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The Dungeon Finder

Dungeon Finder is the Looking for Dungeon system Blizzard has introduced in patch 3.3.0. It is only used for 5-man dungeons, not raids or groups in general for high-level quests. The Dungeon Finder selects players to form a party from all servers in the battlegroup, so there need not be a full group of players on one specific realm.

The first screen players see shows the role selection toggles and the type of dungeon desired. By default, the selection is for a random dungeon. This can be changed via the Type dropdown to such options as Random Lich King Heroic, Random Burning Crusade Dungeon, or Random Classic Dungeon. Running a random dungeon confers additional rewards in the form of emblems and gold.

Note that it is not possible to queue for dungeons outside of the player's level bracket or expansion level; e.g. level 80 players cannot queue for classic or Burning Crusade dungeons.

Selecting a specific dungeon or dungeons can be accomplished by choosing the very first option in the Type dropdown. The UI changes to show a list of dungeons, all of which are selected. To narrow the list, click the checkbox next to the category line to select/deselect all dungeons in that category. Players can also collapse categories of dungeons by clicking the +/- box just to the left of the category checkbox.

Contents

Queuing for a specific dungeon example

To tell the UI that you only wish to run Pit of Saron in 5-player Heroic mode:

Looking for more

So the tank left, or a healer disconnected, or a DPS got kicked. How does the party add a replacement member?

  1. Somebody in the group opens the Dungeon Finder frame and answers "yes" on the refill screen
  2. The other party members confirm their roles
  3. The party joins the queue
  4. When a replacement is found, the new member will be teleported to the party leader's current location

Removing a player

You can remove a player from the group via the Vote Kick System.

Leaving a group

When you leave a group you got via the Dungeon Finder you will get the Deserter Debuff, preventing you from joining another random group for the next 30 Minutes. There are the following exceptions:

  • You got kicked from the group
  • Your debuff has run out (you have been in the group for at least 15 Minutes)
  • The End Boss (or whoever gives the reward for joining a LFD-group) of the Instance has been killed

LookingForGroup channel

In addition to Dungeon Finder, everyone in capital cities automatically joins the LookingForGroup channel. It can be used to manually search for groups instead of, or in addition to, both Dungeon Finder and Looking For Raid.

Rewards

Depending of the type of the dungeon, and on character's level, there are varying rewards:

The Daily item rewards depends on the Dungeon type:

  • For a Random Classic Dungeon and Burning Crusade Normal you receive a Satchel of Helpful Goods.
    • As of Patch 3.3.0, the Burning Crusade Normal rewards appear to be dramatically underleveled, around item level 65 when standard BC rare gear is item level 81-115. This may be fixed in a future patch.
  • For a Random Burning Crusade Heroic Dungeon there is no reward.
  • For the first Random Lich King Normal Dungeon each day you receive 2  [Emblems of Triumph]. For any normal dungeons after that you only get money and XP.
  • For the first Random Lich King Heroic Dungeon each day you receive 2  [Emblems of Frost]. For each additional Lich King Heroic you do afterwards, you will get 2  [Emblems of Triumph].

The Daily money and XP rewards depends on the character level. The following table contains the rewards for each levels first random dungeon of the day, any other runs during the same day will yield approximately half the money and experience:

Level Money XP Level Money XP Level Money XP Level Money XP
15 35s 310 29 70s 470 43 1g 65s 1250 57 1g 80s 1450
16 35s 310 30 70s 470 44 1g 65s 1250 58 1g 80s 1450
17 35s 310 31 70s 470 45 1g 65s 1250 59 6g 20s 1600
18 35s 310 32 70s 470 46 1g 65s 1250 60 6g 20s 1600
19 35s 310 33 70s 470 47 1g 65s 1250 61 6g 20s 1600
20 35s 310 34 1g 30s 825 48 1g 65s 1250 62 6g 20s 1600
21 35s 310 35 1g 30s 825 49 1g 65s 1250 63 6g 20s 1600
22 35s 310 36 1g 30s 825 50 1g 65s 1250 64 6g 20s 1600
23 35s 310 37 1g 30s 825 51 1g 65s 1250 65 3g 10s 1100
24 35s 310 38 1g 30s 825 52 1g 65s 1250 66 3g 10s 1100
25 39 1g 30s 825 53 1g 80s 1450 67 8g 80s 1900
26 70s 470 40 1g 30s 825 54 1g 80s 1450 68 8g 80s 1900
27 70s 470 41 1g 30s 825 55 1g 80s 1450
28 70s 470 42 1g 30s 825 56 1g 80s 1450
Level Money
(TBC Heroic)
XP
(TBC Heroic)
Money
(WotLK)
XP
(WotLK)
Money
(WotLK Heroic)
XP
(WotLK Heroic)
69 14g 80s 33100
70 8g 80s 1900 14g 80s 33100
71 8g 80s 1900 14g 80s 33100
72 8g 80s 1900 14g 80s 33100
73 14g 80s 33100
74 14g 80s 33100
75 14g 80s 33100
76
77
78
79
80 19g 86s 0 26g 46s 0

