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{{for|related articles|:Category:Druids}}
 
{{for|related articles|:Category:Druids}}
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{{distinguish|elven druid}}
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[[File:Druid crest.png| thumb| New Class Icon]]
 
The '''Druid''' is a shapeshifting [[hybrid class]], and is also one of the most versatile classes in the game. As with other hybrids, Druids need to specialize to be most effective in any role. Due to their need to shapeshift to fulfill roles, they can only perform one role at a time; they must switch between the different shapes to adapt to changing situations.
 
   
== Background ==
+
{{Quotation|[http://us.battle.net/wow/en/game/class/druid Official site]|Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones.}}
[[File:Cenarius1.jpg|thumb|[[Cenarius]] instructs [[Malfurion Stormrage|Malfurion]], [[Tyrande Whisperwind|Tyrande]], and [[Illidan Stormrage|Illidan]].]]
 
   
:''We are the preservers of the balance, now and forever, as Malfurion lies in the Dreaming. Never forget this.'' - [[Kal]] of Dolanaar
+
{| align="right"
  +
|[[File:Druid crest.png]]
  +
| __TOC__
  +
|}
   
Druids are keepers of the world who walk the path of nature, following the wisdom of the Ancients and Cenarius, healing and nurturing the world. To a druid, nature is a delicate balance of actions, in which even the smallest imbalance can create storming turmoil from peaceful skies. Druids draw their power from this wild energy, using it to change their shapes and command the forces of nature.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 67</ref> Traditionally druids chose the path of a specific animal totem. Since the invasion of the Burning Legion, however, most druids have undergone a number of reforms, including encouraging the study of magic from all totems. Druids who do this are known as [[Druid of the Wild|druids of the wild]].<ref>''[[Alliance Player's Guide]]'', 14</ref>
+
The '''druid''' is a shapeshifting [[hybrid class]] and is also one of the most versatile classes in the game. As with other hybrids, druids need to specialize to be most effective in any role. Due to their need to shapeshift to fulfill roles, they can only perform one role at a time; they must switch between the different shapes to adapt to changing situations.
   
=== History ===
+
== Overview ==
According to [[tauren]] mythology, [[Cenarius]] instructed them first in druidism as recounted in their [[tauren mythology|myth]] ''[[Forestlord and the First Druids]]''. With the release of Wrath of the Lich King, it is indeed confirmed that Taurens were most likely to have been the first students of cenarius, as accounted for by a 10,000+ year old immortal Tauren druid by the name of [[Xarantaur]]. As it stands the night elves still attempt to lay claim to the first druid with [[Malfurion Stormrage]], an idea easily challenged by the tauren beliefs & history. Malfurion Stormrage, the first of the night elve druids, is not only considered the most powerful known druid in warcraft lore, but is also considered one of the most powerful characters on Azeroth. Malfurion would lead the night elves through the [[War of the Ancients]] and the long years that followed. With the creation of the [[World Tree]] [[Nordrassil]], the kaldorei druids were bound to [[Ysera]], and her realm, the [[Emerald Dream]], in which they spent centuries of their immortal lives. The [[Cenarion Circle]] was formed as the governing society of druids, based in sacred [[Moonglade]].
+
;<u>Balance</u>
  +
Specialize in damage spells and an additional [[Moonkin Form]], turning them into an efficient ranged spellcaster that is somewhere between a [[mage]] and a [[Shadow Priest|shadow priest]] in play style, in the equivalent of plate armor. They excel at nuking single targets as well as providing effective off-healing and crowd-control support. With the Wrath of the Lich King expansion providing them effective AoE damage, they are now on par with any of the other casting classes provided they are skilled.
   
Locked in slumber in their [[barrow den]]s for generations, the druids awoke to meet the threat of the [[Burning Legion]] during its recent invasion. After [[Archimonde]]'s defeat, the druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion's attack left a terrible scar on the natural order, and the druids seek to heal it.
+
;<u>Feral</u>
  +
Enhances the druids abilities in Cat Form. Cat Form specializes in bleeding the target. They have stealth abilities similar to a rogue, and bring versatility to the raid group. Upon choosing the feral specialization some abilities are only available in this tree. Abilities such as Rip and Savage Roar can only be used in this specialization. Other guardian abilities such as Savage Defense and Bear Hug cannot be used in this specialization.
   
The night elf druids were recently joined in the [[Cenarion Circle]] by the [[tauren]] druids. It is not clear from the current game content if the tauren learned druidism separately from the night elves or if they were taught by the night elves. Conflicting information in the [[Warcraft universe]] further exacerbates the confusion. Either way, the tauren and the night elf druids do not participate in the Alliance/Horde conflict, but coexist peacefully within the Cenarion Circle.
+
;<u>Guardian</u>
  +
Enhances the druids abilities in {{ability|Bear Form}}. Use of Savage Defense to dodge attacks and other cooldowns make Bears a very viable tank for Raiding. They are great for encounters that require swapping of tanks to a damage role as all they need is a change of specialization.
   
Cenarius is the patron entity of all druids. However, each group of druids has its own special patrons and some even have the ability to transform into a being that looks like their patron. Many druids will take on an animal companion based on their patron.
+
;<u>Restoration</u>
  +
Healers. Their resurrection spell [[Rebirth]] can be cast in combat. Restoration Druids have some of the best [[heal over time|heal-over-time]] spells of all healing classes, effectively allowing them to continue healing while incapacitated. In addition, the mobility offered by their heal-over-time spells makes them especially effective in [[PvP]]. This together with their excellent mana efficiency and in-combat resurrection ability makes them an effective healing class.
   
Druids belong to many different [[druid organizations|organizations]] or types including the [[Cenarion Circle]], [[Cenarion Expedition]], [[Druids of the Claw]], [[Druids of the Talon]], [[Druids of the Wild]], [[Druids of the Fang]], [[Druids of the Antler]], [[Druids of the Grove]] and [[Druids of the Scythe]].{{fact}}
+
A properly specced and geared druid is capable of fulfilling any role. Druid players need to be aware that this versatility also bears a danger it may be difficult to keep focused when gathering gear. Druids may also encounter doubt from less-experienced players that a class can actually be as flexible as druids can successfully be. In order to truly fulfill a hybrid role, Druids require several complete sets of gear. This is expensive in time, bag space, and gold; however, the ability to spec to completely different roles makes druids a smart and flexible class choice. If you are tired of performing one task, you need not create another character to fulfill another role; you simply respec to a new one at little cost and considerably less effort.
   
==Warcraft Encyclopedia==
+
Another nice feature of druids is their ability to travel faster. See the skills section below for more information.
Druids come and go as they please, and their goals typically have little to do with the "civilized" world. Unaffiliated with any specific government, the primary druidic organization on Azeroth, the Cenarion Circle, answers to no one save itself. The highest rank that a druid can have is that of archdruid, and there are only a few archdruids on Azeroth. At the moment the Cenarion Circle's leader is Archdruid Malfurion Stormrage, also the first mortal druid on Azeroth.
 
   
;<u>Strengths, Abilities, and Underlying Motivations</u>
+
== Background ==
Through their deep connection to life and nature, druids are able to take on an unusually large variety of roles. Probably a druid's best-known role is that of a healer. Druids are justly famed for their ability to restore life, cure poisonous wounds, and remove curses. Indeed, restoring and protecting the planet is one of the top priorities for all druids. Still, to regard a druid as merely a healer is a dangerously simplistic assumption that has led to the defeat of many an unwary foe.
+
[[File:Cenarius1.jpg|thumb|[[Cenarius]] instructs [[Malfurion Stormrage|Malfurion]], [[Tyrande Whisperwind|Tyrande]], and [[Illidan Stormrage|Illidan]].]]
[[File:WOW5Y - Druid of the Claw concept.jpg|thumb|]]
 
A druid's empathy with the creatures of the wild also allows him to shapeshift into the forms of other animals. For example, a wounded druid whose magical energies are running low might abruptly take on the form of a bear in order to better withstand further injury. Alternatively, the druid might shift into the form of some large cat, sneak up behind an enemy, then pounce and deliver a fierce flurry of melee attacks. Even the deepest oceans can be explored by a druid, who can simply shift into an aquatic creature, allowing him to stay underwater as long as needed.
 
   
Until the end of the Third War, druids periodically visited the Emerald Dream to monitor the ebb and flow of life on Azeroth. Today such a visit has become more difficult due to Nordrassil's poor health. Druids possess a deep understanding of the way in which all living things depend upon one another. Whenever this delicate equilibrium is disrupted, the druid works to restore the balance. To that end, a druid can use his connection with the Emerald Dream to exert a calming influence over animals, even forcing some into a temporary state of hibernation. Just as the druid can wield peace and somnolence, however, the druid can tap into the fury of nature itself. Terrible storms have responded to a druid's call. Thorns have sprouted from the druid's skin to wound his attackers. Even previously harmless roots have grown up out of the soil at greatly accelerated speeds in order to entangle a foe.
+
:''We are the preservers of the balance, now and forever, as Malfurion lies in the Dreaming. Never forget this.'' - [[Kal]] of Dolanaar
;<u>Limitations</u>
 
For obvious reasons, druids thrive in the wild outdoors. Inevitably, however, they lose some of their effectiveness when they are forced to endure separation from the natural environment. What good is a cleansing rain when a druid cannot even see the sky? How are roots to capture a foe who is standing atop a high tower? Such cases clearly require a druid with the imagination to consider new strategies and the flexibility to carry them out.
 
