From WoWWiki
| Divine Illumination
|
|
|
| Usable by
|
| Class
| Paladin
|
| Properties
|
| Type
| bgg
|
| School
| Holy
|
| Cooldown
| 3 Minutes
|
| Talents
|
| Talented
| Yes
|
| Talent tree
| Holy
|
| Talent required
| 40 Points Holy
|
| Other information
|
| Ranks
| 1
|
| Related buff
|
|
|
"The world around him came sharply into focus, as though a veil had been lifted from his eyes. And the Light felt easier to channel; his heals came faster, easier than before. He felt the illumination of the Light within, warmer than it had ever been before, and knew his allies would come to no harm."
Functionality
Reduces the mana cost of all spells by 50% for 15 sec.
Tips & Tricks
- Divine Illumination has no mana cost of its own, making it perfect for "clutch" situations.
- In a sustained boss fight, a healing Paladin should fire this off at the start of the battle (or when he starts healing), thus keeping his mana usage low, while being able to recast it every three minutes afterward.
- In a situation where holy light will only sometimes be required, it may be useful to save this spell until that point. Because holy light has a much higher mana cost than flash of light, this can save you significant amounts of mana.