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Instance portal blueDire Maul
DM - x
Dire Maul loading screen
Dire Maul loading graphic
LocationHigh Wilderness, Feralas
Race(s)IconSmall Highborne MaleIconSmall Highborne Female Highborne
IconSmall NightElf MaleIconSmall NightElf Female Night elf
IconSmall Ogre MaleIconSmall Ogre Male2IconSmall Ogre Female Ogre
IconSmall Ogre MageIconSmall Ogre Mage2 Ogre mage
Advised levelWarpwood Quarter: 36-46
Capital Gardens: 39-49
Gordok Commons: 42-52
Minimum level31 (all parts)
Player limit5 (10)
Key[Crescent Key] (north and west) (No longer required)
Bosses
Dire Maul (5)
Warpwood Quarter (East)

Pusillin
Hydrospawn
Lethtendris and Pimgib
Zevrim Thornhoof
Alzzin the Wildshaper
Isalien and Empyrean

Capital Gardens (West)

Tendris Warpwood
Illyanna Ravenoak and Ferra
Tsu'zee
Magister Kalendris
Revanchion (Scourge Invasion)
Immol'thar
Lord Hel'nurath (summoned)
Prince Tortheldrin

Gordoks Commons (North)

Guard Mol'dar
Stomper Kreeg
Guard Fengus
Guard Slip'kik
Captain Kromcrush
Cho'Rush the Observer
King Gordok

Dire Maul

The main entrance to Dire Maul.

Dire Maul bosses

Dire Maul bosses

Dire Maul is a three-wing instance found in northcentral Feralas. It was once a proud Highborne city called Eldre'Thalas, but now lies in ruins, overrun by ogres, satyrs, and undead. Only a tiny remnant of the original Highborne population remains in the form of a murderous sect called the Shen'dralar. The enemy level range is 36 to 52, but it was once one of the highest-level pre-Burning Crusade instances before having its level range reduced with Patch 4.0.3a. Dire Maul was designed for parties of five, and characters must be at least level 31 to enter the Warpwood Quarter or 37 to enter the Capital Gardens or Gordok Commons.

History Edit

From old World Dungeons site:

Built twelve thousand years ago by a covert sect of Highborne sorcerers, the ancient city of Eldre'Thalas was used to protect Queen Azshara's most prized arcane secrets. Though it was ravaged by the Great Sundering of the world, much of the wondrous city still stands as the imposing Dire Maul. The ruins' three distinct districts have been overrun by all manner of creatures — especially the spectral Highborne, foul satyr and brutish ogres. Only the most daring party of adventurers can enter this broken city and face the ancient evils locked within its ancient vaults.

Geography and Layout Edit

Dire Maul contains three wings in two instances. The wings are known as Dire Maul East, West and North. The West and North wings are contained in a single instance, and are connected via The Athenaeum. At the center of Dire Maul, connecting the three wings, is an open plaza populated by ogres and containing a special PvP arena. This arena, consisting of a rectangular pit with entrances and exits on the east and west sides, is similar to the Gurubashi Arena in Stranglethorn Vale, in that "free for all" PvP combat is permitted within its confines. Every six hours, a rare mob spawns in the arena (Skarr the Unbreakable, The Razza or Mushgog). These mobs drop BoE blue items.

The entrances to the Capital Gardens (Dire Maul West) and the Gordok Commons (Dire Maul North) are unlocked as of Cataclysm-Logo-Small Cataclysm (previously locked and could only be opened with the [Crescent Key], with a [Powerful Seaforium Charge] or [Elemental Seaforium Charge], a rogue with Lockpicking of 300 or higher; also by a Blacksmith who has either [Arcanite Skeleton Key], [Cobalt Skeleton Key] or [Titanium Skeleton Key]). The Crescent Key could be obtained by killing the imp Pusillin in Dire Maul East. In addition to permitting access to the other wings of the instance, the Crescent Key allowed characters to enter the Capital Gardens (Dire Maul East) via a short-cut at the Lariss Pavillion, located immediately north of Camp Mojache.

Warpwood Quarter Edit

Warpwood Quarter (aka Dire Maul East) has been taken over by the nefarious Alzzin the Wildshaper, a satyr who has corrupted the Fruit of Fertility tree so that it produces vile [Felvine Shards]. Alzzin has attracted all manner of corrupted plant life, satyrs, mages and demons to his cause. The entire district is overgrown with crazed plant life. Dire Maul East is considered the easiest of the three wings and requires no key to enter.

Capital Gardens Edit

Capital Gardens (a.k.a Dire Maul West) is haunted by the ghosts and skeletons of deceased Highborne, and is home to a variety of arcane creatures, including ancients and mana surges. Yet the most notable resident of Dire Maul West is Immol'thar, a demon imprisoned on this plane by Prince Tortheldrin. Millennia ago, the Prince, aided by his Shen'dralar loyalists, constructed five mystical pylons to bind Immol'thar so that they could siphon his energy to sustain their immortality. Warlocks must go to this prison and summon their dreadsteed for the quest Neutral 15 Ui-charactercreate-classes warlock [60D] Dreadsteed of Xoroth. Tendris Warpwood, a corrupted Ancient of War, also resides in Dire Maul West. Alliance paladins must slay him as part of the quest Official alliance mini-icon Ui-charactercreate-classes paladin [60D] Ancient Equine Spirit in order to obtain their charger. In addition, Tendris Warpwood also guards the door leading from Dire Maul West into Immol'thar's prison, where players can also access The Athenaeum.

