Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
m (some delinking, switch bad link, replaced: [[Formula:Melee diminishing returns| → [[Melee diminishing returns| (2))
 
mNo edit summary
 
Line 1: Line 1:
  +
{{Stub/Quest}}
<onlyinclude>{{Infobox ability
 
  +
{{questbox
|name=Dodge
 
  +
| name=Scholomancer
|image=Spell Nature Invisibilty.png
 
  +
| start=[[Thassarian]]
|description=Gives a chance to dodge enemy melee attacks.
 
  +
| faction=Alliance
|type=Defensive
 
  +
| id=27162
|school=[[Physical]]
 
  +
| level=35
|cast_time=Passive
 
  +
| levelreq=34
|cooldown=None
 
  +
| category=Western Plaguelands
}}</onlyinclude>
 
  +
| experience=4,950
  +
| reputation=+500 [[Stormwind (faction)|Stormwind]]
  +
| rewards=[[Belt of Lingering Corruption]] or [[Elimination Bracers]] or [[Burden of Time]] or [[Gandling's Gloves]]
  +
| money={{cost|1|10}}
  +
| previous=[[Quest:The Endless Flow]]
  +
| next=[[Quest:Victory, For Now]]
  +
}}
   
  +
== Objectives ==
'''Dodge''' is a form of [[melee mitigation]] where the entire [[melee]] [[swing]] is avoided. Dodge is a [[passive ability]] possessed by all players for all classes and races. However this stat is the most important to players fulfilling a [[tank]]ing role. Only close range melee attacks can be dodged; a ranged attack or a spell cannot be dodged. Players can only dodge attacks if they are facing their opponent, however a [[mob]] can dodge attacks that are from behind. Incapacitated targets ([[stun]]ned for example) cannot dodge.
 
  +
Kill Darkmaster Gandling within Andorhal.
  +
*[[Darkmaster Gandling]] dealt with
   
  +
== Description ==
There are several ways that dodge is modified. You can increase you chance ''to dodge'' by increasing your [[dodge rating]], [[defense]], or [[agility]] which will all increase your effective chance to dodge or dodge percent(%). You can decrease your chance to be dodged with [[expertise]]. Expertise is only modified from [[expertise rating]], and some passive racial traits for certain melee weapon types. Your chance to dodge a hit as well as have your hits be dodged is affected by the level of your opponent. Different classes and talent [[spec]]ializations will also vary the amount of dodge a player has.
 
  +
The Scholomance is one of the few Scourge holdouts remaining west of the [[Thondroril River|Thondroril]]. The headmaster of Scholomance, a cultist by the name of Darkmaster Gandling, has made an appearance on the battlefield.
   
  +
This will be his final mistake.
== Formulas ==
 
{| class="darktable sortable" style="float:right;"
 
|-
 
! Class !! Lv80 ''R<sub>d</sub>'' !! Base<br />Dodge%
 
|-
 
| Warrior || 84.74576271 || 3.66400
 
|-
 
| Paladin || 59.88023952 || 3.49430
 
|-
 
| Hunter || 86.20689655 || -4.08730
 
|-
 
| Rogue || 47.84688995 || 2.09570
 
|-
 
| Priest || 59.88023952 || 3.41780
 
|-
 
| Death knight || 84.74576271 || 3.66400
 
|-
 
| Shaman || 59.88023952 || 2.10800
 
|-
 
| Mage || 58.82352941 || 3.65870
 
|-
 
| Warlock || 59.88023952 || 2.42110
 
|-
 
| Druid || 47.84688995 || 5.60970
 
|}
 
   
  +
You will find Gandling in a square near the southern end of town. I want you to fight and weaken Gandling. I will join you to help finish him off.
The amount of dodge you have is affected by your [[class]], [[level]], [[talent]]s, [[agility]], [[dodge rating]], [[defense rating]], and [[defense skill]].
 
   
  +
== Completion ==
Dodge generally goes into two pools that are added together: undiminished and diminished dodge. Your undiminished dodge includes your class's base dodge, dodge from any talents (such as [[Anticipation]]), and the dodge your receive from your base agility.
 
  +
Excellently done, <name>. And now, with the leader of the Scourge forces eliminated from Andorhal, we bide our time.
   