   
Yet this flexibility, too, comes with an underlying negative corollary. The druid tends to be a jack-of-all-trades, but a master of none. An unusual mixture of priest, rogue, and warrior, the druid is therefore not equal to any of these three classes in their particular specialties. Even so, the druids' incredible adaptability serves them well in confronting the challenges that Azeroth has to offer.
+
Druids are keepers of the world who walk the path of nature, following the wisdom of the Ancients and Cenarius, healing and nurturing the world. To druids, nature is a delicate balance of actions in which even the smallest imbalance can create storming turmoil from peaceful skies. Druids draw their power from this wild energy, using it to change their shapes and command the forces of nature.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 67</ref> Traditionally druids chose the path of a specific animal totem. Since the invasion of the [[Burning Legion]], however, most druids have undergone a number of reforms, including encouraging the study of magic from all totems. Druids who do this are known as [[Druid of the Wild|druids of the wild]].<ref>''[[Alliance Player's Guide]]'', 14</ref>
   
== Notable druids ==
+
== Lore ==
{|class="darktable sortable"
+
Cenarius is the patron entity of all druids. However, each group of druids has its own special patrons and some even have the ability to transform into a being that looks like their patron. Many druids will take on an animal companion based on their patron.
|-
 
!Name!!Role!!Status!!Location
 
|-
 
|{{Alliance}}{{RaceIconExt|Broll}} [[Broll Bearmantle]]
 
|Archdruid of the Night Elves
 
|Alive
 
|[[Cenarion Enclave]], [[Darnassus]]
 
|-
 
|{{Neutral}}{{RaceIcon|Cenarian|Male}} [[Cenarius]]
 
|Lord of the Forest
 
|Resurrected
 
|[[Gates of Sothann]], [[Mount Hyjal]]
 
|-
 
|{{Neutral}}{{RaceIcon|Cenarian|Male}} [[Remulos]]
 
|Keeper of Moonglade
 
|Alive
 
|[[Shrine of Remulos]], [[Moonglade]]
 
|-
 
|{{Horde}}{{RaceIconExt|Hamuul}} [[Hamuul Runetotem]]
 
|Archdruid of the Tauren
 
|Alive
 
|[[Elder Rise]], [[Thunder Bluff]]
 
|-
 
|{{Alliance}}{{RaceIconExt|Fandral}} [[Fandral Staghelm]]
 
|Traitor / Prisoner
 
|Alive
 
|[[Stormrage Barrow Dens]] Prison
 
|-
 
|{{Neutral}}{{RaceIconExt|Malfurion}} [[Malfurion Stormrage]]
 
|Leader of All Druids
 
|Alive
 
|[[Temple of the Moon]], [[Darnassus]]
 
|-
 
|{{Neutral}}{{RaceIconExt|Cenarian|Male}} [[Zaetar]]
 
|Father of the [[Centaur]]
 
|Deceased
 
|Spirit in the [[Emerald Dream]]
 
|-
 
|}
 
   
== Overview ==
+
According to [[tauren]] mythology, [[Cenarius]] instructed them first in druidism as recounted in their [[tauren mythology|myth]], ''[[Forestlord and the First Druids]]''. With the release of Wrath of the Lich King, it is strongly suggested that tauren were most likely to have been the first students of Cenarius, as accounted for by a 10,000+ year old immortal tauren druid by the name of [[Xarantaur]]. There is still debate whether this character is considered canon, but at the very least Xarantaur suggests in the game that while he and his brethren were taught directly by Cenarius, his fellow druids forgot their lessons over the years; this would imply that current tauren druidism is relatively new, learned from the night elves.
The core abilities of a Druid consist of three single-target and one [[Area of Effect|multiple-target]] damage spells; four single-target and one [[Area of Effect|multiple-target]] healing spells; a [[Cat Form]] with damaging special moves similar to a [[Rogue]]; a [[Bear Form]] providing armor and health similar to a [[Warrior]]; poison- and curse-cleansing spells; and a range of utility spells like various travel forms, crowd control, and a nice group buff.
 
   
*'''Balance''' Druids specialize in damage spells and an additional [[Moonkin Form]], turning them into an efficient ranged spellcaster that is somewhere between a [[Mage]] and a [[Shadow Priest]] in play style, in the equivalent of plate armor. They excel at nuking single targets as well as providing effective off-healing and crowd-control support. With the Wrath of the Lich King expansion providing them effective AoE damage, they are now on par with any of the other casting classes provided they are skilled.
+
As it stands, the [[Night elf|night elves]] lay claim to the first druid with [[Malfurion Stormrage]]. Malfurion Stormrage, the first of the night elven druids, is not only considered the most powerful known druid in Warcraft lore, but is also considered one of the most powerful characters on Azeroth. Malfurion led the night elves through the [[War of the Ancients]] and the long years that followed. With the creation of the [[World Tree]] [[Nordrassil]], the kaldorei druids were bound to [[Ysera]] and her realm, the [[Emerald Dream]], in which they spent centuries of their immortal lives. The [[Cenarion Circle]] was formed as the governing society of druids, based in sacred [[Moonglade]].
   
* The '''Feral''' tree enhances the druids abilities in Cat Form. Cat Form specializes in bleeding the target with abilities such as Rip, Rake and Thrash. They have stealth abilites similar to a rogue, and bring versatility to the raid group. With abilities like Symbosis, Heart of the Wild, Mark of the Wild, and Rebirth the druid can help save a raid group in multiple ways. With the changes of druids since Wrath of the Lich King, most feral druids are very capable of doing high damage provided they are skilled. Upon choosing the feral specialization some abilities are only available in this tree. Abilities such as Rip and Savage Roar can only be used in this specialization. Other guardian abilities such as Savage Defense and Bear Hug cannot be used in this specialization.
+
Locked in slumber in their [[barrow den]]s for generations, the druids awoke to meet the threat of the [[Burning Legion]] during its recent invasion. After [[Archimonde]]'s defeat, the druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion's attack left a terrible scar on the natural order and the druids sought to heal it.
   
* The '''Guardian''' tree enhances the druids abilities in Bear Form. Use of Savage Defense to dodge attacks and other cooldowns make Bears a very viable tank for Raiding. They are great for encounters that require swapping of tanks to a damage role as all they need is a change of specialization.
+
The night elf druids were recently joined in the [[Cenarion Circle]] by the [[tauren]] druids. Neither participate in the Alliance/Horde conflict, but coexist peacefully within the Circle. Druids belong to many other different [[druid organizations|organizations]] or types including the [[Cenarion Expedition]], [[Druids of the Claw]], [[Druids of the Talon]], [[Druids of the Wild]], [[Druids of the Fang]], [[Druids of the Antler]], [[Druids of the Grove]] and [[Druids of the Scythe]].
   
*'''Restoration''' Druids take points in improving their healing spells and an additional [[Tree of Life Form]]. Their resurrection spell [[Rebirth]] is the only resurrection spell that can be cast in combat, offset by its 10-minute cooldown (reduced from 20 minutes in [[Patch 3.3.0]]). With [[Patch 3.0.2]], Druids got the regular resurrection spell [[Revive]], now making them viable main healers for 5-man instances. Restoration Druids have by far the best [[heal over time|heal-over-time]] spells of all healing classes, effectively allowing them to continue healing while incapacitated. In addition, the mobility offered by their heal-over-time spells makes them especially effective in [[PvP]]. This together with their excellent mana efficiency and in-combat resurrection ability makes them an effective healing class.
+
== Warcraft Encyclopedia ==
  +
[[File:WOW5Y - Druid of the Claw concept.jpg|thumb|]]
  +
Druids come and go as they please, and their goals typically have little to do with the "civilized" world. Unaffiliated with any specific government, the primary druidic organization on Azeroth, the Cenarion Circle, answers to no one save itself. The highest rank that a druid can have is that of archdruid, and there are only a few archdruids on Azeroth. At the moment the Cenarion Circle's leader is Archdruid Malfurion Stormrage, also widely considered to be the first mortal druid on Azeroth.
   
For an in-depth look at the talents, please see the [[Druid talent analysis]] page.
+
;<u>Strengths, Abilities, and Underlying Motivations</u>
  +
Through their deep connection to life and nature, druids are able to take on an unusually large variety of roles. Probably a druid's best-known role is that of a healer. Druids are justly famed for their ability to restore life, cure poisonous wounds, and remove curses. Indeed, restoring and protecting the planet is one of the top priorities for all druids. Still, to regard a druid as merely a healer is a dangerously simplistic assumption that has led to the defeat of many an unwary foe.
   
