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Divine Intervention

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"No sacrifice goes unrewarded. The ultimate sacrifice has great rewards indeed."

Divine Intervention
  • Divine Intervention
  • Instant cast
  • 40 yards range
  • Reagent: Symbol of Divinity
  • The paladin sacrifices himself to remove the targeted party member from harms way. Enemies will stop attacking the protected party member, who will be immune to all harmful attacks but cannot take any action for 3 min.
Usable By
Class Paladin
Properties
Type Utility
School Holy
Cooldown 60 Minutes
Other Information
Ranks 1
Related Buff
  • Divine Intervention
  • Complete immunity but unable to move.
  • Duration: 3 minutes.

There are times when a paladin must make sacrifices; Nowhere is this more evident than the power of Divine Intervention. The Paladin makes the ultimate sacrifice for this spell, which protects an ally with an impenetrable shield for 3 minutes. A good Paladin will make sure his life is never wasted however, as this spell may only be used once an hour.

Rank Level Reagent Cost Cost
1 30 1 x Symbol of Divinity 20s 



Tips and Tricks

Spell Description

The Paladin sacrifices his life to protect a target party member. Enemies will stop attacking that party member and that party member will be protected from harmful attacks for 3 minutes. The targeted party member cannot take any action during this time. This requires a Symbol of Divinity as a reagent.


Functionality

Uses

  • Saves a party member from death.
  • Helps prevent a wipe

Limitations

  • The Paladin dies, incurring most of the associated penalties.
  • Long cooldown
  • Requires Reagent

Tips for use

  • If you are a resurrecting class and the term "DI" is being thrown around, be prepared by getting as far away from any locations the monsters may return to as possible. If you get DI cast on you, the last place you want is to be in the middle of a monster camp when it wears off.
  • If you see that another party member is affected by Divine Intervention, attempt to die in a convenient location as fast as possible. If Divine Intervention fades while you are still in combat, there is a chance that the DIed group member will die as well.
  • Divine Intervention lasts for 3 minutes, which should be enough for the rest of the group to die in a suitable location. Should the group die and the monsters reset before the full 3 minutes, the DIed group member can cancel Divine Intervention by right-clicking on its buff icon.
  • Divine Intervention deaths count as suicides, saving the Paladin from taking durability damage.
  • When selecting a target to cast Divine Intervention on, the first choices should be another Paladin, a Priest or a Shaman. Druids would be a secondary choice because their resurrect ability may be on cooldown.
  • If you have time, try to give a warning to the target of the spell to move to a suitably safe position. If either of you are going to die imminently, then you should cast the spell as quickly as possible and hope for the best.
  • Do not waste a cast of Divine Intervention on a non-resurrecting class.

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