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+ | [[Category:Small creature icon images]] |
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− | '''Durability''' is a property of equippable [[item]]s that determines how much damage they can take before being destroyed. Durability damage is not the same as normal [[damage]]. |
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− | All armor slots take durability loss excluding: Neck, Tabard, Back, Finger, and Trinket slots. |
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− | == Repairing items == |
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− | [[Image:Ability_Repair.png|left]]{{clrl}} |
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− | Any [[NPC]] who sells [[Weapon|weapon]]s or [[Armor|armor]] (or [[Blacksmithing]] supplies) can repair durability: |
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− | * As of [[Patch 2.3]], your pointer changes when you move it over a repair-capable NPC: |
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− | *:[[Image:pointer repair on 32x32.png]] ''interact with repairing vendor'' [[Image:pointer repair off 32x32.png]] ''repairing vendor out of range'' |
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− | * Repair all equipped items (button should look like an anvil with a gold '''<font color="gold">+</font>'''). |
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− | * Repair a single item (button should look like a hammer). |
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− | {{clr}} |
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− | Item repair is not currently an available skill for [[Player Character]]s, but [[engineering|engineers]] can craft [[Repair Bot]]s. |
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− | == Repair Cost == |
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− | The base cost to repair an uncommon armor piece (no weapons or shields) assuming you are neutral with the vendor is: |
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− | Durability points to be repaired * (ilevel - 32.5) * 0.02 silver |
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− | The base cost to repair a rare armor piece (no weapons or shields) assuming you are neutral with the vendor is: |
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− | Durability points to be repaired * (ilevel - 32.5) * 0.025 silver |
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− | The base cost to repair an epic armor piece (no weapons or shields) assuming you are neutral with the vendor is: |
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− | Durability points to be repaired * (ilevel - 32.5) * 0.05 silver |
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− | The reputation discounts are taken from the prices above as follows: 5% for friendly, 10% for honored, 15% for revered and 20% for exalted. |
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− | == What reduces durability? == |
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− | The following situations can reduce an item's durability. |
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− | * Being in combat at all will cause all equipped items to gradually lose durability, regardless of whether any damage is taken or dealt. |
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− | * There is a small chance with each hit by your [[weapon]] that it will lose 1 durability point. (''Parry? --[[User:Fandyllic|Fandyllic]]'') |
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− | * There is a small chance with each spell cast that you will lose 1 durability point to your weapon. |
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− | * There is a small chance with each hit absorbed by your [[armor]] that it will lose 1 durability point. (''Shield block also? --[[User:Fandyllic|Fandyllic]]'') |
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− | * When you use the services of a [[Spirit Healer]], you lose 25% durability on all equipped items and items in your bags, on top of the 10% durability loss on your equipped items you already lost when you died. |
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− | * In general, when you die, 10% durability is lost on all equipped items (that have a durability rating). This is 10% of maximum durability, not remaining durability. |
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− | You will not lose 10% durability on death if: |
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− | * You are killed in [[PvP]] combat by another player; if a PvP flagged guard or other NPC kills you, you still lose durability |
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− | * Your death is considered a [[suicide]], i.e. using an item or spell that kills you (this excludes environmental damage, such as falling) |
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− | == What happens when durability gets low? == |
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− | From Blizzard: "Items remain at full effectiveness until they have no durability. Their power does not degrade." |
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− | When the durability on a specific item drops below 25%, a small stick figure (looks like an armored soldier) appears below the [[Mini-Map]] and the corresponding part of the stick figure (head, shoulders, chest, etc.) appears in <font color="gold">yellow</font>. |
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− | When the durability on a specific item reaches 0%, the corresponding part of the stick figure (head, shoulders, chest, etc.) appears in <font color="red">red</font>. Once the durability of the item reaches 0%, the player can still wear or wield the item, but he does not receive any stat benefits (stats, resistances or armor). If a weapon breaks though, you fight as if unarmed. Items '''cannot''' permanently break! |
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− | ''Note: if the broken item is a [[Set]] Item, the set bonuses will still be active.'' |
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− | [[Category:Game terms]] |
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− | [[ru:Прочность]] |
Changes: Durability
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