A properly specced and geared Druid is capable of fulfilling any role. Druid players need to be aware that this versatility also bears a danger — it may be difficult to keep focused when gathering gear. Druids may also encounter doubt from less-experienced players that a class can actually be as flexible as Druids can successfully be, though Burning Crusade and Blizzard's official endorsement of the Druid as one of their 'tapped' tanking classes has helped legitimize the Druid class as something other than a healer. Indeed, it is not uncommon for a Feral Druid in a group or raid to vary their role from encounter to encounter, moving from main tank to off-tank to melee DPS to healing, and do them all successfully. It is even possible for this to happen during a single fight; however, the inability to switch specs or armor in combat means the Druid must usually pick their primary role before each encounter. In order to truly fulfill a hybrid role, Druids require several complete sets of gear. This is expensive in time, bag space, and gold. However, The ability to spec to completely different roles makes Druids a smart and flexible class choice; if you are tired of performing one task, you need not create another character to fulfill another role; you simply respec to a new one at little cost and considerably less effort.
+
Druids' empathy with the creatures of the wild also allows them to shapeshift into the forms of other animals. For example, a wounded druid whose magical energies are running low might abruptly take on the form of a bear in order to better withstand further injury. Alternatively, the druid might shift into the form of some large cat, sneak up behind an enemy, then pounce and deliver a fierce flurry of melee attacks. Even the deepest oceans can be explored by druids, who can simply shift into an aquatic creature, allowing them to stay underwater as long as needed.
   
Druids used to be quite uncommon because many players found them difficult to level, due to poor itemization and design. Since the Wrath of the Lich King expansion, the Druid population has received a big boost after receiving a large overhaul in gear optimization and mechanics. Unlike most other hybrid classes, a Druid does not begin with some abilities in each domain; instead they acquire utterly new abilities when they advance to specific levels. Thus a Druid is only complete at comparatively high levels. This can make the very early game for the Druid more difficult than for other classes. However, once mastered, the Druid is one of the most formidable classes in the game with much to contribute to any group, and can be extremely rewarding and enjoyable to play.
+
Until the end of the [[Third War]], druids periodically visited the Emerald Dream to monitor the ebb and flow of life on Azeroth. Today such a visit has become more difficult due to Nordrassil's poor health.
   
Another nice feature of Druids is their ability to travel faster. Druids do not need to buy a flying mount; instead they gain Flight Form through Flight Trainers.
+
Druids possess a deep understanding of the way in which all living things depend upon one another. Whenever this delicate equilibrium is disrupted, the druids work to restore the balance. To that end, druids can use their connection with the Emerald Dream to exert a calming influence over animals, even forcing some into a temporary state of hibernation. Just as the druids can wield peace and somnolence, however, they can tap into the fury of nature itself. Terrible storms respond to their call, thorns sprout from their skin to wound their attackers. Even previously harmless roots grow from the soil at greatly accelerated speeds in order to entangle foes.
   
*At level 15, you can choose one of three talents: Feline Swiftness, (30% Movement speed in all forms, stacks with other similar bonuses) Displacer Beast, (Teleports the druid up to 20 yards forward and activates Prowl) or Wild Charge. (Previously known as Feral Charge, it has been given special abilities for all forms). All three of these talents help the druid greatly in mobility and utility for both PVP and PVE.
+
;<u>Limitations</u>
  +
For obvious reasons, druids thrive in the wild outdoors. Inevitably, however, they lose some of their effectiveness when they are forced to endure separation from the natural environment. What good is a cleansing rain when a druid cannot even see the sky? How are roots to capture a foe who is standing atop a high tower? Such cases clearly require a druid with the imagination to consider new strategies and the flexibility to carry them out.
   
*At level 58, {{ability|Flight Form}} becomes available for purchase at the Riding Trainer. This form is just as fast as a normal flying mount, but has the additional advantage of being an [[instant cast|instant-cast]] spell, allowing the Druid to gain flight in situations other classes cannot. An example of this would be to avoid falling damage (if not in combat) by shifting to flight before hitting the ground. With proper timing, a druid can even take off from the water by jumping and Shifting in the air.
+
Yet this flexibility, too, comes with an underlying negative corollary. The druid tends to be a jack-of-all-trades, but a master of none. An unusual mixture of priest, rogue, and warrior, the druid is therefore not equal to any of these three classes in their particular specialties. Even so, the druids' incredible adaptability serves them well in confronting the challenges that Azeroth has to offer.
   
*At level 70, after purchasing Artisan Riding ({{cost|5000}}) from the Riding Trainer Druids gain [[Swift Flight Form]]. is as fast as an epic flying mount (again with zero cast time). Druids can further upgrade their flying speed by purchasing {{ability|Master Riding}}, which allows them to upgrade both their flying mounts and [[Swift Flight Form]] from 280% speed to 310% speed. Druids used to have to do a questline in order to be able to train this form, but this has since been removed and has become a Feat of Strength.
+
== Equipment ==
  +
{{seealso|Druid sets}}
  +
Druids are able to wear [[cloth]] and [[leather]] [[armor]] only.
  +
  +
*[[Staff]]
  +
*[[One-handed]] [[Mace]]
  +
*[[Two-handed]] [[Mace]]
  +
*[[Dagger]]
  +
*[[Fist weapon]]
  +
*[[Polearm]]
  +
  +
Druids do not use [[shield]]s (although in bear form their armor is so high it were as if they were), and do not [[dual wield]]. Off-hand items may be used by druids. Druids receive a 5% bonus to their primary stat when wearing all leather armor. It is uncommon to find two-handed maces with agility on them, so most feral or guardian druids use either staves or polearms.
  +
  +
== Notable druids ==
  +
{|
  +
|- valign="top"
  +
| style="padding-right:8px" |
  +
*{{NPC|Alliance|Broll Bearmantle|smallicon=IconSmall Broll.gif}}
  +
*{{NPC|Neutral|Cenarius|smallicon=IconSmall Cenarian Male.gif}}
  +
*{{NPC|Neutral|Remulos|smallicon=IconSmall Cenarian Male.gif}}
  +
|
  +
*{{NPC|Horde|Hamuul Runetotem|smallicon=IconSmall Hamuul.gif}}
  +
*{{NPC|Combat|Fandral Staghelm|smallicon=IconSmall Fandral.gif}}
  +
*{{NPC|Alliance|Malfurion Stormrage|smallicon=IconSmall Malfurion.gif}}
  +
|
  +
*{{NPC|Neutral|Zaetar|smallicon=IconSmall Centaur Male.gif}}
  +
|}
   
 
== Races ==
 
== Races ==
 
{{main|Druid races}}
 
{{main|Druid races}}
  +
{{tabber
  +
|Playable races|<choose><option>
 
[[File:Tauren Druid.jpg|thumb|right|A female [[tauren]] Druid.]]
 
[[File:Tauren Druid.jpg|thumb|right|A female [[tauren]] Druid.]]
+
The druid class can be played by the following races:
The Druid class can be played by the following races:
 
   
 
<!-- Record the stats by checking in-game, after taking any armor/shield off -->
 
<!-- Record the stats by checking in-game, after taking any armor/shield off -->
Line 67: Line 69:
 
|-
 
|-
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Night elf}}
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Night elf}}
| 17 || 24 || 20 || 22 || 22 || 48 || 54 || 100
+
| 17 || 24* || 20 || 22* || 22 || 24 || 103 || 40*
 
|- class="alt"
 
|- class="alt"
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Worgen}} {{cata-inline}}
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Worgen}} {{cata-inline}}
| 24 || 22 || 20 || 18 || 21 || 61 || 54 || 68
+
| 24 || 22 || 20 || 18 || 21 || 61* || 103 || 40*
 
|-
 
|-
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Tauren}}
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Tauren}}
| 26 || 16 || 21 || 18 || 24 || 32 || 65 || 68
+
| 26* || 16 || 21* || 18 || 24* || 24 || 117* || 40*
 
|- class="alt"
 
|- class="alt"
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Troll}} {{cata-inline}}
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Troll}} {{cata-inline}}
| 22 || 22 || 21 || 18 || 23 || 24 || 54 || 68
+
| 22 || 22 || 20 || 18 || 23 || 24 || 103 || 40*
 
|}
 
|}
   
The Druid class is the most limited class concerning races. Only two race's per faction can become a Druid. The Worgen and Troll races were added in the {{cata-inline}} expansion.
+
The druid class is the most limited class concerning races. Only two races per faction can become a druid. The worgen and troll races were added in the {{cata-inline}} expansion.
+
</option></choose>
== Armor and weapons ==
+
|TCG images|
{{seealso|Druid sets}}
+
<gallery captionalign="center" widths="160">
Druids are able to wear [[cloth]] and [[leather]] [[armor]] only. Night elf druids begin knowing how to wield staves and daggers, while tauren druids begin with knowledge of staves and one-handed maces. Druids can fight with:
+
AhulMoonspeakerDruidTCG.jpg|Tauren Moonkin
+
AkasiHeraldofNatureDruidTCG.jpg|Troll
*[[Staff]]
+
AlamiraGrovetenderDruidTCG.jpg|Night elf
*[[One-handed]] [[Mace]]
+
AlariatheHuntressDruidTCG.jpg|Night elf cat
*[[Two-handed]] [[Mace]]
+
AlekseiBrandalDruidTCG.jpg|Worgen
*[[Dagger]]
+
</gallery>
*[[Fist weapon]]
+
}}
*[[Polearm]]
 
 
Druids do not use [[shield]]s (although in bear form their armor is so high it were as if they were), and don't [[dual wield]]. Off-hand items may be used by druids. Druids receive a 5% bonus to their primary stat when wearing all leather armor. It is uncommon to find two handed maces with agility on them, so most feral or guardian druids use either staves or polearms.
 