Other remarks:

  • For Random Classic Dungeons you must be at least level 15.
  • For Random Burning Crusade Dungeons you must be at least level 59.
  • For Random Heroic Wrath of the Lich King Dungeons you must be at least level 80.

Dungeon finder instance breakdown

Classic dungeons vary widely in scope, from short romps to 4+ hour marathons. Many of the classic dungeons have been broken up into separate events to allow achievement of the dungeon finder rewards in a comparable amount of time. There are no in-game maps of classic dungeons, so inexperienced adventurers may want to refer to online guides.

Classic dungeons

Name Minimum level Maximum level # Bosses Required boss
Ragefire Chasm 15 21 4 Combat [16+]  Taragaman the Hungerer
Deadmines 15 25 8 Combat [20+]  Edwin VanCleef
Wailing Caverns 15 25 8 Combat [21+]  Mutanus the Devourer
Shadowfang Keep 16 26 8 Combat [21+]  Archmage Arugal
Blackfathom Deeps 19 29 8 Combat [24+]  Aku'mai
Stormwind Stockades 20 30 5 Combat [25+]  Bazil Thredd
Razorfen Kraul 22 32 6 Combat [27+]  Charlga Razorflank
Gnomeregan 23 33 7 Combat [28+]  Mekgineer Thermaplugg
Scarlet Monastery - Graveyard 27 37 2 Combat [32+]  Bloodmage Thalnos
Scarlet Monastery - Library 30 40 2 Combat [35+]  Arcanist Doan
Razorfen Downs 32 42 5 Combat [37+]  Amnennar the Coldbringer
Scarlet Monastery - Armory 32 42 1 Combat [37+]  Herod
Scarlet Monastery - Cathedral 35 45 3 Combat [40+]  High Inquisitor Whitemane
Uldaman 35 45 8 Combat [40+]  Archaedas
Maraudon - Purple Crystals 39 49 3 Combat [47+]  Lord Vyletongue
Maraudon - Orange Crystals 41 51 4 Combat [46+]  Razorlash
Maraudon - Pristine Waters 43 53 4 Combat [48+]  Princess Theradras
Zul'Farrak 41 51 8 Combat [46+]  Chief Ukorz Sandscalp
Sunken Temple 45 55 10 Combat [50+]  Shade of Eranikus
Blackrock Depths - Prison 47 57 1[1] Combat [52+]  High Interrogator Gerstahn
Blackrock Depths - Upper City 51 61 19 Combat [56+]  Dagran Thaurissan
Dire Maul - East 53 63 5 Combat [58+]  Alzzin the Wildshaper
Dire Maul - West 55 65 5 Combat [61+]  Prince Tortheldrin
Dire Maul - North 55 65 7 Combat [62+]  King Gordok
Lower Blackrock Spire 55 65 9 Combat [60+]  Overlord Wyrmthalak
Scholomance 55 65 13 Combat [61+]  Darkmaster Gandling
Stratholme - Main Gate 55 65 10 Combat [62+]  Balnazzar
Stratholme - Service Entrance 55 65 7 Combat [62+]  Baron Rivendare
Notes
  1. ^ 19 possible