  +
==Progression==
<div style="float:left; padding-right: 1em">
 
  +
{{Western Plaguelands storyline}}
{{Formula|<math>\mbox{Dodge percent} = b + t + A_b + d</math>
 
:<math>b = \mbox{Base dodge}</math>
 
:<math>t = \mbox{dodge from talents}</math>
 
:<math>A_b = \mbox{dodge contributed from base agility}</math>
 
:<math>d = \mbox{diminished dodge}</math>}}
 
</div>
 
   
  +
== Rewards ==
During this section, a level 80 protection paladin with 400/400 defense skill will be used to demonstrate the formulas. Because the example is a paladin, ''b'' has the value of 3.2685, ''t'' is 5 from 5/5 [[Anticipation (paladin talent)|Anticipation]] talents, ''A<sub>b</sub>'' is 1.7664, and ''d'' was 14.3295. These sum to 24.36% which matches the dodge found on the character screen. Additional discussion about dodge from agility and diminishing returns will be explained below.
 
  +
You will receive: {{cost|1|10}}
  +
{{itembox|You will be able to choose one of these rewards:|Belt of Lingering Corruption|Elimination Bracers|Burden of Time|Gandling's Gloves}}
   
=== Dodge from agility ===
+
== Patches and hotfixes ==
  +
*{{Patch 4.0.3a|note=Added.}}
Agility generates chance to dodge (dodge %). For level 80s, you can simply use the ''R<sub>d</sub>'' value from the table above to find the rate. Note that the base agility (agility from your level and race) plus any agility from talents is undiminished. Agility from your gear and buffs will fall into the pool of diminished dodge. From the game interface, you can easily see what these two numbers are. Mouse over agility in the character window and the '''white''' number is your undiminished agility (this will include your talents) and the {{text|lime|'''green'''}} number, if there is one, is the additional agility which will contribute dodge with diminishing returns.
 
   
  +
==External links==
<div style="float:left; padding-right: 1em">
 
  +
{{elinks-quest|27162}}
{{Formula|<math>A_b = D_b / R_d</math>
 
<math>A_u = D_g / R_d</math>}}
 
</div>
 
Following our paladin example again, the paladin has a base agility of 92 and 22 additional agility from the {{item|icon=|Frosthide Leg Armor}} leatherworking enchantment. 92 at a rate of 52.083333 for paladins results in 1.7664% dodge from base agility (''A<sub>b</sub>''). The additional 22 agility from gear adds 0.4224% dodge (''A<sub>u</sub>''), but will be subject to diminishing returns later on in the calculation.
 
   
  +
[[ru:Задание:Некроректор (Альянс)]]
=== Dodge from defense ===
 
Defense skill, similar to weapon skill, is learned from attacking mobs. If your character is level 80 and 400/400 defense skill, your dodge is not modified. However, if your defense skill is not maxxed yet, your ''A<sub>b</sub>'' calculation actually needs to take this into account.
 
 
<div style="float:left; padding-right: 1em">
 
{{Formula|<math>A_b = D_b / R_d + (F_s - l * 5) * 0.04</math>}}
 
</div>
 
 
"''l''" is your player level, and ''F<sub>s</sub>'' is your defense skill. Following our paladin example again, this modification comes to zero because 80 * 5 = 400.
 
 
<div style="float:left; padding-right: 1em">
 
{{Formula|<math>F_u = \left \lfloor \frac{F_r}{R_f} \right \rfloor * 0.04</math>}}
 
</div>
 
Defense rating, the defense from your gear and enchantments, also contributes dodge into the diminishing returns pool (''F<sub>u</sub>''). First convert your defense rating to defense skill. At level 80, this is 4.92 for all classes (''R<sub>f</sub>''). It's important that you floor the defense skill before continuing with the calculation. From your defense skill, you can calculated the undiminished dodge to add to the pool.
 
 
Following the example paladin again, she has 707 defense rating, divided by 4.92 and floored is 143 defense skill. (Note that defense skill accrued from defense rating is not affected by diminishing returns. Diminishing returns only applies to the additional dodge, parry, miss, and block chance from the defense skill.) This defense skill multiplied by 0.04 equals another 5.72% dodge added to the diminishing returns pool.
 
