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+ | {{Classnav}} |
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− | [[Dreadmaul Hold]] is the main encampment of the powerful Dreadmaul [[Ogre]]s in the northwest corner of the [[Blasted Lands]]. Venturing into the Hold is extremely dangerous and adventures are cautioned not to go in alone. |
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+ | '''Warrior abilities''' fall into two broad categories: [[Tank_(role)|tanking]] and [[Damage_(role)|damage dealing]]. In most cases warrior ability usage is constrained by the rage at which [[rage]] is generated, although some abilities do not require rage and a small number generate rage when used. Many abilities can only be used in certain [[Stance#Warrior_stances|stance(s)]]. The abilities listed below specify which stance(s) can use which abilities. Also see more [[warrior tactics]]. |
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− | [[Category:World:Azeroth]] |
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+ | |||
− | [[Category:Continent:Eastern Kingdoms]] |
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+ | ==Stances== |
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− | [[Category:Zone:Blasted Lands]] |
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+ | |||
− | [[Category:subzones]] |
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+ | The warrior always has one stance active at a time. The warrior's active stance determines which abilities the warrior can use. In addition, each stance provides the warrior a unique benefit. |
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+ | |||
+ | {| class="darktable zebra sortable" |
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+ | ! Icon !! Width="150px" | Name !! Width="60px" | Level !! Description |
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+ | |- |
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+ | ! [[Image:ability_warrior_offensivestance.png|32px]] !! [[Battle Stance]] |
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+ | |Align="Center"| 1 || A balanced combat stance. Increases damage done by 5%. Decreases damage taken by 5%. |
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+ | |- |
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+ | ! [[Image:ability_warrior_defensivestance.png|32px]] !! [[Defensive Stance]] |
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+ | |Align="Center"| 10 || A defensive combat stance. Decreases damage taken by 10%. Increases threat generated by 200%. |
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+ | |- |
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+ | ! [[Image:ability_racial_avatar.png|32px]] !! [[Berserker Stance]] |
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+ | |Align="Center"| 30 || An aggressive combat stance. Increases damage done by 10%. |
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+ | |} |
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+ | |||
+ | |||
+ | ==Trainable Abilities== |
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+ | |||
+ | These abilities are available to all Warriors at the appropriate level, regardless of talents. |
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+ | |||
+ | {| class="darktable zebra sortable" |
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+ | ! Icon !! Width="150px" | Name !! Width="60px" | Level !! Stance(s) !! Description |
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+ | |- |
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+ | ! [[Image:Inv_axe_01.png|32px]] !! [[Strike]] |
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+ | | Align="Center" | 1 || Align="Center" | <span style="color:yellow">All</span> || A simple strike that deals X to Y damage. Use once you have sufficient rage. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_Charge.png|32px]] !! [[Charge (Warrior)|Charge]] |
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+ | | Align="Center" | 3 || Align="Center" | <span style="color:lightgreen">Battle</span><br /><span style="color:orange">Defensive</span>*<br /><span style="color:red">Berserker</span>* || Charge an enemy, generate 15 rage, and stun it for 1.50 sec. <br /> * Only with points spent in [[warbringer (talent)|Warbringer]] talent. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_Devastate.png|32px]] !! [[Victory Rush]] |
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+ | | Align="Center" | 6 || Align="Center" | <span style="color:yellow">All</span> || Instantly attack the target causing X damage and healing you for Y% of your maximum health. Can only be used within Z sec after you kill an enemy that yields experience or honor. |
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+ | |- |
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+ | ! [[Image:Ability_Gouge.png|32px]] !! [[Rend]] |
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+ | | Align="Center" | 7 || Align="Center" | <span style="color:lightgreen">Battle</span><br /><span style="color:orange">Defensive</span> || Wounds the target causing them to bleed for X damage plus an additional Y (based on weapon damage) over 15 sec. |
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+ | |- |
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+ | ! [[Image:Spell_Nature_ThunderClap.png|32px]] !! [[Thunder Clap]] |
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+ | | Align="Center" | 9 || Align="Center" | <span style="color:lightgreen">Battle<br /><span style="color:orange">Defensive</span> || Blasts enemies withing 8 yards for X damage, and increases the time between their attacks by 20% for 30 sec. Damage increased by attack power. |
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+ | |- |
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+ | ! [[Image:Ability_parry.png|32px]]!! [[Parry]]<br />(Passive) |
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+ | | Align="Center" | 10 || Align="Center" | N/A || Gives a chance to parry enemy melee attacks. |
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+ | |- |
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+ | ! [[Image:Spell_Nature_Reincarnation.png|32px]] !! [[Warrior Taunt|Taunt]] |
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+ | | Align="Center" | 12 || Align="Center" | <span style="color:orange">Defensive</span> || Taunts the target to attack you, but has no effect if the target is already attacking you. |
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+ | |- |
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+ | ! [[Image:Ability Rogue Ambush.png|32px]] !! [[Heroic Strike]] |
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+ | | Align="Center" | 14 || Align="Center" | <span style="color:yellow">All</span> || An attack that instantly deals X physical damage. A good attack for moments of excess rage. |
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+ | |- |
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+ | ! [[Image:INV_Sword_48.png|32px]] !! [[Execute]] |
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+ | | Align="Center" | 16 || Align="Center" | <span style="color:lightgreen">Battle</span><br /><span style="color:red">Berserker</span> || Attempt to finish off a wounded foe, causing X physical damage and consumes up to 20 additional rage to deal up to Y additional damage. Only usable on enemies that have less than 20% health. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_Sunder.png|32px]] !! [[Sunder Armor]] |