   
 
== Shapeshifting ==
 
== Shapeshifting ==
The Druid's most notable ability is shapeshifting into different forms. Now, with patch 4.0.1, [[Bear Form]] is no longer obtained by doing a quest. Instead it is available from your trainer at level 8. All other forms are purchased from a class trainer or specced into via talent trees.
+
{{tabber
  +
|Overview|
  +
[[File:DruidFormsTCG.jpg|thumb|Druid forms, TCG art]]
  +
The Druid's most notable ability is shapeshifting into different forms.
   
 
* {{formicon|Cat}} {{ability|Cat Form}}
 
* {{formicon|Cat}} {{ability|Cat Form}}
 
* {{formicon|Bear}} {{ability|Bear Form}}
 
* {{formicon|Bear}} {{ability|Bear Form}}
* {{formicon|Moonkin}} {{ability|Moonkin Form}} - Talent only available to druids who spec [[Druid talents#Balance|Balance]].
+
* {{formicon|Moonkin}} {{ability|Moonkin Form}} {{SpecIcon|Balance}}
* {{formicon|Tree}} {{ability|Tree of Life Form}} - Talent only available to druids who spec [[Druid talents#Restoration|Restoration]] and choose the talent {{Ability|Incarnation}}. As of patch 4.0.1, this form isn't like the others, and has a cooldown and a duration.
+
* {{formicon|Tree}} {{ability|Tree of Life Form}} {{SpecIcon|Resto|Druid}}
* {{formicon|Aquatic}} {{ability|Aquatic Form|Aquatic}} / {{formicon|Travel}} {{ability|Travel Form}}
+
* {{formicon|Aquatic}} {{ability|Aquatic Form|Aquatic}}
  +
* {{formicon|Travel}} {{ability|Travel Form}}
 
* {{formicon|Flight}} {{ability|Swift Flight Form|Swift}} / {{ability|Flight Form}}
 
* {{formicon|Flight}} {{ability|Swift Flight Form|Swift}} / {{ability|Flight Form}}
 
* {{formicon|Tree}} {{ability|Treant Form}} - Form only available with {{item|icon=|Glyph of the Treant}} as of patch 5.0
 
* {{formicon|Tree}} {{ability|Treant Form}} - Form only available with {{item|icon=|Glyph of the Treant}} as of patch 5.0
 
For a full list of Druid Feral form abilities, see [[Druid abilities]].
 
   
 
For all forms, the following applies:
 
For all forms, the following applies:
*The Druid is immune to polymorph in all forms except the default, humanoid form.
+
*The druid is immune to polymorph in all forms except the default, humanoid form.
 
*Druids can be sheeped in humanoid form if caught off guard for the full duration. (Cannot shapeshift out of it)
 
*Druids can be sheeped in humanoid form if caught off guard for the full duration. (Cannot shapeshift out of it)
 
*Shapeshifting also breaks all [[Snare|movement-impairing effects]] (like [[Slow (Mage spell)|Slow]] or [[Hamstring]]) except the 3-second daze that can proc when one is attacked from behind by a melee attack.
 
*Shapeshifting also breaks all [[Snare|movement-impairing effects]] (like [[Slow (Mage spell)|Slow]] or [[Hamstring]]) except the 3-second daze that can proc when one is attacked from behind by a melee attack.
*Depending on the form, the Druid is considered either humanoid (Caster and Moonkin), beast (Travel, Aquatic, Bear, Dire Bear, and Cat), or elemental (Tree of Life); and thus is vulnerable (or immune) to different spells. This also applies to being tracked.
+
*Depending on the form, the druid is considered either humanoid (Caster and Moonkin), beast (Travel, Aquatic, Bear, Dire Bear, and Cat), or elemental (Tree of Life); and thus is vulnerable (or immune) to different spells. This also applies to being tracked.
 
*Shapes are not buffs or magical effects, thus they may not be dispelled.
 
*Shapes are not buffs or magical effects, thus they may not be dispelled.
   
Line 114: Line 114:
 
*The Druid is considered a beast.
 
*The Druid is considered a beast.
 
*Mana regeneration still continues at the same speed as out of the form.
 
*Mana regeneration still continues at the same speed as out of the form.
*Weapons with a "Chance on hit" effect as well as "Chance on hit" enchants such as [[Enchant Weapon - Crusader]] and [[Enchant Weapon - Lifestealing]] will now [[proc]]. "Chance on hit" effects built into armor pieces (as opposed to weapons), such as the [[Shattered Sun Pendant of Might]]'s proc also work as of 3.02.
+
*Weapons and armor with a "Chance on hit" effect as well as "Chance on hit" enchants will [[proc]].
*Weapon DPS and weapon +damage enchants have no effect, however, armor enchants such as the [[Enchant Ring - Striking]] enchant, and armor pieces such as the [[Crystalforged Trinket]] that boost weapon damage do work. The bonus damage from Weightstones and Sharpening Stones also does work. Weapon enchants that boost stats such as Attack Power and Agility rather than weapon damage also work.
+
*Weapon DPS and weapon +damage enchants have no effect, however, armor enchants and armor pieces such as that boost weapon damage work. The bonus damage from Weightstones and Sharpening Stones also work. Weapon enchants that boost stats such as Attack Power and Agility rather than weapon damage also work.
*Items with an "Equip: When hit ..." do work in forms. Some examples of these items are the [[Naglering]] and [[Darkmoon Card: Wrath]]'s damage, [[Green Whelp Armor]] sleep and [[Shattered Sun Pendant of Resolve]] proc.
+
*Items with an "Equip: When hit ..." work in forms.
   
  +
In Moonkin form, the druid is considered humanoid, and while still immune to Polymorph and similar spells, can be affected by other abilities targeted at humanoids such as [[Sap]].
   
In Moonkin form, the Druid is considered Humanoid and, while still immune to Polymorph and similar spells, can be affected by other abilities targeted at Humanoids such as [[Sap]].
+
Tree of Life is considered an elemental and thus vulnerable to elemental-dependent spells such as [[Banish]].
+
|Using disguises|
Tree of Life is considered an Elemental and thus vulnerable to Elemental-dependent spells such as [[Banish]].
+
If you shapeshift while wearing any [[disguise]], you will notice that your form buff will remove the disguise buff. This is because of problems caused by the two buffs when they were allowed to stack. Blizzard didn't like the bugs that were made through these effects stacking even though they were used to have fun most of the time. Items like the [[Noggenfogger Elixir]] were then changed to not stack with Druid forms so that it would not cause any future problems.
 
A [[Druid quests]] page exists with an outline for the level 10 (Bear), level 16 (Aquatic), and level 70 (Swift Flight Form) quests. Not existent anymore with patch 4.0.1, and now is given to the player as they advance in level.
 
 
{| class="darktable"
 
|-
 
! colspan="2" | Form
 
! Level
 
! Effect
 
|-
 
| [[File:UI-CharacterCreate-Classes Druid.png|32px|Humanoid Form]]
 
| Humanoid Form
 
| Level 1
 
| Druid's natural state. Capable of casting all Druid spells using mana, without limitation on school. ''Also known as "caster form."''
 
|- class="alt"
 
| [[File:Ability Druid CatForm.png|32px|Cat Form]]
 
| {{ability|Cat Form}}
 
| Level 6
 
| Can do Melee DPS and has a [[stealth]] mode similar to [[Rogue]] class. The Night Elf version has the appearance of a lynx, and the Tauren version has the appearance of a lion.
 
|-
 
| [[File:Ability Racial BearForm.png|32px|Bear Form]]
 
| {{ability|Bear Form}}
 
| Level 8
 
| Can tank or off tank the way a [[Warrior]] does. Increase in Armor designed to make leather emulate Mail armor. - As of patch 4.0.3, that is now the only tanking form and its armor bonus will change according to the druid's level (before level 40, it'll emulate a Mail Armor, increasing armor by 65%, and above it, by 120%, emulating Plate Armor).
 
|- class="alt"
 
| [[File:Ability Druid AquaticForm.png|32px|Aquatic Form]]
 
| {{ability|Aquatic Form}}
 
| Level 18
 
| Increases swim speed by 50% and allows underwater breathing. Has the appearance of a sea lion or seal. May only be used while swimming.
 
|- class="alt"
 
| [[File:Ability Druid TravelForm.png|32px|Travel Form]]
 
| {{ability|Travel Form}}
 
| Level 16
 
| Gives a 40% run speed increase. Looks like a cheetah. May only be used outdoors.
 
|- class="alt"
 
| [[File:Spell Nature ForceOfNature.png|32px|Moonkin Form]]
 
| {{ability|Moonkin Form}}
 
| Level 10 upon choosing your specialization
 
| A spellcasting form that gives nearby party members an additional 5% critical chance to spells cast. While in Moonkin form, a Druid is restricted to only casting [[Druid_abilities#Druid spells|balance spells]] with the exception of Remove Curse and Abolish Poison.
 
|- class="alt"
 
| [[File:Ability Druid TreeofLife.png|32px]]
 
| {{ability|Tree of Life Form}}
 
| Level 10 upon choosing your specialization
 
| This form transforms the Druid into a Tree of Life. The druid can only cast [[Swiftmend]], [[Innervate]], [[Nature's Swiftness (druid ability)|Nature's Swiftness]], [[Rebirth]], [[Revive]], [[Abolish Poison]], [[Remove Curse (Druid ability)|Remove Curse]] and healing spells can be cast. It empowers your lifebloom to be used on multiple targets and allows Regrowth to be instant cast.
 