 
=== Dodge rating ===
 
<div style="float:left; padding-right: 1em">
 
{{Formula|<math>D_u = \frac{D_r}{R_d}</math>}}
 
</div>
 
Dodge rating is the final source of dodge chance, and all of this chance goes into the diminishing returns pool (''u''). Like defense, it converts at a rate of 45.25 (''R<sub>d</sub>'') for level 80s of all classes.
 
 
* NOTE: The example paladin calculations use the pre-3.2.0 dodge conversion of 39.348, rather than the new 45.25 conversion.
 
 
Again following the paladin example, the paladin has a dodge rating of 402. Divided by 39.348 this becomes 10.21% to add to the pool.
 
 
=== Diminishing returns ===
 
<div style="float:left; padding-right: 1em">
 
{{Formula|<math>u = A_u + F_u + D_u</math>}}
 
</div>
 
The final step to solving ''d'' from the original equation is diminishing returns. Now we can total the pool that came from all three sources of dodge impacted by diminishing returns: agility from gear, defense rating, and dodge rating.
 
 
For our example paladin, this is 0.4224 + 5.72 + 10.21 to equal 16.35% of undiminished dodge. Now we apply the [[Melee diminishing returns|diminishing returns]] formula to calculate ''d''.
 
 
<div style="float:left; padding-right: 1em">
 
{{Formula|<math>d = \frac{u \cdot C_d}{u + k \cdot C_d}</math>}}
 
</div>
 
''C<sub>d</sub>'' is the cap for dodge, and ''k'' is a constant, and these both vary per class. Using our example paladin, ''C<sub>d</sub>'' is 88.129021 and ''k'' is 0.9560 for paladins. Calculate the equation and the result should is 14.32% of dodge as expected.
 
 
{{clr}}
 
 
== Abilities ==
 
There are many [[class]] abilities that modify dodge or are related to dodging. Abilities that are learned through talents are listed in the talents section [[Dodge#Talents|above]].
 
 
{| class="darktable sortable" style="text-align:center"
 
! style="width:11em"| Ability
 
! style="width:5em" | Class
 
! style="width:6em" | Tree
 
! style="width:5em" | Ranks !! Description
 
|-
 
| style="text-align:left"| [[Army of the Dead]] || Death Kight || Unholy || 1
 
| style="text-align:left"| {{text|gold|Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. While channeling Army of the Dead, the Death Knight takes less damage equal to his {{text|white|'''Dodge'''}} plus Parry chance.}}
 
|- class="alt"
 
| style="text-align:left"| [[Aspect of the Dragonhawk]] || Hunter || Beast Mastery || 2
 
| style="text-align:left"| {{text|gold|The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by 300 and chance to {{text|white|'''Dodge'''}} by 18%. Only one Aspect can be active at a time.}}
 
|-
 
| style="text-align:left"| [[Aspect of the Monkey]] || Hunter || Beast Mastery || 1
 
| style="text-align:left"| {{text|gold|The hunter takes on the aspects of a monkey, increasing chance to {{text|white|'''Dodge'''}} by 18%. Only one Aspect can be active at a time.}}
 
|- class="alt"
 
| style="text-align:left"| [[Evasion]] || Rogue || Combat || 2
 
| style="text-align:left"| {{text|gold|Increases the rogue's {{text|white|'''Dodge'''}} chance by 50% and reduces the chance ranged attacks hit the rogue by 25%. Lasts 15 sec.}}
 
|-
 
| style="text-align:left"| [[Overpower]] || Warrior || Arms || 1
 
| style="text-align:left"| {{text|gold|Instantly overpower the enemy, causing weapon damage. Only useable after the target {{text|white|'''Dodges'''}}. The Overpower cannot be blocked, {{text|white|'''Dodged'''}} or parried.}}
 
|- class="alt"
 
| style="text-align:left"| [[Revenge]] || Warrior || Protection || 9
 
| style="text-align:left"| {{text|gold|Instantly counterattack an enemy for (1454 + [[AP]] * 0.207) to (1776 + [[AP]] * 0.207) damage. Revenge is only usable after the warrior blocks, {{text|white|'''Dodges'''}} or parries an attack.}}
 
|-
 
| style="text-align:left"| [[Rune Strike]] || Death Knight || Frost || 1
 
| style="text-align:left"| {{text|gold|Strike the target for 150% weapon damage plus (150 * [[AP]] * 10 / 10000). Only usable after the Death Knight dodges or parries. Can't be {{text|white|'''Dodged'''}}, blocked, or parried. This attack causes a high amount of threat.}}
 
|}
 
 
== Talents ==
 
These are the [[talent]]s that modify dodge or are related to dodging.
 
