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Dragon's Breath

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Dragon's Breath
  • Dragon's Breath
  • Instant cast
  • 10 yds. PBAoE range
  • 700 Mana at max rank
  • Targets in a cone in front of the caster take X Fire damage and are disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
Usable by
Class Mage
Properties
Type Offensive
School Fire
Cooldown 20 sec
Talents
Talented Yes
Talent tree Fire, Tier 9
Talent required Combustion
Improvement
talents
Impact, Ignite, Flame Throwing, Burning Soul, Critical Mass, Fire Power, Pyromaniac, Elemental Precision, Arcane Instability, Spell Power, Playing with Fire, Molten Fury, Shatter
Other information
Ranks 4
Related debuff
  • Magic
  • Dragon's Breath
  • Disoriented.
  • Duration: 3 seconds
Seared to imperfection.TCGFoO 39

Dragon's Breath is a talent-trained point-blank area of effect mage spell that deals fire direct damage and disorients all enemies for 3 seconds. The area of effect is similar to Cone of Cold, a 90 degree arc region extending 10 yards in front of the caster.

Rank Mana Cost Damage Level Cost
1 475 370 - 430 50[1] Talent
2 575 454 - 526 56 19s 
3 660 574 - 666 64 22s 
4 700 680 - 790 70 25s 
  1. Minimum level to acquire the talent

Notes

Disorient effects will break on any direct damage. Casting another damage spell will break the effect, but a dot such as from the Ignite talent will not break the effect.

This spell shares a cooldown with Cone of Cold. Using either spell will set the cooldown of the other. Casting Dragon's Breath will set the Cone of Cold cooldown to 20 seconds, and casting Cone of Cold will set the Dragon's Breath cooldown to 10 seconds.

Talent improvement

Dragon's Breath deals fire damage, and thus gains the benefit of the talents Impact, Ignite, Burning Soul, Master of Elements, Critical Mass, Fire Power, Pyromaniac, and Elemental Precision.

As with all mage spells capable of critical hits Arcane Instability, Spell Power, Molten Fury, Playing with Fire and Shatter can increase the effective damage output of this spell.

Tips and tricks

The disorient effect makes this spell not only useful to kite an opponent, but also to interrupt spell casting. Although there is no spell lockout such as with Counterspell, interrupting a spell for 3 seconds is sometimes all you need.

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