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+ | | Align="Center" | 18 || Align="Center" | <span style="color:yellow">All</span> || Sunders the target's armor, reducing it by 4% per Sunder Armor and causes a high amount of threat. Threat increased by attack power. Can be applied up to 3 times. Lasts 30 sec. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_BattleShout.png|32px]] !! [[Battle Shout]] |
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+ | | Align="Center" | 20 || Align="Center" | <span style="color:yellow">All</span> || The warrior shouts, increasing Strength and Agility of all raid and party members within 30 yards by Y and gaining 20 rage. Lasts 2 min. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_ShieldBash.png|32px]] !! [[Shield Bash]] |
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+ | | Align="Center" | 20 || Align="Center" | <span style="color:lightgreen">Battle</span><br /><span style="color:orange">Defensive</span> || Bash the target with your shield dazing them and interrupting spellcasting, which prevents any school in that school from being cast for 6 sec. |
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+ | |- |
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+ | ! [[Image:INV_Sword_05.png|32px]] !! [[Overpower]] |
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+ | | Align="Center" | 22 || Align="Center" | <span style="color:lightgreen">Battle</span> || Instantly overpower the enemy, causing weapon damage. Only usable after the target dodges. The Overpower cannot be blocked, dodged or parried. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_Cleave.png|32px]] !! [[Cleave]] |
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+ | | Align="Center" | 24 || Align="Center" | <span style="color:yellow">All</span>|| A sweeping attack that strikes the target and a nearby ally, dealing X physical damage. |
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+ | |- |
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+ | ! [[Image:Ability_ShockWave.png|32px]] !! [[Hamstring]] |
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+ | | Align="Center" | 26 || Align="Center" | <span style="color:lightgreen">Battle</span><br /><span style="color:red">Berserker</span> || Maims the enemy, reducing movement speed by 50% for 15 sec. |
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+ | |- |
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+ | ! [[Image:Ability_Defend.png|32px]] !! [[Shield Block]] |
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+ | | Align="Center" | 28 || Align="Center" | <span style="color:orange">Defensive</span>|| Increases your chance to block by 100% for 10 sec. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_Disarm.png|32px]] !! [[Disarm]] |
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+ | | Align="Center" | 34 || Align="Center" | <span style="color:orange">Defensive</span>|| Disarm the enemy's main hand and ranged weapons for 10 sec. |
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+ | |- |
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+ | ! [[Image:Ability_Whirlwind.png|32px]] !! [[Whirlwind]] |
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+ | | Align="Center" | 36 || Align="Center" | <span style="color:red">Berserker</span>|| In a whirlwind of steel you attack all enemies within 8 yards, causing 50% weapon damage from both melee weapons to each enemy. |
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+ | |- |
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+ | ! [[Image:INV_Gauntlets_04.png|32px]] !! [[Pummel]] |
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+ | | Align="Center"| 38 ||Align="Center"| <span style="color:lightgreen">Battle</span><br /><span style="color:red">Berserker</span>|| Pummel the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_Revenge.png|32px]] !! [[Revenge]] |
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+ | | Align="Center" | 40 || Align="Center" | <span style="color:orange">Defensive</span>|| Instantly counterattack an enemy for X to Y damage. Revenge is only usable after the warrior blocks, dodges or parries and attack. |
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+ | |- |
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+ | ! [[Image:Ability_GolemThunderClap.png|32px]] !! [[Intimidating Shout]] |
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+ | | Align="Center" | 42 || Align="Center" | <span style="color:yellow">All</span>|| The warrior shouts, causing up to 5 enemies within 8 yards to cower in fear. The targeted enemy will be unable to move while cowering. Lasts 8 sec. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_DecisiveStrike.png|32px]] !! [[Slam]] |
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+ | | Align="Center" | 44 || Align="Center" | <span style="color:yellow">All</span>|| Slams the opponent, causing weapon damage plus X. |
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+ | |- |
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+ | ! [[Image:Ability_BullRush.png|32px]] !! [[Challenging Shout]] |
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+ | | Align="Center" | 46 ||Align="Center" | <span style="color:yellow">All</span>|| Forces all enemies within 10 yards to focus attacks on you for 6 sec. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_ShieldWall.png|32px]] !! [[Shield Wall]] |
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+ | | Align="Center" | 48 || Align="Center" | <span style="color:orange">Defensive</span>|| Reduces all damage taken by 40% for 12 sec. |
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+ | |- |
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+ | ! [[Image:Ability_Rogue_Sprint.png|32px]] !! [[Intercept]] |
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+ | | Align="Center" | 50 || Align="Center" | <span style="color:lightgreen">Battle*</span><br /><span style="color:orange">Defensive*</span><br /><span style="color:red">Berserker</span> || Charge an enemy, causing X damage (based on attack power) and stunning it for 3 sec.<br />* Only with points spent in [[warbringer (talent)|Warbringer]] talent. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_WarCry.png|32px]] !! [[Demoralizing Shout]] |
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+ | | Align="Center" | 52 || Align="Center" | <span style="color:yellow">All</span> || Reduces the physical damage caused by all enemies within 10 yards by 10% for 30 sec. |
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+ | |- |
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+ | ! [[Image:Spell_Nature_AncestralGuardian.png|32px]] !! [[Berserker Rage]] |
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+ | | Align="Center" | 54 || Align="Center" | <span style="color:yellow">All</span> || Enter a berserker rage, removing and granting immunity to Fear, Sap and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec. |
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+ | |- |
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+ | ! [[Image:Spell_Nature_EnchantArmor.png|32px]] !! [[Stance Mastery]]<br />(Passive) |
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+ | | Align="Center" | 58 || Align="Center" | N/A || You retain up to 25 of your rage points when you change stances. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_Challange.png|32px]] !! [[Retaliation]] |
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+ | | Align="Center" | 62 || Align="Center" | <span style="color:lightgreen">Battle</span> || Instantly counterattack any enemy that strikes you in melee for 12 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 20 attacks will cause retaliation. |
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+ | |- |