 
{| class="darktable sortable"
 
! style="width:15em"| Talent
 
! style="width:5em" | Class
 
! style="width:6em" | Tree
 
! style="width:6em" | Ranks !! Description
 
|-
 
| [[Anticipation (death knight talent)|Anticipation]] || Deathknight || Unholy || 5 || {{Text|gold|Increases your {{text|white|'''Dodge'''}} chance by 5%.}}
 
|- class="alt"
 
| [[Anticipation (warrior talent)|Anticipation]] || Warrior || Protection || 5 || {{Text|gold|Increases your {{text|white|'''Dodge'''}} chance by 5%.}}
 
|-
 
| [[Anticipation (paladin talent)|Anticipation]] || Paladin || Protection || 5 || {{Text|gold|Increases your {{text|white|'''Dodge'''}} chance by 5%.}}
 
|- class="alt"
 
| [[Anticipation (shaman talent)|Anticipation]] || Shaman || Enhancement || 3 || {{Text|gold|Increases your chance to {{text|white|'''Dodge'''}} by an additional 3%, and reduces the duration of all [[Disarm]] effects used against you by 50%. This does not stack with other Disarm duration reducing effects.}}
 
|-
 
| [[Blessing of Sanctuary]] || Paladin || Protection || 1 || {{Text|gold|Places a Blessing on the friendly target, reducing damage taken from all sources by 3% for 10 min. In addition, when the target blocks, parries, or {{text|white|'''Dodges'''}} a melee attack the target will gain 2% of maximum displayed mana. Players may only have one Blessing on them per Paladin at any one time.}}
 
|- class="alt"
 
| [[Catlike Reflexes]] || Hunter || Beast Mastery || 3 || {{Text|gold|Increases your chance to {{text|white|'''Dodge'''}} by 3% and your pet's chance to {{text|white|'''Dodge'''}} by an additional 9%.}}
 
|-
 
| [[Counterattack]] || Hunter || Survival || 6 || {{Text|gold|A strike that becomes active after parrying an opponent's attack. This attack deals ([[AP]] * 0.2 + 342) damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, {{text|white|'''Dodged'''}}, or parried.}}
 
|- class="alt"
 
| [[Feral Swiftness]] || Druid || Feral || 2 || {{Text|gold|Increases your movement speed by 30% in Cat Form and increases your chance to {{text|white|'''Dodge'''}} while in [[Cat Form]], [[Bear Form]] and [[Dire Bear]] Form by 4%.}}
 
|- class="alt"
 
| [[Ghostly Strike]] || Rogue || Subtlety || 1 || {{Text|gold|A strike that deals 125% weapon damage and increases your chance to {{text|white|'''Dodge'''}} by 15% for 7 sec. Awards 1 combo point.}}
 
|-
 
| [[Improved Aspect of the Monkey]] || Hunter || Beast Mastery || 3 || {{Text|gold|Increases the {{text|white|'''Dodge'''}} bonus of your [[Aspect of the Monkey]] and [[Aspect of the Dragonhawk]] by 6%.}}
 
|- class="alt"
 
| [[Improved Defensive Stance]] || Warrior || Protection || 3 || {{Text|gold|While in [[Defensive Stance]] all spell damage is reduced by 6% and when you Block, Parry or {{text|white|'''Dodge'''}} an attack you have a 100% chance to become Enraged, increasing Physical damage caused by 10% for 12 sec.}}
 
|-
 
| [[Lightning Reflexes]] || Rogue || Combat || 3 || {{Text|gold|Increases your {{text|white|'''Dodge'''}} chance by 6% and gives you 10% melee haste.}}
 
|- class="alt"
 