TBC Burning Crusade dungeons

Name Minimum level Maximum level # Bosses Required boss
Hellfire Ramparts 57 67 3 Combat [61+]  Omor the Unscarred
Blood Furnace 59 68 3 Combat [63+]  Keli'dan the Breaker
Slave Pens 60 69 3 Combat [64+]  Quagmirran
Underbog 61 70 5 Combat [65+]  The Black Stalker
Mana-Tombs 62 71 3 Combat [66+]  Nexus-Prince Shaffar
Auchenai Crypts 63 72 2 Combat [67+]  Exarch Maladaar
The Escape from Durnholde 64 73 3 Combat [68+]  Epoch Hunter
Sethekk Halls 65 73 2 Combat [69+]  Talon King Ikiss
Magisters' Terrace 68 75 3 Combat [72+]  Kael'thas Sunstrider
Shadow Labyrinth 67 75 4 Combat [72+]  Murmur
Shattered Halls 67 75 3 Combat [72+]  Warchief Kargath Bladefist
Steamvault 67 75 3 Combat [72+]  Warlord Kalithresh
The Arcatraz 68 75 5 Combat [72+]  Harbinger Skyriss
The Black Morass 68 75 3 Combat [72+]  Aeonus
The Botanica 67 75 5 Combat [72+]  Warp Splinter
The Mechanar 67 75 4 Combat [72+]  Pathaleon the Calculator

All Burning Crusade Heroic-level instances have a level range of 70 to 75, and require the appropriate key to enter (except Magister's Terrace, which is unlocked at the end of a quest chain involving clearing the dungeon on normal difficulty). The keys are purchased from corresponding faction Quartermasters. All have the same completion criteria as the Normal-level instance.

Note that an optional third boss may be invoked in heroic Sethekk Halls, but not in the Normal version. This boss is not required to complete the instance.

A quest chain is required to unlock the Normal-mode Caverns of Time instances of The Escape from Durnholde and The Black Morass.

WotLK Wrath of the Lich King dungeons

Name Min. level Max. level # Bosses Required encounter
Utgarde Keep 68 80 3 Combat [72+]  Ingvar the Plunderer
The Nexus 69 80 4[1] Combat [73+]  Keristrasza
Azjol-Nerub 70 80 3 Combat [74+]  Anub'arak
Ahn'kahet: The Old Kingdom 71 80 4[1][2] Combat [75+]  Herald Volazj
Drak'Tharon Keep 72 80 4 Combat [76+]  The Prophet Tharon'ja
Violet Hold 73 80 3 Combat [77+]  Cyanigosa
Gundrak 74 80 4[1] Combat [77+]  Gal'darah
Halls of Stone 75 80 4[2] Combat [79+]  Sjonnir The Ironshaper
Halls of Lightning 77 80 4 Combat [81+]  Loken
Culling of Stratholme 77 80 4[1] Combat [82+]  Mal'Ganis
Oculus 77 80 4 Combat [82+]  Ley-Guardian Eregos
Utgarde Pinnacle 77 80 4 Combat [82+]  King Ymiron
Trial of the Champion 80 80 3 Combat [80+]  The Black Knight
Forge of Souls 80 80 2 Combat [82+]  Devourer of Souls
Pit of Saron 80 80 3 Combat [82+]  Scourgelord Tyrannus
Halls of Reflection 80 80 3 Combat [??]  Lich King

Cataclysm dungeons

Name Min. level Max. level # Bosses Required encounter
Throne of the Tides 80  ?? 4 Combat [??] Ozumat
Blackrock Caverns 80  ?? 5
Notes
  1. ^ a b c d 5 in Heroic mode
  2. ^ a b 2 minimum

Some instances require a minimum level of gear.

Wrath of the Lich King heroic dungeons

All Wrath of the Lich King heroic instances require a minimum level of 80. The Nexus, Ahn'kahet: The Old Kingdom, Gundrak and Culling of Stratholme each have an optional heroic-only boss.

  • Some instances require a minimum level of gear.
  • WotLK Heroics, beside Trial of the Champion, Pit of Saron, Halls of Reflection and The Forge of Souls unlock with an average item level of 160.
  • Also Trial of the Champion (normal) and The Forge of Souls (normal) unlock with an item level of 160.