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+ | ! [[Image:Ability_CriticalStrike.png|32px]] !! [[Recklessness]] |
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+ | | Align="Center" | 64 || Align="Center" | <span style="color:red">Berserker</span> || Your next 3 special ability attacks have an additional 100% to critically hit but all damage taken is increased by 20%. Lasts 12 sec. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_ShieldReflection.png|32px]] !! [[Spell Reflection]] |
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+ | | Align="Center" | 66 || Align="Center" | <span style="color:lightgreen">Battle</span><br /><span style="color:orange">Defensive</span> || Raise your shield, reflecting the next spell cast on you. Lasts 5 sec. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_RallyingCry.png|32px]] !! [[Commanding Shout]] |
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+ | | Align="Center" | 68 || Align="Center" | <span style="color:yellow">All</span> || Increases Stamina of all party and raid members within X yards by Y and gaining 20 rage. Lasts 4 min. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_VictoryRush.png|32px]] !! [[Intervene]] |
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+ | | Align="Center" | 72 || Align="Center" | <span style="color:lightgreen">Battle</span>*<br /><span style="color:orange">Defensive</span><br /><span style="color:red">Berserker</span>* || Run at high speed towards a party member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 10%.<br /> * Only with points spent in [[warbringer (talent)|Warbringer]] talent. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_ShatteringThrow.png|32px]] !! [[Shattering Throw]] |
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+ | | Align="center" | 74 || Align="center"| <span style="color:lightgreen">Battle</span> || Throws your weapon at the enemy causing X damage (based on attack power), reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_FocusedRage.png|32px]] !! [[Enraged Regeneration]] |
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+ | | Align="Center" | 76 || Align="Center" | <span style="color:yellow">All</span> || You regenerate 30% of your total health over 10 sec. Can only be used while Enraged. |
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+ | |- |
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+ | ! [[Image:INV_Axe_66.png|32px]] !! [[Heroic Throw]] |
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+ | | Align="Center" | 78 || Align="Center" | <span style="color:yellow">All</span> || Throws your weapon at the enemy causing X damage (based on attack power). This ability causes high threat. |
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+ | |- |
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+ | ! [[Image:ability_warrior_colossussmash.png|32px]] !! [[Colossus Smash]] |
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+ | | Align="Center" | 81 || Align="Center" | <span style="color:lightgreen">Battle</span><br /><span style="color:red">Berserker</span> || Smashes a target for weapon damage plus X and weakens their defenses, allowing your attacks to entirely bypass their armor for 8 sec. |
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+ | |- |
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+ | ! [[Image:Warrior_talent_icon_innerrage.png|32px]] !! [[Inner Rage]] |
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+ | | Align="Center" | 83 || Align="Center" | <span style="color:yellow">All</span> || Usable when you have over 75 Rage to increase all damage you deal by 15%, but increase the rage cost of all abilities by 50%. Lasts 15 sec. |
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+ | |- |
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+ | ! [[Image:Ability_heroicleap.png|32px]] !! [[Heroic Leap]] |
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+ | | Align="Center" | 85 || Align="Center" | <span style="color:yellow">All</span> || Leap through the air towards a targeted location, slamming down with destructive force to deal 100% weapon damage to all enemies with 5 yards, stunning them for 2 sec. |
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+ | |} |
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+ | |||
+ | == Specialization Abilities == |
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+ | |||
+ | These abilities are granted to a warrior when selecting a primary talent tree. The warrior gains only the abilities associated with the talent tree selected as the primary tree. Placing talent points in either other tree (once the primary tree has had at least 31 points assigned) does not provide access to that tree's associated specialization abilities. |
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+ | |||
+ | ==== Arms ==== |
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+ | |||
+ | {| class="darktable zebra sortable" |
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+ | ! Icon !! Width="150px" | Name !! Description |
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+ | |- |
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+ | ! [[Image:Ability_warrior_savageblow.png|32px]] !! [[Mortal Strike (warrior specialization)|Mortal Strike]] |
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+ | | A vicious strike that deals 125% weapon damage plus X and wounds the target, reducing the effectiveness of any healing received by 25% for 10 sec. |
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+ | |- |
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+ | ! [[Image:Inv_axe_09.png|32px]] !! [[Two-Handed Weapon Specialization (warrior specialization)|Two-Handed Weapon Specialization]]<br />(Passive) |
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+ | | Increases the damage you deal with two-handed melee weapons by 10%. |
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+ | |- |
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+ | ! [[Image:Ability_warrior_endlessrage.png|32px]] !! [[Anger Management (warrior specialization)|Anger Management]]<br />(Passive) |
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+ | | You generate 1 rage every 3 seconds and 25% extra rage from damage dealt. |
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+ | |} |
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+ | |||
+ | ==== Fury ==== |
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+ | |||
+ | {| class="darktable zebra sortable" |
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+ | ! Icon !! Width="150px" | Name !! Description |
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+ | |- |
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+ | ! [[Image:Spell_nature_bloodlust.png|32px]] !! [[Bloodthirst (warrior specialization)|Bloodthirst]] |
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+ | | Instantly attack the target causing X damage. In addition, the next 3 successful melee attacks will restore 0.5% of max health. This effect lasts 8 sec. Damage is based on your attack power. |
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+ | |- |
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+ | ! [[Image:Ability_dualwield.png|32px]] !! [[Dual Wield Specialization (warrior specialization)|Dual Wield Specialization]]<br />(Passive) |
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+ | | Allows you to equip one-hand and off-hand weapons in your off-hand. Increases your damage by 10% while dual-wielding and the damage of your off-hand attacks by an additional 25%. |
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+ | |- |