| [[Natural Reaction]] || Druid || Feral || 3 || {{Text|gold|Increases your {{text|white|'''Dodge'''}} while in [[Bear Form]] or [[Dire Bear Form]] by 6%, and you regenerate 3 rage every time you {{text|white|'''Dodge'''}} while in Bear Form or Dire Bear Form.}}
 
|-
 
| [[Surprise Attacks]] || Rogue || Combat || 1 || {{Text|gold|Your finishing moves can no longer be {{text|white|'''Dodged'''}}, and the damage dealt by your [[Sinister Strike]], [[Backstab]], [[Shiv]], [[Hemorrhage]] and [[Gouge]] abilities is increased by 10%.}}
 
|- class="alt"
 
| [[Turn the Tables]] || Rogue || Assassination || 3 || {{Text|gold|Whenever anyone in your party or raid blocks, {{text|white|'''Dodges'''}}, or parries an attack your chance to critically hit with all combo moves is increased by 6% for 8 sec.}}
 
|-
 
| [[Unfair Advantage]] || Rogue || Combat || 2 || {{Text|gold|Whenever you {{text|white|'''Dodge'''}} an attack you gain an Unfair Advantage, striking back for 100% of your main hand weapon's damage. This cannot occur more than once per second.}}
 
|- class="alt"
 
| [[Weapon Mastery]] || Warrior || Arms || 2 || {{Text|gold|Reduces the chance for your attacks to be {{text|white|'''Dodged'''}} by 2% and reduces the duration of all [[Disarm]] effects used against you by 50%. This does not stack with other Disarm duration reducing effects.}}
 
|}
 
 
== Enchants ==
 
This is a listing of enchantments that provide dodge. For a complete list of all enchantments, see the [[enchantments by slot]] article.
 
 
{| class="darktable sortable"
 
! Slot !! Enchantment !! Effects !! Source
 
|-
 
| Head
 
| {{item|icon=|Arcanum of the Defender}} {{bc-inline}}
 
| +16 defense rating, +17 dodge rating
 
| [[Keepers of Time]] ({{reputation|revered}})
 
|- class="alt"
 
| Head
 
| {{item|icon=|Arcanum of Protection}}
 
| +12 dodge rating
 
| {{questlong|neutral|60|Libram of Protection}}
 
|-
 
| Head
 
| {{item|icon=|Death's Embrace}}
 
| {{ClassIcon|rogue}} +12 dodge rating, +28 attack power
 
| {{questlong|neutral|60|Death's Embrace}}
 
|- class="alt"
 
| Shoulders
 
| {{item|icon=|Greater Inscription of the Pinnacle}} {{wotlk-inline}}
 
| +20 dodge rating, +15 defense rating
 
| [[The Sons of Hodir]] ({{reputation|exalted}})
 
|-
 
| Shoulders
 
| {{item|icon=|Lesser Inscription of the Pinnacle}} {{wotlk-inline}}
 
| +15 dodge rating, +10 defense rating
 
| [[The Sons of Hodir]] ({{reputation|honored}})
 
|- class="alt"
 
| Shoulders
 
| {{item|icon=|Greater Inscription of Warding}} {{bc-inline}}
 
| +15 dodge rating, +10 defense rating
 
| [[The Aldor]] ({{reputation|exalted}})
 
|-
 
| Shoulders
 
| {{item|icon=|Inscription of Warding}} {{bc-inline}}
 
| +13 dodge rating
 
| [[The Aldor]] ({{reputation|honored}})
 
|- class="alt"
 
| Shoulders
 
| {{item|icon=|Greater Inscription of the Knight}} {{bc-inline}}
 
| +10 dodge rating, +15 defense rating
 
| [[The Scryers]] ({{reputation|exalted}})
 
|-
 
| Shoulders
 
| [[File:APB Skill Inscription.png|link=Inscription|16px]] {{loot|Enchant|Master's Inscription of the Pinnacle}} {{wotlk-inline}}
 
| [[File:APB Skill Inscription.png|link=Inscription|16px]] +60 dodge rating, +15 defense rating
 
| [[Inscription]] (400)
 
|- class="alt"
 
| Back
 
| [[File:Spell Holy GreaterHeal.png|16px]] {{loot|enchant|Enchant Cloak - Dodge}}
 
