Overview
Dispel refers to the general game mechanic of removing Buffs and Debuffs. All of these effects belong to a Dispel Type. Most dispel abilities remove effects from a specific dispel type, but in some cases they remove depending on a specific mechanic (for example, [Luffa] removes bleed effects).
For a list of dispel abilities for specific dispel types, see Curse, Disease, Magic, Poison and Typeless.
Resist
Dispels can be resisted. In fact, there are two different types of resists:
- Resists
- Fails
Normal resists are only possible against enemy targets and follow the same rule as any other spell. When a dispel is normally resisted, it does not remove any buffs.
Fails are treated differently. They are calculated per buff and can also happen when dispelling friendly targets. There is an innate chance that this happens; in addition, dispel resistance can be used to increase the chance, such as from [Silent Resolve]. Due to fails being calculated separately for each buff, a dispel which removes two buffs could eliminate one buff, while retaining the other.
List of Player Abilities with the Dispel Mechanic
- Druid
- [Abolish Poison] (Poison)
- [Cure Poison] (Poison)
- [Remove Curse] (Curse)
- Mage
- [Remove Lesser Curse] (Curse)
- [Spellsteal] (Magic; only from enemy targets)
- Paladin
- Priest
- [Abolish Disease] (Disease)
- [Cure Disease] (Disease)
- [Dispel Magic] (Magic; both from friendly and enemy targets)
- [Mass Dispel] (Magic; both from friendly and enemy targets; also affects immunities)
- Shaman
- [Cure Poison] (Poison)
- [Cure Disease] (Disease)
- [Purge] (Magic; only from enemy targets)
- Warlock
- Felhunter's [Devour Magic] (Magic; both from friendly and enemy targets)
- Doomguard's Dispel (Magic; both from friendly and enemy targets)