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+ | ! [[Image:Ability_marksmanship.png|32px]] !! [[Precision (warrior specialization)|Precision]]<br />(Passive) |
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+ | | Increases your chance to hit with your attacks by 3%. |
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+ | |} |
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+ | |||
+ | ==== Protection ==== |
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+ | |||
+ | {| class="darktable zebra sortable" |
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+ | ! Icon !! Width="150px" | Name !! Description |
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+ | |- |
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+ | ! [[Image:Inv_shield_05.png|32px]] !! [[Shield Slam(warrior specialization)|Shield Slam]] |
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+ | | Slam the target with your shield, causing X to Y damage (based on attack power) and dispelling 1 magic effect on the target. Also causes a high amount of threat. |
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+ | |- |
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+ | ! [[Image:Inv_helmet_21.png|32px]] !! [[Sentinel (warrior specialization)|Sentinel]]<br />(Passive) |
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+ | | Increases your total Stamina by 15% and your block chance by 15%. You also generate 50% additional rage from attacking targets that are not attacking you. |
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+ | |- |
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+ | ! [[Image:Ability_paladin_shieldofvengeance.png|32px]] !! [[Vengeance (warrior specialization)|Vengeance]]<br />(Passive) |
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+ | | Each time you take damage, you gain 5% of the damage taken as attack power, up to 10% of you health. |
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+ | |} |
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+ | |||
+ | |||
+ | ==Talent Granted Abilities== |
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+ | |||
+ | These active abilities are gained by spending a talent point to acquire the appropriate talent. |
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+ | |||
+ | ====Arms==== |
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+ | |||
+ | {| class="darktable zebra sortable" |
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+ | |- |
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+ | ! Icon !! Width="150px" | Name !! Width="175px" | Prerequisites !! Stances !! Description |
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+ | |- |
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+ | ! [[Image:Ability_Rogue_SliceDice.png|32px]] !! [[Sweeping Strikes]] |
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+ | | Align="Center" | 10 points in Arms Talents || Align="Center" | <span style="color:yellow">All</span> || Your melee attacks strike an additional nearby opponent. Lasts 10 sec. |
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+ | |- |
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+ | ! [[Image:Achievement_boss_kingymiron.png|32px]] !! [[Deadly Calm]] |
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+ | | Align="Center" | 15 points in Arms Talents || Align="Center" | <span style="color:yellow">All</span> || For the next 10 sec, none of your abilities cost rage, but you continue to generate rage. Cannot be used during Inner Rage. |
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+ | |- |
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+ | ! [[Image:Inv_mace_62.png|32px]] !! [[Throw Down]] |
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+ | | Align="Center" | 1 point in [[Juggernaut_(warrior_talent)|Juggernaut]]<br />25 points in Arms Talents || Align="Center" | <span style="color:lightgreen">Battle</span> || Knocks the target to the ground and stuns it for 5 sec. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_Bladestorm.png|32px]] !! [[Bladestorm]] |
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+ | |Align="Center"| 1 point in [[Juggernaut_(warrior_talent)|Juggernaut]]<br />30 points in Arms Talents ||Align="Center"| <span style="color:Yellow">All</span> || You cannot be stopped and perform a Whirlwind every 1 sec. No other abilities can be used. |
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+ | |} |
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+ | |||
+ | ====Fury==== |
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+ | |||
+ | {| class="darktable zebra sortable" |
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+ | |- |
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+ | ! Icon !! Width="150px" | Name !! Width="175px" | Prerequisites !! Stances !! Description |
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+ | |- |
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+ | ! [[Image:Spell_Shadow_DeathScream.png|32px]] !! [[Piercing Howl]] |
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+ | | Align="Center" | 5 points in Fury Talents || Align="Center" | <span style="color:yellow">All</span> || Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec. |
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+ | |- |
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+ | ! [[Image:Spell_Shadow_DeathPact.png|32px]] !! [[Death Wish]] |
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+ | | Align="Center" | 10 points in Fury Talents || Align="Center" | <span style="color:yellow">All</span> || When activated you become Enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec. |
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+ | |- |
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+ | ! [[Image:Ability_hunter_swiftstrike.png|32px]] !! [[Raging Blow]] |
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+ | | Align="Center" | 1 point in [[Death Wish]]<br />15 points in Fury Talents || Align="Center" | <span style="color:red">Berserker</span> || A mighty blow that deals 100% weapon damage from both melee weapons. Can only be used while Enraged. |
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+ | |- |
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+ | ! [[Image:Warrior_talent_icon_deadlycalm.png|32px]] !! [[Heroic Fury]] |
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+ | | Align="Center" | 15 points in Fury Talents || Align="Center" | <span style="color:yellow">All</span> || Removes any Immobilization effects and refreshes the cooldown of your Intercept ability. |
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+ | |} |
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+ | |||
+ | ====Protection==== |
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+ | |||
+ | {| class="darktable zebra sortable" |
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+ | |- |
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+ | ! Icon !! Width="150px" | Name !! Width="175px" | Prerequisites !! Stances !! Description |
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+ | |- |
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+ | ! [[Image:Spell_Holy_AshesToAshes.png|32px]] !! [[Last Stand]] |
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+ | | Align="Center" | 10 points in Protection Talents || Align="Center" | <span style="color:yellow">All</span> || Temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. |
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+ | |- |
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+ | ! [[Image:Ability_ThunderBolt.png|32px]] !! [[Concussion Blow]] |