|- class="alt"
 
| [[File:Ability Druid FlightForm.png|32px]]
 
| {{ability|Flight Form}}
 
| Level 58
 
| This form transforms the Druid into a flight form increasing movement speed by 150% (equal to regular flying mounts). Cannot be used in combat. Can be used in [[Azeroth (world)]] (with purchase of Flight Master's License at level 60),[[Outland]],[[Northrend]] (with [[Cold Weather Flying]] at level 68). Gives the appearance of a [[Storm crow]].
 
|- class="alt"
 
| [[File:Ability Druid FlightForm.png|32px]]
 
| {{ability|Swift Flight Form}}
 
| Level 70
 
| Swift flight form, increasing movement speed by 280% (equal to epic flying mounts). As of [[Patch 3.2]], if you already possess a 310% speed mount, your Swift Flight Form's speed will increase to 310%. Riding enhancements do not affect speed, but during the quest line, a [[Charm of Swift Flight]] is acquired, which was equivalent to a [[Riding Crop]], but is now essentially useless due to the fact that it does not work past level 70. Cannot be used in combat. Obtained by purchasing Artisan Riding skill from the Riding Trainer. Works in the same areas as Flight Form.
 
|}
 
 
=== Shapeshifting and Disguises ===
 
If you shapeshift while wearing any [[disguise]], you will notice that your form buff will remove the disguise buff. This is because of problems caused by the two buffs when they were allowed to stack. Blizzard didn't like the bugs that were made through these effects stacking even though they were used to have fun most of the time. Items like the [[Noggenfogger Elixir]] were then changed to not stack with Druid forms so that it would not cause any future problems.
 
{{bluepost
 
| poster = Drysc
 
| date = 10/18/2007 01:02:37 PM PDT
 
| body = Shapeshifting is a blanket effect and it breaks other effects as some really weird stuff can happen if we allow unlimited combinations. It's fun for everyone to make weird stuff happen by combining different effects, but we generally don't like to see those types of bugs. With it we can design new effects and not be restricted to what we can do by ensuring everything works together properly and doesn't break something.
 
| title = Re: Hallow's End Candy and Druids
 
| link = http://forums.worldofwarcraft.com/thread.html?topicId=2366706272&postId=24746669675&sid=1#15
 
}}
 
 
Some players state that the change was because of PvP reasons but there is some conflicting evidence. Here's a post made by [[Drysc]] responding to a poster on what it appears to be a deleted thread found on a [[BlueTracker]]:<ref>{{ref web|url=http://forums.worldofwarcraft.com/thread.html?topicId=98902231&pageNo=3&sid=1#45|title=Re: The Noggen Fogger and Deviate Nerf|date=2007-04-25|accessdate=2009-10-10|archiveurl=http://blue.cardplace.com/newcache/us/98902231.htm|archivedate=2009-10-10}}</ref>
 
 
<blockquote>"''Quote: If I remember correctly, the nerf for Druids not being able to use noggenfogger in forms was because it was deemed overpowered in PvP.''"</blockquote>
 
 
{{bluepost
 
| poster = Drysc
 
| date = 2007-04-25 18:51:21
 
| body = Nah, although it was kind of weird to not know what you're up against at a simple glance it was along the lines of the no-consumables while in-form. It was simply cleaning up some inconsistencies.
 
| title = Re: The Noggen Fogger and Deviate Nerf
 
| link = http://forums.worldofwarcraft.com/thread.html?topicId=98902231&pageNo=3&sid=1#48
 
}}<!-- The link going to the forum page above is no longer working. The thread has probably been deleted.-->
 
   
 
As of patch 5.0.4, some vanity shapeshift items will work while mounting (such as moonkin form) but others will be removed upon shapeshift.
 
As of patch 5.0.4, some vanity shapeshift items will work while mounting (such as moonkin form) but others will be removed upon shapeshift.
+
|Customization|
===Druid Form Customization===
+
Druids can change their [[Cat Form]] and [[Bear Form]] design at any time by visiting a [[barbershop]]; night elves, worgen, and trolls by changing their character's hair color, and taurens by switching skin tones. Since there are more hair colors and skin tones than unique form designs, some colors and tones will produce the same designs. The hair and skin colors chosen will, in most cases, correspond to the colors seen in the design of each form. Some similar colors that may share a particular cat texture will not necessarily share the same bear texture.<ref>{{ref web
Druids are able to customize the appearance of their Feral forms. There are five different designs for each of these forms for both Horde and Alliance. Druids can change their [[Cat Form]] and [[Bear Form]] design at any time by visiting a [[barbershop]], Night Elves changing their character's hair color, and Taurens switching skin tones. Since there are more hair colors and skin tones than unique form designs, some colors and tones will produce the same designs. The hair and skin colors chosen will, in most cases, correspond to the colors seen in the design of each form. Some similar colors that may share a particular cat texture will not necessarily share the same bear texture.<ref>{{ref web
 
 
|url=http://www.worldofwarcraft.com/info/underdev/Druid-forms.html
 
|url=http://www.worldofwarcraft.com/info/underdev/Druid-forms.html
 
|title=Updated Druid Forms Coming Soon
 
|title=Updated Druid Forms Coming Soon
Line 134: Line 135:
   
 
;Druid forms depending on race
 
;Druid forms depending on race
<gallery captionalign="left" type="slideshow" position="left">
+
<gallery captionalign="center">
 
Tauren-Bearforms.jpg|Tauren Bear Form
 
Tauren-Bearforms.jpg|Tauren Bear Form
 
Tauren-Catforms.jpg|Tauren Cat Form
 
Tauren-Catforms.jpg|Tauren Cat Form
Line 149: Line 150:
 
{{clr}}
 
{{clr}}
   
Also note that you can pickup a minor glyph that will change the color of your fur each time your shapeshift. (Glyph of the Cameleon.)
+
Also note that you can pickup a {{Item|Glyph of the Chameleon|minor glyph}} that will change the color of your fur each time your shapeshift.
  +
}}
   
== Spells ==
+
== Specializations/stats ==
{{main|Druid abilities}}
+
{{tabber
  +
|Balance|
  +
{{:Druid abilities/Balance abilities}}
  +
|Feral|
  +
{{:Druid abilities/Feral abilities}}
  +
|Guardian|
  +
{{:Druid abilities/Guardian abilities}}
  +
|Restoration|
  +
{{:Druid abilities/Restoration abilities}}
  +
}}
   
In addition to healing spells, Druids also have an excellent buff, [[Mark of the Wild]]. They also have a number of damage spells, making them (if properly geared and with proper talent point allocation) just as powerful, though less versatile in the damage dealing department than [[Mage|mages]] or [[Warlock|warlocks]].
+
== Skills/Glyphs ==
  +
{{tabber
  +
|Core abilities|
  +
{{:Druid abilities}}
  +
|Talents|
  +
{{:Druid talents}}
  +
|Glyphs|
  +
{{:Glyph}}
  +
{{:Druid glyphs}}
  +
}}
   
== Talents ==
+
== Suggested professions ==
{{seealso|Druid talent analysis}}
+
{{sectionstub}}
+
* {{prof|Leatherworking}} and {{prof|Skinning}} are logical choices for any [[leather armor]] wearing class (and [[mail armor]] wearing as well). This allows crafting decent armor as one levels and various [[augment]]s. Skinning also helps increase [[critical]] strike with the {{ability|Master of Anatomy}} ability.
[[Druid talents]] are split into four categories:
+
* {{prof|Alchemy}} can be useful for druids with less-healing specializations who need quick potion heals and various buffs from elixirs and flasks. This profession is also good all around for making money and supplying guild runs.
+
* {{prof|Herbalism}} provides ingredients for {{prof|Alchemy}} and {{prof|Inscription}}, but also gives the {{ability|Lifeblood}} ability which adds both healing and haste. This profession is also good all around for making money.
* Balance - for spellcasting damage.
+
* {{prof|Cooking}} is good for any less-healing specs for non-combat health regeneration and provides good buff foods.
* Feral combat - melee damage dealing ([[Cat Form]]).
+
* {{prof|First Aid}} is good for any less-healing specs for in-combat health regeneration and low downtime regeneration. For healing specs it saves precious mana for heal spells.
* Guardian - for tanking ([[Bear Form]]).
+
* {{prof|Fishing}} is good for leveling cooking.
* Restoration - for healing.
 
 
Currently, druids are the only class with four available specializations.
 
 
Good talent calculators can be found here: [http://www.worldofwarcraft.com/info/classes/druid/talents.html Official Blizzard site], [http://www.wowhead.com/?talent Wowhead], and [http://www.thottbot.com/?ti=Druid ThottBot].
 
   
 
== End-game expectations ==
 
== End-game expectations ==
While before the [[Burning Crusade]] expansion most Druids were healers in the end game, new itemization and talents have made Druids of any talent specialization viable in the end game and raids.
+
While before the [[Burning Crusade]] expansion most druids were healers in the end game, new itemization and talents have made druids of any specialization viable in end-game and raids.
   
Entangling Roots gives Druids the ability to provide reliable crowd control on melee targets.
+
Entangling Roots gives druids the ability to provide reliable crowd control on melee targets.
   
