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m (→‎What reduces durability?: Small re-org for clarity and simplicity of scanning.)
 
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[[Category:Small creature icon images]]
'''Durability''' is a property of equippable [[item]]s that determines how much damage they can take before being destroyed. Durability damage is not the same as normal [[damage]].
 
 
All armor slots take durability loss excluding: Neck, Tabard, Back, Finger, and Trinket slots.
 
 
== Repairing items ==
 
[[Image:Ability_Repair.png|left]]{{clrl}}
 
Any [[NPC]] who sells [[Weapon|weapon]]s or [[Armor|armor]] (or [[Blacksmithing]] supplies) can repair durability:
 
* As of [[Patch 2.3]], your pointer changes when you move it over a repair-capable NPC:
 
*:[[Image:pointer repair on 32x32.png]] ''interact with repairing vendor'' [[Image:pointer repair off 32x32.png]] ''repairing vendor out of range''
 
* Repair all equipped items (button should look like an anvil with a gold '''<font color="gold">+</font>''').
 
* Repair a single item (button should look like a hammer).
 
{{clr}}
 
Item repair is not currently an available skill for [[Player Character]]s, but [[engineering|engineers]] can craft [[Repair Bot]]s.
 
 
== Repair Cost ==
 
The base cost to repair an uncommon armor piece (no weapons or shields) assuming you are neutral with the vendor is:
 
 
Durability points to be repaired * (ilevel - 32.5) * 0.02 silver
 
 
The base cost to repair a rare armor piece (no weapons or shields) assuming you are neutral with the vendor is:
 
 
Durability points to be repaired * (ilevel - 32.5) * 0.025 silver
 
 
The base cost to repair an epic armor piece (no weapons or shields) assuming you are neutral with the vendor is:
 
 
Durability points to be repaired * (ilevel - 32.5) * 0.05 silver
 
 
The reputation discounts are taken from the prices above as follows: 5% for friendly, 10% for honored, 15% for revered and 20% for exalted.
 
 
== What reduces durability? ==
 
The following situations can reduce an item's durability.
 
* Being in combat at all will cause all equipped items to gradually lose durability, regardless of whether any damage is taken or dealt.
 
* There is a small chance with each hit by your [[weapon]] that it will lose 1 durability point. (''Parry? --[[User:Fandyllic|Fandyllic]]'')
 
* There is a small chance with each spell cast that you will lose 1 durability point to your weapon.
 
* There is a small chance with each hit absorbed by your [[armor]] that it will lose 1 durability point. (''Shield block also? --[[User:Fandyllic|Fandyllic]]'')
 
* When you use the services of a [[Spirit Healer]], you lose 25% durability on all equipped items and items in your bags, on top of the 10% durability loss on your equipped items you already lost when you died.
 
* In general, when you die, 10% durability is lost on all equipped items (that have a durability rating). This is 10% of maximum durability, not remaining durability.
 
 
You will not lose 10% durability on death if:
 
* You are killed in [[PvP]] combat by another player; if a PvP flagged guard or other NPC kills you, you still lose durability
 
* Your death is considered a [[suicide]], i.e. using an item or spell that kills you (this excludes environmental damage, such as falling)
 
 
== What happens when durability gets low? ==
 
From Blizzard: "Items remain at full effectiveness until they have no durability. Their power does not degrade."
 
 
When the durability on a specific item drops below 25%, a small stick figure (looks like an armored soldier) appears below the [[Mini-Map]] and the corresponding part of the stick figure (head, shoulders, chest, etc.) appears in <font color="gold">yellow</font>.
 
 
When the durability on a specific item reaches 0%, the corresponding part of the stick figure (head, shoulders, chest, etc.) appears in <font color="red">red</font>. Once the durability of the item reaches 0%, the player can still wear or wield the item, but he does not receive any stat benefits (stats, resistances or armor). If a weapon breaks though, you fight as if unarmed. Items '''cannot''' permanently break!
 
 
''Note: if the broken item is a [[Set]] Item, the set bonuses will still be active.''
 
 
[[Category:Game terms]]
 
[[ru:Прочность]]
 

Revision as of 19:57, 29 June 2011