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Dragonhawk Rider (Warcraft III)

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File:BTNDragonHawk.png
Dragonhawk Rider
RaceBlood elf
FactionAlliance
Statistics
Hit points575 (725*)
Hit point regeneration Always
Mana300
Mana Regeneration rate 0.75
Level 3
Gold200 Gold
Lumber30 Lumber
Food3 Food
Produced at Gryphon Aviary
Build time 28
RequiresArcane Vault
Hotkey H
Combat
Attack typePierce
Cooldown1.50
Weapon typeMissile
Armor TypeLight
Armor1 (7*)
Movement SpeedFast (350)
Sound

Swift flying unit mounted by an Elven warrior. The fierce warriors of the Dragonhawk battalions are often the first into combat, picking apart the enemy ranks and surrounding enemy towers with dense fog so that reinforcements can strike unhindered by enemy defenses. Attacks land and air units.

Contents

Information

This flying unit is useful against towers using the Cloud ability.

Spells and Abilities

Cloud

Creates a small cloud that stops buildings with ranged attacks that are within it from attacking.
Comparison between High Elf and Blood Elf Dragonhawk Rider.
Research Cost Researched At Requirements Upgrade Time
50 File:WC3gold.gif 100 File:WC3lumber.gif Gryphon Aviary Arcane Vault, Castle 35 sec.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
30 sec. 20 sec. 100 100 30 Buildings Stops buildings from firing

Do not move the Dragonhawk Rider while it is casting Cloud or it will stop casting Cloud.

Cloud Counters

This spell must be maintained by having the Dragonhawk Rider stay still while the spell is cast to get the full effect. Force the Dragonhawk Rider to run which will cancel Cloud.

You can interrupt this spell with spells such as:

Humans: Sorceress - Polymorph (uncastable on heroes)
Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
Humans: Mountain King - Storm Bolt
Humans: Mountain King - Bash (uncastable on air units)
Orcs: Raider - Ensnare
Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
Orcs: Shadow Hunter - Hex
Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
Undead: Crypt Fiend - Web (uncastable on ground units)
Undead: Dread Lord - Sleep
Undead: Dread Lord - Inferno (uncastable on air units)
Undead: Crypt Lord - Impale (uncastable on air units)
Neutral: Dark Ranger - Silence
Neutral: Dark Ranger - Charm (uncastable on heroes)
Neutral: Goblin Tinker - Cluster Rockets
Neutral: Pit Lord - Doom (uncastable on heroes)
Neutral: Fire Lord - Soul Burn
Neutral: Fire Lord - Volcano

Aerial Shackles

Magically binds a target enemy air unit, so that it cannot move or attack and takes 30 damage per second.
Research Cost Researched At Requirements
None Always Available None
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
40 sec. 30 sec. 75 55 Unit Air, Enemy 30 damage/sec., unit disabled

Do not move the Dragonhawk Rider while it is casting Aerial Shackles or it will stop casting Aerial Shackles.

Aerial Shackles Counters

This spell must be maintained by having the Dragonhawk Rider stay still while the spell is cast to get the full effect. Force the Dragonhawk Rider to run which will cancel Aerial Shackles.

You can interrupt this spell with spells such as:

Humans: Sorceress - Polymorph (uncastable on heroes)
Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
Humans: Mountain King - Storm Bolt
Humans: Mountain King - Bash (uncastable on air units)
Orcs: Raider - Ensnare
Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
Orcs: Shadow Hunter - Hex
Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
Undead: Crypt Fiend - Web (uncastable on ground units)
Undead: Dread Lord - Sleep
Undead: Dread Lord - Inferno (uncastable on air units)
Undead: Crypt Lord - Impale (uncastable on air units)
Neutral: Dark Ranger - Silence
Neutral: Dark Ranger - Charm (uncastable on heroes)
Neutral: Goblin Tinker - Cluster Rockets
Neutral: Pit Lord - Doom (uncastable on heroes)
Neutral: Fire Lord - Soul Burn
Neutral: Fire Lord - Volcano

Upgrades

Animal War Training
Increases the maximum hit points of Knights, Dragonhawk Riders, and Gryphon Riders by 150.
Research Cost Researched At Requirements Upgrade Time
100 File:WC3gold.gif 75 File:WC3lumber.gif Barracks None 60 sec.
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
100 File:WC3gold.gif 50 File:WC3lumber.gif Blacksmith None 60 sec.
Steel Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
175 File:WC3gold.gif 175 File:WC3lumber.gif Blacksmith Keep 75 sec.
Mithril Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
250 File:WC3gold.gif 300 File:WC3lumber.gif Blacksmith Castle 90 sec.
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
100 File:WC3gold.gif 100 File:WC3lumber.gif Blacksmith None 60 sec.
Reinforced Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
150 File:WC3gold.gif 175 File:WC3lumber.gif Blacksmith Keep 75 sec.
Dragonhide Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
200 File:WC3gold.gif 250 File:WC3lumber.gif Blacksmith Castle 90 sec.

See also

External links