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+ | | Align="Center" | 10 points in Protection Talents || Align="Center" | <span style="color:yellow">All</span> || Stuns the opponent for 5 sec and deals X damage (based on attack power). |
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+ | |- |
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+ | ! [[Image:INV_Sword_11.png|32px]] !! [[Devastate]] |
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+ | | Align="Center" | 15 points in Protection Talents || Align="Center" | <span style="color:yellow">All</span> || Sunder the target's armor causing the Sunder Armor effect. In addition, causes 150% of weapon damage plus X for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 3 times. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_Vigilance.png|32px]] !! [[Vigilance]] |
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+ | | Align="Center" | 1 point in [[Concussion Blow]]<br />20 points in Protection Talents || Align="Center" | <span style="color:yellow">All</span> || Focus your protective gaze on a group or raid target, reducing their damage taken by 3%. In addition, each time they are hit by an attack your Taunt cooldown is refreshed and you gain Vengeance as if 20% of the damage was done to you. Lasts 30 min. This effect can only be on one target at a time. |
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+ | |- |
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+ | ! [[Image:Ability_Warrior_Shockwave.png|32px]] !! [[Shockwave]] |
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+ | | Align="Center" | 30 points in Protection Talents || Align="Center" | <span style="color:yellow">All</span> || Sends a wave of force in front of you, causing X damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec. |
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+ | |} |
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+ | |||
+ | |||
+ | == Deprecated Abilities == |
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+ | |||
+ | These abilities have been removed from the game. In some cases the talent has been replaced by a warrior specialization ability. |
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+ | |||
+ | {| class="darktable zebra sortable" |
||
+ | ! Icon !! Width="150px" | Name !! Description |
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+ | |- |
||
+ | ! [[Image:Ability_Racial_BloodRage.png|32px]] !! [[Bloodrage]] |
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+ | | Generates rage over time, at the cost of health. |
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+ | |- |
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+ | ! [[Image:Spell_Nature_BloodLust.png|32px]] !! [[Bloodthirst]] |
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+ | | Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore X health. This effect lasts 8 seconds. |
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+ | |- |
||
+ | ! [[Image:Ability_Warrior_PunishingBlow.png|32px]] !! [[Mocking Blow]] |
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+ | | Deals X damage, forces opponent to focus attacks on you for 6 seconds, and causes a moderate amount of threat. |
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+ | |- |
||
+ | ! [[Image:Ability_Warrior_SavageBlow.png|32px]] !! [[Mortal Strike]] |
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+ | | A vicious strike that deals weapon damage plus X and wounds the target, reducing the effectiveness of any healing by 25% for 10 sec. |
||
+ | |- |
||
+ | ! [[Image:INV_Shield_05.png|32px]] !! [[Shield Slam]] |
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+ | | Slam the target with your shield, causing X to Y damage, modified by your shield block value, and dispelling 1 magic effect on the target. Also causes a high amount of threat. |
||
+ | |} |
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+ | |||
+ | |||
+ | == Abilities by type == |
||
+ | |||
+ | {{ood}} |
||
+ | |||
+ | === Aggro management === |
||
+ | Aggro control is a key part of being a Warrior, and abilities to aid this come in two types: |
||
+ | |||
+ | ====Threat==== |
||
+ | |||
+ | Many Warrior abilities, in addition to their stated purpose, cause various amounts of [[threat]], an underlying in-game statistic which is used by enemies to determine which party member they will attack. |
||
+ | |||
+ | In group work, the tanking Warrior is different in that they actually ''want'' to cause as much threat as possible. Warriors engaged in high damage output, on the other hand, want to avoid causing too much threat. |
||
+ | |||
+ | '''High Threat:''' [[Sunder Armor]], [[Heroic Strike]], [[Shield Slam]], [[Devastate]], [[Revenge]], [[Thunder Clap]] |
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+ | |||
+ | '''Low Threat:''' [[Slam]], [[Rend]], [[Hamstring]], et al. |
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+ | |||
+ | Good threat management is tricky, but essential for instance work as a Warrior. Without managing threat, one can pull the mob off the tank if you are DPSing, or lose aggro on the mob if tanking. |
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+ | |||
+ | ====Taunt==== |
||
+ | |||
+ | In addition to threat specials, the Warrior has several temporary instant [[aggro]] abilities: |
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+ | |||
+ | [[Warrior Taunt|Taunt]], [[Mocking Blow]] force a target to attack you for a time. |
||
+ | [[Challenging Shout]] has the same effect on all enemies in range. |
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+ | |||
+ | It is important to note that [[Mocking Blow]] and [[Challenging Shout]] cause little threat themselves, and the enemy will return to its original target when they expire, unless new threat is generated using other abilities. [[Warrior Taunt|Taunt]] works differently by generating just enough threat to place the Warrior at the top of the enemy's hate list, making it much easier to prevent the enemy from switching back to its original target so long as additional threat generating abilities are used. |
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+ | |||
+ | Note that currently none of the Taunt type abilities work in [[Player vs Player|PvP]], and Blizzard has stated that these abilities will not work, despite [[Distract]] working just fine. However, taunting does work on ''[[aggressive]]'' pets. |
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+ | |||
+ | In addition, [[Intimidating Shout]] fears everything in its radius that isn't the target. This can be quite dangerous, but can also buy time for a hasty escape. The target will cower in fear, immobilized for the duration of the shout, but will be freed upon taking any damage. That is, if you intend to use the ability to escape combat, you should remember to stop attacking the moment before you activate it to prevent disrupting the effect. |
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+ | |||
+ | ''See [[Tanking]]'' |
||
+ | |||
+ | === Counterattacks === |
||
+ | |||
+ | Warriors gain access to certain counterattacks, namely [[Overpower]] and [[Revenge]]. This requires you to be quick to react. |
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+ | |||
+ | === Damage over Time === |
||
+ | |||
+ | Warriors have access to a nice DoT ability, [[Rend]]. This DoT should, as all DoTs, be applied in combats where the DoT will have time to work. |
||
+ | |||
+ | === Buffs === |
||
+ | |||
