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This article contains information from the Warcraft RPG which is considered non-canon.

Dungeoneers focus their efforts on the dark, enclosed places underground, which allows them to triumph in all dungeonlike areas. They move assuredly through the darkness, helping their comrades avoid danger and preemptively striking at their enemies. They explore the other world which exists beneath most scouts' feet — or so some believe. There are subterranean realms which demand a different sort of scout. Caverns and tunnels, some natural, some the work of ancient civilizations (like Azjol-Nerub of the nerubians) or powerful entities (like the titans’ Uldaman), some crafted by more recent creatures, riddle Azeroth’s surface. The creatures who spend most of their lives in these dark places are myriad: Dark Iron dwarves, faceless ones, kobolds and nerubians, to name a few.Template:Cite

The dungeoneer is a scout who focuses on exploits beneath the earth, rather than above. His class features are adjusted accordingly.[1]

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