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== Disenchanting materials ==
 
== Disenchanting materials ==
 
The type and quantity of materials produced from disenchanting varies by item type (armor or weapon), [[iLevel]] and quality. The following general rules can be used:
 
The type and quantity of materials produced from disenchanting varies by item type (armor or weapon), [[iLevel]] and quality. The following general rules can be used:
* Dusts usually come from {{quality|uncommon}} armor (75%) and weapons (20%).
+
* Dusts usually come from {{quality|uncommon}} armor (75%) and weapons (20-22%).
* Essences usually come from {{quality|uncommon}} weapons (75%) and armor (20%).
+
* Essences usually come from {{quality|uncommon}} weapons (75%) and armor (20-22%).
* Shards come from {{quality|rare}} equipment (97-100%), {{quality|epic}} equipment iLevel 55 or less (100%, 2-4x), and rarely from {{quality|uncommon}} equipment (3-5%).
+
* Shards come from {{quality|rare}} equipment (~100%), {{quality|epic}} equipment iLevel 55 or less (100%, 2-4x), and rarely from {{quality|uncommon}} equipment (3-5%).
 
* Crystals come from {{quality|epic}} equipment iLevel 56+ (100%) and extremely rarely from {{quality|rare}} equipment (~0.5%).
 
* Crystals come from {{quality|epic}} equipment iLevel 56+ (100%) and extremely rarely from {{quality|rare}} equipment (~0.5%).
   

Revision as of 19:05, 9 April 2009

Disenchanting Icon

Disenchanting is the process of transmuting armor or weapons of uncommon, rare, or epic quality into magical elements (crystals, shards, essences, and dusts), which can then be used in enchanting recipes. Only enchanters gain the ability to Inv enchant disenchant [Disenchant], which is the primary source of enchanting ingredients. Disenchanting can also provide Enchanting skillups as high as 60 skill.

Use with care, this process destroys the target item permanently!

Required Enchanting skill

Enchanting skill determines what item levels a player can disenchant.

Uncommon
Skill Req. Level Item Level
1 1-15 1-20
25 16-20 21-25
50 21-25 26-30
75 26-30 31-35
100 31-35 36-40
125 36-40 41-45
150 41-45 46-50
175 46-50 51-55
200 51-55 56-60
225 56-64 61-99
275 64-70 100-120
325 67-74* 130-150
350 73-80* 154-182
Rare
Skill Req. Level Item Level
1 1-15 1-20
25 16-20 21-25
50 21-25 26-30
75 26-30 31-35
100 31-35 36-40
125 36-40 41-45
150 41-45 46-50
175 46-50 51-55
200 51-55 56-60
225 56-64** 61-99
275 64-70 100-120
325 68-80 130-200
Epic
Skill Req. Level Item Level
225 56-60 61-89
300 60 90-92
300 70 100-151
* In Wrath-Logo-Small the classic connection between required level and item level breaks down. Using required level is not recommended.
** There are 6 exceptions to this level range.

For most of the range, this is equivalent to 5*ceiling(iLevel,5)-100 = 5*ceiling(req. level,5)-75; that is, round up the required level to the next multiple of 5, multiply by 5, and subtract 75 to find the minimum enchanting skill necessary to disenchant an item.

Epic items lower than iLevel 61 fall within the ranges for Uncommon/Rare items

For more detailed percentages, quantities, and iLevels associated with each material, see the disenchanting tables.

Disenchanting materials

The type and quantity of materials produced from disenchanting varies by item type (armor or weapon), iLevel and quality. The following general rules can be used:

  • Dusts usually come from uncommon armor (75%) and weapons (20-22%).
  • Essences usually come from uncommon weapons (75%) and armor (20-22%).
  • Shards come from rare equipment (~100%), epic equipment iLevel 55 or less (100%, 2-4x), and rarely from uncommon equipment (3-5%).
  • Crystals come from epic equipment iLevel 56+ (100%) and extremely rarely from rare equipment (~0.5%).

For more detailed percentages, quantities, and iLevels associated with each material, see the disenchanting tables.

Non-disenchantable Items

Not all items of uncommon, rare or epic quality can be disenchanted. Most armor and weapons can be disenchanted. However, there are some general exceptions:

See also

  • Making money with enchanting
  • Economical enchanting training
  • Disenchanting tables for results and probabilities by item type and level