with their fists. Even the Forsaken are bloodthirsty and prone to violent rages, as well as an inherent distrust in anyone else.[56] While the bloodlust of the sin'dorei is less overt and more contained by a veneer of elegance and refinement, in truth they can also revel in death and cruelty to the same degree as any of the Horde's other member nations.

A cunning Alliance general can incite rages in a warband and laugh as the Horde’s best laid plans fall apart while the savages fly mindlessly into combat.[56]

Orcs connect with their legacy as mighty warriors, as barbaric, demon-bred savages, and as shamanistic spiritualists. Despite the fact that they are no longer under demonic influence, orcs can still enter bloodthirsty frenzies.[57] When engaging in combat, bloodlust flows over orcs; they fly into blind and frightening rages, cleaving through foes with axes.[58] Although Thrall gradually learned to control it, the novel Lord of the Clans depicts him at times experiencing the bloodlust himself.

The Darkspear jungle trolls are steadfastly loyal to the orcs. Though they practice voodoo and many retain their savage natures, Thrall lets them live in his borders and generally do what they want.[47][59]

The Trolls are about as prone to rages as orcs.[56]

The Ogres are some of the most powerful creatures the Horde can muster, they are even less subtle than the orcs. Ogres care little for well-laid plans and strategies, charging into combat and swinging clubs with the smallest provocation.[58]

Forsaken culture is colored by white-hot rage toward the Lich King and an almost equally intense devotion to their queen.[60] Although the fury of the Forsaken is generally more intellectually inclined and controlled, and while this certainly is not true of all of them, at their heart they are capable of being exactly what they appear; a raging, voracious army of cannabalistic zombies, intent on the eradication of (at least human) life.

Small forces

Despite their power, the Horde lacks the numbers it once enjoyed. They are the underdogs now, and it becomes easy to simply overwhelm their forces with greater numbers. Strength is good, but the many are stronger than the few.[56] The tauren used to roam Kalimdor in great numbers. The constant skirmishes with the centaur tribes have whittled away at their numbers. The war with the Burning Legion diminished their population even more. Their alliance with the orcs and their spiritual strength are what saved them from extinction. Their populations are too low; one of their main goals — now that they are not looking over their shoulders every instant for a centaur attack — is to build their population back up.[61]

Leadership

With Thrall's recent departure from the Horde, there are signs of internal strife among the Horde leaders. While Garrosh Hellscream has been named the acting Warchief, several of the other Horde leaders have expressed a strong dislike for both Thrall's decision for his successor and Garrosh himself. Cairne Bloodhoof challenged him to an honorable duel in the wake of Garrosh's ascension, Vol'jin gave him a veiled death threat, and Sylvanas Windrunner has come into conflict with him on both an ethical and a tactical level- the use of Val'kyr to raise new soldiers, and the Forsaken Blight as a weapon. Although most of these rifts improve over time (the coming to power of Baine Bloodhoof, Sylvanas' willingness to mend bridges and Thrall's intervention with Vol'jin), there are still signs of lasting tension.

Reputation

For Horde characters, there is a specific Horde reputation bar that is hidden (an Alliance bar also exists for those characters). It can be improved like all of the other factions and it appears in the armory listing of the character. Like Steamwheedle Cartel reputation, gaining "Horde" reputation also acquires reputation for all five racial factions.

To see the Horde faction reputation, use the following code but adjust the number in the parenthesis (it depends on how many factions are listed above "Horde"; factions marked as inactive are ignored): /run SetWatchedFactionIndex(12)

Quests that give Horde rep
Name Amount of Reputation
H [57] Lethtendris's Web 500

