Dragonhawk Rider (Warcraft III)
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- For lore, see dragonhawk rider.
| Dragonhawk Rider
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| Race | Human (Blood elf) |
| Base unit | Dragon Hawk |
| Faction | Human Alliance |
| Statistics | |
| Hit points | 575 (725*) |
| Hit point regeneration | 0.25 |
| Hit point regen. rate | Always HP/sec. |
| Mana | 300 |
| Mana regen. rate | 0.75 Mana/sec. |
| Unit Classified As: | Air |
| Level | 3 |
| Gold | 200 |
| Food | 3 |
| Produced at | Gryphon Aviary |
| Build time | 28 sec. |
| Requires | Arcane Vault |
| Gold Bounty Awarded | 32-46 |
| Transport slots | Can't enter to transports. |
| Attacking priority | 4 |
| Sleeps | False |
| Hotkey | D |
| Combat | |
| Normal attack: | 19 avg (25 avg*) |
| Can attack: | Ground, Structure, Debris, Air, Item, Ward |
| Range | 300 |
| Attack type | Pierce |
| Cooldown | 1.75 sec. |
| Weapon type | Missile |
| Armor Type | Flesh |
| Defense Type | Light (Small) |
| Armor | 1 (7*) |
| Day Sight | 1600 |
| Night Sight | 900 |
| Movement Speed | Fast (350) |
| Sound | |
| Sound Set | BloodElfDragonHawk |
Swift flying unit mounted by an Elven warrior. The fierce warriors of the Dragonhawk battalions are often the first into combat, picking apart the enemy ranks and surrounding enemy towers with dense fog so that reinforcements can strike unhindered by enemy defenses. Attacks land and air units.
Contents |
Information
This flying unit is useful against towers using the Cloud ability.
Spells and Abilities
Cloud
- Creates a small cloud that stops buildings with ranged attacks that are within it from attacking.
Do not move the Dragonhawk Rider while it is casting Cloud or it will stop casting Cloud.
- Cloud Counters
This spell must be maintained by having the Dragonhawk Rider stay still while the spell is cast to get the full effect. Force the Dragonhawk Rider to run which will cancel Cloud.
You can interrupt this spell with spells such as:
- Humans: Sorceress - Polymorph (uncastable on heroes)
- Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
- Humans: Mountain King - Storm Bolt
- Humans: Mountain King - Bash (uncastable on air units)
- Orcs: Raider - Ensnare
- Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
- Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
- Orcs: Shadow Hunter - Hex
- Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
- Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
- Undead: Crypt Fiend - Web (uncastable on ground units)
- Undead: Dread Lord - Sleep
- Undead: Dread Lord - Inferno (uncastable on air units)
- Undead: Crypt Lord - Impale (uncastable on air units)
- Neutral: Dark Ranger - Silence
- Neutral: Dark Ranger - Charm (uncastable on heroes)
- Neutral: Goblin Tinker - Cluster Rockets
- Neutral: Pit Lord - Doom (uncastable on heroes)
- Neutral: Fire Lord - Soul Burn
- Neutral: Fire Lord - Volcano
Aerial Shackles
- Magically binds a target enemy air unit, so that it cannot move or attack and takes 30 damage per second.
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Do not move the Dragonhawk Rider while it is casting Aerial Shackles or it will stop casting Aerial Shackles.
- Aerial Shackles Counters
This spell must be maintained by having the Dragonhawk Rider stay still while the spell is cast to get the full effect. Force the Dragonhawk Rider to run which will cancel Aerial Shackles.
You can interrupt this spell with spells such as:
- Humans: Sorceress - Polymorph (uncastable on heroes)
- Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
- Humans: Mountain King - Storm Bolt
- Humans: Mountain King - Bash (uncastable on air units)
- Orcs: Raider - Ensnare
- Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
- Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
- Orcs: Shadow Hunter - Hex
- Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
- Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
- Undead: Crypt Fiend - Web (uncastable on ground units)
- Undead: Dread Lord - Sleep
- Undead: Dread Lord - Inferno (uncastable on air units)
- Undead: Crypt Lord - Impale (uncastable on air units)
- Neutral: Dark Ranger - Silence
- Neutral: Dark Ranger - Charm (uncastable on heroes)
- Neutral: Goblin Tinker - Cluster Rockets
- Neutral: Pit Lord - Doom (uncastable on heroes)
- Neutral: Fire Lord - Soul Burn
- Neutral: Fire Lord - Volcano
Upgrades
- Animal War Training
- Increases the maximum hit points of Knights, Dragonhawk Riders, and Gryphon Riders by 150.
| Research Cost | Researched At | Requirements | Upgrade Time |
|---|---|---|---|
| 100 | Barracks | None | 60 sec. |
- Iron Forged Swords
- Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
| Research Cost | Researched At | Requirements | Upgrade Time |
|---|---|---|---|
| 100 | Blacksmith | None | 60 sec. |
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- Steel Forged Swords
- Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
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- Mithril Forged Swords
- Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
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- Studded Leather Armor
- Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
| Research Cost | Researched At | Requirements | Upgrade Time |
|---|---|---|---|
| 100 | Blacksmith | None | 60 sec. |
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- Reinforced Leather Armor
- Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
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- Dragonhide Leather Armor
- Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
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World Editor description
- Swift flying unit, mounted by an Elven warrior. Has the Aerial Shackles ability, which allows it to immobilize and disarm enemy air units temporarily. Can learn Animal War Training, and the Cloud ability.
Gallery
External links
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