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== Disenchanting materials == |
== Disenchanting materials == |
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The type and quantity of materials produced from disenchanting varies by item type (armor or weapon), [[iLevel]] and quality. The following general rules can be used: |
The type and quantity of materials produced from disenchanting varies by item type (armor or weapon), [[iLevel]] and quality. The following general rules can be used: |
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− | * Dusts usually come from {{quality|uncommon}} armor (75%) and weapons (20%). |
+ | * Dusts usually come from {{quality|uncommon}} armor (75%) and weapons (20-22%). |
− | * Essences usually come from {{quality|uncommon}} weapons (75%) and armor (20%). |
+ | * Essences usually come from {{quality|uncommon}} weapons (75%) and armor (20-22%). |
− | * Shards come from {{quality|rare}} equipment ( |
+ | * Shards come from {{quality|rare}} equipment (~100%), {{quality|epic}} equipment iLevel 55 or less (100%, 2-4x), and rarely from {{quality|uncommon}} equipment (3-5%). |
* Crystals come from {{quality|epic}} equipment iLevel 56+ (100%) and extremely rarely from {{quality|rare}} equipment (~0.5%). |
* Crystals come from {{quality|epic}} equipment iLevel 56+ (100%) and extremely rarely from {{quality|rare}} equipment (~0.5%). |
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Revision as of 19:05, 9 April 2009
Disenchanting is the process of transmuting armor or weapons of uncommon, rare, or epic quality into magical elements (crystals, shards, essences, and dusts), which can then be used in enchanting recipes. Only enchanters gain the ability to [Disenchant], which is the primary source of enchanting ingredients. Disenchanting can also provide Enchanting skillups as high as 60 skill.
Use with care, this process destroys the target item permanently!
Required Enchanting skill
Enchanting skill determines what item levels a player can disenchant.
Skill | Req. Level | Item Level |
---|---|---|
1 | 1-15 | 1-20 |
25 | 16-20 | 21-25 |
50 | 21-25 | 26-30 |
75 | 26-30 | 31-35 |
100 | 31-35 | 36-40 |
125 | 36-40 | 41-45 |
150 | 41-45 | 46-50 |
175 | 46-50 | 51-55 |
200 | 51-55 | 56-60 |
225 | 56-64 | 61-99 |
275 | 64-70 | 100-120 |
325 | 67-74* | 130-150 |
350 | 73-80* | 154-182 |
Skill | Req. Level | Item Level |
---|---|---|
1 | 1-15 | 1-20 |
25 | 16-20 | 21-25 |
50 | 21-25 | 26-30 |
75 | 26-30 | 31-35 |
100 | 31-35 | 36-40 |
125 | 36-40 | 41-45 |
150 | 41-45 | 46-50 |
175 | 46-50 | 51-55 |
200 | 51-55 | 56-60 |
225 | 56-64** | 61-99 |
275 | 64-70 | 100-120 |
325 | 68-80 | 130-200 |
Skill | Req. Level | Item Level |
---|---|---|
225 | 56-60 | 61-89 |
300 | 60 | 90-92 |
300 | 70 | 100-151 |
- * In the classic connection between required level and item level breaks down. Using required level is not recommended.
- ** There are 6 exceptions to this level range.
For most of the range, this is equivalent to 5*ceiling(iLevel,5)-100 = 5*ceiling(req. level,5)-75; that is, round up the required level to the next multiple of 5, multiply by 5, and subtract 75 to find the minimum enchanting skill necessary to disenchant an item.
Epic items lower than iLevel 61 fall within the ranges for Uncommon/Rare items
For more detailed percentages, quantities, and iLevels associated with each material, see the disenchanting tables.
Disenchanting materials
The type and quantity of materials produced from disenchanting varies by item type (armor or weapon), iLevel and quality. The following general rules can be used:
- Dusts usually come from uncommon armor (75%) and weapons (20-22%).
- Essences usually come from uncommon weapons (75%) and armor (20-22%).
- Shards come from rare equipment (~100%), epic equipment iLevel 55 or less (100%, 2-4x), and rarely from uncommon equipment (3-5%).
- Crystals come from epic equipment iLevel 56+ (100%) and extremely rarely from rare equipment (~0.5%).
For more detailed percentages, quantities, and iLevels associated with each material, see the disenchanting tables.
Non-disenchantable Items
Not all items of uncommon, rare or epic quality can be disenchanted. Most armor and weapons can be disenchanted. However, there are some general exceptions:
- Items which cannot be equipped by a player cannot be disenchanted.
- Consumables, e.g. Twilight Trappings and ammo
- Wands crafted by an Enchanter
- Bags
- Gems
- Quest items
- Quest rewards for which replacements can be obtained, e.g. Zul'Gurub armor sets
- Vendor-purchased BoP equipment, this includes PvP equipment, faction reputation rewards, and badge items.
- The exception to this rule were some of the epic items (with "Blessed ... of Undead Slaying" in the name) purchased during the Scourge Invasion event with [Necrotic Runes].
See also
- Making money with enchanting
- Economical enchanting training
- Disenchanting tables for results and probabilities by item type and level