There is no class better at healing over time than [[Druid_Talents#Restoration|restoration]] Druids. In raid encounters, where there is a lot of movement and cast times are often interrupted, a Druid is quite effective in healing due to the instant-cast nature of their HoTs, enabling spells to be cast on the run. In arenas, Resto Druid teams are particularly feared by many due to the Druid's ability to quickly cast HoT's on both partner and self, and the ability to keep out of harm's way with Travel Form, effectively kiting most opponents.
+
There is no class better at healing over time than restoration druids. In raid encounters where there is a lot of movement and cast times are often interrupted, a druid is quite effective in healing due to the instant-cast nature of their HoTs, enabling spells to be cast on the run. In arenas, resto druid teams are particularly feared by many due to the druid's ability to quickly cast HoT's on both partner and self, and the ability to keep out of harm's way with Travel Form, effectively kiting most opponents.
   
Guardian Druids can fill the core role of tanking well. While [[Warriors]] have significant advantages on some raid bosses, Feral Druids have the unique flexibility to switch from tanking to melee DPS on demand. Ferals often tank bosses or mob groups where more tanks are required, and then change form and gear to DPS on bosses where only 1 or 2 tanks are required. It is also possible during a single fight, if the add they are [[offtank]]ing dies. While Protection [[Warriors]] and [[Paladins]] are rather limited to tanking with their talent trees, many talents of the Feral tree are useful for both tanking and melee damage.
+
Guardian druids can fill the core role of tanking well. While [[Warriors]] have significant advantages on some raid bosses, guardian druids have the unique flexibility to switch from tanking to melee DPS on demand. They often tank bosses or mob groups where more tanks are required, and then change form and gear to DPS on bosses where only 1 or 2 tanks are required. It is also possible during a single fight, if the add they are [[offtank]]ing dies.
   
Feral Druids are expected to bring utility while still providing reliable damage over time bleeds. Many cats are able to hit high damage meters while still being able to battle ressurect or tank small adds if needed.
+
Feral druids are expected to bring utility while still providing reliable damage over time bleeds. Many cats are able to hit high damage meters while still being able to battle resurrect or tank small adds if needed.
 
Balance Druids have become more popular with the Wrath of the Lich King expansion. Their various abilities, such as the famous [[Moonkin Aura]], as well as the debuff [[Earth and Moon]], increase the amount of damage spell casters in their party or raid can deal.
 
 
Aside from their abilities, each spec contains a powerful support aura for the Druid's group; increasing melee damage, caster damage, or healing. [[Innervate]] during long fights and in-combat resurrection for emergencies are also very useful.
 
   
 
== Videos ==
 
== Videos ==
{| class="darktable"
+
<gallery widths="195" captionalign="center">
|- valign=top
+
Balance Druid Basic DPS Guide|Balance
! colspan=2 | Druid Guides for all Specializations
+
Feral Druid Basic DPS Guide|Feral
|-
+
Guardian Druid Basic Tanking Guide|Guardian
! Balance Guide || Feral Guide
+
Restoration Druid Basic Healing Guide|Restoration
|-
+
Crash Course - Druid|Crash Course
! <youtube width="270" height="230">xZ59fegSJts</youtube>
+
</gallery>
! <youtube width="270" height="230">kMXqeNOop2M</youtube>
 
|-
 
! Restoration Guide || Guardian Guide
 
|-
 
! <youtube width="270" height="230">CbLLTIf0D3c</youtube>
 
! <youtube width="270" height="230">8RyW9e6R6U8</youtube>
 
|-
 
|}
 
   
 
== See also ==
 
== See also ==
 
*[[List of druids]]
 
*[[List of druids]]
*[[Wrath tanking equipment (druid)]]
 
*[[Wrath healing equipment (leather)]]
 
 
*[[Druid sects]]
 
*[[Druid sects]]
 
*[[Druids as tanks]]
 
*[[Druids as tanks]]
 
*[[Alamo]]
 
*[[Alamo]]
*[[Spell power coefficient]]
 
*[[Resto druid raiding guide]]
 
   
 
== References ==
 
== References ==

Latest revision as of 14:53, September 3, 2014

For related articles, see Category:Druids.
Not to be confused with elven druid.
Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones.
Druid crest

The druid is a shapeshifting hybrid class and is also one of the most versatile classes in the game. As with other hybrids, druids need to specialize to be most effective in any role. Due to their need to shapeshift to fulfill roles, they can only perform one role at a time; they must switch between the different shapes to adapt to changing situations.

Overview Edit

Balance

Specialize in damage spells and an additional Moonkin Form, turning them into an efficient ranged spellcaster that is somewhere between a mage and a shadow priest in play style, in the equivalent of plate armor. They excel at nuking single targets as well as providing effective off-healing and crowd-control support. With the Wrath of the Lich King expansion providing them effective AoE damage, they are now on par with any of the other casting classes provided they are skilled.

Feral

Enhances the druids abilities in Cat Form. Cat Form specializes in bleeding the target. They have stealth abilities similar to a rogue, and bring versatility to the raid group. Upon choosing the feral specialization some abilities are only available in this tree. Abilities such as Rip and Savage Roar can only be used in this specialization. Other guardian abilities such as Savage Defense and Bear Hug cannot be used in this specialization.

Guardian

Enhances the druids abilities in [Bear Form]. Use of Savage Defense to dodge attacks and other cooldowns make Bears a very viable tank for Raiding. They are great for encounters that require swapping of tanks to a damage role as all they need is a change of specialization.

Restoration

Healers. Their resurrection spell Rebirth can be cast in combat. Restoration Druids have some of the best heal-over-time spells of all healing classes, effectively allowing them to continue healing while incapacitated. In addition, the mobility offered by their heal-over-time spells makes them especially effective in PvP. This together with their excellent mana efficiency and in-combat resurrection ability makes them an effective healing class.

A properly specced and geared druid is capable of fulfilling any role. Druid players need to be aware that this versatility also bears a danger — it may be difficult to keep focused when gathering gear. Druids may also encounter doubt from less-experienced players that a class can actually be as flexible as druids can successfully be. In order to truly fulfill a hybrid role, Druids require several complete sets of gear. This is expensive in time, bag space, and gold; however, the ability to spec to completely different roles makes druids a smart and flexible class choice. If you are tired of performing one task, you need not create another character to fulfill another role; you simply respec to a new one at little cost and considerably less effort.

Another nice feature of druids is their ability to travel faster. See the skills section below for more information.

Background Edit

Cenarius1

Cenarius instructs Malfurion, Tyrande, and Illidan.

We are the preservers of the balance, now and forever, as Malfurion lies in the Dreaming. Never forget this. - Kal of Dolanaar

Druids are keepers of the world who walk the path of nature, following the wisdom of the Ancients and Cenarius, healing and nurturing the world. To druids, nature is a delicate balance of actions in which even the smallest imbalance can create storming turmoil from peaceful skies. Druids draw their power from this wild energy, using it to change their shapes and command the forces of nature.[1] Traditionally druids chose the path of a specific animal totem. Since the invasion of the Burning Legion, however, most druids have undergone a number of reforms, including encouraging the study of magic from all totems. Druids who do this are known as druids of the wild.[2]

Lore Edit

Cenarius is the patron entity of all druids. However, each group of druids has its own special patrons and some even have the ability to transform into a being that looks like their patron. Many druids will take on an animal companion based on their patron.

According to tauren mythology, Cenarius instructed them first in druidism as recounted in their myth, Forestlord and the First Druids. With the release of Wrath of the Lich King, it is strongly suggested that tauren were most likely to have been the first students of Cenarius, as accounted for by a 10,000+ year old immortal tauren druid by the name of Xarantaur. There is still debate whether this character is considered canon, but at the very least Xarantaur suggests in the game that while he and his brethren were taught directly by Cenarius, his fellow druids forgot their lessons over the years; this would imply that current tauren druidism is relatively new, learned from the night elves.

As it stands, the night elves lay claim to the first druid with Malfurion Stormrage. Malfurion Stormrage, the first of the night elven druids, is not only considered the most powerful known druid in Warcraft lore, but is also considered one of the most powerful characters on Azeroth. Malfurion led the night elves through the War of the Ancients and the long years that followed. With the creation of the World Tree Nordrassil, the kaldorei druids were bound to Ysera and her realm, the Emerald Dream, in which they spent centuries of their immortal lives. The Cenarion Circle was formed as the governing society of druids, based in sacred Moonglade.

Locked in slumber in their barrow dens for generations, the druids awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde's defeat, the druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion's attack left a terrible scar on the natural order and the druids sought to heal it.

The night elf druids were recently joined in the Cenarion Circle by the tauren druids. Neither participate in the Alliance/Horde conflict, but coexist peacefully within the Circle. Druids belong to many other different organizations or types including the Cenarion Expedition, Druids of the Claw, Druids of the Talon, Druids of the Wild, Druids of the Fang, Druids of the Antler, Druids of the Grove and Druids of the Scythe.

Warcraft Encyclopedia Edit

WOW5Y - Druid of the Claw concept

Druids come and go as they please, and their goals typically have little to do with the "civilized" world. Unaffiliated with any specific government, the primary druidic organization on Azeroth, the Cenarion Circle, answers to no one save itself. The highest rank that a druid can have is that of archdruid, and there are only a few archdruids on Azeroth. At the moment the Cenarion Circle's leader is Archdruid Malfurion Stormrage, also widely considered to be the first mortal druid on Azeroth.

