Changes: Draenei (playable)


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Revision as of 04:13, February 13, 2013

Playable races in World of Warcraft e
Official alliance mini-icon Bc icon Draenei · Dwarf · Gnome · Human · Night elf · Cataclysm-Logo-Small Worgen Both 15 Mists-Logo-Small Pandaren Official horde mini-icon Bc icon Blood elf · Cataclysm-Logo-Small Goblin · Orc · Tauren · Troll · Undead
Official alliance mini-icon Draenei
Draenei Icon
Icon of Argus
Character classesHunter, Mage, Paladin, Priest, Shaman, Warrior, Wrath-Logo-Small Death Knight
Main languageDraenei
Secondary languageCommon
Starting zoneAmmen Vale, Azuremyst Isle
Racial leaderProphet Velen
CapitalExodar, Azuremyst Isle
Racial mountIconSmall Elekk Elekk
This article is about the playable Draenei. For a history of the race see "Draenei".

The draenei of the Exodar start in Ammen Vale, situated on Azuremyst Isle, a landmass belonging to a cluster of islands called the Azuremyst Isles located off the northwestern coast of Kalimdor. The main base with civilization in Ammen Vale is called Azure Watch. Bloodmyst Isle can be found as the adjacent zone, a level 10-20 area.

Velen and the remaining draenei survivors gained control of one of Tempest Keep's satellite structures and used it to escape to Azeroth. They searched for allies in their never-ending battle against the Burning Crusade, and finding such allies within the Alliance.TBCMan 10

They have no capital city, instead they make their main dwelling on a crashed dimensional ship, the Exodar, which is overseen by their leader, Velen. The draenei's choice of mount is the elekk, a creature similar in appearance to a war elephant. Their chosen language is Draenei, while they are also able to speak Common.


Long ago, on the world of Argus, the brilliant and magically gifted eredar race drew the attention of Sargeras, the Destroyer of Worlds. Sargeras offered untold power to the three leaders of the eredar–Kil'jaeden, Archimonde and Velen–in exchange for their unquestioning loyalty. A troubling vision soon came to Velen, who saw the eredar transformed into unspeakable demons–the first sentient members of the Legion, which would grow to immense size and decimate all life. Despite Velen's warnings, Kil'jaeden and Archimonde decided to accept Sargeras' offer. Velen despaired at his former friends' decision and prayed for help. To his surprise and relief, he was answered by one of the benevolent naaru. These energy beings had, like Velen, foreseen the formation of the Burning Legion.

The naaru offered to shepherd Velen and other believers to refuge. Velen quietly gathered those of his fellow eredar who seemed trustworthy and dubbed them the draenei, or "exiled ones." As Sargeras returned to Argus and transformed many willing eredar into demons, the draenei narrowly escaped their homeworld. Furious, Kil'jaeden vowed to track Velen to the ends of creation. Even as the Burning Legion chased the draenei across the cosmos, the naaru instructed the exiles in the way of the Light. Deeply affected, the draenei vowed to honor the Light and uphold the naaru's ideals. In time the draenei settled on a remote world and met the shamanistic orcs who inhabited it. The draenei came to call their new home Draenor or "Exiles' Refuge."

Kil'jaeden continued to hunt the exiles, however, and he eventually learned of the idyllic world and its unsuspecting inhabitants. Working through the shaman Ner'zhul, the demon lord gradually began corrupting the orcs. When Ner'zhul refused to serve the Legion's agenda past a certain point, Kil'jaeden turned to Ner'zhul's apprentice. Gul'dan worked the orcs into a frenzy of bloodlust, and the newly formed Horde began slaughtering the peaceful draenei. The orcish campaign against the draenei was brutally effective. Over eighty percent of the draenei race was destroyed, though a small group of survivors remained, including the noble Velen. The orcs went on to invade Azeroth through Medivh's Dark Portal. Years later, after the Second War, Ner'zhul's additional portals would tear Draenor to pieces.

Recently Velen and the remaining draenei survivors gained control of one of Tempest Keep's satellite structures and used it to escape to Azeroth. Now they search for allies in their never-ending battle against the Burning Crusade.TBCMan 10

Since the incursion of Alliance and Horde forces into the land of Northrend, Due to the Alliance not wanting the Draenei along with the Night Elves to not be in Northrend the Draenei have played a minor role. Their greatest presence is seen with Harbinger Vurenn and his entourage in Borean Tundra's Valiance Keep. Even in Northrend the draenei's stalwart adherence to honesty and the Light are crucial in undercutting the efforts of the Cult of the Damned.


Those who play as draenei can choose from the following classes:[1]

Reasons for the classes

Warrior - Despite their magical prowess and advanced civilisation on Argus, the Eredar still needed guards and warriors to keep order. The Draenei are in need of these brawny fighters more than ever, with the Horde ever gaining ground on the coast of Kalimdor.

Hunter - It has only been since the draenei's time living on Draenor that they have embraced the art of hunting. Hunting was the primary source of the draenei's sustenance during their time on Draenor, and since their arrival on Azeroth they have continued this practice.

Mage - Back on Argus, the Eredar had an incredibly advanced culture tailored from both magic and technology. Even when the Draenei broke off from their brethren, they still kept their in-depth knowledge of the Arcane and the nature of magic. 

