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Cower (Druid)

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Cower
  • Cower
  • Instant cast
  • 20 Energy
  • Cower, causing no damage but lowering your threat a large amount, making the enemy less likely to attack you.
Usable by
Class Druid
Properties
Type Defensive
School Physical
Cooldown 10 sec
Other information
Ranks 5
Requirements Requires Cat Form
You wouldn't hurt a helpless kitty would you?

Cower is a basic aggro reduction ability. It's basically the druid equivalent of the rogue's Feint ability.

Rank Table

Rank Energy Cost Threat Reduction Level Cost
1 20 -240 28 45s 
2 20 -390 40 1g 26s 
3 20 -600 52 2g 60s 
4 20 -800 60 3g 40s 
5 20 -1170 69 9g 

Tips and Tactics

  • Useful when the tank just can't keep 'em off you.
  • It's best to preemptively Cower rather than to pull aggro and then Cower. If you pull aggro and the Cower is resisted or isn't enough to drop you below the top aggro target then you're as good as dead thanks to the 10 second cooldown. For example, tank builds 2000 threat on skull target. Meanwhile, as DPS kitty, you dealt enough damage to skull target to acquire 1500 threat, 700 threat short of the 110% melee threat cap. Using Cower (Rank 5) at this point drops your threat to 330 threat, preemptively keeping you from the top of the threat table. This is better than using Cower upon reaching 2200 threat because at this point the tank has to overcome your 110% threat cap, 2420 threat, in order to re-acquire aggro from you without using taunt.


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