Strengths, Abilities, and Underlying Motivations

Through their deep connection to life and nature, druids are able to take on an unusually large variety of roles. Probably a druid's best-known role is that of a healer. Druids are justly famed for their ability to restore life, cure poisonous wounds, and remove curses. Indeed, restoring and protecting the planet is one of the top priorities for all druids. Still, to regard a druid as merely a healer is a dangerously simplistic assumption that has led to the defeat of many an unwary foe.

Druids' empathy with the creatures of the wild also allows them to shapeshift into the forms of other animals. For example, a wounded druid whose magical energies are running low might abruptly take on the form of a bear in order to better withstand further injury. Alternatively, the druid might shift into the form of some large cat, sneak up behind an enemy, then pounce and deliver a fierce flurry of melee attacks. Even the deepest oceans can be explored by druids, who can simply shift into an aquatic creature, allowing them to stay underwater as long as needed.

Until the end of the Third War, druids periodically visited the Emerald Dream to monitor the ebb and flow of life on Azeroth. Today such a visit has become more difficult due to Nordrassil's poor health.

Druids possess a deep understanding of the way in which all living things depend upon one another. Whenever this delicate equilibrium is disrupted, the druids work to restore the balance. To that end, druids can use their connection with the Emerald Dream to exert a calming influence over animals, even forcing some into a temporary state of hibernation. Just as the druids can wield peace and somnolence, however, they can tap into the fury of nature itself. Terrible storms respond to their call, thorns sprout from their skin to wound their attackers. Even previously harmless roots grow from the soil at greatly accelerated speeds in order to entangle foes.

Limitations

For obvious reasons, druids thrive in the wild outdoors. Inevitably, however, they lose some of their effectiveness when they are forced to endure separation from the natural environment. What good is a cleansing rain when a druid cannot even see the sky? How are roots to capture a foe who is standing atop a high tower? Such cases clearly require a druid with the imagination to consider new strategies and the flexibility to carry them out.

Yet this flexibility, too, comes with an underlying negative corollary. The druid tends to be a jack-of-all-trades, but a master of none. An unusual mixture of priest, rogue, and warrior, the druid is therefore not equal to any of these three classes in their particular specialties. Even so, the druids' incredible adaptability serves them well in confronting the challenges that Azeroth has to offer.

Equipment Edit

See also: Druid sets

Druids are able to wear cloth and leather armor only.

Druids do not use shields (although in bear form their armor is so high it were as if they were), and do not dual wield. Off-hand items may be used by druids. Druids receive a 5% bonus to their primary stat when wearing all leather armor. It is uncommon to find two-handed maces with agility on them, so most feral or guardian druids use either staves or polearms.

Notable druids Edit

Races Edit

Main article: Druid races
Tauren Druid

A female tauren Druid.

The druid class can be played by the following races:

Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Official alliance mini-icon IconSmall NightElf MaleIconSmall NightElf Female Night elf 17 24* 20 22* 22 24 103 40*
Official alliance mini-icon IconSmall Worgen MaleIconSmall Worgen Female Worgen Cataclysm-Logo-Small 24 22 20 18 21 61* 103 40*
Official horde mini-icon IconSmall Tauren MaleIconSmall Tauren Female Tauren 26* 16 21* 18 24* 24 117* 40*
Official horde mini-icon IconSmall Troll MaleIconSmall Troll Female Troll Cataclysm-Logo-Small 22 22 20 18 23 24 103 40*

The druid class is the most limited class concerning races. Only two races per faction can become a druid. The worgen and troll races were added in the Cataclysm-Logo-Small expansion.

Shapeshifting Edit

DruidFormsTCG

Druid forms, TCG art

The Druid's most notable ability is shapeshifting into different forms.

For all forms, the following applies:

  • The druid is immune to polymorph in all forms except the default, humanoid form.
  • Druids can be sheeped in humanoid form if caught off guard for the full duration. (Cannot shapeshift out of it)
  • Shapeshifting also breaks all movement-impairing effects (like Slow or Hamstring) except the 3-second daze that can proc when one is attacked from behind by a melee attack.
  • Depending on the form, the druid is considered either humanoid (Caster and Moonkin), beast (Travel, Aquatic, Bear, Dire Bear, and Cat), or elemental (Tree of Life); and thus is vulnerable (or immune) to different spells. This also applies to being tracked.
  • Shapes are not buffs or magical effects, thus they may not be dispelled.

While shapeshifted into Bear, Cat, Aquatic, Travel, or Flight Form:

  • The Druid is considered a beast.
  • Mana regeneration still continues at the same speed as out of the form.
  • Weapons and armor with a "Chance on hit" effect as well as "Chance on hit" enchants will proc.
  • Weapon DPS and weapon +damage enchants have no effect, however, armor enchants and armor pieces such as that boost weapon damage work. The bonus damage from Weightstones and Sharpening Stones also work. Weapon enchants that boost stats such as Attack Power and Agility rather than weapon damage also work.
  • Items with an "Equip: When hit ..." work in forms.

In Moonkin form, the druid is considered humanoid, and while still immune to Polymorph and similar spells, can be affected by other abilities targeted at humanoids such as Sap.

Tree of Life is considered an elemental and thus vulnerable to elemental-dependent spells such as Banish.

If you shapeshift while wearing any disguise, you will notice that your form buff will remove the disguise buff. This is because of problems caused by the two buffs when they were allowed to stack. Blizzard didn't like the bugs that were made through these effects stacking even though they were used to have fun most of the time. Items like the Noggenfogger Elixir were then changed to not stack with Druid forms so that it would not cause any future problems.

As of patch 5.0.4, some vanity shapeshift items will work while mounting (such as moonkin form) but others will be removed upon shapeshift.

Druids can change their Cat Form and Bear Form design at any time by visiting a barbershop; night elves, worgen, and trolls by changing their character's hair color, and taurens by switching skin tones. Since there are more hair colors and skin tones than unique form designs, some colors and tones will produce the same designs. The hair and skin colors chosen will, in most cases, correspond to the colors seen in the design of each form. Some similar colors that may share a particular cat texture will not necessarily share the same bear texture.[3]

Druid forms depending on race

Also note that you can pickup a [minor glyph] that will change the color of your fur each time your shapeshift.

Specializations/stats Edit

Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.
- Official description
Stat priority
  • Intellect
  • Hit Rating or Spirit (until 15% chance to hit)
  • Haste Rating (until haste cap, see below)
  • Critical Strike Rating
  • Haste Rating
  • Mastery Rating
StarfireTCG

Starfire

MoonkinFormTCG

Moonkin Form

Icon Ability Min Level
Ability druid balanceofpower [Balance of Power] 10
Ability druid eclipseorange [Eclipse] 10
Ability hunter onewithnature [Natural Insight] 10
Spell arcane starfire [Starfire] 10
Spell arcane arcane03 [Starsurge] 12
Spell arcane arcane01 [Celestial Focus] 14
Spell nature forceofnature [Moonkin Form] 16
Ability mage firestarter [Sunfire] 18
Talentspec druid balance [Astral Communion] 20
Spell holy removecurse [Remove Corruption] 22
Ability mage arcanebarrage [Shooting Stars] 26
Ability vehicle sonicshockwave [Solar Beam] 28
Spell nature ravenform [Nature's Swiftness] 30
Icon Ability Min Level
Ability druid predatoryinstincts [Killer Instinct] 34
Achievement boss valithradreamwalker [Euphoria] 38
Ability druid owlkinfrenzy [Owlkin Frenzy] 48
Inv chest cloth 08 [Leather Specialization] 50
Spell nature natureguardian [Celestial Alignment] 68
Ability druid starfall [Starfall] 76
Ability druid eclipse [Mastery: Total Eclipse] 80
Achievement worldevent lunar [Lunar Shower] 82
Druid ability wildmushroom a [Wild Mushroom] 84
Druid ability wildmushroom b [Wild Mushroom: Detonate] 84
Takes on the form of a great cat to deal damage with bleeds and bites.
- Official description
Stat priority
  • Agility
  • Mastery Rating
  • Hit Rating and Expertise Rating (until 7.5% each)
  • Critical Strike Rating
  • Haste Rating
Tiger'sFuryTCG

Tiger's Fury

FeralInstinctTCG

Feral Instinct

Icon Ability Min Level
Ability mount jungletiger [Tiger's Fury] 10
Ability ambush [Feral Instinct] 14
Spell shadow vampiricaura [Shred] 16
Ability druid skinteeth [Savage Roar] 18
Ability ghoulfrenzy [Rip] 20
Spell holy removecurse [Remove Corruption] 22
Ability hunter pet cat [Predatory Swiftness] 26
Spell druid thrash [Thrash] 28
Ability druid healinginstincts [Nurturing Instinct] 34
Icon Ability Min Level
Spell nature crystalball [Omen of Clarity] 38
Ability druid infectedwound [Infected Wounds] 40
Spell nature unyeildingstamina [Leader of the Pack] 46
Ability druid berserk [Berserk] 48
Inv chest leather 06 [Leather Specialization] 50
Ability druid ravage [Ravage] 54
Ability druid tigersroar [Survival Instincts] 56
Inv misc bone taurenskull 01 [Skull Bash] 64
Inv misc monsterclaw 05 [Mastery: Razor Claws] 80
Takes on the form of a mighty bear to absorb damage and protect allies.
- Official description
Stat priority
  • Stamina
  • Hit Rating (until 7.5%)
  • Critical Strike Rating
  • Expertise Rating (until 15%)
  • Haste Rating
BerserkTCG