Videos

Lore For Noobs

Lore For Noobs The Horde Part 1 Lore For Noobs The Horde Part 2

References

 
  1. ^ Darkmoon Faire Cataclysm Promotion: Fortune card
  2. ^ "Beginnings and Ends"
  3. ^ Horde Player's Guide, 165-176
  4. ^ Warcraft III: Reign of Chaos - manual, 84
  5. ^ Eitrigg's Wisdom#Dialogue
  6. ^ Prologue
  7. ^ "Eternity's End: The Awakening of Stormrage", Warcraft III: Reign of Chaos. Blizzard Entertainment.
  8. ^ Theldurin the Lost
  9. ^ http://forums.worldofwarcraft.com/thread.html?topicId=24702035296&postId=246996836533&sid=1#14
  10. ^ http://www.wowhead.com/quest=25674
  11. ^ http://www.youtube.com/watch?v=PNB4py6LOz0
  12. ^ http://www.wowhead.com/quest=27491
  13. ^ http://www.wowhead.com/npc=42301#screenshots:id=192345
  14. ^ http://www.wowhead.com/quest=26066
  15. ^ http://www.wowhead.com/quest=26068
  16. ^ Horde Player's Guide, 10
  17. ^ "The Founding of Durotar: A Blaze of Glory Map: Theramore Isle", Warcraft III: The Frozen Throne. Blizzard Entertainment. Admiral Proudmoore: "Can your blood atone for genocide, orc? Your Horde killed countless innocents with its rampage across Stormwind and Lordaeron. Do you really think you can just sweep all that away and cast aside your guilt so easily? No, your kind will never change, and I will never stop fighting you.".
  18. ^ Alliance & Horde Compendium, pg. 55. Quote: Although the brave and foolhardy Proudmoore and the men and women who followed him are gone, many of Theramore's citizens agreed with their actions.
  19. ^ Horde Player's Guide, pg. 175. Quote: For the time being, the Horde is now our most "obvious" enemy, in that they are numerous, and old hatreds put the fight with them at the top of nearly every priority list.
  20. ^ World of Warcraft manual, 182
  21. ^ Horde Player's Guide, 85-86
  22. ^ Cite error: Invalid <ref> tag; no text was provided for refs named HPG177
  23. ^ a b c World of Warcraft: The Roleplaying Game, 12, 166
  24. ^ Manual of Monsters, 138
  25. ^ World of Warcraft: The Roleplaying Game, 166
  26. ^ a b World of Warcraft: The Roleplaying Game, pg. 51
  27. ^ World of Warcraft: The Roleplaying Game, 53
  28. ^ Lands of Conflict, 105, 107-8
  29. ^ Horde Player's Guide, 76, 154, 181
  30. ^ a b Monster Guide, 64
  31. ^ a b Monster Guide, 65
  32. ^ Alliance & Horde Compendium, 15
  33. ^ Lands of Mystery, 44, 48
  34. ^ Forsaken Diseases
  35. ^ World of Warcraft: The Roleplaying Game, 370
  36. ^ World of Warcraft: The Roleplaying Game, 371
  37. ^ Alliance & Horde Compendium, 68-69
  38. ^ Lands of Conflict, 108
  39. ^ a b H [38D] Compendium of the Fallen
  40. ^ World of Warcraft: The Roleplaying Game, pg. 371
  41. ^ a b Horde Player's Guide, 151
  42. ^ Lands of Mystery, 42
  43. ^ a b c Horde Player's Guide, 181
  44. ^ Lands of Mystery, 34
  45. ^ World of Warcraft: The Roleplaying Game, 47-48
  46. ^ Lands of Mystery, 147
  47. ^ a b World of Warcraft: The Roleplaying Game, 50
  48. ^ http://www.worldofwarcraft.com/info/races/trolls.html
  49. ^ World of Warcraft: The Roleplaying Game, 167
  50. ^ Lands of Conflict, 106
  51. ^ Horde Player's Guide, 170
  52. ^ Rise of the Horde, 123
  53. ^ Kirith
  54. ^ Alliance Player's Guide 182
  55. ^ Horde Player's Guide, 190
  56. ^ a b c d e Horde Player's Guide, 192
  57. ^ Horde Player's Guide, 12
  58. ^ a b Horde Player's Guide, 191
  59. ^ Alliance & Horde Compendium, 23
  60. ^ World of Warcraft manual, 51
  61. ^ Alliance & Horde Compendium, 64


Template:Orc clans da:Horde