Dragon's Breath
From WoWWiki
| Dragon's Breath | |
|---|---|
| |
| Usable by | |
| Class | Mage |
| Properties | |
| Type | Offensive |
| School | Fire |
| Cooldown | 20 sec |
| Talents | |
| Talented | Yes |
| Talent tree | Fire, Tier 9 |
| Talent required | Combustion |
| Improvement talents | Impact, Ignite, Flame Throwing, Burning Soul, Critical Mass, Fire Power, Pyromaniac, Elemental Precision, Arcane Instability, Spell Power, Playing with Fire, Molten Fury, Shatter |
| Other information | |
| Ranks | 4 |
| Related debuff | |
| |
- Seared to imperfection.TCGFoO 39
Dragon's Breath is a talent-trained point-blank area of effect mage spell that deals fire direct damage and disorients all enemies for 3 seconds. The area of effect is similar to Cone of Cold, a 90 degree arc region extending 10 yards in front of the caster.
| Rank | Mana Cost | Damage | Level | Cost |
|---|---|---|---|---|
| 1 | 475 | 370 - 430 | 50[1] | Talent |
| 2 | 575 | 454 - 526 | 56 | 19 |
| 3 | 660 | 574 - 666 | 64 | 22 |
| 4 | 700 | 680 - 790 | 70 | 25 |
- Minimum level to acquire the talent
Notes
Disorient effects will break on any direct damage. Casting another damage spell will break the effect, but a dot such as from the Ignite talent will not break the effect.
This spell shares a cooldown with Cone of Cold. Using either spell will set the cooldown of the other. Casting Dragon's Breath will set the Cone of Cold cooldown to 20 seconds, and casting Cone of Cold will set the Dragon's Breath cooldown to 10 seconds.
Talent improvement
Dragon's Breath deals fire damage, and thus gains the benefit of the talents Impact, Ignite, Burning Soul, Master of Elements, Critical Mass, Fire Power, Pyromaniac, and Elemental Precision.
As with all mage spells capable of critical hits Arcane Instability, Spell Power, Molten Fury, Playing with Fire and Shatter can increase the effective damage output of this spell.
Tips and tricks
The disorient effect makes this spell not only useful to kite an opponent, but also to interrupt spell casting. Although there is no spell lockout such as with Counterspell, interrupting a spell for 3 seconds is sometimes all you need.
| |||||||||||