Berserk

RavageTCG

Ravage

Icon Ability Min Level
Ability racial cannibalize [Savage Defense] 10
Spell shadow charm [Vengeance] 10
Inv misc pelt bear 03 [Thick Hide] 14
Spell druid bearhug [Bear Hug] 18
Ability ghoulfrenzy [Rip] 20
Spell holy removecurse [Remove Corruption] 22
Spell druid thrash [Thrash] 28
Inv misc monsterfang 01 [Tooth and Claw] 32
Ability druid healinginstincts [Nurturing Instinct] 34
Icon Ability Min Level
Ability druid infectedwound [Infected Wounds] 40
Spell nature unyeildingstamina [Leader of the Pack] 46
Ability druid berserk [Berserk] 48
Inv chest leather 06 [Leather Specialization] 50
Ability druid ravage [Ravage] 54
Ability druid tigersroar [Survival Instincts] 56
Inv misc bone taurenskull 01 [Skull Bash] 64
Ability druid enrage [Enrage] 76
Achievement reputation guardiansofcenarius [Mastery: Nature's Guardian] 80
Uses heal-over-time Nature spells to keep allies alive.
- Official description
Stat priority
  • Intellect
  • Haste Rating
  • Spirit
  • Mastery Rating
  • Critical Strike Rating
  • Haste Rating
Nature'sFocusTCG

Nature's Focus

RegrowthTCG

Regrowth

Icon Ability Min Level
Inv relics idolofrejuvenation [Swiftmend] 10
Ability hunter onewithnature [Natural Insight] 10
Spell nature healingtouch [Naturalist] 10
Ability druid nourish [Nourish] 12
Spell nature sleep [Meditation] 14
Inv staff 90 [Nature's Focus] 16
Spell nature resistnature [Regrowth] 18
Ability shaman cleansespirit [Nature's Cure] 22
Ability druid giftoftheearthmother [Living Seed] 28
Spell nature ravenform [Nature's Swiftness] 30
Ability druid predatoryinstincts [Killer Instinct] 34
Inv misc herb felblossom [Lifebloom] 36
Icon Ability Min Level
Spell nature crystalball [Omen of Clarity] 38
Ability druid empoweredrejuvination [Swift Rejuvenation] 46
Inv chest cloth 05 [Leather Specialization] 50
Spell druid ironbark [Ironbark] 64
Ability druid flourish [Wild Growth] 76
Spell nature healingway [Mastery: Harmony] 80
Spell shaman giftearthmother [Malfurion's Gift] 82
Achievement worldevent lunar [Wild Mushroom] 84
Druid ability wildmushroom b [Wild Mushroom: Bloom] 84
Spell nature preservation [Genesis] 88

Skills/Glyphs Edit

Key
Tag Source
Inv misc book 07 [Book of Glyph Mastery] (requires 425 inscription skill)
T:# Learned from a trainer with # Inscription skill
M:# Minor Inscription Research (requires # Inscription skill)
N Northrend Inscription Research (requires 385 Inscription skill)
V:# Vendor (requires # Inscription skill)


Major Glyph Source Major Glyph Source
Inv glyph majordruid [Glyph of Barkskin] Inv misc book 07 Inv glyph majordruid [Glyph of Blooming] DResto Spec RoundIcon M:75
Inv glyph majordruid [Glyph of Cat Form] T:120 Inv glyph majordruid [Glyph of Cyclone] T:250
Inv glyph majordruid [Glyph of Dash]  ?? Inv glyph majordruid [Glyph of Efflorescence] N
Inv glyph majordruid [Glyph of Entangling Roots] T:100 Inv glyph majordruid [Glyph of Fae Silence] T:330
Inv glyph majordruid [Glyph of Faerie Fire] T:120 Inv glyph majordruid [Glyph of Ferocious Bite] T:100
Inv glyph majordruid [Glyph of Frenzied Regeneration] T:350 Inv glyph majordruid [Glyph of Guided Stars] T:220
Inv glyph majordruid [Glyph of Healing Touch] DResto Spec RoundIcon T:115 Inv glyph majordruid [Glyph of Hurricane] N
Inv glyph majordruid [Glyph of Innervate] N Inv glyph majordruid [Glyph of Master Shapeshifter] T:375
Inv glyph majordruid [Glyph of Maul] T:90 Inv glyph majordruid [Glyph of Might of Ursoc] Inv misc book 07
Inv glyph majordruid [Glyph of Nature's Grasp] T:85 Inv glyph majordruid [Glyph of Omens] N
Inv glyph majordruid [Glyph of Pounce] T:310 Inv glyph majordruid [Glyph of Prowl] T:200
Inv glyph majordruid [Glyph of Rebirth] T:170 Inv glyph majordruid [Glyph of Regrowth] DResto Spec RoundIcon N
Inv glyph majordruid [Glyph of Rejuvenation] DResto Spec RoundIcon T:80 Inv glyph majordruid [Glyph of Savagery] DResto Spec RoundIcon T:130
Inv glyph majordruid [Glyph of Skull Bash] New Feral Spec RoundIconFeral Spec RoundIcon N Inv glyph majordruid [Glyph of Shred] New Feral Spec RoundIcon T:260
Inv glyph majordruid [Glyph of Stampede] N Inv glyph majordruid [Glyph of Stampeding Roar] Inv misc book 07
Inv glyph majordruid [Glyph of Survival Instincts] Feral Spec RoundIcon N Inv glyph majordruid [Glyph of Wild Growth] DResto Spec RoundIcon Inv misc book 07
Minor Glyph Source Minor Glyph Source
Inv glyph minordruid [Glyph of Aquatic Form] M:75 Inv glyph minordruid [Glyph of Charm Woodland Creature] M:75
Inv glyph minordruid [Glyph of Grace] M:75 Inv glyph minordruid [Glyph of One With Nature] Drop:500
Inv glyph minordruid [Glyph of Stars] Bal Spec RoundIcon M:75 Inv glyph minordruid [Glyph of the Chameleon] M:75
Inv glyph minordruid [Glyph of the Cheetah] Scroll of Wisdom Inv glyph minordruid [Glyph of the Orca] T:150
Inv glyph minordruid [Glyph of the Predator] T:150 Inv glyph minordruid [Glyph of the Sprouting Mushroom] Drop:500
Inv glyph minordruid [Glyph of the Stag] N Inv glyph minordruid [Glyph of the Treant]  ??

Suggested professions Edit

Icon-edit-22x22
Note: This is a generic section stub. You can help expand it by clicking  Edit to the right of the section title.
  • IconSmall Leatherworking [Leatherworking] and IconSmall Skinning [Skinning] are logical choices for any leather armor wearing class (and mail armor wearing as well). This allows crafting decent armor as one levels and various augments. Skinning also helps increase critical strike with the [Master of Anatomy] ability.
  • IconSmall Alchemy [Alchemy] can be useful for druids with less-healing specializations who need quick potion heals and various buffs from elixirs and flasks. This profession is also good all around for making money and supplying guild runs.
  • IconSmall Herbalism [Herbalism] provides ingredients for IconSmall Alchemy [Alchemy] and IconSmall Inscription [Inscription], but also gives the [Lifeblood] ability which adds both healing and haste. This profession is also good all around for making money.
  • IconSmall Cooking [Cooking] is good for any less-healing specs for non-combat health regeneration and provides good buff foods.
  • IconSmall First Aid [First Aid] is good for any less-healing specs for in-combat health regeneration and low downtime regeneration. For healing specs it saves precious mana for heal spells.
  • IconSmall Fishing [Fishing] is good for leveling cooking.

End-game expectations Edit

While before the Burning Crusade expansion most druids were healers in the end game, new itemization and talents have made druids of any specialization viable in end-game and raids.

Entangling Roots gives druids the ability to provide reliable crowd control on melee targets.

There is no class better at healing over time than restoration druids. In raid encounters where there is a lot of movement and cast times are often interrupted, a druid is quite effective in healing due to the instant-cast nature of their HoTs, enabling spells to be cast on the run. In arenas, resto druid teams are particularly feared by many due to the druid's ability to quickly cast HoT's on both partner and self, and the ability to keep out of harm's way with Travel Form, effectively kiting most opponents.

Guardian druids can fill the core role of tanking well. While Warriors have significant advantages on some raid bosses, guardian druids have the unique flexibility to switch from tanking to melee DPS on demand. They often tank bosses or mob groups where more tanks are required, and then change form and gear to DPS on bosses where only 1 or 2 tanks are required. It is also possible during a single fight, if the add they are offtanking dies.

Feral druids are expected to bring utility while still providing reliable damage over time bleeds. Many cats are able to hit high damage meters while still being able to battle resurrect or tank small adds if needed.

Videos Edit

See also Edit

References Edit

  1. ^ World of Warcraft: The Roleplaying Game, 67
  2. ^ Alliance Player's Guide, 14
  3. ^ Blizz Blizzard. Updated Druid Forms Coming Soon. Retrieved on 2009-06-12. “In our next major content patch, druids will find a host of new textures for two major forms, cat and bear.”

External links Edit

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