+ | Warriors have two long duration buffs, although they last only two minutes (three if correctly talented). [[Battle Shout]] increases attack power and [[Commanding Shout]] increases maximum health, and both of these apply to everyone in the warrior's group inside 30 yards. These buffs require rage, and since warriors don't generate rage out of combat, they cannot prepare it before fights (except if he uses Bloodrage). Although they have a limited amount of long term buffs compared to priests and druids, they can also gain very strong short timed buffs such as Flurry, which increases attack speed by 25% score each time the warrior scores a critical strike (fury talent) or Enrage, which increases all damage done by the warrior by 25%, activates when the warrior receives a critical strike (fury talent). All those small buffs lasts under 15 seconds, but makes the warrior a very powerful character in combat. |
||
+ | |||
+ | === Debuffs === |
||
+ | |||
+ | Warriors have access to quite a few debuffs, everything from enemy attack-speed reduction ([[Thunder Clap]]), attack power reduction ([[Demoralizing Shout]], [[Disarm]]) and movement speed reduction ([[Hamstring]]) to spell interruption ([[Shield Bash]], [[Pummel]]) and armor reduction ([[Sunder Armor]]). |
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+ | |||
+ | In addition, [[Charge]] and [[Intercept]] could also be considered debuffs, since they stun the enemy. |
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+ | |||
+ | === Direct Damage === |
||
+ | |||
+ | Warriors deal direct damage with [[Cleave]], [[Execute]], [[Heroic Strike]], [[Intercept]], [[Shield Slam]] and [[Slam]]. |
||
+ | |||
+ | === Protection === |
||
+ | |||
+ | Warriors can protect themselves or others with [[Shield Wall]], [[Shield Block]], [[Last Stand]], [[Concussion Blow]], and [[Intervene]]. |
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+ | |||
+ | === Shouts === |
||
+ | |||
+ | Shouts generally [[buff]] or [[debuff]] multiple targets. Because of this, shouts should be used frequently but judiciously. |
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+ | |||
+ | |||
+ | ==Timing== |
||
+ | |||
+ | {{ood}} |
||
+ | |||
+ | Certain Warrior abilities require the player to use them within a given window of opportunity. This means that extra attention needs to be paid to the hotbar, and the enemy's actions. These fall into two types: |
||
+ | |||
+ | '''Reactions'''<br /> |
||
+ | These hotkeys will light up when a certain condition has been met. The Warrior then has a second or two to use the ability, or it will go dark and the moment has been lost. It is worth using them whenever possible, as they either do a lot of damage, or use much less Rage than a normal attack. |
||
+ | |||
+ | [[Overpower]] - After a target [[Dodge]]s.<br /> |
||
+ | [[Revenge]] - After a self [[Dodge]], [[Block]] or [[Parry]].<br /> |
||
+ | [[Execute]] - When target's remaining [[health]] is below 20%.<br /> |
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+ | |||
+ | (The Revenge condition can be forced by using [[Shield Block]] beforehand. This will almost guarantee a self Block on the next enemy attack, and light up Revenge.) |
||
+ | |||
+ | '''Interrupts'''<br /> |
||
+ | These hotkeys are available whenever the Warrior has sufficient Rage, but are best kept for certain situations, as they will interrupt the enemy's spells. This takes some practice to get right, but can massively reduce the effort it takes to kill the enemy, either by preventing incoming damage, or stopping them healing themselves or allies. |
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+ | |||
+ | [[Shield Bash]] - Use when enemy caster begins casting.<br /> |
||
+ | [[Pummel]] - As Shield Bash. |
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+ | |||
+ | The casting charge-up noise and glowing hands effect used to be difficult to describe, but now there is an interface option to show an enemies casting bar, and the ability to silence or interrupt right before channeling completes. |
||
+ | |||
+ | '''Reflection'''<br /> |
||
+ | [[Spell Reflection]] - Used to reflect an enemy spell back on themselves. As for interrupts this is best kept for certain situations - eg when a high damage or [[Crowd Control]] spell is being cast on you. |
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+ | |||
+ | |||
+ | {{Classfooter|Warrior}} |
||
+ | [[Category:Warrior abilities| ]] |
Revision as of 01:09, 3 December 2010
Classes | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class races | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Quests | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Abilities | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Trainers | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Armor sets | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Useful macros | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Class Halls | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Warrior abilities fall into two broad categories: tanking and damage dealing. In most cases warrior ability usage is constrained by the rage at which rage is generated, although some abilities do not require rage and a small number generate rage when used. Many abilities can only be used in certain stance(s). The abilities listed below specify which stance(s) can use which abilities. Also see more warrior tactics.
Stances
The warrior always has one stance active at a time. The warrior's active stance determines which abilities the warrior can use. In addition, each stance provides the warrior a unique benefit.
Icon | Name | Level | Description |
---|---|---|---|
[Battle Stance] | 1 | A balanced combat stance. Increases damage done by 5%. Decreases damage taken by 5%. | |
[Defensive Stance] | 10 | A defensive combat stance. Decreases damage taken by 10%. Increases threat generated by 200%. | |
[Berserker Stance] | 30 | An aggressive combat stance. Increases damage done by 10%. |
Trainable Abilities
These abilities are available to all Warriors at the appropriate level, regardless of talents.
Icon | Name | Level | Stance(s) | Description |
---|---|---|---|---|
[Strike] | 1 | All | A simple strike that deals X to Y damage. Use once you have sufficient rage. | |
Charge | 3 | Battle Defensive* Berserker* |
Charge an enemy, generate 15 rage, and stun it for 1.50 sec. * Only with points spent in Warbringer talent. | |
[Victory Rush] | 6 | All | Instantly attack the target causing X damage and healing you for Y% of your maximum health. Can only be used within Z sec after you kill an enemy that yields experience or honor. | |
File:Ability Gouge.png | [Rend] | 7 | Battle Defensive |
Wounds the target causing them to bleed for X damage plus an additional Y (based on weapon damage) over 15 sec. |
[Thunder Clap] | 9 | Battle Defensive |
Blasts enemies withing 8 yards for X damage, and increases the time between their attacks by 20% for 30 sec. Damage increased by attack power. | |
Parry (Passive) |
10 | N/A | Gives a chance to parry enemy melee attacks. | |
Taunt | 12 | Defensive | Taunts the target to attack you, but has no effect if the target is already attacking you. | |
[Heroic Strike] | 14 | All | An attack that instantly deals X physical damage. A good attack for moments of excess rage. | |
[Execute] | 16 | Battle Berserker |
Attempt to finish off a wounded foe, causing X physical damage and consumes up to 20 additional rage to deal up to Y additional damage. Only usable on enemies that have less than 20% health. | |
[Sunder Armor] | 18 | All | Sunders the target's armor, reducing it by 4% per Sunder Armor and causes a high amount of threat. Threat increased by attack power. Can be applied up to 3 times. Lasts 30 sec. | |
[Battle Shout] | 20 | All | The warrior shouts, increasing Strength and Agility of all raid and party members within 30 yards by Y and gaining 20 rage. Lasts 2 min. | |