Gordok Commons Edit

Gordok Commons (a.k.a Dire Maul North) is considered the hardest, or, at the very least, the most interesting and unusual, wing of Dire Maul. The district is now occupied by a tribe of ogres known as the Gordok. Dire Maul is unique in that parties adventuring there have a choice. They may, in the traditional fashion, kill all the various bosses in the instance for some guaranteed rare drops, or they can use a series of crafting, questing and sneaking tasks to perform a "tribute run." In a tribute run the characters only kill King Gordok, ruler of the Gordok tribe, while keeping the other bosses alive. As a reward for sparing the lives of the other instance bosses, the characters receive higher quality, though fewer, rare drops from a tribute chest. In addition, the Gordok proclaim the characters as kings, which grants access to a variety of two-hour buffs and the quest Neutral 15 [60D] Unfinished Gordok Business.

Maps and subregions Edit

The AthenaeumBroken CommonsCapital GardensThe ConservatoryCourt of the HighborneEldreth RowGordok's SeatHalls of DestructionThe Hidden ReachThe MaulPrison of Immol'tharThe Shrine of EldretharrWarpwood Quarter

CataclysmEdit

Cataclysm-Logo-Small This section concerns content exclusive to Cataclysm.

Dire Maul was lowered to a level 36-52 dungeon in Cataclysm.

Dire Maul cata

Something interesting is happening in the Broken Commons inside Dire Maul

Quests Edit

Feathermoon Stronghold

Camp Mojache

Feralas

Dire Maul

Moonglade

Libram Quests - Lorekeeper Lydros will give you these quests if you have completed "Elven Legends" already

Class Quests

Class Book Quests - each starts with a rare drop book, leading to each class' version of the Royal Seal of Eldre'Thalas.

Strategy guides Edit

Doing Dire Maul in one visit

Some tips for doing Dire Maul in just one visit:

  • Start with Dire Maul East to get the key.
  • Plan to do a Tribute Run. Keep Captain Kromcrush and Stomper Kreeg alive as quests are available from them after the tribute run is complete.
  • Remember to speak to the Shen'dralar Ancient before killing Immol'thar.
  • You need to kill Immol'thar to make Prince Tortheldrin hostile and to loot the chest behind the Prince to complete Captain Kromcrush's quest.
Dire Maul East
  • Enter from the northwest (there are three entrances) or make your way there and speak with Pusillin (#1 on the map), in the northwest corner by the broken walkway, to get him to move (this is on the 2nd floor of the room that Old Ironbark, #2 on the map, is in). Chase Pusillin to the north east corner of this main room and then speak with him again.
    • Follow him east into the large room and go upstairs (#5 on the map). Speak with him again to fight him. Pick up the [Crescent Key] from his corpse.
  • When you return towards the main room, turn south and enter a large room (#3 on the map). Three bosses reside here (Hydrospawn, Lethtendris, and Zevrim Thornhoof), but only Zevrim Thornhoof must be killed to finish Dire Maul East.
  • After killing Zevrim Thornhoof, take the spiral stairway downstairs to safely reach the room with Old Ironbark (#2 on the map). Speak with him to have him break down the door on the north side. Go through the passage to #4.
  • In the final room make your way down one side of the circle, clear the mobs in front of Alzzin the Wildshaper, and then kill him.
Dire Maul West
Dire Maul North

Notable Loot NPC Edit

From a combination of bosses, you can collect the majority of the pre-MC 'do-it-yourself' armor sets:

Loot Edit

See Dire Maul loot.

Resources Edit

Herbs

Ore

Dungeon Denizens Edit

Notes, Tips, & Additional Info Edit

  • Also known as DM, which is an abbreviation shared with The Deadmines. When in doubt, check the level of the person asking for a group (shift click their name). Some players try to avoid confusion by abbreviating Dire Maul to DiM or The Deadmines to VC (after the final boss Edwin VanCleef). This may not apply, however, since before the dungeon finder people running Dire Maul would abbreviate what part of Dire Maul they are running, i.e.: Dire Maul: East (DM East), Dire Maul: North (DM North), etc.
  • Dire Maul is one of seven 5-man instances added to the game via patch, the other six being Maraudon, Magisters' Terrace, Trial of the Champion, Forge of Souls, Pit of Saron and Halls of Reflection.

World of Warcraft: The ComicEdit

Diremaulcomic

Dire Maul

WoW-comic-logo-16x68 This section concerns content exclusive to the World of Warcraft: The Comic.

In World of Warcraft: The Comic, Dire Maul is featured prominently as the location of the Crimson Ring's annual championship gladiator matches. The gladiatorial games begins with individual single combat matches and which ever gladiator team can survive the individual trials intact can advance to team combat matches to vie for the team championship. It is presumed that members of the teams who were unable to advance to team combat matches continue to fight in single combat matches to vie for the single combat championship(such as Bloodeye Redfist).Rehgar Earthfury's team, consisting of an amnesic Varian Wrynn, Broll Bearmantle, and Valeera Sanguinar, claimed victory over the previous year's team champions: Giago, Two-Heads, and Brlee (members of the Gordunni Clan of Ancient Draenor).

Patches and hotfixes Edit

  • Cataclysm-Logo-Small Patch 4.0.3a (2010-11-23): Level significantly lowered to 36-52 and [Crescent Key] removed and no longer needed to unlock North and West doors.
  • WoW Icon 16x16 Patch 1.6.0 (12-Jul-2005): Dire Maul has had several spawn locations changed and a slight increase in population.
  • WoW Icon 16x16 Patch 1.4.0 (2005-05-05): The minimum level requirement on the Dire Maul meeting stone has been properly assigned.
  • WoW Icon 16x16 Patch 1.3.0 (07-Mar-2005): Added.

External linksEdit


Catagory:Night Elf territories

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