| +12 dodge rating
 
| [[Enchanting]] (300)
 
|-
 
| Legs
 
| {{item|icon=|Arcanum of Protection}}
 
| +12 dodge rating
 
| {{questlong|neutral|60|Libram of Protection}}
 
|- class="alt"
 
| Legs
 
| {{item|icon=|Death's Embrace}}
 
| {{ClassIcon|rogue}} +12 dodge rating, +28 attack power
 
| {{questlong|neutral|60|Death's Embrace}}
 
|}
 
 
== Trinkets ==
 
This is a listing of high level trinkets that provide a large amount of [[dodge rating]]. A complete list of all dodge trinkets can be found [http://www.wowhead.com/?items&filter=sl=12;cr=107:45;crs=0:1;crv=dodge:0;ma=1 here].
 
 
{| class="darktable sortable" style="text-align: center"
 
! style="width:15em" | Item
 
! style="width:5em" | iLevel
 
! style="width:4.5em"| Level
 
! style="width:8em" | Instance
 
! style="width:5em" | Mode
 
! style="width:13em" | Details
 
! style="width:5em" | Dodge
 
! Use
 
|-
 
| style="text-align: left" | {{item|icon=|Heart of Iron}}
 
| 226
 
| 80
 
| [[Ulduar]]
 
| Heroic || [[Ignis the Furnace Master]]
 
| -
 
| style="text-align: left" | {{Text|Lime|Use: Increases {{text|white|'''Dodge'''}} rating by 432 for 20 sec. (2 Min Cooldown)}}
 
|- class="alt"
 
| style="text-align: left" | {{item|icon=|The General's Heart}}
 
| 226
 
| 80
 
| [[Ulduar]] || Heroic || [[General Vezax]]
 
| 107 ||
 
|-
 
| style="text-align: left" | {{item|icon=|Furnace Stone}}
 
| 219
 
| 80
 
| [[Ulduar]]
 
| Normal || [[Ignis the Furnace Master]]
 
| 105 ||
 
|- class="alt"
 
| style="text-align: left" | {{item|icon=|Defender's Code}}
 
| 213
 
| 80
 
| [[Naxxramas]]
 
| Heroic || Zone
 
| -
 
| style="text-align: left" | {{Text|Lime|Use: Increases {{text|white|'''Dodge'''}} by 455 for 20 sec. (2 Min Cooldown)}}
 
|-
 
| style="text-align: left" | {{item|icon=|Valor Medal of the First War}}
 
| 200
 
| 80
 
| [[Naxxramas]]
 
| Normal || {{cost|eoh=40}}
 
| 84
 
| style="text-align: left" | {{Text|lime|Use: Increases {{text|white|'''Dodge'''}} rating by 335 for 20 sec. (2 Min Cooldown)}}
 
|- class="alt"
 
| style="text-align: left" | {{item|icon=|Figurine - Monarch Crab}}
 
| 200
 
| 75
 
| -
 
| - || [[Jewelcrafting]] (400)
 
| -
 
| style="text-align: left" | {{Text|lime|Use: Increases {{text|white|'''Dodge'''}} rating by 300 for 10 sec. (1 Min Cooldown)}}
 
|-
 
| style="text-align: left" | {{item|icon=|Indestructible Alchemist's Stone}}
 
| 200
 
| 75
 
| -
 
| - || [[Alchemy]] (400)
 
| 50 ||
 
|- class="alt"
 
| style="text-align: left" | {{item|icon=|Shadowmoon Insignia}}
 
| 141
 
| 70
 
| [[Black Temple]]
 
| - || [[Gurtogg Bloodboil]]
 
| 32 ||
 
|-
 
| style="text-align: left" | {{item|icon=|Figurine - Empyrean Tortoise}}
 
| 125
 
| 70
 
| -
 
| - || [[Jewelcrafting]] (375)
 
| -
 
| style="text-align: left" | {{Text|lime|Use: Increases {{text|white|'''Dodge'''}} rating by 165 for 20 sec. (2 Min Cooldown)}}
 
|- class="alt"
 
| style="text-align: left" | {{item|icon=|Commendation of Kael'thas}}
 
| 115
 
| 70
 
| [[Magister's Terrace]] || Heroic || [[Priestess Delrissa]]
 