[Shield Bash] | 20 | Battle Defensive |
Bash the target with your shield dazing them and interrupting spellcasting, which prevents any school in that school from being cast for 6 sec. | |
[Overpower] | 22 | Battle | Instantly overpower the enemy, causing weapon damage. Only usable after the target dodges. The Overpower cannot be blocked, dodged or parried. | |
[Cleave] | 24 | All | A sweeping attack that strikes the target and a nearby ally, dealing X physical damage. | |
[Hamstring] | 26 | Battle Berserker |
Maims the enemy, reducing movement speed by 50% for 15 sec. | |
[Shield Block] | 28 | Defensive | Increases your chance to block by 100% for 10 sec. | |
[Disarm] | 34 | Defensive | Disarm the enemy's main hand and ranged weapons for 10 sec. | |
[Whirlwind] | 36 | Berserker | In a whirlwind of steel you attack all enemies within 8 yards, causing 50% weapon damage from both melee weapons to each enemy. | |
[Pummel] | 38 | Battle Berserker |
Pummel the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. | |
[Revenge] | 40 | Defensive | Instantly counterattack an enemy for X to Y damage. Revenge is only usable after the warrior blocks, dodges or parries and attack. | |
File:Ability GolemThunderClap.png | [Intimidating Shout] | 42 | All | The warrior shouts, causing up to 5 enemies within 8 yards to cower in fear. The targeted enemy will be unable to move while cowering. Lasts 8 sec. |
[Slam] | 44 | All | Slams the opponent, causing weapon damage plus X. | |
File:Ability BullRush.png | [Challenging Shout] | 46 | All | Forces all enemies within 10 yards to focus attacks on you for 6 sec. |
[Shield Wall] | 48 | Defensive | Reduces all damage taken by 40% for 12 sec. | |
[Intercept] | 50 | Battle* Defensive* Berserker |
Charge an enemy, causing X damage (based on attack power) and stunning it for 3 sec. * Only with points spent in Warbringer talent. | |
[Demoralizing Shout] | 52 | All | Reduces the physical damage caused by all enemies within 10 yards by 10% for 30 sec. | |
[Berserker Rage] | 54 | All | Enter a berserker rage, removing and granting immunity to Fear, Sap and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec. | |
[Stance Mastery] (Passive) |
58 | N/A | You retain up to 25 of your rage points when you change stances. | |
[Retaliation] | 62 | Battle | Instantly counterattack any enemy that strikes you in melee for 12 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 20 attacks will cause retaliation. | |
File:Ability CriticalStrike.png | [Recklessness] | 64 | Berserker | Your next 3 special ability attacks have an additional 100% to critically hit but all damage taken is increased by 20%. Lasts 12 sec. |
[Spell Reflection] | 66 | Battle Defensive |
Raise your shield, reflecting the next spell cast on you. Lasts 5 sec. | |
[Commanding Shout] | 68 | All | Increases Stamina of all party and raid members within X yards by Y and gaining 20 rage. Lasts 4 min. | |
[Intervene] | 72 | Battle* Defensive Berserker* |
Run at high speed towards a party member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 10%. * Only with points spent in Warbringer talent. | |
[Shattering Throw] | 74 | Battle | Throws your weapon at the enemy causing X damage (based on attack power), reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities. | |
[Enraged Regeneration] | 76 | All | You regenerate 30% of your total health over 10 sec. Can only be used while Enraged. | |
[Heroic Throw] | 78 | All | Throws your weapon at the enemy causing X damage (based on attack power). This ability causes high threat. | |
[Colossus Smash] | 81 | Battle Berserker |
Smashes a target for weapon damage plus X and weakens their defenses, allowing your attacks to entirely bypass their armor for 8 sec. | |
[Inner Rage] | 83 | All | Usable when you have over 75 Rage to increase all damage you deal by 15%, but increase the rage cost of all abilities by 50%. Lasts 15 sec. | |
[Heroic Leap] | 85 | All | Leap through the air towards a targeted location, slamming down with destructive force to deal 100% weapon damage to all enemies with 5 yards, stunning them for 2 sec. |
Specialization Abilities
These abilities are granted to a warrior when selecting a primary talent tree. The warrior gains only the abilities associated with the talent tree selected as the primary tree. Placing talent points in either other tree (once the primary tree has had at least 31 points assigned) does not provide access to that tree's associated specialization abilities.
Arms
Icon | Name | Description |
---|---|---|
Mortal Strike | A vicious strike that deals 125% weapon damage plus X and wounds the target, reducing the effectiveness of any healing received by 25% for 10 sec. | |
Two-Handed Weapon Specialization (Passive) |
Increases the damage you deal with two-handed melee weapons by 10%. | |
Anger Management (Passive) |
You generate 1 rage every 3 seconds and 25% extra rage from damage dealt. |
Fury
Protection
Talent Granted Abilities
These active abilities are gained by spending a talent point to acquire the appropriate talent.
Arms
Icon | Name | Prerequisites | Stances | Description |
---|---|---|---|---|
[Sweeping Strikes] | 10 points in Arms Talents | All | Your melee attacks strike an additional nearby opponent. Lasts 10 sec. | |
[Deadly Calm] | 15 points in Arms Talents | All | For the next 10 sec, none of your abilities cost rage, but you continue to generate rage. Cannot be used during Inner Rage. | |
Throw Down | 1 point in Juggernaut 25 points in Arms Talents |
Battle | Knocks the target to the ground and stuns it for 5 sec. | |
[Bladestorm] | 1 point in Juggernaut 30 points in Arms Talents |
All | You cannot be stopped and perform a Whirlwind every 1 sec. No other abilities can be used. |
Fury
Icon | Name | Prerequisites | Stances | Description |
---|---|---|---|---|
[Piercing Howl] | 5 points in Fury Talents | All | Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec. | |
[Death Wish] | 10 points in Fury Talents | All | When activated you become Enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec. | |
[Raging Blow] | 1 point in [Death Wish] 15 points in Fury Talents |
Berserker | A mighty blow that deals 100% weapon damage from both melee weapons. Can only be used while Enraged. | |
[Heroic Fury] | 15 points in Fury Talents | All | Removes any Immobilization effects and refreshes the cooldown of your Intercept ability. |
Protection
Icon | Name | Prerequisites | Stances | Description |
---|---|---|---|---|
[Last Stand] | 10 points in Protection Talents | All | Temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. | |
[Concussion Blow] | 10 points in Protection Talents | All | Stuns the opponent for 5 sec and deals X damage (based on attack power). | |
[Devastate] | 15 points in Protection Talents | All | Sunder the target's armor causing the Sunder Armor effect. In addition, causes 150% of weapon damage plus X for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 3 times. | |
[Vigilance] | 1 point in [Concussion Blow] 20 points in Protection Talents |
All | Focus your protective gaze on a group or raid target, reducing their damage taken by 3%. In addition, each time they are hit by an attack your Taunt cooldown is refreshed and you gain Vengeance as if 20% of the damage was done to you. Lasts 30 min. This effect can only be on one target at a time. | |
[Shockwave] | 30 points in Protection Talents | All | Sends a wave of force in front of you, causing X damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec. |
Deprecated Abilities
These abilities have been removed from the game. In some cases the talent has been replaced by a warrior specialization ability.