Priest - While Draenei do technically have Priests, in their culture these holy spiritualists are referred to as "Anchorites". Draenei worship the Light - or more specifically, the Naaru - and these holy men and women are most likely revered in their society.

Paladin - Like the Anchorites, Draenei "Paladins" are not called so in their culture. Instead, they belong to an order of Naaru-worshippers known as "Vindicators" that serve as powerful holy warriors in their society.

Shaman - Shamanism and worshipping nature was once an alien tradition to the draenei, but the Broken draenei spiritual seeker Nobundo heard the voice of the element of wind, while wandering in the wilderness. Since that time Nobundo became a shaman, and under the encouragement of Velen himself, some draenei have followed in his footsteps.

Death Knight - The Lich King cares little for who he converts into his fearsome death knights, however, Arthas finds pleasure in corrupting those of pure heart and the draenei, arguably the most "pious" race, are the pinnacle of this pleasure. Furthermore, as exemplified by the corruption of Archimonde and Kil'jaeden, those draenei who do succumb to corruption prove to be powerful adversaries.

  • For the Alliance, the shaman class was exclusive to the draenei until the release of World of Warcraft: Cataclysm, in which Dwarves are now also able to pursue the path of the elements.

Starting attributes

Draenei Paladin

A draenei paladin (vindicator) with the Justicar Armor and a Hammer of the Naaru.

Wow screen003

A draenei shaman with Gift of the Naaru activated.

Base Hunter Mage Paladin Priest Shaman Warrior Death Knight
Strength 21 21 21 23 21 22 24 109
Agility 17 20 17 17 17 17 17 70
Stamina 19 20 19 21 19 20 21 99
Intellect 21 21 24 21 23 22 21 29
Spirit 22 23 24 23 25 24 22 44

Racial abilities

The naaru have taught draenei a great deal of things. With the help of the naaru every draenei has learned a basic spell for healing in the form of Gift of the Naaru. Everyone who has fought alongside a draenei will know that they have a Heroic Presence which allows them to strike more accurately in combat. Draenei have worked with gems for centuries in a variety of ways such as jewelry or power sources, so they have more skill in Gemcutting than any other race. The draenei are so devoted to the Holy Light and the ways of the naaru that all draenei have a slight Shadow Resistance.

[Gift of the Naaru] - instant - 3 minutes cooldown 
Activate to heal your target for 20% of their total health over 15 sec - 40 yd range. This no longer scales with attack power or spell power.
[Heroic Presence] - passive 
Increases chance to hit by 1%.
[Gemcutting] - passive 
5 point skill bonus to Jewelcrafting (note, this also raises the cap by 5 at each level of jewelcrafting).
[Shadow Resistance] - passive 
Reduces chance to be hit by Shadow spells by 2%.

Roleplaying a draenei

Draenei seem to have a Russian-German accent. Like stereotypical Germans, they pronounce "w" as "v"; the "r" is rolled like the Russian r. Here's an example:

"Vere ist the Exodar...?"
"Ist this the vay to Bloodmist?"

Female /Silly


"Why does everyone have trouble with the name of our people. It's spelled just like it sounds."

"I have a wonderful recipe: Get 2 gnomes, 2 eggs. Beat the gnomes, separate the eggs....or was that..... meh, details."

"Stop and ask for directions I said, but NO! It's Inter-dimensional, what could go wrong?"

"Look at my hoof! Does this look infected to you?"



  • The male draenei dance comes from the dance in the song "Tunak Tunak Tun" by Daler Mehndi. The female dance is taken from several of Shakira's music videos, particularly "Hips Don't Lie".[2]
  • Draenei NPCs are the only Alliance race that do not 'verbally' call for help when they are attacked by an enemy player. However, like most other town and major city NPCs, getting too close to them or attacking them will still cause the summoning of allied guards to defend them.
  • The draenei are taxonomically similar to the Protoss in Blizzard's Starcraft storyline. Both races are blue skinned with blue tinted blood, and both employ bipedal ungulate locomotion.
  • Very few draenei NPCs have last names, even ones without titles such as Defender. This may be due to few draenei having family members left from their travels and from times of conflict, or it may simply be a cultural trait.
  • Draenei are the only playable race that did not have a new class added during the Cataclysm expansion.
  • Draenei (along with tauren in humanoid form) were the only playable races that did not have a class that would allow them to stealth, yet they still had a stealth animation. This changed with Cataclysm, as hunters gained [Camouflage].
  • The Draenei's numerous starting quests focus on undoing the damage the Exodar did to the environment when they arrived on Azeroth. This has been considered by many to be an attempt by WoW to raise awareness of the ecological damage done by people in real life.[citation needed]
  • Other then the troll's passive Regeneration ability, which only works on themselves, the draenei are the only race who have a healing racial ability.
  • In Bc icon Open Beta there used to be a female /flirt that was a play on the word "Exodar" ("you've seen the Exodar, yes? Now let me show you the Sexodar!") this was later removed in beta prior to release.[3]

See also



External links

  • [1] E3 coverage from the New York Times confirming the draenei as the fifth Alliance race.
  • [2] E3 coverage from the New York Times, interview with Jeff Kaplan.

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