| -
 
| style="text-align: left" | {{Text|lime|Equip: Melee attacks which reduce you below 35% health cause you to gain 152 {{text|white|'''Dodge'''}} rating for 10 sec. Cannot occur more than once every 30 sec.}}
 
|-
 
| style="text-align: left" | {{item|icon=|Moroes' Lucky Pocket Watch}}
 
| 115
 
| 70
 
| [[Karazhan]] || - || [[Moroes]]
 
| 38
 
| style="text-align: left" | {{Text|lime|Use: Increases {{text|white|'''Dodge'''}} rating by 300 for 10 sec. (2 Min Cooldown)}}
 
|- class="alt"
 
| style="text-align: left" | {{item|icon=|Figurine - Dawnstone Crab}}
 
| 115
 
| 70
 
| - || - || [[Jewelcrafting]] (370)
 
| -
 
| style="text-align: left" | {{Text|lime|Use: Increases {{text|white|'''Dodge'''}} rating by 125 for 20 sec. (2 Min Cooldown)}}
 
|-
 
| style="text-align: left" | {{item|icon=|Charm of Alacrity}}
 
| 93
 
| 1
 
| -
 
| - || {{Questlong|neutral|58|Voidwalkers Gone Wild}}
 
| -
 
| style="text-align: left" | {{Text|lime|Use: Increases {{text|white|'''Dodge'''}} rating by 192 for 10 sec. (1 Min Cooldown)}}
 
|- class="alt"
 
| style="text-align: left" | {{item|icon=|Vigilance Charm}}
 
| 62
 
| 57
 
| [[Dire Maul]] || - || [[Immol'thar]]
 
| 24 ||
 
|}
 
 
== Notes ==
 
Greg "Ghostcrawler" Street, the Lead System Designer, posted about the upcoming changes in [[Patch 3.2.0]] on the official forums. It was in response to some carefully researched numbers showing how overall avoidance was being lowered, and disproportionately to various tank classes:
 
 
{{bluepost
 
| poster = Ghostcrawler
 
| date = 2009-07-13 20:50:43
 
| body = The main goal of the change was to make parry not so much less attractive than dodge as an [[Avoidance (attack table)|avoidance]] stat. Since [[tank]] avoidance is so high already, we wanted to do that by nerfing dodge a little, not by buffing parry.
 
 
This hurts [[Druid|{{text|druid|druids}}]] slightly more than other tanks, but the emphasis is on "slightly." This is not the big druid nerf that some forum posters have predicted. We will continue to evaluate tank survivability and [[threat]] generation based on PTR tests with "{{mob|Patchwerk}}" to decide if druids need to be nerfed or [[Death Knight|{{text|deathknight|DKs}}]] buffed or look at [[Protection|Prot]] [[Warrior|{{text|warrior|warrior}}]] dps or anything else.
 
 
This is also not the big avoidance "come to Naaru" that some posters predicted. Overall, we think avoidance is too high and the game would work better with lower tank avoidance, but suddenly dropping everyone's avoidance by 20 or 30% would be a very big change with many ramifications for healing and gear among other things. It would also feel like a big [[nerf]] to the many players who didn't understand why it would be better for the game in the long term. But I still expect it is coming at some point.
 
| title = Re: Avoidance Change
 
| link = http://blue.mmo-champion.com/26/18315580997-avoidance-change.html
 
}}
 
 
== Patch changes ==
 
* {{Patch 3.2.0|note=
 
** '''[[Agility]]''': The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
 
** '''Dodge Rating''': The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before [[Melee diminishing returns|diminishing returns]]. Combined with other changes, this makes dodge rating and [[parry rating]] equally potent before diminishing returns apply. }}
 
 
== See also ==
 
* [[Combat]]
 
* [[Combat rating system]]
 
* [[miss]], [[evade]], [[parry]], [[block]], [[absorb]], and [[immune]]: Other ways to avoid damage.
 