Icon | Name | Description |
---|---|---|
[Bloodrage] | Generates rage over time, at the cost of health. | |
[Bloodthirst] | Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore X health. This effect lasts 8 seconds. | |
[Mocking Blow] | Deals X damage, forces opponent to focus attacks on you for 6 seconds, and causes a moderate amount of threat. | |
[Mortal Strike] | A vicious strike that deals weapon damage plus X and wounds the target, reducing the effectiveness of any healing by 25% for 10 sec. | |
[Shield Slam] | Slam the target with your shield, causing X to Y damage, modified by your shield block value, and dispelling 1 magic effect on the target. Also causes a high amount of threat. |
Abilities by type
Aggro management
Aggro control is a key part of being a Warrior, and abilities to aid this come in two types:
Threat
Many Warrior abilities, in addition to their stated purpose, cause various amounts of threat, an underlying in-game statistic which is used by enemies to determine which party member they will attack.
In group work, the tanking Warrior is different in that they actually want to cause as much threat as possible. Warriors engaged in high damage output, on the other hand, want to avoid causing too much threat.
High Threat: [Sunder Armor], [Heroic Strike], [Shield Slam], [Devastate], [Revenge], [Thunder Clap]
Low Threat: [Slam], [Rend], [Hamstring], et al.
Good threat management is tricky, but essential for instance work as a Warrior. Without managing threat, one can pull the mob off the tank if you are DPSing, or lose aggro on the mob if tanking.
Taunt
In addition to threat specials, the Warrior has several temporary instant aggro abilities:
Taunt, [Mocking Blow] force a target to attack you for a time. [Challenging Shout] has the same effect on all enemies in range.
It is important to note that [Mocking Blow] and [Challenging Shout] cause little threat themselves, and the enemy will return to its original target when they expire, unless new threat is generated using other abilities. Taunt works differently by generating just enough threat to place the Warrior at the top of the enemy's hate list, making it much easier to prevent the enemy from switching back to its original target so long as additional threat generating abilities are used.
Note that currently none of the Taunt type abilities work in PvP, and Blizzard has stated that these abilities will not work, despite [Distract] working just fine. However, taunting does work on aggressive pets.
In addition, [Intimidating Shout] fears everything in its radius that isn't the target. This can be quite dangerous, but can also buy time for a hasty escape. The target will cower in fear, immobilized for the duration of the shout, but will be freed upon taking any damage. That is, if you intend to use the ability to escape combat, you should remember to stop attacking the moment before you activate it to prevent disrupting the effect.
See Tanking
Counterattacks
Warriors gain access to certain counterattacks, namely [Overpower] and [Revenge]. This requires you to be quick to react.
Damage over Time
Warriors have access to a nice DoT ability, [Rend]. This DoT should, as all DoTs, be applied in combats where the DoT will have time to work.
Buffs
Warriors have two long duration buffs, although they last only two minutes (three if correctly talented). [Battle Shout] increases attack power and [Commanding Shout] increases maximum health, and both of these apply to everyone in the warrior's group inside 30 yards. These buffs require rage, and since warriors don't generate rage out of combat, they cannot prepare it before fights (except if he uses Bloodrage). Although they have a limited amount of long term buffs compared to priests and druids, they can also gain very strong short timed buffs such as Flurry, which increases attack speed by 25% score each time the warrior scores a critical strike (fury talent) or Enrage, which increases all damage done by the warrior by 25%, activates when the warrior receives a critical strike (fury talent). All those small buffs lasts under 15 seconds, but makes the warrior a very powerful character in combat.
Debuffs
Warriors have access to quite a few debuffs, everything from enemy attack-speed reduction ( [Thunder Clap]), attack power reduction ( [Demoralizing Shout], [Disarm]) and movement speed reduction ( [Hamstring]) to spell interruption ( [Shield Bash], [Pummel]) and armor reduction ( [Sunder Armor]).
In addition, [Charge] and [Intercept] could also be considered debuffs, since they stun the enemy.
Direct Damage
Warriors deal direct damage with [Cleave], [Execute], [Heroic Strike], [Intercept], [Shield Slam] and [Slam].
Protection
Warriors can protect themselves or others with [Shield Wall], [Shield Block], [Last Stand], [Concussion Blow], and [Intervene].
Shouts
Shouts generally buff or debuff multiple targets. Because of this, shouts should be used frequently but judiciously.
Timing
Certain Warrior abilities require the player to use them within a given window of opportunity. This means that extra attention needs to be paid to the hotbar, and the enemy's actions. These fall into two types:
Reactions
These hotkeys will light up when a certain condition has been met. The Warrior then has a second or two to use the ability, or it will go dark and the moment has been lost. It is worth using them whenever possible, as they either do a lot of damage, or use much less Rage than a normal attack.
[Overpower] - After a target Dodges.
[Revenge] - After a self Dodge, Block or Parry.
[Execute] - When target's remaining health is below 20%.
(The Revenge condition can be forced by using [Shield Block] beforehand. This will almost guarantee a self Block on the next enemy attack, and light up Revenge.)
Interrupts
These hotkeys are available whenever the Warrior has sufficient Rage, but are best kept for certain situations, as they will interrupt the enemy's spells. This takes some practice to get right, but can massively reduce the effort it takes to kill the enemy, either by preventing incoming damage, or stopping them healing themselves or allies.
[Shield Bash] - Use when enemy caster begins casting.
[Pummel] - As Shield Bash.
The casting charge-up noise and glowing hands effect used to be difficult to describe, but now there is an interface option to show an enemies casting bar, and the ability to silence or interrupt right before channeling completes.
Reflection
[Spell Reflection] - Used to reflect an enemy spell back on themselves. As for interrupts this is best kept for certain situations - eg when a high damage or Crowd Control spell is being cast on you.
|