Notes

  • Players may teleport in and out of the dungeon at any time if they are not in combat. They will always appear at the beginning of the dungeon upon returning.
  • The automatic teleport does not work while on a moving boat or zepplin, operating a vehicle, or while dead. Players will have to leave the boat or vehicle, or resurrect and then teleport in.
  • Leaving a dungeon through its ordinary entrance or exit will return the player to wherever they were before, not to the outside of the dungeon
    • The only way to use the Dungeon Finder to facilitate overworld travel is to die and resurrect at a spirit healer.
  • Players may not trade items while in the dungeon, except rare or epic items that dropped in that dungeon and conjured supplies like mage water. This prevents cross-server economic exploitation
    • In Uldaman, the [Gni'kiv Medallion] cannot be traded. In order to form the [Staff of Prehistoria], the [The Shaft of Tsol] must either be looted by the same player who took the medallion, or it must be given to that player.
    • The Mechanar also has optional content obtained by combining particular drops. If everyone loots blindly, it is likely that each part will go to a different player, preventing them from being combined. The only workaround is to have everyone except a designated person avoid looting these items.
  • If Ley-Guardian Eregos is defeated when The Oculus (heroic) was chosen randomly, the player will be be given a [Cache of the Ley-Guardian] from the Cache of Eregos. If the Oculus was chosen specifically (presumably by that player), this extra reward is not given.

History

At the launch of the game, there was only the LookingForGroup chat channel. This channel was available in all zones, but it was not a linked global channel. This was problematic since zones of the same level range are spread out throughout Eastern Kingdoms and Kalimdor. At this time, many players relied on their guild, friend's list, or even whisper to find groups. Otherwise, they would travel to Orgrimmar or Ironforge respectively, find a group, then travel back out to the site of the dungeon, making dungeons far away from these cities very unpopular. As a result, warlocks were also very popular at this time, as they played an important role in forming groups. Blizzard eventually added a queuing system related to the Meeting Stones in front of the instances, but it was rarely used, and was generally a failed feature. In Patch 1.9, the LookingForGroup channel became global, although it was restricted to the major cities.

The LFG panel as of patch 3.1 as seen by a Tauren druid.

With the release of the Burning Crusade expansion and Patch 2.0.1 came the release of the new Looking For Group interface pane as well as the conversion of Meeting Stones from a queuing system to a summoning mechanism. At this time, the LookingForGroup channel was completely removed, since the interface was intended to replace it. Instead, players began to use the Trade channel for LFG, guild recruitment, and general global chat. Blizzard responded by hotfixing a rate limit of so many messages per minute. However, this was eventually lifted, and Trade channel continues to be a mixture of trade and other uses even today. After much community feedback, in Patch 2.1.0, the LookingForGroup channel was restored, although it was only available while actively using the Interface Tool.

In Patch 3.1.0, after the release of Wrath of the Lich King, the Looking For Group panel was improved to include the role which your currently logged character is able to fulfill (tank, damage, or healer), specify leadership, and identifying groups or individuals via the Looking for More pane.

First announced at BlizzCon 2009, Patch 3.3.0 saw a new cross-server Looking For Group (and Looking For Raid) system. This is the second cross-server feature Blizzard has added to the game, after Battlegrounds. Cross-server features are generally used to help users on low-population realms find groups, which was previously nearly impossible any time other than peak hours.

Patch changes

Players can now see how long they are in queue while waiting for a group.
  • Patch 3.3.0 (2009-12-08): Looking for Group has been renamed to Dungeon Finder
    • Supports 5-player instances
    • Designed for PUGs
    • Reward System (Source)
Raid queuing was moved to a separate Raid Browser interface. Group quest queuing was removed entirely.
  • Patch 3.1.0 (2009-04-14): Class roles (i.e. damage, tanking, healing) have been added to the Looking For Group feature. Class roles will be displayed when sorting through the Looking For More section.
  • Patch 2.1.0 (2007-05-22): Players will now be able to access the Looking For Group Channel by joining the Looking For Group/Looking for More tool.
LookingForGroup channel is accessible only when using the interface pane.
  • TBCPatch 2.0.1 (2006-12-05): A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview.
    http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html
LookingForGroup channel was removed.
  • Patch 1.11.2 (2006-07-11): The Looking For Group channel is now defaulted off. Players will need to join the channel to access it. (/join LFG)
  • Patch 1.9.0 (2006-01-03): In addition, the "Looking for Group" and "Trade" channels have been unified among the corresponding cities, meaning, for example, that you can trade your goods or look for groups in Ironforge while in Stormwind.
Previously, these were not global (cross city) channels.

See also

External links

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Facts about Dungeon FinderRDF feed
Patch date23 March 2010  +, 8 December 2009  +, 14 April 2009  +, 22 May 2007  +, 5 December 2006  +, 11 July 2006  +, and 3 January 2006  +