 
== External links ==
 
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
{{Elinks-spell|81}}
 
 
 
{{Attack table}}
 
 
[[fr:Formule:Eviter]]
 
[[Category:Game terms]]
 
[[Category:Combat]]
 
[[Category:Attributes]]
 
[[Category:Formulas and game mechanics]]
 
[[Category:Tanking]]
 

Revision as of 05:37, 1 May 2011

AllianceScholomancer
Start Thassarian
End Thassarian
Level 35 (Requires 34)
Category Western Plaguelands
Experience 4,950
Reputation +500 Stormwind
Rewards Inv belt 98v3 [Belt of Lingering Corruption] or Inv bracer 64v1 [Elimination Bracers] or Inv shoulder 136v3 [Burden of Time] or Inv gauntlets 106 [Gandling's Gloves]
1g 10s
Previous Quest:The Endless Flow
Next Quest:Victory, For Now

Objectives

Kill Darkmaster Gandling within Andorhal.

Description

The Scholomance is one of the few Scourge holdouts remaining west of the Thondroril. The headmaster of Scholomance, a cultist by the name of Darkmaster Gandling, has made an appearance on the battlefield.

This will be his final mistake.

You will find Gandling in a square near the southern end of town. I want you to fight and weaken Gandling. I will join you to help finish him off.

Completion

Excellently done, <name>. And now, with the leader of the Scourge forces eliminated from Andorhal, we bide our time.

Progression

Part 1 - The first battle for Andorhal
  1. B [15-30] The Battle for Andorhal / A [15-30] Hero's Call: Western Plaguelands! / H [15-30] Warchief's Command: Western Plaguelands!
  2. Both of the following, in either order:
  3. All of the following, in any order:
  4. B [15-30] Victory, For Now (breadcrumb)
Part 2 - The uneasy calm
  1. A [15-30] Uther's Blessing / H [15-30] Latent Disease
  2. A [15-30] The Abandoned Crypt / H [15-30] Who Needs Cauldrons?
  3. A [15-30] Ambushed! / H [15-30] Lower the Boom
    • Side chain:
    1. A [15-30] The Writhing Haunt / H [15-30] Strange New Faces
    2. A [15-30] This Is Our Army / H [15-30] When Death is Not Enough
    3. B [15-30] Combat Training
Part 3 - The mending of the Plaguelands
  1. The Menders' Stead (quest) (breadcrumb)
  2. N [15-30] A New Era for the Plaguelands
    1. N [15-30] Zen'Kiki, the Druid
    2. N [15-30] A Different Approach
Part 4 - Living in the Plaguelands
  1. N [15-30] Northridge Lumber Mill (breadcrumb)
  2. N [15-30] Learning the Ropes (no prerequisites)
  3. N [15-30] This Means WAR (Wild Arachnid Roundup)
Part 5 - Hearthglen
  1. N [15-30] An Audience with the Highlord (breadcrumb)
    • Side chain:
    1. N [15-30] It's About Time!
    2. N [15-30] Drudges... <Sigh>
  2. N [15-30] Taelan Fordring's Legacy
  3. N [15-30] Unusual Behavior... Even For Gnolls
  4. N [15-30] The Good People of Hearthglen
  5. N [15-30] Bagging Bisp
  6. N [15-30] Turning Yourself In
Part 6 - The renewed plague
    • Side chain:
    1. N [15-30] The Long Trip Home
    2. N [15-30] Memories from a Lost Past
  1. N [15-30] Gahrron's Withering Cauldron
  2. N [15-30] Return to the Stead
  3. N [15-30] Desperate Acts
  4. N [15-30] Students of Krastinov
Part 7 - The battle resumes
  1. B [15-30] The Battle Resumes! (breadcrumb)
  2. Both of the following, in any order:
  3. A [15-30] The Depravity of the Forsaken / H [15-30] Lindsay Ravensun, Revealed
  4. Both of the following, in any order:
  5. A [15-30] Aradne / H [15-30] Andorhal, Once and For All
  6. A [15-30] Alas, Andorhal / H [15-30] The Reckoning

Rewards

You will receive: 1g 10s

You will be able to choose one of these rewards:
Inv belt 98v3 [Belt of Lingering Corruption] Inv bracer 64v1 [Elimination Bracers]
Inv shoulder 136v3 [Burden of Time] Inv gauntlets 106 [Gandling's Gloves]

Patches and hotfixes

External links

ru:Задание:Некроректор (Альянс)